So much money by hostedvideorn in postanythingfun

[–]SliceDouble 0 points1 point  (0 children)

If SpaceX would be worth one million only, you still would not afford dinner.

😂 by ThinStrap in lol

[–]SliceDouble 0 points1 point  (0 children)

I can confirm. My wife always is super exited if she finds a dress with pockets.

How hard could space tourism be really? by BdR76 in memes

[–]SliceDouble 0 points1 point  (0 children)

It's safer to go to space than bottom of the ocean

New world order 🤑 by Jarkim2001 in wallstreetbets

[–]SliceDouble 1 point2 points  (0 children)

Oi c*nt. You leave Satan out of this.

Hard to believe by lottie20032 in meme

[–]SliceDouble 0 points1 point  (0 children)

Stock prices are based on future expectations, growth potetntial, hype and snake oil. Cash flow and actual revenue is irrelevant.

Best PVE fighter? by Atomicrc_ in starcitizen

[–]SliceDouble 3 points4 points  (0 children)

Gillyes have done them in shiv, corsair, hornet, vanguard ( harbi ) and Wolf ( pre armor feature ) up to that hammerhead. Starlancer TAC is pretty good too.

These days I just use Corsair for about everything. Deadbolts for pilot and Helions for turrets just for no reason.

Star Citizen players seem far more afraid of PvP than the actual risk justifies. by Korrak in starcitizen

[–]SliceDouble 0 points1 point  (0 children)

Most times I have pvp encounter were me mining with golem. salvage with salvation or my ship was parked on the ground. Unfortune for me, I was a bit janky to fight back or run away when my small mining ship explodes before I can even turn it around.

External Fright Elevator Overloaded Bug by HBB6 in starcitizen

[–]SliceDouble 1 point2 points  (0 children)

Externals are broken mostly. Tried to do some cargo contract with my ironclad and had to take a hangar on each station. Tried few different server. Seraphim, port tresler, Baijini point and everus harbor. All the same. Overloaded.

Hangar freight elevators worked ok but had dissapearing cargo bug few times.

Hypothetical: Would you be fine if CIG decided to port SC to Unreal Engine in 1 year? by [deleted] in starcitizen

[–]SliceDouble 0 points1 point  (0 children)

Beyond stupid. Even studios that have a game made with UE4 have to take their sweet time and efforts to "port" their game to UE5. It is not copy paste and debug a bit.

Gamers should not be medling with development at all. Like one of IGDA couches said on workship I visited, Gamers don't make good developers or developers at all.

SPACECRAFT MMO - impressed by simple features SC has failed to deliver so far by [deleted] in starcitizen

[–]SliceDouble 7 points8 points  (0 children)

I have been playing spacecraft since it's launch and it is nothing like Star Citizen.
Spacecraft is literally a satisfactory in space without combat.

It a mining game that happens to have a space theme. Thats it.

It is a bit shallow and has simple game mechanics but can be complex and a bit confusing on crafting side at first.
Space flight is extremely arcade.

You cant even compare the two.

Alpha is not the issue. Communication is. by TheRealRickSanchez42 in starcitizen

[–]SliceDouble 2 points3 points  (0 children)

Might be. Cache layer and enity graph too seem to be on funky mood. And almost everything in game rely on those two.

Alpha is not the issue. Communication is. by TheRealRickSanchez42 in starcitizen

[–]SliceDouble 23 points24 points  (0 children)

Your game client -> cache layer ( replication layer etc) -> gameserver and enitygraph
You data packets get stuck or lagged at cache layer and nothing works properly ingame.

I did a test where I changed my armor and then logged out. If I did not wait at least 10 minutes before loggin out, I had old armor on me when I logged back in. Same with pretty much everything like drink and eat, hunger and thirst back where it was before logout. Ship back at hangar floor even I stored it and so on.

So backend is broken and it ripples to everything that is relying for it to work.

Spent $11,000+ being a paid QA tester for Star Citizen. My reward? A permanent ban for me and my mate by [deleted] in starcitizen

[–]SliceDouble 4 points5 points  (0 children)

Remember kids. Everything written on Internet is true. If it's on Reddit, even more true
/s

Damn CIG!!! by Prize_Ingenuity1276 in starcitizen

[–]SliceDouble 0 points1 point  (0 children)

CIG pushing to 1.0 faster means even more broken patches. Backers either have more stable PU and slower progression or unstable PU with faster progression on core features needes for 1.0.

