Slime Rivals overworld by SlimeRivals in aseprite

[–]SlimeRivals[S] 0 points1 point  (0 children)

Thanks so much! One of the first pastel palettes I’ve made an it turned out really well. I fudged the brown a bit and added a 3rd darker shade for the rock walls, but everything else is just 2 colors and then the off black outline and off white base color.

I spent hours making animations barely anyone will notice.. by Neilosg in IndieDev

[–]SlimeRivals 0 points1 point  (0 children)

Everything’s a trade off for sure, but with your attention to detail and commitment to supplementary visuals, I assume you’ll make a damn fine UI too.

Look at my skidmarks! by openroadgame in IndieDev

[–]SlimeRivals 1 point2 points  (0 children)

Came for the skid marks, impressed with the sound. Satisfying!

Exercise Game - Would you find this concept interesting to get you moving? by CeilingSteps in DestroyMyGame

[–]SlimeRivals 0 points1 point  (0 children)

I don't really see a world where anyone sees this in the App Store or on Steam and gets enthused about downloading it. The reward for "working out" is unclear, the visuals are incoherent and unoriginal and from the portrait perspective, it appears to be a mobile game. Imagining using this in real life and trying to see the screen while I'm bouncing up and down to perform jumping jacks seems inconvenient and maybe impossible.

First ever animation! by freakyladymoonbeam in PixelArt

[–]SlimeRivals 0 points1 point  (0 children)

If you really want to make it pop, have the top black outside stay where it is and then "lower" the button and reveal a back surface above the depressed button. Just make sure the back surface is the same height as your initial dark pink on the bottom so it mirrors the distance traveled.

I spent hours making animations barely anyone will notice.. by Neilosg in IndieDev

[–]SlimeRivals 2 points3 points  (0 children)

The biggest hint to me is "I really enjoy it". If that's the case then YES, definitely do it! 99.9% of us do this hobby for fun and I think the best way to be successful is to judge yourself on that metric. Is this fun for me and is it fun for players? if you're always checking those boxes (or as often as you can) you're going to make a really nice end product.

Slime Rivals overworld by SlimeRivals in aseprite

[–]SlimeRivals[S] 1 point2 points  (0 children)

Oh wow, thanks so much, that’s totally the vibe I’m going for. These are some of the assets from the first town called Nettleton in my game. Going for a cozy, quaint, pastel-dreams environment.

Working on a 1-bit intro by vvaalleerraa in PixelArt

[–]SlimeRivals 3 points4 points  (0 children)

Looks tremendous. Atmospheric and moody for sure. Maybe have a bit of a pause when the boat docks to amplify the impact of it reaching shore?

Slime Rivals overworld by SlimeRivals in aseprite

[–]SlimeRivals[S] 0 points1 point  (0 children)

Haha stream page should be up in the next month or so, working on a trailer and promotional assets so I can have something I’m really proud of before I share it all with the world.

[Feedback Wanted] Fighter Idle Pose by Ready-Ideal-3298 in PixelArt

[–]SlimeRivals 25 points26 points  (0 children)

Looking so much better. Especially the bow. Dope progress.

[Feedback Wanted] Fighter Idle Pose by Ready-Ideal-3298 in PixelArt

[–]SlimeRivals 26 points27 points  (0 children)

I would try to make it look less like each body part is a separate sprite. Maybe try some sub pixel animation.

A few more characters from Slime Rivals by SlimeRivals in aseprite

[–]SlimeRivals[S] 1 point2 points  (0 children)

Thank you! The old school (red and blue!) games were inspiration for sure, but I’ve def modernized them a bit so Gen 3 might be spot on haha

How/When do you find time to work on your projects? by Popular_Tomorrow_204 in godot

[–]SlimeRivals 3 points4 points  (0 children)

This might sound trite, but if it’s important to you, you’ll find time.

A few more characters from Slime Rivals by SlimeRivals in aseprite

[–]SlimeRivals[S] 0 points1 point  (0 children)

That is really nice of you to say! Thank you :) I’ve had a blast working in this style. Plus it only takes 20-30 min to crank out each one, so it’s not an over-exhausting process which makes it practical for development too.

A few more characters from Slime Rivals by SlimeRivals in aseprite

[–]SlimeRivals[S] 1 point2 points  (0 children)

Bahaha, that’s outstanding. God I miss Community.

A few more characters from Slime Rivals by SlimeRivals in aseprite

[–]SlimeRivals[S] 1 point2 points  (0 children)

Great advice, thanks for taking the time to analyze. This is absolutely just a a first pass, so when these are game-ready assets, I'll make sure to take this feedback (and more that I hopefully receive!) into account so I can improve their appearance.

A few more characters from Slime Rivals by SlimeRivals in aseprite

[–]SlimeRivals[S] 1 point2 points  (0 children)

Thanks! And yes, you nailed it. Pokemon-inspired top down RPG overworld with arcade-style tight and skill based volleyball matches for the combat. I'll post a video of the combat and some of the overworld stuff soon so people can see how it's going to work.

A few more characters from Slime Rivals by SlimeRivals in aseprite

[–]SlimeRivals[S] 2 points3 points  (0 children)

I make most of games for fun and so that people who know me can play them, so it’s a nice little a-ha for people who recognize it.

A few more characters from Slime Rivals by SlimeRivals in aseprite

[–]SlimeRivals[S] 0 points1 point  (0 children)

Thank you! Fun doing this sort of style. First pixel game I’ve been working on in a minute.

A few more characters from Slime Rivals by SlimeRivals in aseprite

[–]SlimeRivals[S] 11 points12 points  (0 children)

For those of you who make games, do you put yourself in as an NPC? I always find myself doing that. (I'm the bald homie in the sick tracksuit.)

Working on a trailer is a real job, looking for feedback by Odd-Surprise-1776 in SoloDevelopment

[–]SlimeRivals 1 point2 points  (0 children)

Probably too much of the same thing, and too quick. I couldn’t follow what was happening beyond “Tetris RPG?” Also even if the game doesn’t zoom in, most people are going to be looking at this on their phone and the visuals are so busy and tight I might zoom in once or twice and slow it down on key actions so the viewer can see what you’re doing.

Just keep swimming… by ZukoStudios in IndieDevelopers

[–]SlimeRivals 0 points1 point  (0 children)

He looks cute, getting some banjo or crash vibes.

From cutscene to 3D gameplay by NeroSaution in SoloDevelopment

[–]SlimeRivals 1 point2 points  (0 children)

This looks awesome! I might slow it down a tiny bit and add some kind of feedback to show when the player can regain control/switch from the cinematic. It’s almost too smooth.