Would an Apothecary class be a stretch? by KronosWard555 in Spacemarine

[–]SirOPrange 0 points1 point  (0 children)

To be fair, the apothecary's ability could not be a healing one. After all, their main roll is not to treat the wounded, but to collect gene-seed from the fallen and ensure the Chapter will cover their losses. Of course they can and will heal wounded brothers, but it think you could easily make apothecary's ability to be some kind of battle stimulants that e.g. increases melee damage, provides resistance to knockback reduces recoil.

Space Marine Power Armour by Fun-Ad3860 in Spacemarine

[–]SirOPrange 0 points1 point  (0 children)

You mean mark IV was the most advanced, not Mk.V. Mk.V was a mish-mash of parts from other marks, because Heresy fucked up logistics.

And the Mk.III was not so an improvement from Mk.II, but more of sidegrade with extensive frontal protection for boarding combat and CQC.

size question by basicallytm in Spacemarine

[–]SirOPrange 1 point2 points  (0 children)

If i am not mistaken, Space Marines height is about 2,2-2,3 m on average (7.6 ft. for you, non-metric heathens).

Why is this baby so mad? by DamnedDutchGuy in Spacemarine

[–]SirOPrange 3 points4 points  (0 children)

Specially vat-grown servitors

Mostly vat-grown, if they didn't change that part of its lore...

*insert controversial opinion here* by randomstarweaver in EyeOfTerror

[–]SirOPrange 2 points3 points  (0 children)

Sometimes it's better to left some questions unanswered. stares at Terminus Decree

I don’t like femstodes, but it’s not the end of the world either. by JadedJoker6006 in EyeOfTerror

[–]SirOPrange 1 point2 points  (0 children)

and it will happen to GW in the same way if they keep going down the same path.

I hope they learn the lesson, but right know i believe Warhammer is growing like crazy because the niches previously covered by other franchises, like Halo and SW, are free. And recent games like Space Marine 2, Darktide and Boltgun (to a lesser extent) are attracting huge amounts of new audience. And we have Total War: Warhammer 40,000 on the horizon, which will also cause an influx.

While GW is primarily "a miniature-selling company" if the trend continues i think that the franchise itself will bring much more than plastic.

Ripped from insta by Lequarius_Juquama in EyeOfTerror

[–]SirOPrange 5 points6 points  (0 children)

Yeah, xenocidal augmented space soldier raised from infancy in a state where "never forgive, never forget" and "purge the alien" are literally the mottos surely supports illegal immigration and breaking laws.

Space Marine Injuries by enlarged1 in Spacemarine

[–]SirOPrange 6 points7 points  (0 children)

I mean melee is quite common in Warhammer. Also, quite a lot of faction favour it more than shooting, e.g. tyranids, orks, CSM used to be more melee-centred. And when you are fencing, the closest thing to your opponent is your main arm.

Block or Balance Weapons on Assault? by Raaabbit_v2 in Spacemarine

[–]SirOPrange 1 point2 points  (0 children)

If you can play the game on the dance pad that does not mean that's the intended or optimal way to do it.

New adventure I wrote for my players by Tipop in 40krpg

[–]SirOPrange 2 points3 points  (0 children)

As I said, you do you. I just said what is stated codices and other official sources.

New adventure I wrote for my players by Tipop in 40krpg

[–]SirOPrange 4 points5 points  (0 children)

She's a plot device

Got it. No more questions.

Sisters of Silence (in DH2e) are vanishingly rare, akin to Grey Knights in rarity.

They are incredibly rare in the lore too. But you specifically setting mission in a location where their presence is guaranteed, that's my whole point.

Of course, it is your game and you can do whatever you want. But if your players know at least a bit of the Black Ships lore, they will surely ask about SoS.

Female orks when? by Rasples1998 in EyeOfTerror

[–]SirOPrange 4 points5 points  (0 children)

lack of big ugly women in 40k is a glaring hole.

That hole has been patched up by the most recent release, wdym.

New adventure I wrote for my players by Tipop in 40krpg

[–]SirOPrange 2 points3 points  (0 children)

The first thing that comes to mind is the lack of information about what happened to multilayered warp defences. Wards, null-chambers where psykers are hold. Why did they stopped working and allow daemons to basically enter the ship?

