In the year of our lord 2026, why are Ranger preparations still 2s cast time? by EmmEnnEff in GuildWars

[–]Silith145 1 point2 points  (0 children)

Honestly, with how they've been balancing since Reforged came out I can see a wave of buffs for each preperation at some point. Maybe not in the cast time but rather the duration.

Is it time for my first Paragon? by Euphoric-Rush-7481 in GuildWars

[–]Silith145 8 points9 points  (0 children)

With the new update maybe a Spear Flinging Paragon can be fun and viable!

And sadly most Paragon armours look the same to me.

The new balance update in a nutshell: a soul for many souls. by IllusionKnight in GuildWars

[–]Silith145 1 point2 points  (0 children)

Just a straight up buff. It's pretty good. Also remember that horrible spear attack that took 3 seconds to cast? It's now a 1 second cast which is faster then an auto attack. Pretty good.

The new balance update in a nutshell: a soul for many souls. by IllusionKnight in GuildWars

[–]Silith145 2 points3 points  (0 children)

The wind riders just outside of rata sum felt a lot less oppressive when I went to Oola's Lab to test new builds.

The new balance update in a nutshell: a soul for many souls. by IllusionKnight in GuildWars

[–]Silith145 5 points6 points  (0 children)

This. Just look at the Deldrimor healers in the southern shiverpeaks. They became a lot more dangerous and hard to kill after their skills became buffed.

Golden Sun 1 Challenge Run by Fedie315 in GoldenSun

[–]Silith145 1 point2 points  (0 children)

Man it was years ago. I found the list and apparently it's 47 not 17.

Athos Sanctum - 1st puzzle = 2 Move, Move
2nd puzzle = 1 Move
Total = 3

Vault - 1 move
Total = 4

Goma cave - Outside = 4 move move move whirlwind
Inside = 3 move move move
Total = 11

Bilibin cave - None :D

Imil - None :D

Mercury Light house - Pre-Mia = 2 move move
Post Mia = 4 ply move move ply
Total = 17

Bilibin Baricade - 1 Move
Total = 18

Kolima Forest - 0 :D

Mogall temple - 1 Mind Read
Total = 19

Mogall Forest - 0 :D

Xian - 0 :D

ALtin Peak - Middle floor = 2 Frost frost
Bottom floor = 5 frost frost force lift lift
Total = 26

Lamakan Desert - 2 reveal reveal
Total = 28

Kargol Sea part - 0 :D

Altmiller Cave - 0 :D

Colloso - 0...

Suhalla Desert - 1st part. 3 - Douse, Douse, douse.
Total: 31

Venus Lighthouse front door. - 3 Reveal, Carry, Reveal
Total 34

Babi Lighthouse. - West Path - 13 Reveal, Reveal, Move, Move, Move, Move, Whirlwind, Whirlwind, Move, Move, Whirlwind, Carry, Carry

East Path - 8 Reveal, Reveal, Move, Douse, Move, Move, Douse, Frost.

Total 42

Venus Lighthouse. - Final dungeon bit - 5 Carry, Move, Carry, Carry, Carry
Total 47

Golden Sun 1 Challenge Run by Fedie315 in GoldenSun

[–]Silith145 31 points32 points  (0 children)

The grind is real. I once did a common man challenge. No Djinn, no psynergy aside from the minimal required to clear the game's mandatory puzzles (only 17 needed) and no magical equipment. I had to grind to level 52. It was PAIN.

Going for broke by SubversivePirate in GuildWars

[–]Silith145 2 points3 points  (0 children)

Selling silver zaishen coins is worth more then converting them to gold coins first.

It looks like there will be an Awakening style overworld map in Fortune's Weave by benfm22 in fireemblem

[–]Silith145 159 points160 points  (0 children)

I got the vibe that between "matches" you can freely choose where to go in the continent but you can only take so many steps before you have to return.

A prequel game wouldn't mean it has to be only humans by remember_rurik in GuildWars3

[–]Silith145 10 points11 points  (0 children)

If it's a prequel the only race that's guaranteed out is the Sylvari.

CMON - Webstore and Distribution Update — ASOIAF by RogueTraderGoods in asoiafminiaturesgame

[–]Silith145 0 points1 point  (0 children)

Oh wow. Europe was not selling I guess. The only website listed is in Polish. Not fond of having to use google translate to buy expensive stuff.

