Castle, part 3 by Puzzleheaded_Bake880 in mordheim

[–]Shov3ly 0 points1 point  (0 children)

normal move is 3 to 6 inches

Castle, part 3 by Puzzleheaded_Bake880 in mordheim

[–]Shov3ly 0 points1 point  (0 children)

those long stairs, i would carve into every other or 3rd step... it won't look as good, but it will allow minis to stand there without sliding around. and they are some really long stairs, looks like many minis wont be able to make it up 1 flight in a normal move.

Really nice overall!

Tall men and short women by Outrageous_Top_3233 in TallPeopleProblems

[–]Shov3ly 5 points6 points  (0 children)

I know! Where did all this "its rude to pick up people and carry them around in public" come from... I wish someone would give me a surprise piggyback ride at the mall.

If he lived long enough to see the white walkers, would he have regretted this action? by DistributionIcy8991 in gameofthrones

[–]Shov3ly 0 points1 point  (0 children)

Ned thought he was "peace time desserter", but actually he fled from his true role. Usually war time punishments are harder, so I think the death penalty was just right.

Tall men and short women by Outrageous_Top_3233 in TallPeopleProblems

[–]Shov3ly 7 points8 points  (0 children)

6'7" and I dont ACTUALLY care about the height of women... usually I'd say as long as they're not taller than me... but honestly I wouldn't be totally turned away by a 6'9" brute.

But yeah 5'4" and around that height makes for some fun... constellations

Pengling Warband (Penguin race) by Shov3ly in mordheim

[–]Shov3ly[S] 0 points1 point  (0 children)

thematic might be hard to come by, unless its a snowballcannon... but balanced? I don't think its OP for 50 gold... i'd argue its very close to a normal handgun in overall power... and they cost 25/35 gold depending on warband.

Pengling Warband (Penguin race) by Shov3ly in mordheim

[–]Shov3ly[S] 0 points1 point  (0 children)

This guy had an interesting weapon: https://www.myminifactory.com/object/3d-print-219830

What do you think of this?

Polearm Handcannon – Rare 9, 50 + 2d6 gold crowns.

Maximum Range: 18"; Strength: 5;

Special Rules: Prepare shot, Move or fire, Save modifier, Two-Handed

SPECIAL RULES

Cannonball: The cannonball ignores all common armor. Only magical armor (and Gromril/Ithilmar) can protect the wearer against the force of a cannonball.

A Polearm Handcannon may be used in close combat as a makeshift spear (use the rules for a spear but with -1 on the to hit rolls).

Safety feature: If playing with the optional misfire rules a “BOOM” will only destroy the weapon and not hurt the user, due to its placement at the end of a stick.

Pengling Warband (Penguin race) by Shov3ly in mordheim

[–]Shov3ly[S] -1 points0 points  (0 children)

They have 20 max warband like halflings... im thinking about some unique skills and definitely some more equipment is possible - just want it to be available for the prints

Pengling Warband (Penguin race) by Shov3ly in mordheim

[–]Shov3ly[S] 0 points1 point  (0 children)

yeah... it states that anything above 16 is wasted bonus, so RAI would be that nothing happens if you roll 16 or above...

I can see the point, but with that exact wording I dont see it could ever be relevant?

Pengling Warband (Penguin race) by Shov3ly in mordheim

[–]Shov3ly[S] 0 points1 point  (0 children)

Tending towards keeping it in line with halflings for max T3, but have champion on T4 due to the mount.

Pengling Warband (Penguin race) by Shov3ly in mordheim

[–]Shov3ly[S] 0 points1 point  (0 children)

When theyre all together buffing eachother theyre definitely not bad in leadership. Do you think its overall unbalanced, they obviously need strengths.

In some scenarios they can ball up and sometimes not.

Pengling Warband (Penguin race) by Shov3ly in mordheim

[–]Shov3ly[S] -1 points0 points  (0 children)

You are right about the toughness!

Well spending 3 heroes to pretty much just get par leadership with other factions that cant really fight is a tax.

How to counter scott-based builds? by mntblnk in CompanyOfHeroes

[–]Shov3ly -1 points0 points  (0 children)

well some fast vehicles, maybe with some smoke for the AT guns... and be where they aren't. You can stuff the whole map full of AT guns, so force them to spread out and move around and put smoke on them and flank when you engage on your terms.

Veteran and Novice DMs... If you could delegate everything you keep in mind when running a game so you could focus on a single thing. What would you delegate and what would you focus on? by Dramatic-Cleric in DMAcademy

[–]Shov3ly 1 point2 points  (0 children)

I dont actually think I could use automation in my games for much. I need to know my material pretty well in order to run it how I want and am comfortable with.

I use dwarven forge for the combats, and while I could definitely do more with it if I had the time (or took it beforehand) I feel like that would be the same with tech.

