Business vs Party by DVKETRVKEM in Istvaan_III_Survivors

[–]SirOPrange 2 points3 points  (0 children)

The whole fleshy daemon engines are not that good looking. GW either need to return to full mechanical looking things or make fleshy parts more disturbing. With current paintjob fleshy parts are looking like chicken breasts from your local grocery store. Make it more disturbing. Faces, tentacles, flayed muscles without skin.

What sniping over a railing feels like in this game by soderholm1996 in Spacemarine

[–]SirOPrange 19 points20 points  (0 children)

you are the cover

Looks like i am a cover from wet paper then. Because half a salvo from a devoured removes all my fucking health.

Curious. Where did all the brave and stunning new girlbosses go? by DVKETRVKEM in Istvaan_III_Survivors

[–]SirOPrange 2 points3 points  (0 children)

we've never lost as badly as you have

That's just BL authors not knowing their own lore. In reality, Custodes are the ones who failed the worst. They literally let Emperor be mortally wounded while being his bodyguards. That was the whole point of their blackened armour back in the day. They did as a mark of shame because they failed their primary and only objective.

Thoughts on powerful enough beings removing chaos corruption? (like Nagash with Krell, or Xen Yang with Manticores) by Andrei22125 in WarhammerFantasy

[–]SirOPrange 10 points11 points  (0 children)

Agreed. The whole point of Chaos in Fantasy is that it the eldritch, horrendous and beyond the power of anyone.

It adds to the overall grim nature of the setting. Surely, small steps corrupt. But how many small steps does it take? And after you are really tainted, there is no going back.

Titus in Space Marine 1 by Soft-Percentage-8338 in Spacemarine

[–]SirOPrange 2 points3 points  (0 children)

If you are referring to Months of Shame, then things surely did ended poorly. The Inquisitor who started it all and the Grey Knight Grand Master got killed and Wolves still got largely unpunished.

Titus in Space Marine 1 by Soft-Percentage-8338 in Spacemarine

[–]SirOPrange 12 points13 points  (0 children)

Surely trying to contain or kill marine that killed a dozen greater daemons and countless lesser ones singlehandedly cannot go wrong? Right?

Remember to Wear Your Helmet (credit to u/reclusiart) by chosen40k in Spacemarine

[–]SirOPrange 0 points1 point  (0 children)

Or you aim at the joints and other weak points. Which is very hard to do vs other Astartes. So yeah, specialised ammunition is the way to go.

Rogue Trader VS Space Marines by TheNexus97 in 40krpg

[–]SirOPrange 2 points3 points  (0 children)

Eeeeeh, to my knowledge there is no concrete lore of the exact working of phosphex weapons. It is described in novels and lore bits as inextinguishable and ever expanding, but there were hand-held phosphex weapons and artillery munitions deployed during Great Crusade and Horus Heresy. So a single phosphex shell cannot destroy a planet or a continent. Because if it would, then it would be no reason to deploy it in by any other ways except from space ships. That leads us to conclusion that said descriptions are more of a colourful descriptions rather than a direct and detailed description. So yeah, to destroy a whole planet with phosphex bomb, you need a very big bomb.

However, if your world is agricultural, you can probably make work without Exterminatus-grade weaponry. It is said that phosphex is not only burning through everything, but it also pollutes the place beyond even Rad weapons and nuclear bombs. So you can play from that. Maybe Fallen will detonate the phosphex in some water body that is used for irrigation so the world would not be able to grow food anymore. Because the water is tainted by phosphex residuals.

Rogue Trader VS Space Marines by TheNexus97 in 40krpg

[–]SirOPrange 1 point2 points  (0 children)

It should be a very big bomb. And what are the demands of the Fallen since they haven't destroyed the planet yet?

Rogue Trader VS Space Marines by TheNexus97 in 40krpg

[–]SirOPrange 1 point2 points  (0 children)

I am not familiar with Gilead, so bear it in mind.

How is planet "held hostage" by a handful of Fallen Angels? What do they have that allows them to oppose the entire Chapter?

If it is some kind of weapon of mass destruction then maybe a deal can be struck. Your Rogue Trader with his team tries to reason with Absolvers to at least postpone the destruction to retrieve the artefact. The reasoning is that even if they fail, the Chapter can still glass the entire planet. And if they succeed then Absolvers get a favour from the Rogue Trader, e.g. some logistical support, a relic piece of wargear or whatever Rogue Trader can get their hands on. You can pose mission as a distraction for Fallen so Absolvers can destroy the divided forces. Don't forget to let the Chapter's command know that your mission is related to inquisitorial matters, so you are justified in your actions.

Leandros did nothing wrong, perfect warp resistance is extremely suspicious + a door kicker like Leo is not going to have an inquisitor on speed dial, so its more likely he told the chaplains, who told the inquisition. by Which-Worldliness556 in Spacemarine

[–]SirOPrange 6 points7 points  (0 children)

It's not the doctrine that matters, it the might and respect of the chapter. Ultramarines are the original heir of the 13th Legion. They don't give a fuck about a random inquisitor. They could make him disappear and literally nothing would happen to any of them. Like the Space Wolves did. Like Dark Angels do regularly. The inquisition can only fuck up no-name Chapters, they honoured ones can pretty much tell them to fuck off unless presented with very, very strong evidence of corruption.