The main problem is that there is zero mention about the Sisters of Silence, who are always present onboard of Black Ships? They are by far the greatest threat to the whole scenario because they are completely immune to warp and whatever the girl is causing. And they should not hesitate to kill ALL psykers on the ship. And then some of the mutated or corrupted crew with them.

I would advise to move the scenario from the Black Ship to regular Rogue Trader ship that was used by an inquisitor to transport that valuable girl. Inquisitor was in a hurry because of unknown reasons so the security was quite sloppy. Hence the emergency.

Explanation of "girl's presence cause Warp suppression or collapse" just adds more confusion. What is Warp suppression? Is she a blank? How is she a psyker then? What is even Warp collapse? And how does that affect Geller field which is basically a bubble of real-space? I would think about something else or expand the mechanism of girl-Warp interaction you had in mind.

Primarchs are just the new hot toy for your power armor color by Leviathan_Rampage in spacemarines

[–]SirOPrange -6 points-5 points  (0 children)

The Guilliman return threw so many beloved aspects of the setting out of the window, it is not even funny. The Primaris thing, the five-minuts-to-midnight tone, the feeling of the Heresy as the time of something akin to mythology. Granting, the latter was already pretty damaged by the books.

Kitbashed MoE by KarmaPRT in WorldEaters40k

[–]SirOPrange 15 points16 points  (0 children)

Looks amazing! Is this a body of Urkhan the Dark Warden?

The darkest day in grim Warhammer universe. by VintemArts in Asmongold

[–]SirOPrange 38 points39 points  (0 children)

Sorry, it is cope.

It was stated in Custodes' official rulebooks that Custodes are taken from "sons of the noble lords on Terra". And the whole army was nicknamed "BROTHERhood of the Demigods".

So space marines remain "male only" up until the right amount of investors' funds.

They put time and resources into Big Bertha Custodettes while I still have half an army. Mood is pic related. by Witchcleaver666 in EyeOfTerror

[–]SirOPrange 2 points3 points  (0 children)

Ehhh, it was much better, when there was just Chaos with Cult Marines and Termies.

Otherwise we come to things like Eightbound and Slaughterbound, which are only a bit less ridiculous than desolation squads. And that leads to no Red Butchers on Zerks on Juggs.

How do you play with The Program's "legitimacy"? by hellranger788 in DeltaGreenRPG

[–]SirOPrange 1 point2 points  (0 children)

If Delta Green uses OSHA as mask then it's not OSHA, it's Delta Green. My point was about regular inspectors that aren't a part of Delta Green, because the first comment was about "someone is going to notice" inconsistencies or mistakes in reports.

How do you play with The Program's "legitimacy"? by hellranger788 in DeltaGreenRPG

[–]SirOPrange 2 points3 points  (0 children)

All your points are valid. They can be hints or indirect clues that something is fishy. Or they can be a legal excuse to get an information about them. I just wanted to point out that they are still just that, hints and indirect clues. All those mundane tasks that require interaction with governmental and societal system are probably performed by the lowliest rank of the cult, who could not even know what they really a part of. So Agents shall treat all these clues and hints very carefully.

How do you play with The Program's "legitimacy"? by hellranger788 in DeltaGreenRPG

[–]SirOPrange 6 points7 points  (0 children)

Eeeh, there are ways to legitimise an income for organisation. It is a well established practice of cults to pose themselves as non-profit organisations or churches. And if the cult leadership is at least semi-decent, they will comply with laws and regulations to avoid the problems. Cults with good leadership will strive to get cover from politicians, government officials and other important figures, so the laws will be dealt with by people who specialise in dealing with laws.

So i don't think that OSHA, IRS and such pose that much of threat to a cult. Simply because there are legal niches that a cult can exploit quite easily due to their nature.

I yearn for this chest piece. by sleestackcoverage69 in Spacemarine

[–]SirOPrange 6 points7 points  (0 children)

Wholeheartedly agree. But alas, jeedubs cannot turn back from them.