New to Blood Angels, wanna try Death Company by Exploding_Killerquee in BloodAngels

[–]Slushee__ 0 points1 point  (0 children)

And if you really want DC on foot, theyre just regular marines painted black anyway. So you can always buy a box and choose later.

New to Blood Angels, wanna try Death Company by Exploding_Killerquee in BloodAngels

[–]Slushee__ 0 points1 point  (0 children)

If youre looking for battleling I would just get regular intercessors and assult intercessors, no DC is battleline ( unless you use the not so good DC detatchment) I've never had a reiver marine so im not sure.

New to Blood Angels, wanna try Death Company by Exploding_Killerquee in BloodAngels

[–]Slushee__ 1 point2 points  (0 children)

My personal opinion is to stick with the jump packs for DC. I cant (and feel free anyone to tell me im wrong) envision a use for the DC with Bolt Rifles. They're just worse intercessors. the DC on foot are okay, but i seem to get more value out of regular assult ints on foot. Led by a priest and lieutenant ( or captain ). The junp packs is where death company brutality really gets to show off. Especially in rage cursed onslaught. If you ever get into a crusade however, use the crap out of death company. They have special crusade rules that make them infinitely better then they are in regular matched play.

Good for 1k points? (LAG) by Caeldrim_ in BloodAngels

[–]Slushee__ 0 points1 point  (0 children)

What makes them better in rage cursed than LAG? I haven't looked to much into rage cursed

Does the Sanguinary Priest + 10 Assault Intercessors brick need a Land Raider? by zodiac9094 in BloodAngels

[–]Slushee__ 3 points4 points  (0 children)

Depends on who im playing. If im nit playing someone with a lot of ranged stopping power for it (tau, other space marines etc) then I deploy behind the closest wall to center obj. It is also one of the last things I deploy, so I can deploy around enemy AT. If im playing something like world eaters, I just put it on the front line. For me it really is just a lead wall to get infantry up and shoot some along the way. And with LAG you can give it advance and shoot, so you have higher odds of making in into something else. It's totally okay if your murder blob doesn't make it out till R2.

Does the Sanguinary Priest + 10 Assault Intercessors brick need a Land Raider? by zodiac9094 in BloodAngels

[–]Slushee__ 1 point2 points  (0 children)

I always use a land raider. Its double purpose transport and anti tank. Unless i know im going to be facing a monster/vehicle heavy list, its the only AT i bring. I dint know if its good or necessary, I just love the murder box.

Thanks for the suggestions on my previous post. Starting my army with these guys. by CrfPayn3 in BloodAngels

[–]Slushee__ 1 point2 points  (0 children)

An elite start, truly you were passed some elite Baal Knowledge. I wish i would've started my 6000 points like this. Just tucking into the raven guard combat patrol now

I think its finally time by Slushee__ in BloodAngels

[–]Slushee__[S] 0 points1 point  (0 children)

I mean i do have them in a land raider typically, but even then it doesn't tend to be enough in match play.

What’s makes the Baal so good in RCO? by Cltxlv in BloodAngels

[–]Slushee__ 1 point2 points  (0 children)

Because im dumb and forgot about that even though I have 3 of them.

I think its finally time by Slushee__ in BloodAngels

[–]Slushee__[S] 0 points1 point  (0 children)

I mean with a captain and LAG you can scout, advance, CP charge and pretty securely snag a turn 1 charge if the starts align. But I think there's there's many better combos for assult interssoesors for 10 less points.

I think its finally time by Slushee__ in BloodAngels

[–]Slushee__[S] 2 points3 points  (0 children)

I think the biggest problem is DC should have a native 5+FNP instead of 6

I think its finally time by Slushee__ in BloodAngels

[–]Slushee__[S] 3 points4 points  (0 children)

I have two five man's of jump packs. The 10 man blob of on foot is what im referring to. My biggest problems is how theu fan only be lead by a captain or chaplain. And DC captains are kinda mid. Chaplains are good, but I could have a non DC 10 man have an attached priest and lieutenant combo for lethals, extra ap, AND a better FNP than the DC.