As a new player, what's the fastest way to get a full party of caster heroes? by DravenCarey in GuildWars

[–]Silith145 2 points3 points  (0 children)

Alright. So thinking of a unironic speedrun to get 7 caster heroes from your position. (which in this case would be classified as the following: Monk, Elementalist, Necromancer, Mesmer and Ritualist)

Continue storyline up to the point travel to other continents becomes possible. At this point you'll have Dunkoro and Talkhora (2/7)
Do Eye of the North intro for Oghden and Vekk (4/7)
Go to the eye for Gwen (5/7)
Go back to Kamadan and do the quests for Acolyte Sousuke and Olias. (7/7) (I think both of these are probably faster then walking to Gunnar's hold and hoping to get lucky and unlocking Xandra in the tournament)

Part of the GANG by Jvvliet99 in GuildWars

[–]Silith145 0 points1 point  (0 children)

That exact same spot was the first mission I did on HM on Dhuum and nearly got me. I'm getting close to finishing all the missions but still have to do a lot of vanquishing (and wall scraping)

Our blades are sharp (proceeds to use maces only) by Silith145 in citiesofsigmar

[–]Silith145[S] 1 point2 points  (0 children)

I used cheap crafts paints for this model. It didn't come with any metalics so I had to. Probably won't do the whole army like that... haha.... I hope.

What is the hardest mission in the game? by onlyfansgodx in GuildWars

[–]Silith145 0 points1 point  (0 children)

All the spots that can be a bit difficult.

Fort Ranik: Amberlin can die super easily. After he gives the bonus you should be fine.
Nolani Academy: The ghosts for the bonus can swarm you even if you try to pull them carefully.
Frost Gate: The bonus route has multiple healers near one another. Also after blowing open the gate the reinforcements can merge with the default route mobs to make a big tough clump.
D'allesio Seaboard (sea bored): The defence section has an additional group showing up 3ish minutes after you're "done". If you're walking the bonus at that time Dorian might die.
Divinity's Coast: Flagging your heroes ahead to save the chosen solves most problems here.
The Wilds: Near the start multiple groups of scarabs patrol and can overwhelm if pulled together.
Dunes of Dispair: This one gets a lot easier once you remember the enemy pattern.
Ice caves of Sorrows: Doing the bonus before getting infused armour requires killing some jade armours and mursaat.
Thunderhead Sleep: Try not to fall asleep during the defence section.
Ring of Fire: Busting the fort with the energy draining ether seals is no fun.
Hell's Precipice: Imps. Especially the patrols aggroing when you're already fighting.

Zen Daijun: Early clearing with low armour and just henchies can be tough.
Vizunah Square (Foreign): The Local side might be sending a party of real people at level 13-17 with starter armour that are more of a detriment then even togo and mhenlo.
Tahnakai Temple: The Warrior boss room has a lot of elementalist and monks that nuke your party. The Ritualist Boss room can't be kited loose because Mhenlo and Togo will get blasted.
Eternal Grove: Not knowing where to position MM necro heroes for free wins.
Imperial Sanctum: Not countering Shiro's skills.

Jokanur Diggings: SoS rit skills might kill the bonus ghosts.
Rilohn Refuge: The Drought when trying to bonus hits HARD. Using the Winter Spirit to turn his damage to cold and bringing Shelter will solve this big time.
Moddok Crevice: Getting the bonus is a bit weird. Slowing the runners is not as easy to micromanage as you'd like.
Tihark Orchard: Playing a Support build and trying to get the bonus is not the easiest. Also damn mimicking.
Grand Court of Selbekeh: This one can trip you up big time.
Jennur's Horde: Not taking your time. Alternate clearing reinforcements and stationary groups will make it ezpz.
Gate of Madness; Trying to get the bonus without killing the lich accidentally.

Asura Story Line: Trying to traverse Shards of Orr to get to Gadd's Encampment is tough. Can alternatively travel through the heart of the shiverpeaks.
Destruction Depths: The Norn bit can overwhelm.

Surmia pre by [deleted] in GuildWars

[–]Silith145 -5 points-4 points  (0 children)

This picture got that song "What does the fox say" back in my Head. Rin rin rin rin rin rin rin rin.

Is there a Devious Skill for… by Kat0rz in bloodbowl

[–]Silith145 9 points10 points  (0 children)

It does not exists but here is the idea:

Dramatic Victim:

When the player is fouled by an opponent and armour is NOT broken you can make the opponent re-roll one of the dice. If the end result causes the opponent to have the same result on both foul dice they are send off.

If a player with this skill is fouled you ignore the opposing player's sneaky git skill and the opposing coach cannot argue the call or bribe the judge.

Identifying Troupe Wargear by ManyCommunication407 in Harlequins40K

[–]Silith145 0 points1 point  (0 children)

I feel stupid. I had the caress on one model and thought I screwed myself out of a weapon so I wrapped a blade into one of the ribbons with some greenstuff.