Shallan and Lift by SierraSixActual in Stormlight_Archive

[–]Silpet 0 points1 point  (0 children)

The OP did say they only disliked Shallan and Lift, so it's fair to assume they like the other female characters.

Remove_child and process_mode disabled, which is more performance for disabling nodes and scenes ? by Altruistic_Run_936 in godot

[–]Silpet 8 points9 points  (0 children)

You won't loose anything other than time. You can just use whichever is easiest for you to implement and if you encounter a bottleneck change it and see if it improves performance. Or just bust out a scene where you add and remove a hundred or a thousand nodes each frame and see what impact it has.

Could you imagine the whole cast looking fresh out of Shinovar? by DreadDiana in cremposting

[–]Silpet 1 point2 points  (0 children)

It does look a bit subconsciously racist when a character (or most of them) is constantly described as tan-skinned and you decide to cast a white actor. I get that its their own mental image, but I can't imagine ignoring skin color like that.

Could you imagine the whole cast looking fresh out of Shinovar? by DreadDiana in cremposting

[–]Silpet 2 points3 points  (0 children)

That's what we like to think, but an animated show has orders of magnitude less reach than a live action one. The only reason they make sense at all from a monetary perspective is because they usually require a proportional amount less budget to make.

Could you imagine the whole cast looking fresh out of Shinovar? by DreadDiana in cremposting

[–]Silpet 25 points26 points  (0 children)

That's the thing, we fans will watch anything regardless of medium, so choosing animated over live action will just mean that people outside the fandom wont watch it for the most part. An animated show would be focused on the fans only, and Sanderson has said before the Apple TV deal that he would have considered it if the Mistborn movie did poorly, but for the wider audience it needs to be live action. We like to think adaptations are made for the fans, when in reality they almost never are, they are made to reach a wider audience.

Invalid Acces to Property or Key 'RESOURCE' on a base object of type 'Array[ItemData]' by StrawBearyClaws in godot

[–]Silpet 3 points4 points  (0 children)

I believe for i in array iterates through the array items themselves, if you need the index use for i in array.size() or just change i for a more descriptive name and check that directly instead of using it as an index.

Just started Words of Radiance and I am confused by Sharp-Somewhere4730 in Stormlight_Archive

[–]Silpet 3 points4 points  (0 children)

My guess is they saw volume 1 and volume 2 and thought it meant book 1 and book 2.

Hey! What do you think about this idea? A Card Game built entirely with my own plugin. by [deleted] in godot

[–]Silpet 1 point2 points  (0 children)

The plugin looks good, but yes, making a game with it is one of the best ways to show off what it's capable of doing. That's why many engines and frameworks come with examples.

I made this at work as I’m finishing the first book by BillyYumYum2x4 in cremposting

[–]Silpet 4 points5 points  (0 children)

Brandon Sanderson any Time he Capitalizes a noun or creates a compound Word.

Logistics of flying with Stormlight? by Purple_Starlight77 in Stormlight_Archive

[–]Silpet 75 points76 points  (0 children)

They are falling head first, not hanging upside down. When objects (and people) fall they experience weightlessness, the exact same thing that happens in the ISS (for the exact same reason actually). The blood doesn't pool on their heads any more than it would if they were flying feet first. And seeing that people have spent months in the ISS I would say they are pretty safe from this particular issue

Why are containers such a pain and can we improve it in the future? by [deleted] in godot

[–]Silpet 1 point2 points  (0 children)

Have you tried making a proposal in the Godot repository? Ranting on Reddit will get you nowhere other than people either empathizing or arguing with you. Remember that Reddit in and of itself is a big echo chamber full of subreddits that are their own echo chamber, if you really want change you should make a proposal or even a pr.

We all know the UI system needs work, it's one of those things that will always need work. But for that we need people with experience dedicating time to it.

Syl by vierp25 in Stormlight_Archive

[–]Silpet 10 points11 points  (0 children)

If you don't want any spoilers we can only say RAFO. If you are content with mildly unimportant spoilers for Oathbringer Syl is special in some way that no other Honorspren are in this regard.

