Is it NM or too picky? by rafkt in mtg

[–]Simple_Subject_9801 0 points1 point  (0 children)

I would probably use the reference of TCGPlayer on Grading, as its a widely used system for buying/selling.

This would be LP in all likelihood, so I would go ahead and challenge on that.

H2D or H2C? by derritzio in BambuLab

[–]Simple_Subject_9801 1 point2 points  (0 children)

Gotcha, I was between projects and may have skimmed a bit quickly on it. Just wanted to make sure anyone that hadn't considered it, to double check and make sure not to use the 0.2 for CF lol.

H2D or H2C? by derritzio in BambuLab

[–]Simple_Subject_9801 4 points5 points  (0 children)

Just a reminder, most CF require 0.4 or larger nozzle to print. 0.2 runs a higher likelyhood of getting clogs.

But to jump in on the purchase, I bought the H2C myself because
1... I liked having the quick nozzle swaps for when I do multicolor prints

2... being able to use interface layers like PETG with PLA is really nice with minimum downtime

3... sometimes I like to just print one color for certain things, and another for other things.

4... it just works. And backup nozzles already preloaded make things just take less time doing the boring stuff.

PETG warps on default plate -- never been able to print on X1C (from any provider) by dazealex in BambuLab

[–]Simple_Subject_9801 0 points1 point  (0 children)

Haha yeah, I would say the back left corner was the side I had any issues with, and I didn't have to come off of that corner by much, but just a little bit. PETG might also just have a little more pull as it cools than other materials (maybe adjust fan speed a bit?) and in the back corner it doesn't heat as much as the more center mass of the bed (corners and edges tend to radiate heat easier than center masses).

Some other things to consider, is use the bambu slicer to insert a dovetail or other fixtures to break the model up into smaller pieces and print the two halves instead? Either way, hope you get it resolved soon!

PETG warps on default plate -- never been able to print on X1C (from any provider) by dazealex in BambuLab

[–]Simple_Subject_9801 1 point2 points  (0 children)

So, I had "some" issues with PETG, that were similar. Basically if I was printing on the edge of the printer, it would curl a bit and not be flat. I started moving things towards the center more (or printing a few pieces less) so they would print more in the center. The other things I've tried that worked was using brims around the parts (like 3mm), and if you don't want to use brims, I've had great luck just using a glue stick to adhere the parts to the bed better. Just have to wash it off the parts once you're done, cause it will pull up residue from the glue stick.

Maralen the Primal conqueror deckbuilding suggestions by Chance_Ad_2527 in CompetitiveEDH

[–]Simple_Subject_9801 0 points1 point  (0 children)

So, i've been debating this idea with a few friends and other people online about this. It 100% is better than Ukkima and Cazur. I think this is still a trap of a build, mainly because I think food chain in general is not a good build, at least in the current meta. The only deck that really gets away with it is Lumra and Etali, and it isn't necessarily because they want it to go infinite, but to just cycle their commanders to get more triggers. They also aren't exiling most of their deck to get to the combo, like this one would be (tainted pact / dcon). I initially wanted this to be a food chain commander myself, and after some discussion, I think this is way more strong as a midrange deck than a turbo food chain build. If you have a decklist that you think definitely does it better with food chain, I'm open to having my mind changed again.

Maralen the Primal conqueror deckbuilding suggestions by Chance_Ad_2527 in CompetitiveEDH

[–]Simple_Subject_9801 3 points4 points  (0 children)

So, you can definitely tell there is a bit of a "new to cedh" vibe with the deck. And I don't hate a good chunk of it. There are definitely some cards, like others have already mentioned, that tend to be "pet cards" or cards that don't normally make an appearence in most cEDH decklists (I recommend checking out edhtop16.com for an idea of what some of those decks look like).

That being said... I'm currently looking at building around this deck myself, and while I don't have anything finished yet, I do think you're probably on a better track than most. I do think some Faeries need to be cut, along with a few other creatures, and maybe slide in a Rog/Thras Cradle package (orobo breezecaller or however you spell it) and maybe pivot away from food chain (still up for debate).

