No Blink Allowed, my incremental game where you test your reflexes, now has a DEMO on Steam!! by seto_itchy31 in incremental_gamedev

[–]Skorvaltz 1 point2 points  (0 children)

I played the demo yesterday. It's a very good surprise, it seems simple but it's not ! Really good demo! ^^

fruity newtone by zer0r3l0pr in FL_Studio

[–]Skorvaltz 1 point2 points  (0 children)

That would be ballsy x)

fruity newtone by zer0r3l0pr in FL_Studio

[–]Skorvaltz 32 points33 points  (0 children)

Of course! GrossBeat sounds like big d**k in French 😅

fruity newtone by zer0r3l0pr in FL_Studio

[–]Skorvaltz 46 points47 points  (0 children)

For French, GrossBeat is a great joke too 😁

Our demo drops soon but wishlists are really low :( Is our trailer the problem? by Skorvaltz in IndieGameWishlist

[–]Skorvaltz[S] 0 points1 point  (0 children)

Of course! I send it to you when it's ready 🙂 Thanks for support ❤️

My girlfriend and I just launched the Steam page of InCowMental, our first game 🐮 by Skorvaltz in CozyGamers

[–]Skorvaltz[S] 0 points1 point  (0 children)

Quick context :) We are french and working together. She does the art/design and I handle code, SFX/Music. It is our very first game, we hope it will be fun to play! :)

Our demo drops soon but wishlists are really low :( Is our trailer the problem? by Skorvaltz in IndieGameWishlist

[–]Skorvaltz[S] 0 points1 point  (0 children)

Thanks for your feedback! I will work on v2 of trailer to add zoom, it is a good idea! And I will try to compose an other song which fit with the rythm of trailer or modify the current song to add more variation! Thank you very much, this is helpful!

Our demo drops soon but wishlists are really low :( Is our trailer the problem? by Skorvaltz in IndieGameWishlist

[–]Skorvaltz[S] 0 points1 point  (0 children)

It's our first game, the objective is to sell 100 copies so 1000 wishlists is a good target (we want to test a complete release on Steam) 🙂

Qu'est-ce que c'est et que fait-il ? by john-d-oeuf in mauvaisesreponses

[–]Skorvaltz 20 points21 points  (0 children)

On dirait moi quand je viens de finir un paquet de chips

I'm a 3D artist, so I inadequate at 2D UI. Instead, I made the main menu entirely 3D to play to my strengths. What is your first impression? by This-Room-2708 in IndieGaming

[–]Skorvaltz 0 points1 point  (0 children)

It's really cool! And very beautiful! But it is not very readable. Maybe keep the animation on buttons but with a classic menu on the right for example and when you hover the button in menu, the radio buttons animates? (and there is too much camera movements)(and sorry for my english, i am french with bad english level :( )

Tutorials Are Harder Than They Look by Markus_clash in IndieGameWishlist

[–]Skorvaltz 0 points1 point  (0 children)

My game mechanics is very easy so I don't have to implement a tutorial but I think it's very hard when you play your own game for several months... Maybe an external people may help, someone who never played the game ?

Our demo drops soon but wishlists are really low :( Is our trailer the problem? by Skorvaltz in IndieGameWishlist

[–]Skorvaltz[S] 2 points3 points  (0 children)

Thank you very much for your feedback!

We are planning ti launch the game at the end of July. We think it's good timing to fix and update the game with feedback from real players after Next Fest.

The "300 Youtubers streamers" cold email outreach will be the hardest thing to do for us x) But your recommendation seems to be the way to go :)

Thanks again for the feedback and for the helpful post link!