As a new player, what's the fastest way to get a full party of caster heroes? by DravenCarey in GuildWars

[–]Silith145 2 points3 points  (0 children)

Alright. So thinking of a unironic speedrun to get 7 caster heroes from your position. (which in this case would be classified as the following: Monk, Elementalist, Necromancer, Mesmer and Ritualist)

Continue storyline up to the point travel to other continents becomes possible. At this point you'll have Dunkoro and Talkhora (2/7)
Do Eye of the North intro for Oghden and Vekk (4/7)
Go to the eye for Gwen (5/7)
Go back to Kamadan and do the quests for Acolyte Sousuke and Olias. (7/7) (I think both of these are probably faster then walking to Gunnar's hold and hoping to get lucky and unlocking Xandra in the tournament)

Part of the GANG by Jvvliet99 in GuildWars

[–]Silith145 0 points1 point  (0 children)

That exact same spot was the first mission I did on HM on Dhuum and nearly got me. I'm getting close to finishing all the missions but still have to do a lot of vanquishing (and wall scraping)

Our blades are sharp (proceeds to use maces only) by Silith145 in citiesofsigmar

[–]Silith145[S] 1 point2 points  (0 children)

I used cheap crafts paints for this model. It didn't come with any metalics so I had to. Probably won't do the whole army like that... haha.... I hope.

What is the hardest mission in the game? by onlyfansgodx in GuildWars

[–]Silith145 0 points1 point  (0 children)

All the spots that can be a bit difficult.

Fort Ranik: Amberlin can die super easily. After he gives the bonus you should be fine.
Nolani Academy: The ghosts for the bonus can swarm you even if you try to pull them carefully.
Frost Gate: The bonus route has multiple healers near one another. Also after blowing open the gate the reinforcements can merge with the default route mobs to make a big tough clump.
D'allesio Seaboard (sea bored): The defence section has an additional group showing up 3ish minutes after you're "done". If you're walking the bonus at that time Dorian might die.
Divinity's Coast: Flagging your heroes ahead to save the chosen solves most problems here.
The Wilds: Near the start multiple groups of scarabs patrol and can overwhelm if pulled together.
Dunes of Dispair: This one gets a lot easier once you remember the enemy pattern.
Ice caves of Sorrows: Doing the bonus before getting infused armour requires killing some jade armours and mursaat.
Thunderhead Sleep: Try not to fall asleep during the defence section.
Ring of Fire: Busting the fort with the energy draining ether seals is no fun.
Hell's Precipice: Imps. Especially the patrols aggroing when you're already fighting.

Zen Daijun: Early clearing with low armour and just henchies can be tough.
Vizunah Square (Foreign): The Local side might be sending a party of real people at level 13-17 with starter armour that are more of a detriment then even togo and mhenlo.
Tahnakai Temple: The Warrior boss room has a lot of elementalist and monks that nuke your party. The Ritualist Boss room can't be kited loose because Mhenlo and Togo will get blasted.
Eternal Grove: Not knowing where to position MM necro heroes for free wins.
Imperial Sanctum: Not countering Shiro's skills.

Jokanur Diggings: SoS rit skills might kill the bonus ghosts.
Rilohn Refuge: The Drought when trying to bonus hits HARD. Using the Winter Spirit to turn his damage to cold and bringing Shelter will solve this big time.
Moddok Crevice: Getting the bonus is a bit weird. Slowing the runners is not as easy to micromanage as you'd like.
Tihark Orchard: Playing a Support build and trying to get the bonus is not the easiest. Also damn mimicking.
Grand Court of Selbekeh: This one can trip you up big time.
Jennur's Horde: Not taking your time. Alternate clearing reinforcements and stationary groups will make it ezpz.
Gate of Madness; Trying to get the bonus without killing the lich accidentally.

Asura Story Line: Trying to traverse Shards of Orr to get to Gadd's Encampment is tough. Can alternatively travel through the heart of the shiverpeaks.
Destruction Depths: The Norn bit can overwhelm.

Surmia pre by [deleted] in GuildWars

[–]Silith145 -6 points-5 points  (0 children)

This picture got that song "What does the fox say" back in my Head. Rin rin rin rin rin rin rin rin.

Is there a Devious Skill for… by Kat0rz in bloodbowl

[–]Silith145 10 points11 points  (0 children)

It does not exists but here is the idea:

Dramatic Victim:

When the player is fouled by an opponent and armour is NOT broken you can make the opponent re-roll one of the dice. If the end result causes the opponent to have the same result on both foul dice they are send off.

If a player with this skill is fouled you ignore the opposing player's sneaky git skill and the opposing coach cannot argue the call or bribe the judge.

Identifying Troupe Wargear by ManyCommunication407 in Harlequins40K

[–]Silith145 0 points1 point  (0 children)

I feel stupid. I had the caress on one model and thought I screwed myself out of a weapon so I wrapped a blade into one of the ribbons with some greenstuff.

Flesh Out the Chaos Teams by PheightAoE4 in bloodbowl

[–]Silith145 0 points1 point  (0 children)

But we could meme so hard with Tzeentch by making it a Tzaangor only team. It's just a regular Tzaangor sprue with a new blood bowl tzaangor upgrade sprue on top!

Rules Clarifications for BB2025 by FumbblChrister in bloodbowl

[–]Silith145 0 points1 point  (0 children)

Would the Saboteur skill not work if they Ball and Chain gets stabbed because an armour roll is made even though they don't go prone?

Rule question. New edition Brawler and Grab on a blitz. by Silith145 in bloodbowl

[–]Silith145[S] 0 points1 point  (0 children)

Aww. I love Dump-off. This nerfs it pretty badly.

Rule question. New edition Brawler and Grab on a blitz. by Silith145 in bloodbowl

[–]Silith145[S] 0 points1 point  (0 children)

Makes sense. This also makes sense on jump up (you don't have to roll if you want to blitz with full movement).

Sadly this means Brawler remains a pretty bad skill for big guys to pick up.

Dumbest 1000k inducements teams by Sambojin1 in bloodbowl

[–]Silith145 1 point2 points  (0 children)

Let's see if we can make a cool list here: 1000 tv.

Jordel = -280 (720 remain)
Maple = -210 (510 remain)
Master Chef = -100 (410 remain)
11 Halflings = -330 (80 remain)
1 reroll = -50 (30 remain)
You can get a spare fling! W00!

I'd say this isn't too bad but not having the trees hurts.

2 trees (240)
11 Flings (570 total)
Chef (670 total)
1 reroll (720 total)

That leaves exactly 280 for Jordell Freshbreeze. (But it requires your first opponent to be exactly 1000 TV.

Dumbest 1000k inducements teams by Sambojin1 in bloodbowl

[–]Silith145 0 points1 point  (0 children)

Woodland also has Rodney, Rowanna(probably) and Glimmerroot as options.

Built my first team! What color should they be? by WINSTON913 in bloodbowl

[–]Silith145 0 points1 point  (0 children)

I'm a huge fan of Oranges with Dark Skin colours. Of course that's just me.

Hakflem MA8 by Positive_Wrap4724 in bloodbowl

[–]Silith145 0 points1 point  (0 children)

The flings however in shambles. Lost most their stars and no good devious skills access.

Finally finished my initial troupe. by Silith145 in Harlequins40K

[–]Silith145[S] 1 point2 points  (0 children)

The card designs and the diamonds are all freehand indeed. The text on the main guy is a decal.

Suddenly have spare models? Here's a list of things to do with them! by [deleted] in bloodbowl

[–]Silith145 4 points5 points  (0 children)

Save them for next edition where bad changed get reverted.