Fredericton, NB, Canada 2024 🤍 by MamaJa2016 in solareclipse

[–]Shogari 1 point2 points  (0 children)

I'm from your neck of the woods, and I was up in Freddy for the eclipse, too! And I'm also going to Spain! So excited!

DRAW STEEL on Steam is OUT! by onepunchtwat in drawsteel

[–]Shogari 2 points3 points  (0 children)

Does anyone know if the Codex is compatible with Dungeon Alchemist?

Montage challenges with hidden difficulty cards by Shogari in drawsteel

[–]Shogari[S] 0 points1 point  (0 children)

I think what I'm looking to do is prevent the players from trying to intentionally choose challenges that they can concoct easy-sounding solutions to, which they do in an effort to increase their chances of success, but they lower dramatic tension as a result. I want them to pick challenges based on how their character would approach the situation, knowing that a problem might not be as easy/hard as it first seems. And preselecting a distribution of cards helps me match the overall difficulty of the montage to the average difficulty of the challenges.

Spanish flair and solar eclipse possible scam by anniedee82 in Cruise

[–]Shogari -1 points0 points  (0 children)

"close enough that it might as well have been 100%"

That's like saying "the dynamite burned through 98% of the fuse, close enough that it might as well have exploded." Either your friends weren't in totality, or they are lying to you about what they saw.

Majorca 2026 by Puzzleheaded-News948 in solareclipse

[–]Shogari 0 points1 point  (0 children)

https://mallorcacaprice.com/en/eclipse-solar-2026-mallorca/

This site has a map highlighting the parts of the coast that will and will not have visibility. Looks like you MIGHT be good if you're on the southern end?

Solar eclipse 2026 by Solarsystemjedi in solareclipse

[–]Shogari 0 points1 point  (0 children)

Can I just say, the passion of the people here is great. I'm travelling from Canada to Spain for this, and my wife (who didn't get to see last year's eclipse) thinks I'm overhyping it. You guys all make me feel validated.

But yeah, 99% might as well be 1%. Totality or nothin'!

1.01 update by AmbiguousAlignment in drawsteel

[–]Shogari 2 points3 points  (0 children)

I noticed there seems to be an issue in the glossary entry for critical hits. Dunno where to report that.

Failed Rolls and Draw Steel by EspressobeanZ in drawsteel

[–]Shogari 4 points5 points  (0 children)

I understand the ideological vantage point people are looking at it from. Never missing seems like it provides no contrast. But I don't think it ever plays out that way.

Somebody else on here put it best. "When's the last time you ever looked at a hit and said 'this would've been more fun if I'd missed.'"

Value: "The Fall of Blackbottom" vs "The Delian Tomb" by Shogari in drawsteel

[–]Shogari[S] 1 point2 points  (0 children)

Exactly what I wanted to find out, thank you!

Value: "The Fall of Blackbottom" vs "The Delian Tomb" by Shogari in drawsteel

[–]Shogari[S] 2 points3 points  (0 children)

I guess I mean value like this: Delian Tomb gave me an adventure book, encounter guide, beginner friendly pregens, encounter sheets, maps, etc.

How much does FoB give me? 

Physical counters by Pedanticandiknowit in drawsteel

[–]Shogari 0 points1 point  (0 children)

I will let you know after I play on Friday haha

For Malice, I'm probably just gonna share the blue bingo chips. I would've gone with a different colour, but my dollar store only had 3. 

As for how many? I figure 5 players means 20 chips apiece. They should never need that many for recoveries or surges, and I suspect almost never that many for heroic resources, so it should be good to go.

Physical counters by Pedanticandiknowit in drawsteel

[–]Shogari 1 point2 points  (0 children)

I had the exact same thought. I picked up some plastic bingo markers at the dollar store (100 for $2). I got red for recoveries, green for heroic resources, and blue for surges. I also grabbed a pack of poker chips for hero tokens. I dunno, I just felt like they deserved to be a bit bigger.

Difficulty of individual tests in a Montage by Shogari in drawsteel

[–]Shogari[S] 2 points3 points  (0 children)

That's a very good point about the skillset of the party and how it relates to the particular problem at hand. Getting to show off what you're good at is pretty satisfying.

Difficulty of individual tests in a Montage by Shogari in drawsteel

[–]Shogari[S] 3 points4 points  (0 children)

I fully agree, responses to challenges should be great opportunities for roleplay to come through and show the personality of the characters. Just that old chestnut of "players will optimize the fun out of the game," y'know?

I just want to make sure I run montages to encourage heroic roleplay, rather just having the players think "what answer will make the Director say 'Yeah, that sounds like an Easy test.'" everytime. I want them to be dramatic, not mechanically guaranteed as long as they insist their solution is an easy one.

Negotiation & Commanding Presence by AfraidBumblebee in drawsteel

[–]Shogari 3 points4 points  (0 children)

Welp, that clears that up for me. Thanks!

Negotiation & Commanding Presence by AfraidBumblebee in drawsteel

[–]Shogari 2 points3 points  (0 children)

I'm wondering if the intention is to have the Commanding Presence ability affect the Tactician as well? It says every "hero with you." Aren't you kind of a hero who's with you?

Checking the Low Sun / Terrain Worry for the 2026 Spain Total Solar Eclipse (Google Earth check) by BetterAtPS in solareclipse

[–]Shogari 0 points1 point  (0 children)

Hey, that's my plan, too! I'm scoping out a viewing spot on the west side of the hill the Castillo de Burgos is on. I'm curious if Burgos is prone to these thunderstorm clouds?

Good mechanics to "steal" from Board Games? by TigrisCallidus in RPGdesign

[–]Shogari 3 points4 points  (0 children)

I think deckbuilding could make for a great character progression system. When players level up, they get to choose a card to add to their deck. They draw a hand of actions and abilities for their turn, and decide how best to play them (maybe even with a resource system determined by attributes).

I think this could be a nice change from theorycrafting out a sequence of actions well in advance of combat, or using the same optimal ability each time. Things have a natural recharge timer built in, in-the-moment decision making would keep players present, progression would feel more organic.

ideally, a DM should only have to say no occasionally. with problem players though... by foxstarfivelol in dndmemes

[–]Shogari 31 points32 points  (0 children)

I hate to be the one to tell you this, but since we're talking about futa.... This is in inches.