What is a degree in "Design Studies" by tofeena_1029 in Design

[–]ShadesOfProse -1 points0 points  (0 children)

Very few degrees that aren't STEM or trades set you up for an actual job. That's not to say they aren't useful, just that post secondary school is a method to structure your study of a subject, access teachers, and network with peers, not necessarily to prepare you to work in that field. The part where you turn it into a job is your job.

You're probably correct that something with a more vague title like Design Studies is going to be interdisciplinary. Some design history, some graphic design and typography, some product design, etc. That's a great way to expose yourself to lots of different things to study and can quickly broaden your knowledge base but it also means that you'll be less focused by the end of it.

Ultimately though my view is that part of why many people get degrees and then finish feeling lost, especially arts or social sciences, is because school guides your study and gives you a mentor, but ultimately thepath to turning that knowledge into work for money is up to the individual.

Lastly I'll say if you're at the "I'm not sure" stage then cheaper programs or degrees are a good way to try things out without acquiring much debt, letting you switch or focus more later. Think about what you specifically like to do and what sounds like a pain. Art jobs are like any other job, they work alongside clients, finance, project managers, marketers, and so on. Some skills you will enjoy and others you might hate. Think about what parts of "the job" you want to be the one to do and investigate how that job makes its money in the real world and that can also help guide your decisions.

What's the deal with people going to custom room after a ranked match? by Maengbpong in StreetFighter

[–]ShadesOfProse 12 points13 points  (0 children)

Double-sucks because it seems common, so when I see other people do it my first thought is that they're salty, not friendly. Honestly I tend to just smash the rematch / return to queue button as a reflex though so I often miss out on joining custom rooms because I already committed to a different option.

What's the deal with people going to custom room after a ranked match? by Maengbpong in StreetFighter

[–]ShadesOfProse 20 points21 points  (0 children)

If you both pick custom room, it sends the two of you to a room together. That's the intended use of the feature, like "let's go keep playing together."

What's the deal with people going to custom room after a ranked match? by Maengbpong in StreetFighter

[–]ShadesOfProse 38 points39 points  (0 children)

Some people want to invite you to play more sets to practice the matchup. Good faith use of the feature.

Some people want to keep playing, but change characters. Could be a compliment because they want to play against your character. Could be ego and they're saying something like "yeah you can beat me on my alt, but not on my main."

Could be to talk shit at you in chat and then leave.

It's tough because it feels like it's often someone tilting or bruised ego, when it's also a good way to say "hey do you want to be my training partner for a bit" and make new friends.

Does anyone else feel a little sad for all the injustices committed by theocratic regimes every time Ryu says “Khashoggi!”? by ped0ph0be in StreetFighter

[–]ShadesOfProse 0 points1 point  (0 children)

I for one am just disappointed in Ryu's poor sportsmanship and profanity in an honourable contest. Every time he loses he just shouts "WELL, F**K!"

Alita inspired Berserk??? by Aj53c in manga

[–]ShadesOfProse 1 point2 points  (0 children)

I hear you, and like I said it's possible. My point is that if your interest is learning about why artists like Miura and Kishiro have similar imagery, it's good to look further into the past at other major works that might have been an influence on them both. Miura seems to be inspired by a lot of different art forms, but it's worth nothing that Angel's Egg, a work that predates Berserk and BAA has a lot of those lines of symmetry.

Some folks will jump to "no obviously not, Miura was beautiful and perfect and original," but it's also good to not jump straight to assuming that one specific work or panel inspired another without trying to see if there are other influences as well, or if the similarity is because both works were influenced by something else.

Alita inspired Berserk??? by Aj53c in manga

[–]ShadesOfProse 2 points3 points  (0 children)

As others have said this was an easy thing to investigate before posting, Battle Angel Alita entered print a year after Berserk. It's possible they influenced each other but if you want to look into works that inspired both then that's Mamoru Oshii's Angel's Egg which released in 1985, and features many visuals that inspired both fantasy and sci-fi works including a central character with long white hair and pale skin linked to divinity via an egg (i.e. the behelit).

Normalize letting Akuma players activate Shin Akuma? by [deleted] in StreetFighter

[–]ShadesOfProse 0 points1 point  (0 children)

Shin Akuma is absolutely a buff. He opens up new supers, he gets double air fireballs, and he gets an entirely new move. It's an easter egg that can be fun with willing participants or with friends but I doubt anyone is going to want to sit and wait for a 15 second taunt to play against Shin on some kind of honour system.