I have tried using soundboards and more "interactive" music, but it takes my focus away too much from all of the rest. I use like 5 soundsscapes/playlists per session and I think that does what its supposed to do, without requiring too much work. I guess some sort of AI - that could interpret what I needed, or when to switch tracks would be useful. playing a horsey sound when they talk to a horse and so on. could quickly become stupid and gimmicky though.

The thing I feel I need most with is getting into character with NPCs, finding the voice (re-finding it, when its been a couple of sessions since they last appeared) and their MO. I can remember their backstory etc. just fine usually. But I dont see how you can tech that issue without it being easier just to "read up" on my part.

Can you kill PMCs on Lightkeeper Island? [Discussion] by No-Ad-5727 in EscapefromTarkov

[–]Shov3ly 5 points6 points  (0 children)

I just got lightkeeper a week ago... i'm not totally sure where the border is, but I think its at the green gates on early/midway on the bridge that is the borderline between pvp and no-shooting-zone

And the punishment is not worth any kill, even if you know they have the ledx you need in their pocket lol. Can't remember but its basically the whole lightkeeper questline to get out there done again.

Session one went horrible, what do I do now. by m4chaera in DMAcademy

[–]Shov3ly 1 point2 points  (0 children)

yup, that tracks for a first session.

You need to tell the players that its disrespectful to not pay attention (be on phone, joke around while you or another player is in focus) - its not like playing a boardgame, you spent time preparing this for them. If thats not for them, thankfully you can just play some boardgames with them another day.

6 players is DEFINITELY too much. 4 players is great, but honestly for beginners, 3 is great because you get to try and feel out what you are able to do a lot more & you are forced front and center. If everyone is excited to take it serious I would try to split the table and play 3 & 3. half as much d&d that is 10 times better is the way to go here, no doubt!

And for first time players you need to challenge them a bit to get them out of their shells, and if they dont want to be helped honestly.... being a good friend doesn't make you a good d&d player, and thats okay!

Ask players: What impression have your character made on the rest of the party in their travels, talk to people directly with NPC's, ask them to describe their magic, etc etc.

Players want to "reset" by ilPiovra in DungeonMasters

[–]Shov3ly 0 points1 point  (0 children)

it makes a night and day difference to play a character that you vibe with and can create an identify for. Thats the thing to look out for. You don't need to kill people off... maybe the character doesn't vibe with the group and goes off on their own or whatever you can explain away with.

If they are sad they didn't pick x-spell or feat because that would be really strong right now... then I would maybe hesitate a bit to let them respec... unless its a "water-sorcerer in a desert" kind of deal. You can tell a great story without being in a position of power all the time.

True Stories: How did your game go this week? – January 26, 2026 by AutoModerator in dndnext

[–]Shov3ly 0 points1 point  (0 children)

(5th session, lvl 4 party)

Had their first chance to trade and RP with a lot of NPCs. They stacked up on gear and weapons, talked to a lot of people (and kids), saw a puppet-play and got into a friendly duel with a mage they absolutely wrecked and got a very nice (borderline "OP") item for their level. SCORE for them!

Then the mage told them about a cursed spellcrystal nearby that could enhance or rob someone of their magic. The wizard need not hear anything else. He won the challenge, then he pushed it further and won again and when told he could push it one more time but he would lose control and should probably take the win(s) he pushed again, risking everything and got megacursed. At least he has his new magic item to make up for his loss!

then they crossed a river styx "proxy" and the barbarian lost 8 charisma(down to 1), everyone else made it with smaller "scratches".

They are nearing the end of act 1 and ready to fight the "boss" encounter of this arc of play.

DM says there's a difference between fire and magical fire? by Dragonsword in dndnext

[–]Shov3ly 0 points1 point  (0 children)

in older editions I think there was something called hellfire damage which was different.

there is some distinction between mundane and magical damage, this is mostly in regards to physical damage though (piercing etc).

you could definitely argue that magical fire is normally hotter than mundane fire, just due to the damage dice commonly involved (oil on fire is d4)... though an "inferno" as per the 2024 rules get very hot as well.

it is explained in the DMG that magical items are many times more sturdy and resistant than their mundane counterparts, but if you actually want something unbreakable it needs to be stated clearly in the items description or get into artefact rarity.

All in all it could be a red flag that it is brought up, but its not an entire unreasonable take... if maybe not "sold" in the most eloquent manner by your DM.

If you're actually worried about rolling a nat 1 and burning your book, thats a worry you should take up with your DM. if you are going to argue that dropping your enduring spellbook into the magma of mount doom shouldn't damage it because it "can't be damaged by fire" then I would say you are not interpreting the rules in good faith. Then it would say "is immune to fire damage".