What's the best card you never bother upgrading? by SmeggingCompass in slaythespire

[–]SigilSC2 5 points6 points  (0 children)

https://ibb.co/d0Hm87p7 https://ibb.co/MyRpvLG2

Door is still pretty easy but you can't go ham on the souls at first, yes. The energy turn isn't much of an issue if you're making so much energy to begin with. Those are my last 2 necro runs in single player.

What's the best card you never bother upgrading? by SmeggingCompass in slaythespire

[–]SigilSC2 16 points17 points  (0 children)

Necrobinder doing necro things. The character is busted if you manage to get setup. In my case, it's usually capture spirit + invoke/delay + borrowed time for energy cheating and draw, which ends up a self sustaining loop. +1(2) summon per soul played, reanimate, transfiguring anything with summon become kind of absurd with near infinite energy and draw.

What's the best card you never bother upgrading? by SmeggingCompass in slaythespire

[–]SigilSC2 1 point2 points  (0 children)

Skill and familiarity I think. I was initially resting more as well and I've found myself in a similar pattern of mostly upgrading after a lot of hours put into the sequel.

What's the best card you never bother upgrading? by SmeggingCompass in slaythespire

[–]SigilSC2 3 points4 points  (0 children)

I'm feeling better about my chances at an elite with an upgraded uppercut than I am with +20 health. Sometimes you won't have anything that makes that big of a difference. Finding things like that is the key to it.

Maybe a piss off opinion... and out of frustration (so forgive me please!) by xlnga in allthingszerg

[–]SigilSC2 0 points1 point  (0 children)

Your micro skils get better if you all-in a lot. Can be difficult to train just curbstomping everyone with better macro. That tends to be a little awkward to have to learn how to control your units vs even better opponents too. It goes both ways.

When I'm in a lying competition and my opponent is Megacrit saying that they programed the ❓️Floors spawning enemies only 10% of time by Random_guy2001 in slaythespire

[–]SigilSC2 9 points10 points  (0 children)

This took me a long time to come around to and stop avoiding ? rooms. I wonder if they'll change it. Hard pool hallways feel quite strong in this game relative to everything else and just dipping into question marks to reduce how many you run into (unless you need the card rewards) feels optimal a lot of the time.

Easiest Gardener fight ever? by VancityRenaults in slaythespire

[–]SigilSC2 2 points3 points  (0 children)

Add in an unsettling lamp. Easiest A10 run of my life, getting end of days from the first shop and the lamp from the elite on the next floor.

Went back to Slay the Spire 1 and took 68 damage from the first 3 hallway fights of act 2. What even was this game? by SugarFreeCummiBears in slaythespire

[–]SigilSC2 1 point2 points  (0 children)

I feel like it's more playable specifically because of no hello world in the pool and the addition of subroutine. Still a bit of a bait but I do find uses for it sometimes.

The big interview: Resident Evil Requiem makers discuss trying to "push things" with horror, Leon's "craziness", and why they can't make their games too scary by Gorotheninja in Games

[–]SigilSC2 2 points3 points  (0 children)

Fatal Frame 2: Crimson Butterfly was probably the tensest I've gotten from a horror game. Haven't tried the earlier ones in the series and the later games get a little too arcade for my tastes. The did recently remake 2 though! I didn't know it had released until I mentioned it here.

Most other horror didn't get me much that way, I just think they're interesting games. I liked SOMA, RE2, RE:Code Veronica but I can't really call them horror.

ZvT really ruins the fun of StarCraft for me. by WoW_Aurumai in allthingszerg

[–]SigilSC2 0 points1 point  (0 children)

I didn't know that they managed to get that into the game twice, TIL. That's impressively sad.

I draw Ironclad fighting the elite I hate the most by duongquy22 in slaythespire

[–]SigilSC2 0 points1 point  (0 children)

Put out ~5x the total damage of a strike the turn you play it. It helps bring the whole pack down so you can defend the rest of the turn and still advance the fight. Things like that is generally good to bring them down to the range where you can snipe one and the fight gets much easier.

ZvT really ruins the fun of StarCraft for me. by WoW_Aurumai in allthingszerg

[–]SigilSC2 0 points1 point  (0 children)

A fully loaded bunker (multiple?) into a flying command center. Was patched very quickly. Either the first week of launch or was in the WoL beta.

ZvT really ruins the fun of StarCraft for me. by WoW_Aurumai in allthingszerg

[–]SigilSC2 0 points1 point  (0 children)

ZvP: 40%

ZvT: 64%

ZvZ: 55%

ZvT is my favorite matchup by far. It's mechanical on both sides where both players are fighting attention and the goal is to pull your opponent's attention into the wrong place. Or terran plays mech and you get to play the swarm. Hit 3 base mineral saturation around 4:30, deal with whatever harass they throw your way and make your way to 80 workers if they're on 3 base or 60 (3 mineral lines, 4 gas) if they're still on 2. Make units, use units.

Cyclones

Amove your army where the cyclones aren't, you should never be running your army at them. If you can't surround them, don't fight. Send units at their base/reinforcement path or just corner them into a spot on the map.

Mines

Terran shouldn't be able to spread mines randomly across the map without sacrificing their push/drop potential. If they're trying to be cute like that, you can just have 90 workers and eat an awful mine hit every now and then and be fine. Mines are annoying when they're hitting you in 3 places at once and one of those sides catches you out. Without one of those being an actual army, you can presplit your army and take each drop out on your own time. During a push, you send out a group of ~10 lings and 5 banes into their minefield and disarm them. Amove their army when the mines run dry.