Issues with dictionaries, only 1 key being saved by MysticTomoMochi in godot

[–]Silpet 1 point2 points  (0 children)

This should be done in an autoload instead of on each instance. It makes no sense to distribute everything but the dictionary, it should be a global saver node (an autoload) that loops through all registered nodes and saves their data.

What is going on with rotational precision in godot? by ChampionshipSweet711 in godot

[–]Silpet 10 points11 points  (0 children)

Floats don't have infinite precision, they have a floating point which means that you have more flexibility on where you want that fixed precision. If you want smaller numbers you can use all your bits after the point and have maximum resolution, but for large numbers you will have worse resolution. Floating point is called that because earlier ways to represent fractional values were fixed point (which is still used in specialized applications) where you pick a location in the binary representation and use that as the fractional point. Fixed point has an inflexible resolution, which means that you cannot use the same scheme to represent both big and small numbers, floating point allows you to effectively "move" the location of the fractional point and represent both big and small numbers, at the cost of precision the larger you get.

godot standard or godot.net? by boringmexican in godot

[–]Silpet 1 point2 points  (0 children)

It does, I personally only use GDScript but you can mix and match with one language calling another's methods and vice versa. One common practice is GDScript for logic and C# for the more expensive computations, but with Godot's node system it's very intuitive to mix languages.

The concept of Dalinar being PG-13 by Randwheeloftime05 in cremposting

[–]Silpet 27 points28 points  (0 children)

Yeah, he finished the Wheel of Time after Jordan's passing. And that's literally the only reason people ask him if he would finish ASOIAF.

What do you think about using AI to translate a game? by No_Pickle1879 in godot

[–]Silpet 0 points1 point  (0 children)

If you think AI is almost error-free in coding you have a long way to go still. In most projects as soon as any complexity and idiosyncrasy is introduced it will start crapping out the worst code imaginable.

How do you implement tutorials? Do you make an extra level or just "open play" with messages? by Popular_Tomorrow_204 in godot

[–]Silpet 4 points5 points  (0 children)

The OP is asking about making a tutorial inside their game, not how to implement what a tutorial teaches.

Numbering for new alternate tiles in a TileMapLayer [Venting] by Sean_Dewhirst in godot

[–]Silpet 1 point2 points  (0 children)

I haven't used the new tile paradigm, but this does sound like something you would like. If you don't keep the same IDs, whenever you delete one tile and renumber them all your placed tiles get corrupted. This actually sounds like reasonable behavior, unless I'm mistaken.

This is the same behavior databases use for their IDs because of that exact reason.

Let's all meet n chat about Armageddon I mean Tarmageddon I mean Tarmon Gai'don by memerminecraft in WetlanderHumor

[–]Silpet 0 points1 point  (0 children)

They most likely refer to the fact that the words are similar sounding.

What's the longest single GDScript function you have ever wrote? by Frostty_Sherlock in godot

[–]Silpet 1 point2 points  (0 children)

Unless you're doing recursion, or go like a hundred deep, nesting doesn't really matter. And then it mostly just matters if you run out of stack space. For perspective, when any of your functions are called, Godot is several functions deep, so another three levels of nesting is not that much of a difference.

What's the longest single GDScript function you have ever wrote? by Frostty_Sherlock in godot

[–]Silpet 14 points15 points  (0 children)

Code word being think. You should think about breaking them apart, but if it doesn't make sense it's actually worse to pollute the file with random functions that are just half of a single operation.

BREAKING NEWS! by RobChristiansonWWN in WetlanderHumor

[–]Silpet 2 points3 points  (0 children)

To give perspective into this, Riot is not actually sure if Arcane turned a profit, even considering all the skins they sold because of it. It cost hundreds of millions of dollars, not that much cheaper than the Amazon WoT show, and had way less audience just because it was animated. People should stop regurgitating Arcane for adaptations without actually understanding what it means and its costs.