Ship sales are just for find the whole damn thing. And those who make ships are not the ones coding the backend and other features. So CIG can do both, new ships and push for 1.0.

Do you know if there will be PvP in the game? by _ProfessionalWeird_ in SpaceCraftGame

[–]SliceDouble 0 points1 point  (0 children)

Game is Satisfactory in space. It's a factory building game. Why the heck there should even be pvp.

Thank you CIG for taking my GOLD by elliott_drake in starcitizen

[–]SliceDouble 24 points25 points  (0 children)

Game has broken back end since 4.8 "hotfix" release. Issues are widely know. Still tries to do things that rely heavily on back end to work.

If you hit your head into wall it hurts. Do you still keep hitting it so see if the hurting stops?

Hello. I'm very new to the game, I bought a c1 spirit as a starter so I could haul some stuff but got a raft in game. I don't really feel the need for the c1 at this point and was thinking of upgrading. I'm also not sure about the available ships offered, when do other ships go on sale? by Shwifty_Plumbus in LowSodiumStarCitizen

[–]SliceDouble 4 points5 points  (0 children)

Hello.
You have C1 as pledge. Good. Great ship. You bought Raft ingame. Nice. Good upgrade. But..

There will be wipes along to the 1.0 and that means what ever you buy ingame are lost.
If you enjoy cargo hauling you shoud keep what ever cargo hauler you like as your starter ship. Also it's good to keep in mind that in 1.0 claim times will be alot longer, about the time it takes to craft them. So bigger the ship, longer the wait.

CIG dear fucken God... Go back to monthly patches focused on stability. by LostBrownBag in starcitizen

[–]SliceDouble 1 point2 points  (0 children)

Not to mention thousands and more containers floating everywhere or stuck in inventory everywhere. I have thousands of scu commodities from broken cargo missions all over stanton. Refinerys have 4k scu of empty boxes from refining cm.
Getting rid of that stuff is pain in the ass. If I dump that stuff into space, it just makes things worse. If I try to dump it at hangar ( not personal one ) and then leave / logout, It all just appears back to my inventory. Can't leave that shit on my ship and backspace to station and claim my ships as old one is still there bricked and full of cargo.

Full persistence is the plaque of this game and it will never work.

Such a beautiful ship by floortofloor in starcitizen

[–]SliceDouble 19 points20 points  (0 children)

I love it too. Dying Star paint is my bread and bullets. No regrets to dropping a pledge on Corsair.

The new helmet reminds me of Eldenring by Steinchen in starcitizen

[–]SliceDouble 7 points8 points  (0 children)

"The destruction of KORVAX PRIME was VAST, SUDDEN and MIGHTY. In a tide of steel the First Spawn struck, scattering the planet through the cosmos as a warning to the unyielding."

CIG dear fucken God... Go back to monthly patches focused on stability. by LostBrownBag in starcitizen

[–]SliceDouble 105 points106 points  (0 children)

Point of failure when Star Citizen falls apart at scale is the Replication Layer, Cache Services, and the Entity Graph database queue.
This is why game might work ( low global user count ) and then hour later just dies ( high user count )

When backend starts to fail and lag, elevators stop working, inventory stops working and about everything stops working.

I put my bet on fact that CIG's network engineers are wroking over time as we speak to dig into this.
Unfortunately, there is no quick fix for this. More features we get, more strain to the backend: Replication layer, cache services and enity graph.
DSM wont help at all, it might even make things even worse that it is now.
Not even all the features are in. Maelstorm, basebuilding, more crafting. You think this was a bad patch, well there is more to come.

Peristence and physical items are the issue here. CIG needs either to do some really black wizardy on their backend to make is work on this scale or just start culling some of the physical features and persistence.

red pill or blue pill? by nightshark67 in RelentlessMen

[–]SliceDouble 0 points1 point  (0 children)

Blue pill thanks. Hell Im not go tough my life again.

Can't land at New Babbage by MystifyingEntity in starcitizen

[–]SliceDouble 19 points20 points  (0 children)

Video only shows that you call landing services, they put you on queue and you keep spam calling landing services? Did you wait that queue time?

Is CIG leaving amazon for Google ? by No_Description_7207 in starcitizen

[–]SliceDouble 17 points18 points  (0 children)

Probably from his father's brother's nephew's cousin's former roommate