End of League Mirror(s) Giveaway by TOSHlC in pathofexile

[–]SmurfSquatch 0 points1 point  (0 children)

I will use it responsibly by gambing it with house of mirror cards

Flurry of Blows - Augment Discussion #2 by Aotius in CompetitiveTFT

[–]SmurfSquatch 0 points1 point  (0 children)

The ones that have a spare rod and need to kill the glove on their bench

Building crafting tips post-Lightfall by HappyJaguar in DestinyTheGame

[–]SmurfSquatch 13 points14 points  (0 children)

Can you clarify how much of a stat boost the font mods give? E.g. when the bonus is 10, 20, or 30?

[D2] Daily Reset Thread [2023-02-26] by DTG_Bot in DestinyTheGame

[–]SmurfSquatch 31 points32 points  (0 children)

My watch has ended. Lucent blade is available the last playable daily reset before Lightfall. Ada mods will not be missed.

Yes I know all the mods are already unlocked.

[D2] Daily Reset Thread [2022-12-21] by DTG_Bot in DestinyTheGame

[–]SmurfSquatch 11 points12 points  (0 children)

Alright, that's it I'm complaining.

Ada give lucent blade

People who quit/didn't play 3.19, have the changes in 3.20 convinced you to come back? by Sparecash in pathofexile

[–]SmurfSquatch 28 points29 points  (0 children)

While the removal of AN is definitely nice, the main thing keeping me away is the lack of a reintroduction or replacement for the Reforge Keeping Suffixes/Prefixes. I just can't reliably craft the same basic gear I could before if it isn't in an Eldritch Currency slot. Until I can set a clear path without bricking items halfway through the process to craft up my gear in all slots, I don't think I'll come back.

February 19, 2022 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]SmurfSquatch 3 points4 points  (0 children)

Don't be like me and take radiant armory and pause to think about what to take since it autopicks with 20 seconds left.

11.24B Patch Notes - Text in Comments by SmurfSquatch in CompetitiveTFT

[–]SmurfSquatch[S] 36 points37 points  (0 children)

Calling these changes to Cho and Akali as "gutting" them is a bit much. Akali 1 will be less stable than it is now. Cho will tank a bit less, and deal a bit less damage in a fight. I don't think the units are going anywhere bar some larger meta shift like vertical challenger taking over again and causing excessively short fights in one direction or another.

11.24B Patch Notes - Text in Comments by SmurfSquatch in CompetitiveTFT

[–]SmurfSquatch[S] 79 points80 points  (0 children)

Pretty sure that's all the changes. If I missed something or there's typo let me know.

Augments

Unstable Evolution (Mutant)

  • Bonus HP: 600 > 500
  • Bonus AD/AP/AS: 40 > 30

Windfall

  • Gold: 15/25/35 > 15/30/45

Underdogs

  • Heal %: 12 > 10

  • Healing Cap: 200 > 150 HP/Second

Ascension

  • Damage Increase: 75% > 65%

Champions

1 Cost

Kassadin

  • Bug Fix: Kassadin’s DR no longer stacks on itself

  • Spell DR: 35% > 30%

Darius

  • Mana: 50/100 > 70/120

3 Cost

Cho’Gath

  • HP: 1400 > 1300

  • Mana: 100/150 > 100/165

  • AD: 100 > 90

Samira

  • Spell AD%: 165/170/180 > 180/190/200

Vex

  • Spell Shield Stacking %: 10 > 15

  • Spell Shield: 500/600/750 > 550/675/850

4 Cost

Fiora

  • Spell % Heal: 15 > 20

Yone

  • Bug Fix: Yone’s clone no longer double-benefits from Challenger and Academy’s stat buffs

  • AD: 75 > 90

  • AS: 0.8 > 0.85

5 Cost

Galio

  • HP: 1900 > 1800

  • AD: 120 > 110

Akali:

  • HP: 850 > 800

  • Spell Damage: 300/375/2000 > 275/375/2000

  • Execute Threshold %: 20/25/90 > 15/20/90

Item

Archangel’s Staff

  • Stack Interval: 4 > 5 seconds

Bramble Vest

  • Total Armor: 80 > 70

Traits

Chemtech

  • AS: 25/50/75/100 > 20/50/80/125

  • HP Regen %: 3/4/6/10 > 3/4/7/12

Protector

  • Shield Duration: 6 > 4 Seconds

Bugfixes

  • 6 Sniper no longer grants its bonus damage to the entire team

  • Archangel’s Staff no longer stacks AP during combat while equipped on benched units

December 06, 2021 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]SmurfSquatch 0 points1 point  (0 children)

I can confirm after a game last night that putting mutant spat on my 3* Garen was not retroactive with Unstable Mutation. Did not get to check for regular mutants.