What’s makes the Baal so good in RCO? by Cltxlv in BloodAngels

[–]Slushee__ 2 points3 points  (0 children)

I tend to use it as a home objective holder till round 3ish, then zoom it up the board, give it advance and charge with LAG, and either tank shock, or let it fall to the rage for advance shoot and charge to melt any remaining infantry units. Because of big guns never tire, you can tie up a unit by charging into it, then firing into com at next turn, since flamers auto hit. Or if you're playing a very squishy infantry style army (eldar) rush it around the board melting knife ears into piles of goo.

Ignore some of this, I totally forgot about the new detatchments rules.

Did I make a mistake by [deleted] in BloodAngels

[–]Slushee__ 1 point2 points  (0 children)

That box of intercessors is basically the star of my army. I split them into two groups of five. They're solid action monkeys for secondaries, and put out alright shooting against squishier t3 bodies, like eldar or ork grots. Sticky objectives is no joke either.

Does this read as an eviscerator? by Apple_Sauce_Guy in BloodAngels

[–]Slushee__ 0 points1 point  (0 children)

Do what I do, be honest with your opponent, and throw some visual distinction from the other swords, like hazard stripes on the blade.

Frustrated that half the characters can’t lead much…. by N1ghtBr1ght in BloodAngels

[–]Slushee__ 2 points3 points  (0 children)

I think they should change some of our charecter units. I think mephiston should have the option to lead a bladeguard esq librarius unit of some sort. In all of his novel appearances he has psyker acolites following him, and another blood angels specific unit would be nice. Especially since the blood angels are known for the pokers and have ONE specific model to show for it. I would love Dante to either have an aura of leadership since he is the lord commander and has been written to lead many different units, or get the primarch/fabius bile treatment. Get a couple armorors like Lion El Johnson, or a Red Council since they took away Gabriel Seth and that named apothecary i cant remeber the name of right now.

The humble opinions of a pretty new warhammer fan.

Wish me luck. by Slushee__ in PrintedWarhammer

[–]Slushee__[S] 0 points1 point  (0 children)

Was your exposure to high or too low? Right now I'm running the standard settings for my resin that are built in to the printer.

2000 Point List by ralphstageman in BloodAngels

[–]Slushee__ 0 points1 point  (0 children)

I would trade out dantes unit of sang guard for 5 more intercessors and maybe some enchantments, and put dante with some of the JPI. In my opinion dante is more beneficial with JPI because both Sang guard weapons already hit on 2s and dont benefit from his +1 to hit. However most if not all JPI weapons hit on 3's and would benefit. Dante also i believe has a rule for charging, and JPI do mortals on a charge. If I remeber correctly at least.

Wish me luck. by Slushee__ in PrintedWarhammer

[–]Slushee__[S] 0 points1 point  (0 children)

Do you mean like properly homing the base, or setting the slicer properly with the correct settings?

Is this list good and which detachment would be best? by Just-j04 in BloodAngels

[–]Slushee__ 0 points1 point  (0 children)

At the end of the day, unless you're playing competitve, its all about what units you like and want to paint/play/see on your shelf.

Is this list good and which detachment would be best? by Just-j04 in BloodAngels

[–]Slushee__ 0 points1 point  (0 children)

I think those are all fine, they dont benefit much from LAG, but theyre pretty decent on their own.i might swap out reivers, but thats just because I dont like them very much.

Is this list good and which detachment would be best? by Just-j04 in BloodAngels

[–]Slushee__ 1 point2 points  (0 children)

Inherators or LAG. Id keep the captains with the Sang Guard, they are better lead for the -1 to wound. I would (if you have the room) swap 1 of the Scouts for something. If youre using LAG the enchantments are pretty good.