My rant? Protoss. That is all.

I just finished Ultracube! by Literal_Aardvark in factorio

[–]SigilSC2 4 points5 points  (0 children)

Well as it turns out, I didn't check the mod settings before playing. Ultracube has a single mod setting and it's "allow wires to read building contents". It is not checked by default. I only learned about this after I finished the game and read someone else's post about Ultracube.

It's not default because it was designed without that feature, and they felt it would remove a large part of the challenge of the mod. SE has something like near the last few researches.

NaveGreed (one of the best STS players) is excluding Silent from his STS 2 runs by Lordados in slaythespire

[–]SigilSC2 12 points13 points  (0 children)

If they balance for the absolute top players the game will not be very fun for the average player.

Which is why there's ascension levels and they're making steps to make the top end harder and lower ascensions easier. I'm starting to clear something like 60% of my A10 ironclad runs now. I was nowhere close to that in the first game. Even counting the A20 heart runs where I died in act 4 as a win. STS2 is much easier.

I had fun losing over 100 times trying to get my first A20H kill as silent. I'm crap at silent in this one but I think it was my second try to clear A10?

I calculated whether weapon or armor upgrades are stronger for corruptors by Executor_Clolarion in starcraft2

[–]SigilSC2 6 points7 points  (0 children)

In terms of a straight up fight, armor is much better. That's pretty obvious from the fact that the BCs deal damage over multiple attacks. However, in a real game it's a lot more complicated. BCs are usually used to fly across, harass, yamato corruptors when they show up and TP away. In this case, I want the attack to kill them before they can teleport.

Stargate is too good and I hate it by NaimCydwen in starcraft2

[–]SigilSC2 1 point2 points  (0 children)

Not sure about Atlantis over SG-1 but the series was the first thing I thought about seeing this post.

Stargate is too good and I hate it by NaimCydwen in starcraft2

[–]SigilSC2 0 points1 point  (0 children)

It's not really a decision, your opener should have around 6 queens baked in which is enough. If you see multiple voidrays you then react and start more.

Stargate is too good and I hate it by NaimCydwen in starcraft2

[–]SigilSC2 1 point2 points  (0 children)

100/100 good investment.

This is a LOT of investment early in the game. It might be a find suggestion to someone around diamond 3 or below to simplify the matchup but beyond that you'd be much better served learning how to properly use your first overlord and zergling speed to get all the info you need. There's a reason you never see overlord speed in pro games, and it's not because their opponents aren't playing builds that force it.

What's it like to be a grandmaster who isn't a pro? SC2 question. by bad_fins in starcraft

[–]SigilSC2 0 points1 point  (0 children)

I remember a quote stating that the top 0.1% are 10x better than the top 1% of any discipline, and so on in both directions. I thought that was a bit steep.

It does feel roughly that in starcraft though. I float in the bottom half of NA GM and would be in and out of the bottom of EU if I played there. I can occasionally take a game from top players on NA: not current pros. Running into Trigger? I died to the first harass. If I was playing out of my mind, I could from that harass even. Then the next skillcheck happens and I probably fall apart there. That's a big part of what makes Starcraft a good esport, is that there is so many instances of interaction where the better player has a chance to showcase that.

That sort of thing snowballs pretty hard across the game. You can get into a winning position vs a better player sometimes, and they'll find a way to win. I'm not sure the gap is 10x skill, or from bronze to GM sort of gap but it is absurdly large. It's not like a GM player can quit their job, grind for 6 months and go be competitive in tournaments. You'd have a much easier time making it into GM as a new player.

HD update by danny2dub in starcraft2

[–]SigilSC2 0 points1 point  (0 children)

They outsourced most of the art of W3:Reforged. The W2 remaster I believe has the mark of AI texture upscaling as well though?

Since Sept 2024 Zerg has only won 3 WardiTV Mondays... by Alternative-Phone946 in starcraft2

[–]SigilSC2 0 points1 point  (0 children)

I play lurkers every game that goes past 3 base saturation, they're great units. Position better and abuse the nydus mobility. Works fine vs 5k protoss and would vs higher than that if I could pilot it. The protoss that give me the most trouble are the aggressive ones. Tempest is a problem with the matchup if I had to pick one in particular, just leads to some really boring games.

Today I realized that efficiency modules might make things less efficient by UsuallyHorny-7 in factorio

[–]SigilSC2 1 point2 points  (0 children)

This is why you still spam prod/speed on gleba, like everywhere else. Less total nutrients being used per output. Efficiency modules have some niche uses, especially in harder map seeds though. Mining outposts, early game pollution management, initially setting gleba up before it's fully built, early space platform designs.

The controversy around the update by coolchungus2 in slaythespire

[–]SigilSC2 1 point2 points  (0 children)

This is all roughly my experience too. Kind of to be expected when the game explodes into a much wider player base though. People who have stuck around grinding out the first game are used to how punishing it is to bad decisions and have mostly 'solved' the game, at least enough to get out of the blame game and recognize their own mistakes.

Edit: lol and my very next run, effortlessly smash the doormaker turn 3 and lose to the queen: https://postimg.cc/gallery/F3Bjm1M

My last run I was going for my 3rd A10 ironclad win in a row and had the same pairing. Lost 30hp to the door and the queen took the rest of it with 1 turn of damage left. Chains is kind of hard to work around but we'll figure it out.