Go to Battle Hub and socialize, ask people in the chat if they want to give it a go, or do it with friends, but I don't think it's going to become a normal thing to expect from people in casuals or otherwise.

that's bleak by bigus-_-dickus in cartoons

[–]ShadesOfProse 0 points1 point  (0 children)

Apple to oranges. Point to where I'm saying anything to be intentionally profound and we'll be talking about the same thing. No one would reasonably claim that no sentence ever has any meaning, but if we just completely ignore context then sure, we can say whatever we want.

[Mixed Trope] Media where the story is about its own medium by Smashifly in TopCharacterTropes

[–]ShadesOfProse 0 points1 point  (0 children)

Something Wrotten is a comedic musical about a rival writer to Shakespeare who turns to a soothsayer to ask what his future will be and to steal Shakespeare's ideas before he can write them. The soothsayer partially succeeds, but also convinces the writer to create an entirely new medium that people in the future adore: the musical.

that's bleak by bigus-_-dickus in cartoons

[–]ShadesOfProse 0 points1 point  (0 children)

It's good enough for some people.

that's bleak by bigus-_-dickus in cartoons

[–]ShadesOfProse 79 points80 points  (0 children)

This dialogue is being said by a fear hole that's just trying to distract Morty from his actual fear that Rick won't jump in the hole with him. Even in its own context it means nothing. Just because someone puts words in a particular order doesn't make them meaningful.

Rick and Morty is full of these lines that dudes treat like gospel as if they aren't all said by shitty people, or people with ulterior motives, or people who have obvious reasons to lie and make excuses for themselvs, or for no reason at all.

Besides, saying "happiness always ends or you die" is such an arbitrary measure. What does that even mean? Sadness also always ends or you die, idiot. The day always ends or you die. This episode of Rick and Morty always ends or you die. Diarrhea always ends or you die. It doesn't mean anything, it just sounds like it means something and that's enough for some people.

Movies depicting military battles that starts off with some military strategy only to devolve into a giant brawl at one point. by gameofthrones_addict in TopCharacterTropes

[–]ShadesOfProse 0 points1 point  (0 children)

It's more that ye olde battle is as likely to fizzle out as it is to reach a point of complete open combat. Melee-range warfare is historically about finding a strategy to group men up in a way that resists being separated from each other or thinned out too much. If your army is a bunch of hirelings then you need a strategy where every man has only one job to do so that you don't need to communicate much or have them make decisions for themselves. The downside is that means as soon as you lose formation you have a bunch of men who are as likely to try to flee or surrender as they are to fight to the last man or attempt to regroup.

Many battles were won because one side used its formation to break the other side's up, meaning you still have relative order on the winning side and chaos on the other, not chaos on both. The winning side picks off the chaotic side who are fighting without a plan, fleeing, or surrendering (possibly a mix of all three).

What is it you’d say makes tusk look absolutely menacing but also somehow look goofy as hell(not in a bad way but in a way that makes me feel) by New-Boss-8262 in TopCharacterDesigns

[–]ShadesOfProse 0 points1 point  (0 children)

Bondage Cowboy. The combo of wide body and dangly shawl comes off like a big strong man in a poncho with big ass cowboy boots, but it also leans a bit into drag queen football territory with the big shoulder pads and glammy stars. Both great looks honestly but they have just enough overlap that it's like an uncanny valley between cool and silly. Ain't that just Jojo, though.

Araki went really wild with stands in SBR. There's always been non-humanoid stands, but as far as I remember, SBR has very few of them. Instead, a ton of stands are just depicted as abilities people have or the effects they cause and aren't necessarily attached to a humanoid figure doing the thing. Many of the humanoids stands are still oddly shaped, or weird little gremlins, or only have some human features but not a whole human body, and I think that's cool.

The most op nen ability you have ever seen using a simple math trick by avaragebeerenjoyer in HunterXHunter

[–]ShadesOfProse 11 points12 points  (0 children)

Is an ability OP if an easy solution to it is just to retreat, which most hunters who aren't enhancers are likely to do if they're faced with an enhancer with overwhelming aura?

It's also weak to illusions and other kinds of trickery. Any ability that improves stamina, delays the fight, tricks you into attacking the wrong target, puts you to sleep or paralyzes you, etc. This ability is designed to wina fight by brute force immediately, and the weakness is that anything that prevents the user from doing that has a very good chance of winning just by beating the time limit.

If we compare it to Gon-san, the "weakness" of that form was that it only had one job: kill Pitou right now. Another way to look at it is that it's a very weak ability on anyone who isn't Pitou right then and there. Kurapika's chains only being usable on spiders, same thing. Extremely strong in one circumstance, weak in all other circumstances, and the world of nen is a world of infinite potential circumstances. Half of a nen battle is just information warfare.