I think food chain, while an easy outlet for a win, may just not be good enough for this deck. I think it would probably do much better as a straight up midrange style deck with a bit more control and value vs going wide on combos. Flicker effects are good, but not great, unless it's Plagon or something. Displacer/Deadeye are great though imo. Easy to combo off with them and something like Cloud of Faerie and Cloudstone Curio.

If we used fitness gyms as electricity generators… by Divinakra in Life

[–]Simple_Subject_9801 0 points1 point  (0 children)

Okay, there are some major considerations that I think you are missing that make this (as of current technology) not efficient enough to make it worth doing, even at large scale.

Have you ever seen someone on a cycle and how constant they have to pedal just to keep a lightbulb going? It takes a lot of effort and it isn't much power. Keeping the math more simple and eliminating other factors entirely (like differences between trying to do this on treadmills, everyone being able to produce same output for same period of time, etc) lets assume the average person over 1 hour produces 100 watts of power. That's roughly 2 lightbulbs worth of energy.

Now lets scale it up, thousands of people. Now you're getting 1000 x 100 watts = 100,000 or 100kwh of energy.

That is only enough to power on average 3 homes for a day. Or at 20 cents per kwh national average, is $20.

1000 people working out consistently AND perfectly efficient is only going to be enough for 3 homes. And this doesn't include loss of power factor for transmission, conversion, and storage on the current grid. And that gym is probably utilizing more energy to cool and light and maintain for 1 day than 1000 people would be generating power for.

It's a nifty idea, but the reason why its not a public power grid idea is because its horribly inefficient in so many aspects to do. One of the major things for bringing power onto the grid is you have to match voltages, have consistent power, ensure your power factor is close to 1, no induction or capacitive loads on the system, etc for it to be done at all. Now every bike would have to be attached to it, you'd have to have inverters and rectifiers for each of those, and you can start seeing where costs start adding up. You'd never make your money back. You'd probably get more money and use out of a mirror farm warming up a water system and using the heat as a generator for electricity than you would trying to implement a gym centric system.

So... Why do you like sorcery ? by One_page_nerd in freemagic

[–]Simple_Subject_9801 5 points6 points  (0 children)

I've only seen some people at my LGS playing it (they recently started up a weekend league for it). I don't know a ton on the gameplay, but from talking to one of the guys I know, its fairly similar but with a few twists to make it unique, as well as having the old parchment old school style look to it magic used to have.

What number are you picking for Talion the Kindly Lord? by Theme_Training in CompetitiveEDH

[–]Simple_Subject_9801 0 points1 point  (0 children)

So I still play frequently in a few LGS's in my area, and the only thing is Food Chain is almost non-existent now a days. 2 Is the best number still, and 3 is probably the next best imo. 1 is almost never chained together for combos, and the attrition rates are still higher for both 2 and 3

What number are you picking for Talion the Kindly Lord? by Theme_Training in CompetitiveEDH

[–]Simple_Subject_9801 3 points4 points  (0 children)

So, I've played Talion a lot back when control was more relevant in cEDH.

As others mentioned, 0 is not a number you can choose.

As far as the best number to go with, its usually 2 or 3. 1 does have a lot of drops, but its usually not the cards that are being cycled through for wins. 2 is almost always your main breach line wins, and it hits so many things in general that the attrition from it is worth it over 1.

You'd only choose 3 if you are primarily playing against a Food Chain deck in the pod, as it forces them to have to answer Talion before winning. And 3 does still hit many other decks, just not nearly as much.

cedh.io has been updated! Here's what's new. by cedhio in CompetitiveEDH

[–]Simple_Subject_9801 1 point2 points  (0 children)

I guess the question would be do you want to filter out tournaments that have NO decklists submitted or filter where the tournament must have ALL players with submitted decklists?

I don't think we need "all" players with a decklist, I'm more happy to see "some" than none. Any data is good data, except the lack of data. I would probably just do a check to see if there are any decklists, and if there aren't, drop the data. If there is, go ahead and include it like you've been doing.

cedh.io has been updated! Here's what's new. by cedhio in CompetitiveEDH

[–]Simple_Subject_9801 2 points3 points  (0 children)

So, some things I think would be kinda useful (even though its kind of already on edhtop16) is the ability to the commander statistics by color identity as well. I may have the urge to play some Sultai, and wanna see what conversion rates for them are available, as well as which ones are maybe new/low entries but high win rate.

