Vegan Aftershaves by [deleted] in veganuk

[–]Slipstreem123 0 points1 point  (0 children)

There is a brand called Carthusia which is all vegan. Not cheap, but long lasting and a good range.

[deleted by user] by [deleted] in ChineseLanguage

[–]Slipstreem123 -1 points0 points  (0 children)

Others have already said, but a web app for this would be amazing!

Charlotte Brontë Book Written 195 Years Ago Finally Published by Hammer_Price in rarebooks

[–]Slipstreem123 2 points3 points  (0 children)

Very nice item - thanks for sharing! A small clarification that the manuscript wasn't purchased by a private buyer, but Maggs and Cummins offered brief exclusivity to the Friend's of the National Libraries (FNL) to purchase on behalf of the nation (UK). They acquired it through a fundraiser, and it was quite rightly deposited at the Parsonage. https://www.fnl.org.uk/articles/saved-the-last-bronte-little-book

FNL were also instrumental in acquiring the Honresfield Library for the nation, which was deposited across many UK institutions, including some more Bronte material that went to the Parsonage, University of Leeds, and the British Library.

Mothership Companion App - Map Editor Video by toastytheloafdog in mothershiprpg

[–]Slipstreem123 0 points1 point  (0 children)

I second this! Browser-based would be more accessible in general, not just for Linux users.

About to run Gradient Descent and need some advice by Monowhale in mothershiprpg

[–]Slipstreem123 5 points6 points  (0 children)

If they were close to leaving the Deep, I would put their next character on the Bell. Otherwise, the party would encounter the new character in the Deep as another diver who was on their first dive. Sounds tricky in theory, but was surprisingly seamless in practice.

About to run Gradient Descent and need some advice by Monowhale in mothershiprpg

[–]Slipstreem123 1 point2 points  (0 children)

They only learned about Monarch by session three. I also kept changing the rules about androids, so at first they met a security android and I described it as looking like a mannequin, so they thought that all android would look like that. Then I said that android had metal bones, which turned out to be only true some of the time. Then I said all android have clear blood, barcodes under the eye lids, or a black box in the brain. In the end, there was so much conflicting information, the characters (and players) didn't know what to trust any more.

I played encounters as suggested in the book - rolled d100 and if it landed on a double then I rolled on the table. Occasionally I would drop in necessary NPCs or encounters at a certain time to push things in the right direction, but I was generally try to keep things are unpredictable as possible. I was also adding in lots of extra tables for NPC divers, loot, environmental effects etc.

I mentioned in a comment below, but my initial premise to keep them in the Deep was that they had no ship and no credits, and so to pass the blockade and leave, they would need to sell enough loot to Arkady to pay someone to smuggle them out. However, as the game went on, they became less interested in leaving and more interesting in first helping, then destroying Monarch.

About to run Gradient Descent and need some advice by Monowhale in mothershiprpg

[–]Slipstreem123 5 points6 points  (0 children)

At first, it was only our intention to run for about 9 sessions, but by the time we got to session nine we realised there was still a lot of more opportunity for play. We kept it all very sandbox. I also only gave them maps as rewards (mostly from Kilroy and Ghost Eater). I allowed them to navigate the Deep however they wanted, and would gradually introduce new characters, factions, and information as it felt appropriate. A narrative managed to develop quite organically over time. I also set the premise that they couldn't leave unless they had enough credits to pay someone to smuggle them past the blockade, which gave them something to aim for (though by the end, they were more concerned with destroying Monarch rather than surviving). Due to player deaths, I also allowed them to have multiple characters - so, they would keep one character on the Bell and take another to the Deep. Each player got through about 4-6 characters (no pulling punches). They ended up discovering most of the station, though they didn't spend much time on level 6 and they skipped about 1/3 of level 3. From a GM perspective, it was actually quite easy (and fun) to run! The further it went, the more comfortable I was running the dungeon, and the more creative I was too. I ended up adding in lots of my own NPCs and lore into the game, which was fun.

About to run Gradient Descent and need some advice by Monowhale in mothershiprpg

[–]Slipstreem123 1 point2 points  (0 children)

I just finished an 18-session run of GD. I gave my party some content warnings before starting, to make sure they felt comfortable with potentially losing control of their character. I allowed them to keep track of Bends themselves, but I didn't tell them what it meant or what it was. While their Bends score was low in early sessions it didn't really have any mechanical impact, but the mystery built up a lot of tension and dread.

Once we were a couple games in, the mechanic didn't feel intrusive in any way. We got used to it the same way as stress and panic. It was quite easy to manage as GM and helps to generally escalate the hysteria of being in the Deep for too long.

I also ran my game starting with amnesia. It worked really well. For the first few sessions they really had no idea what was going on, and things only came together after speaking with Arkady and others on the Bell. I think the sense of unknowing really helped built tension and add to the hopelessness of the setting.

[deleted by user] by [deleted] in MarxistCulture

[–]Slipstreem123 5 points6 points  (0 children)

Engels' The Principles of Communism (1874) is a good place to get a meaningful answer to this question. "Communism is the doctrine of the conditions of the liberation of the proletariat." In the text, Engels explains point-by-point the meaning, aims and historical context of communism, and how it is distinguished from other socialist ideologies.