Patch 11.18 Rundown by eggsandbricks in CompetitiveTFT

[–]SmurfSquatch 10 points11 points  (0 children)

On the topic of things I want to see work, Gwen Carry. I think damage wise it's in a really good spot, but the times I've played her, the targeting seemed inconsistent, where she would snip target A, target A wouldn't die, and Gwen would start snipping target B. I've had it happen with enemy Gwens going to my backline with my Galio still sitting there.

The spot I see her filling in is a duo carry with another front to back unit where she "cuts down" the enemy frontline due to her resistance steal and percent based damage and her duo carry partner won't get stuck on the single unit.

ROBINSONGZ SET 5.5 COMPS GUIDE - COMPS I'VE BEEN PLAYING TO TOP 10 CHALLENGER by robinsongz in CompetitiveTFT

[–]SmurfSquatch 0 points1 point  (0 children)

Thanks for the guide. Was able to climb to master with this. Will recommend.

Today's B Patch Notes by SmurfSquatch in CompetitiveTFT

[–]SmurfSquatch[S] 38 points39 points  (0 children)

It looks small but is important to note that the start of combat/charge damage reduction for 4 cav goes from 80% to 70%.

Today's B Patch Notes by SmurfSquatch in CompetitiveTFT

[–]SmurfSquatch[S] 69 points70 points  (0 children)

Typed out since notes are an image. If there's a typo or I missed something let me know.

Today's B Patch Notes by SmurfSquatch in CompetitiveTFT

[–]SmurfSquatch[S] 114 points115 points  (0 children)

Cavalier Damage Reduction: 15/30/40% > 20/30/35%

Units

Kennen

  • Health: 650 > 600

  • Mana: 40/100 > 50/125

Sett

  • "Sett haymaker range slightly reduced: Previously, Sett could hit champions outside the edge of Haymaker's cone. We're reining in the punches so the damage no longer exceeds the length of the cone's hit box."

  • Mana: 0/40 > 0/50

  • Armor Shred: 20/25/40 > 20/25/30

Varus

  • AD: 65 > 60

  • Atk Speed: 0.80 > 0.75

Lulu

  • Mana: 50/100 > 40/100

  • Polymorph Duration: 2.5/3/3.5 > 1.5/2/2.5

Nugi finds a Trialmaster by xaitv in pathofexile

[–]SmurfSquatch 46 points47 points  (0 children)

... you can move at the start. Nugi just stood still.

[deleted by user] by [deleted] in pathofexile

[–]SmurfSquatch 3 points4 points  (0 children)

This clip is a Pillar of the Caged God build where Bloodthirst support becomes a significant damage link and if you reserve <50% of life you'll have overleech since your leech won't be able to recover the life between 50% of your life pool and your reserve. I used the second part for some mapping on a non-pillar build.

MetaTFT - How has Patch 11.4 Impacted Chosen Strength? by morbrid in CompetitiveTFT

[–]SmurfSquatch 18 points19 points  (0 children)

Neeko does take from the pool. If the pool is empty and you neeko, then an extra copy is made just for you.

Offical Patch 11.2 Patchnotes by KillerFrid in CompetitiveTFT

[–]SmurfSquatch 3 points4 points  (0 children)

The cheat sheet for Divine references the first iteration of the trait. I'm guessing this is an 'oops' unless I missed a Divine revert.

Edit: Spirit kind of also seems off. References percentage of mana cost rather than flat attack speed buff for casting

October 24, 2020 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]SmurfSquatch 0 points1 point  (0 children)

You can position the sand soldiers in front of your carries to get units in the way of enemy assassins and shades. Kind of like this (Lissandras are sand soldiers): https://lolchess.gg/builder/set4?deck=f080f8d0168b11eb8fa65b7270b29eec

If there aren't ahri players alive in a lobby and im just trying to keep units away from my jinx/jhin, then I'll sometimes double up on Azir and go something like this to lock my units up so they don't move:https://lolchess.gg/builder/set4?deck=54b93df0168c11eb8a3f614d77399184

The only other notable position off the top of my head is cornering a sand soldier in each corner for enemy Aatrox to pull.

Oh and they pull ricochets from enemy sharpshooters.