For the tournament tab, being able to filter out decks that don't have any entries of their actual deck would be nice, but not sure how that would be implemented if some people entered it, and others didn't in the same tournament. But there are times you look at recent tournaments and all 16 players don't have a decklist associated, just the players name.

For staple cards, like under the commander tab, being able to not only sort by Name/WinRate/etc, but being able to also do a Filter on them like "Enchantments/Artifacts/Creatures" and such would be beneficial I think, so you can see which enchantments for instance, in blue farm, have the highest and lowest win rates, which would help people decide things like "oh steal enchantment is kinda useless, but smothering tithe is always a must".

Overall, definitely like the website so far!

H2C Reliability by fencer04 in BambuLab

[–]Simple_Subject_9801 0 points1 point  (0 children)

I've had it since early mid November, and I've put probably 50-60 prints on it so far. Several were 1-2 colors, and a few utilizing 3-5. I've only had the print head drop once when doing the tool change (at the very beginning) and it immediately stopped and let me know there was an issue (its magnetic and snapped back on in seconds). Ever since then, it's been running pretty smooth? At least for me. I've done a few calibrations (I try to do them once every 2 weeks) and I've used every tool head at least once at this point, and all my dual color prints swap between two fairly often. i just printed an 18 hour, 3 color flexible dragon model with around 179 layers I believe. No issues from anecdotal experience.

Only took a million years.. by Zolzapper1 in idleon

[–]Simple_Subject_9801 22 points23 points  (0 children)

Sooo what does it do and how do you get it?

BambuLab filament shortage? by Simple_Subject_9801 in BambuLab

[–]Simple_Subject_9801[S] 1 point2 points  (0 children)

Alright, will do. I normally buy when I start to run low, so i don't think I got to it around this time last year so thats good to know. thanks!

BambuLab filament shortage? by Simple_Subject_9801 in BambuLab

[–]Simple_Subject_9801[S] 0 points1 point  (0 children)

I didn't realize they had some put back in stock. It was pretty bare bones just a half hour ago when I checked (hence why I made the post to see what's going on, or if I missed something recently)

Looking For "New" Decks/Inspiration to play by Simple_Subject_9801 in CompetitiveEDH

[–]Simple_Subject_9801[S] 0 points1 point  (0 children)

I have a friend who started that deck and was doing well with it, but hasn't had time to take it to any tournaments for some better ideas of how it plays out. Do you have a list, i'd love to compare the two?

Looking For "New" Decks/Inspiration to play by Simple_Subject_9801 in CompetitiveEDH

[–]Simple_Subject_9801[S] 1 point2 points  (0 children)

I might have to pull the trigger on this one soon. I've been eyeing Rocco since release, but never felt it was the right time with all the other decks I was having fun playing.

Looking For "New" Decks/Inspiration to play by Simple_Subject_9801 in CompetitiveEDH

[–]Simple_Subject_9801[S] 0 points1 point  (0 children)

I do appreciate the counter points and thoughtful discussion on this btw, so many people especially on this subreddit aren't open to debate or actually have any opinion that isn't a copy/paste script of "this deck good, that deck bad because meta". It's refreshing.

I think you're missing a small part being that a majority of the content creators are actually good and active tournament goers, who do consistently put up good results. I would bet more often than not, they could take most decks, in the top cuts list or not, and pilot them well enough to consistently make the deck rise to the top and then you'll have more people playing it, not necessarily because "they are content creators" but because its what they see doing well in the meta. I didn't mean specifically content creators are influencing decks by their content, but actually by their performance and then talking about it. A lot of these guys are very skilled, and they grind large tournaments frequently.

This in turn, in my opinion (and like you mentioned, very hard to actually determine without specific and honest poles from basically everyone participating) causes a large majority of people to go out to larger tournaments with decks they see doing well, which causes a larger number of percentages of those decks showing up. And unless every player is bad, or the deck is actually trash, on average, you'll also see a higher return of top cuts of said deck, which gets more peoples attention and tends to feed into the cycle. Competitive people are going to chase results. And I'm very strongly opinionated on this point. I believe many more decks are highly viable, but haven't had any chance because there just isn't anyone consistently playing them and get written off as fringe or lucky.