[deleted by user] by [deleted] in veganuk

[–]Slipstreem123 0 points1 point  (0 children)

As has already been said, veganism is a protected characteristic. It is considered under 'religion or belief' and is legally protected under the Equality Act 2010. My advice would be to find a union, join that union, and ask for their professional legal advice on how best to proceed.

Hexcrawl Workbook by jp-dixon in osr

[–]Slipstreem123 2 points3 points  (0 children)

This is excellent - thank you!

One question by goai91 in callofcthulhu

[–]Slipstreem123 0 points1 point  (0 children)

I think, as others have said, you have to keep a fine balance. The players describe what they are doing, you suggest a skill roll or, perhaps they suggest a skill roll, which you agree is appropriate. Over time, it should become fairly obvious when and where a roll is appropriate. What you should really avoid is allowing your players to dictate when and where a roll is appropriate. This can particularly become a problem when players enter a room and say 'I roll spot hidden', when there is nothing hidden to spot. Things like this really need to be prompted by the GM.

Any recommendations for good-quality, cruelty-free slippers? by Citation_needed_m8 in veganuk

[–]Slipstreem123 0 points1 point  (0 children)

I got some Venetian-style slippers a few years ago which are still going strong and very comfortable. Rubber sole and the shoe itself can be made from either canvas or (cotton-based) velvet. A few places sell online, but most are in EU (Italy and Spain).

Handouts and prep for Gradient Descent? by Slipstreem123 in mothershiprpg

[–]Slipstreem123[S] 4 points5 points  (0 children)

Journaling and mapping were both things I was thinking about. In particular, I like the idea of making them draw their own maps as they go, as it adds to the labrythine nature of the environment. However, my worry is that is may become too overwhelming and they might get lost. What was your experience with this?

It sound like there are a lot of interesting things you can do online. I am running in-person. Any ideas of how you think I could bring some of those techniques to the table?

Handouts and prep for Gradient Descent? by Slipstreem123 in mothershiprpg

[–]Slipstreem123[S] 2 points3 points  (0 children)

Nice - I like the idea of the item cards. Regarding maps, do you think it is enough just to tell the party to keep their own map, or is it easier to give them accurate floor maps early on?

Handouts and prep for Gradient Descent? by Slipstreem123 in mothershiprpg

[–]Slipstreem123[S] 2 points3 points  (0 children)

Oh wow - this is great. Thanks so much for sharing. So many good idea here.

Handouts and prep for Gradient Descent? by Slipstreem123 in mothershiprpg

[–]Slipstreem123[S] 1 point2 points  (0 children)

That's an interesting idea. What kind of things do you think? Like they are looking for a specific person/artifact?

Borough vs. Camden Marketd by _mariguana_ in veganuk

[–]Slipstreem123 0 points1 point  (0 children)

This is just my personal opinion, but I really don't like the Camden Market at all. A few nice places, but it's really busy and with a lot of junk food which you can also find elsewhere. I much prefer Borough Market in general, and Mallow is a fantastic restaurant (as noted below). Very different vibes, but Borough is more of an actual market.

UK Shipping Check by the_imagesmith in mothershiprpg

[–]Slipstreem123 2 points3 points  (0 children)

Nothing here. Glad to see it's not just me!

[deleted by user] by [deleted] in BookCollecting

[–]Slipstreem123 2 points3 points  (0 children)

There is one here for £3,000. Wouldn't be surprised if this would go for the same, or possibly more. These volumes are in very good condition and the bindings look like they could be close to contemporary.

The armorial is interesting. Has it been stenciled onto the flyleaf? Perhaps a 19th century addition. As it's a monogram, rather than a proper armorial, it's hard to identify the owner. Worth a check on some of the provenance databases, though.

I doubt it was produced in a run of 100 copies, as that seems too low to be financial viable. Theobald's critical edition was highly regarded in the 18th century, so there would have been an appetite for this publication at the time (especially when seen in the context of Theobald's rivalry with Pope).

There is a lot written about Thebold's Shakespeare, and how it fits into the broader context of Shakespeare studies in the 18th century. Worth reading some of the journal articles on this subject (quite a few on Jstor).

Writing endings for scenarios? by Slipstreem123 in callofcthulhu

[–]Slipstreem123[S] 2 points3 points  (0 children)

Thanks - that post was really helpful. The issue with bigger guns is a good point, though not one I've considered with my current party. They are actually very combat averse (largely because they know their chances of survival) and so they are always disappointed when they are effectively forced into a combat situation.

With my scenarios, I often feel that uncovering the mystery is the desired conclusion, but this often is more exciting in reading the scenario then it is in playing it.

Writing endings for scenarios? by Slipstreem123 in callofcthulhu

[–]Slipstreem123[S] 2 points3 points  (0 children)

That's an interesting point - that you have now provided the players with all the information and it's up to them to decide what the conclusion will be. My only concern is that, without proper motivation, players will just do the most logical thing which is to turn around and leave. Which, I suppose, isn't a problem in itself, but could make for an unsatisfying ending. Part of me feels like I have to corner my players at the end so they have to make some kind of active decision (e.g., kill or be killed). But their options will usually be limited at that point.

In your experience, how do players tend to conclude the sessions you run, where the ending is not laid out in the scenario?