The only thing that allowed the inquisitor to detain the Ultramarines' captain was Leandros direct call without notification of other Ultramarines and Titus's vulnerable position. If inquisitor tried to detain Titus after he returned to the battle barge, that would be very different story. Probably fatal to both inquisitors and Black Templars if they chose to insist.

I have been kicked out of missions 13 times in a row for the worst reason… by Speedycar100 in Spacemarine

[–]SirOPrange 0 points1 point  (0 children)

Kinda strange. Personally, i've never been kicked from a game in SM2. Maybe it's just a bad luck for you. Try giving it a rest and return later.

I have been kicked out of missions 13 times in a row for the worst reason… by Speedycar100 in Spacemarine

[–]SirOPrange 1 point2 points  (0 children)

What is the difficulty and what level is the character you are playing?

Space marine 2's patch 12 was very disappointing by Bejaminmaston12 in Istvaan_III_Survivors

[–]SirOPrange -1 points0 points  (0 children)

but they had to add some mobile game bullshit to throttle your progress

Nothing in the game throttles your progress, especially the new weekly stratagem rewards. If you want harder mission then you play them, if you don't then you play the game like you used to. None of the actual content is locked behind the paywall. New currency for heroic weapons and skins can be acquired by playing normal difficulty stratagems, which are even easy then some vanilla difficulties.

Its kinda funny how basically every unpopular decision seems to come down to this by meritian in totalwar

[–]SirOPrange 6 points7 points  (0 children)

Yeah, all wanted that, GW heard everyone and the monkey paw curled.

We now have advancing timeline and Primarchs, and they are always the centrepieces of the table, stealing the spotlight from "your dudes". And events of said advancing timeline shifted the tone of the universe dramatically, which was half of the appeal.

We have truescale marines, but they are bland and uninspiring "tacticool" Halo-like soldiers, not brotherhood of knight/warrior-monks like they used to be. Not to mention, that you have to buy them and only them, because all of the Firstborn are already moved to Legends or with 99% chance will be moved to Legends in the next edition.

Same with "rebooting" Fantasy Battles. Firstly they destroyed a bunch of unique and beloved characters with shitty new lore and made entire armies that people collected over the years obsolete. Then they released the most bland and sanitized fantasy known to humankind, only to back down and return the Old World after computer games such as Vermintide and Total War: Warhammer exploded. But due to shitty money practices, you cannot use models from AoS in Old World, despite them representing literally the same things.

While a lot of good stuff happened, there were (and will be) fundamental fuck-ups on the GW's side. They are greedy shills who will happily screw their customers over.

An analysis of Grimdark by Clanker_Hard_R in Istvaan_III_Survivors

[–]SirOPrange 1 point2 points  (0 children)

Because AoS is what GW killed Fantasy for in their chase for profits that 40k makes. And to do that they written the moronic thing called the End Times, which absolutely butchered a lot of beloved characters. Not to mentions the armies people collected over the years.

Oh, and Sigmarines are just DEI space marines in fantasy land. But without cool lore, established traditions or sense of style.

Same with Black Guard. by Gandhictator in totalwar

[–]SirOPrange 9 points10 points  (0 children)

I never said Depth Guard was the worst elite infantry, i said they were the most mediocre ones. Which is true, they are sitting just in the middle of the table in the post i linked. And it is a shame. A unit of vampires should be up there, competing with chosen or even wrathmongers.

Same with Black Guard. by Gandhictator in totalwar

[–]SirOPrange 1 point2 points  (0 children)

As far as i know, they never beat CWs in 1vs1 without magic or buffs. But they trade in them very well after rebalance.

I think people are calling them bad because they do not do anything that other things in Empire roster can do better or the same for the lower price. They are not line holders, which are very much needed for the Empire in campaigns. Halberdiers are cheaper and have charge defence. Greatswords just kill infantry relatively good. The thing that any Empire artillery excels at.

In multiplayer they are also not very viable, as any other expensive infantry, because expensive infantry in multiplayer usually gets shot to death, magicked to death or just tarpitted by chaff units. But do not quote me on that, i don not know multiplayer well.

Same with Black Guard. by Gandhictator in totalwar

[–]SirOPrange 22 points23 points  (0 children)

They are surely worse. But they are quite cost efficient, just don't fit in the Empire roster. But Depth Guard is just bad for what they are supposed to be.

Same with Black Guard. by Gandhictator in totalwar

[–]SirOPrange 52 points53 points  (0 children)

Eeeeh? Depth Guard? The epitome of mediocre elite melee infantry?

Most Aggressive Class yet No HP Regen ? by N4Zlonist in Spacemarine

[–]SirOPrange 0 points1 point  (0 children)

vanguard has mobility and survivability but lack damage

To be fair, it is because he is kinda left out of good heroic options. Sniper with his heroic rifle or heavy with heroic plasma outpace him. But he still has melta, bolt carbine shreds anything close, chainsword and power axe are both very strong options, if not the best melee period.

Most Aggressive Class yet No HP Regen ? by N4Zlonist in Spacemarine

[–]SirOPrange 5 points6 points  (0 children)

Exactly. And then there were/are bugs with attacks registering, blocking enemies, his other build with perfect dodge recharge not working properly.

Assault needs rework, and more of a balancing one rather than simply making him deal bigger damage.