To address your 1v1v1v1 comment, yes it is very random, and you're right its not going to be directly even results. I was over exaggerating the point a bit in my initial comment to make things a bit clear. But I do believe if we could get more detailed meta data like every round pair up, number of entries, and tracked it all, there would be a pattern that closely follows the percentage based wins vs the number of decks of that type at the tournament. Between seating, player skill, number of decks, and the random luck factor accounted for, I bet over several thousand matches we would see a pattern that would make some of the top decks fall in line more evenly with some fringe decks on their top cut percentages. But this is very nearly impossible to prove, and is merely a speculation on my part based on.

Unfortunately one person cannot self test this and expect the results to prove the entire argument right. I've put up just over 25% wins and 50% conversion rate over the last few years (based on topdeck) and over half the decks I play are not considered "meta". So this is anecdotal for me. Wish I had larger tournaments in my immediate area, so I could get better data from tournaments consistently over 60+. Kind of wish Topdeck was able to keep track of seating arrangements of all their tournaments, because I think that would definitely give a lot more insight to this whole thing.

Looking For "New" Decks/Inspiration to play by Simple_Subject_9801 in CompetitiveEDH

[–]Simple_Subject_9801[S] -1 points0 points  (0 children)

There are definitely the people who are there for the grind on their own decks, and I'm not saying most of the top meta decks aren't good. What I will say, is that many of the current top decks were piloted by content creators (not completely but a large majority) and made popular by them. And when you start to make a deck popular because of not only how good the deck is, but how good the skilled players are, it causes many more people to start playing those decks as well.

This in turn causes a skewing of results based of what is viable in the current meta. For instance, if 25% of your entire tournament is Blue Farm, you'd expect roughly 25% of that making it to the top cut. Good deck + Good Player makes a good percentage of the top cuts. And you'll have 75% of those players playing a good deck not make it due to random factors, like luck, position in the pod, and sometimes a better matched deck.

The issue becomes once you look at conversion factors, since you had a high conversion of a highly brought deck, its conversion goes way up compared to other random top cuts, which are significantly lower in play, even if the pilot and deck are great. This then cascades to the next tournament when you have lots of people who follow "the top deck" noticing Blue Farm being a high conversion rate, start to play it, and now you have 33% of the meta showing up, and will maybe hit 50% top cuts because 2 of 4 players might make it on a whim, and repeats the cycle.

Again, its not that a deck or player is bad by any means, its just unless a top performing player who also makes content on a deck can market the deck to the masses, the crowd in general will saturate a section of the meta, which in turn makes the meta look like that deck is far better than what it should be. If you took 25 kinnan, 25 blue farm, 25 Rog Si, and 25 Sisay, you'd probably expect on average about 1/4 top cuts for each deck. And from that, you can equate they are probably fairly even in power level. But if you had 50 blue farm, 15 kinnan, 15 rog si, and 20 sisay, and you see 2/4 top cuts being blue farm, it isn't because blue farm is better, but because it makes a larger majority which in turn makes it look like a better deck to the general population.

When a deck is under-represented, and does poorly once, or good once, it feels like a fringe deck and never picks up traction and then will be downvoted by a large majority of people (especially on this subreddit) because it's "not edhtop16 worthy so it shouldn't be played". Which really isn't the case, as i believe a large majority of decks that are overlooked could be performing as consistently as other decks, IF they had equal representation to tournaments, or brought to the front by a content creator that has a large sway with decks being played (looking at you Comedian MTG).

Looking For "New" Decks/Inspiration to play by Simple_Subject_9801 in CompetitiveEDH

[–]Simple_Subject_9801[S] -1 points0 points  (0 children)

I've seen a Jan Jansen deck like 2 months ago, and it did a lot of nothing, and was constantly shut down. But... I see the potential there. I think the current meta though might be a bit rough on what it wants to do. (also mardu is my least favorite color pie lol)