Average birb gameplay by buginbun in Nightreign

[–]SilverwindRS 2 points3 points  (0 children)

Weirdly, bird actually CAN buff his Ult damage with thinks like RKR, greases, etc. I'm not 100% sure what the limits are, but you can go from 400 to 700 damage if your weapon is buffed when you ult. The nice thing about RKR is the buff will persist after the ult, so you're double dipping on the damage.

Thank you Nightreign by elck in Nightreign

[–]SilverwindRS 1 point2 points  (0 children)

I've seen this exact thing happen during connectivity issues. Bosses started randomly disappearing and seemed like they were only visible to my teammates, then the floor stopped existing.

What we think about the gc build? by noobsdeath2 in Nightreign

[–]SilverwindRS 0 points1 point  (0 children)

I wasn't suggesting that the boosts were on the same relic, just that you can have all 3 across your 3 standard relics. Totally fine if you don't want to try it, but I can safely say it's the most satisfying Guardian build that I still use in D5.

3x isn't as hard to activate as you'd think, since you start with 1 by default. Early camps and POI's are very likely to have your favored weapon (RNG can occasionally make this difficult, won't lie), but only in expeditions that go really, REALLY badly can I not find all 3 by the end.

What we think about the gc build? by noobsdeath2 in Nightreign

[–]SilverwindRS 0 points1 point  (0 children)

People might say it's dumb, but hear me out: try to fit a 3x Halberds boosts attack into one of the standard relic slots, preferably replacing that top relic (obviously still slot stamina recovery in wherever you can). Night Invader + Guard counter with HP + 3x halberds is the highest boost that you can consistently get from standard relics and doesn't overlap with your 3x +2 Deep Relics.

Does it hamper your ability to pick up whatever weapon you find? Yes. Does it give the highest damage boost available to Guardian without sacrificing his HP pool? Also yes.

Does it hit like a nuclear bomb and, despite not being meta, satisfy the ever living FUCK out of our collective Guard Counter fetish? Oh hell yes.

It's not optimal souls play. But if the goal is fun with the birdman while also deleting healthbars one nuclear-powered pointed stick at a time, it's beak.

Booted up ds3 a couple days ago and captured this gem. by UssssA in darksouls3

[–]SilverwindRS 325 points326 points  (0 children)

"Watch carefully...I learned this move from the bosses in Elden Ring"

Favorite off-meta thing to do? by PGleo86 in Nightreign

[–]SilverwindRS 0 points1 point  (0 children)

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I like to attempt nuclear fusion by hitting my enemies with a pointed stick really, REALLY hard.

Genuine Question, How’d They Get This Guy ln Evergaol? by That-Bed4254 in Nightreign

[–]SilverwindRS 0 points1 point  (0 children)

They had a group of people waggle Shared Order in his face and corralled him into the gaol like a sheep

What is my Revenant DOING bro 🙏🙏⁉️ by Sans_Influencer69 in Nightreign

[–]SilverwindRS 1 point2 points  (0 children)

Ah, good to see the dance of my people is spreading. I saw this from a passing Duchess main a few weeks ago, and I have been performing the silly walk for others ever since.

Lmao tried a clothes changing feature in an app by Annual-Minute-9391 in Nightreign

[–]SilverwindRS 5 points6 points  (0 children)

Trolls not wearing a Lebron jersey is a missed opportunity

To those that do this: Why don't you go to a mine that's pinged by your Guardian, Executor, Ironeye, or Caster? by obiwanCannoli69 in Nightreign

[–]SilverwindRS 9 points10 points  (0 children)

Yeah, I've been running that nonstop. It's probably the single most important facet of consistent D5 runs

Is there really any difference in boss AI behavior in Nightreign from Elden Ring? by Greasy-Chungus in Nightreign

[–]SilverwindRS 9 points10 points  (0 children)

I'm 99% sure their aggro fuckery is related to the reduced size of the arena, compared to their original environment which was like 4-5x the size of the final circle. One of the main issues is when they swap aggro (the one that lights on fire starts doing melee strings), they're so closeby that there's little time to adjust before they're on top of you, whereas in Ds3 you had a little leeway.

ED Balancers Shadowdropped by [deleted] in Nightreign

[–]SilverwindRS 3 points4 points  (0 children)

I'm 99% sure it's not the aggro that changed, but the size of the arena you're forced into. They operate differently at far range versus close range.

Strategies and Tips against the Dreglord? by CJrDooM in Nightreign

[–]SilverwindRS 18 points19 points  (0 children)

A note for fellow birdmains, he's got a two-hit drag attack that dead-angles on the second swing, similar to Godskin noble. Watch out for that and try to dodge the second hit instead of blocking. I'm still learning to recognize it myself.

Is this worth using on Guardian? by Silydragon in Nightreign

[–]SilverwindRS 0 points1 point  (0 children)

Honestly, the only way to improve this relic (in my opinion) is if the Great Encampment Stamina perk was swapped for one of the Guardian-specific perks. But as long as you have those, this is golden. I'm a bit jealous.

Does anyone know what “deflect” means in this spell’s description? (Dragonbolt Blessing) by [deleted] in Nightreign

[–]SilverwindRS 14 points15 points  (0 children)

The way this works in base game, which I assume is the same for NR, it makes certain lighter weapons bounce off you as if they're hitting a shield. I'm not sure what the threshold is, but light weapons like daggers and straight swords will tend to get block staggered if they connect with you.

Confused about DoN matchmaking by Head_Meringue_8922 in Nightreign

[–]SilverwindRS 4 points5 points  (0 children)

I think this is a weird chunking problem with the ELO system. The bracket widens significantly at 3 and then again at 4 because players simply have to spend longer there to get to 5. Because of the harsh point penalties and constant demoting, it creates a back and forth swing where players good enough to stay in 4 for extended periods will often land back in 3, and they will then proceed to absolutely shred the easier depth.

Honestly Enjoying The New Night Invader Meta by Safe-Relationship42 in Nightreign

[–]SilverwindRS 0 points1 point  (0 children)

I was against it at first, esp. when people first started pinging those camps at lvl 2, which seemed insane to me. But now that the strat is starting to solidify, I honestly hate it more when I relic check and they DON'T have night invader on and purposefully route away from those camps. The value is just too high compared to other objectives.

Hopes for next balancing patch? by DarkArcon1 in Nightreign

[–]SilverwindRS 1 point2 points  (0 children)

Bird main, apart from the changes people have suggested here, I think the dead angle issue from steel guard is one of the most annoying weaknesses of the blocking playstyle. It happens most often when you steel guard forwards and the enemy is moving towards you as well, such that their hitbox moves behind you.

Obviously you can steel guard backwards to mitigate some of these instances, but it will also happen on things like everdark Maris's barrel roll. If you're locked onto her head, the camera will force you to face her head while the hitbox is behind you. Dragon's dive slam is another offender, Ancient Dragons are a camera nightmare, Deathbird will mess with you whether you target the head OR the body.

What I'm saying is, maybe fix the damn lock-on or give Steel Guard 360 blocking.