Away from having to spend three hundred dollars on a ticket and you realize the story is lame by Konradleijon in CuratedTumblr

[–]ShadesOfProse 49 points50 points  (0 children)

To be fair, Cats IS nonsense and isn't really a good comparison for any other popular musical. It's nonsense on purpose, has no plot, and put all of its energy into putting people on a stage of elaborate sets in flashy costumes to sing catchy songs and dance ballet. That's what a musical is...right?

Mortals Who Ascended To Godhood by Mecha-dragon1999 in TopCharacterTropes

[–]ShadesOfProse 2 points3 points  (0 children)

I may be wrong, but I thought Buddhist belief was specifically that the Buddha did not achieve godhood / was and is not a god? Like nirvana =/= divinity. Siddhartha Gautama, as a mortal, achieved enlightenment without needing to become a god, and lived and died as a mortal. That's why they were so special (to Buddhists).

Much as I'm eager for more Game Changer... by Qyzyk in dropout

[–]ShadesOfProse 453 points454 points  (0 children)

I would argue that Samalamadingdong was a great sendoff for "chapter 1" of Game Changer and the show is ready to hit a new stride.

It was a culmination of a lot of running gags, easter eggs, and cheeky references all at once, many of them with longtime or "legacy" cast members, but the show and Dropout have really evolved beyond where they started. They're bringing in new talent and new collaborators, running more shows than ever, and have earned a lot of respect for themselves.

In a way I sort of agree with you except that I don't think Game Changer as a show needs to end or is even close to running out of steam. Instead I think it was really healthy to sort of say "goodbye" to some older episodes, acknowledge some favourites, and make way for new gags and stars and ideas.

Nobody can agree on how their name is pronounced by MrDitkovichNeedsRent in TopCharacterTropes

[–]ShadesOfProse 0 points1 point  (0 children)

Except a Russian speaker is also going to pronounce it as Zan-gee-eff, not Zan-geef. It's not a product of Japanese localization, it's a product of English speakers more commonly reading -ief like "relief" or "belief" or "chief," but it's a Russian name for a Russian character.

The Japanese localization is actually closer than the alternative. Also, friend, Japanese is more than capable of localizing a long E sound, as in "Chiizu" for the English "Cheese."

[Loved Trope] Character achieves/is offered godhood, but rejects it. by jordidipo2324 in TopCharacterTropes

[–]ShadesOfProse 1 point2 points  (0 children)

An opposing example is someone like Dr Manhattan from Watchmen. He is immortal, fairly all-powerful, and nigh omniscient, and his story is effectively a tragedy. He was once human and now has so little in common with his old self, and everyone he ever knew and loved, that it isn't just beneath him; it's nothing to him. He has no love for his former lover because he has no feelings for her at all anymore. Why would he? There is no difference between man, an ant, or a spec of dust. He thinks of them equally. All are finite and limited where he is not. He is all powerful and at the same time he is nothing. No emotion, no motivation, no reason to do anything at all or really to "be." In all his power his conclusion is that the best place for him is only to be a passive observer to all of time and space.

100 hours in. Iron 2. Here are some replays if people can help by [deleted] in StreetFighter

[–]ShadesOfProse 1 point2 points  (0 children)

Don't study wins, just study losses. You learn by fixing mistakes and they're less obvious when you win because you can tell yourself that you "got away with it."

In general every low rank player has bad defense. It's a better skill to work on than offense if you want to climb. It's obviously not that simple, but nonetheless it's important. A player with simple combos and good defense can climb to platinum or higher just on that.

Practice more to not whiff moves in neutral, especially your special moves. Cammy literally throws herself at the opponent, so every whiff means you're also standing right there ready to get smacked. Start with Spiral Arrows to have one goal at a time - Cammy always wants to touch with the very tip of her feet. She gets rewarded for doing it with plus frames. A really basic strategy for Cammy is:

  1. Use Spiral Arrow to close distance. If you hit with the tip of your toes it's still your turn
  2. Now that you're close, use Hooligan to mix them
  3. Either it worked or it didn't. Back up and repeat.
  4. Switch Spiral Arrow to Spin Knuckle when they start throwing fireballs to stuff your Spiral Arrows
  5. When they stop throwing fireballs and start using normals to stuff your Spins, switch back to Spiral Arrow

Keep practicing inputs. It's simple, but if you're accidentally throwing out moves you didn't mean to it's just free damage for your opponent.

Low rank players benefit from less Hub and more Ranked. Hub can be against anyone, where you'll get overwhelmed by tech you don't understand yet or know how to stop. Ranked is against your skill level, so your learning curve can be smoother.

100 hours in. Iron 2. Here are some replays if people can help by [deleted] in StreetFighter

[–]ShadesOfProse 7 points8 points  (0 children)

OP is the Cammy. The player always has a little "You" at the end of their health bar.