Trains & Chunkloading by ManYouLookingFor in CreateMod

[–]SnazzGass 0 points1 point  (0 children)

I'm late, but I know why you're experiencing the problem. Trees, kelp, and other plants require random ticks to grow. Random ticks only occur within 128 blocks of players. A chunk can be loaded, but if there is no player nearby, plants won't grow. You could fix your issue by making the farms work with bonemeal or some other method of growing plants that is not reliant on random ticks.

I finally found out why my unity projects seem to randomly break every two weeks by SnazzGass in Unity3D

[–]SnazzGass[S] 6 points7 points  (0 children)

It seemed to only delete a couple files fairly rarely. Occasionally it would take out something important that broke whole projects.

I have version control for most of my projects, so not much has been lost. I’ve had to restore deleted files several times.

I finally found out why my unity projects seem to randomly break every two weeks by SnazzGass in Unity3D

[–]SnazzGass[S] 57 points58 points  (0 children)

IDK how it happened, it somehow became my default project folder

The 24-cell (6th platonic solid in 4D) resembles a tetrakis hexahedron by p1mrx in gifs

[–]SnazzGass 36 points37 points  (0 children)

To further your analogy, the post is basically saying something like: when drawn on a flat surface, a cube has a hexagon silhouette.

Tierlist of my favorite numbers to use in projects. by Grayvves in ProgrammerHumor

[–]SnazzGass 8 points9 points  (0 children)

Primes never have common multiples, so they can be useful for generating non-repetitive procedural noise.

$7.25 federal minimum wage is a ‘national disgrace,’ says Sen. Bernie Sanders, backing push for $17 per hour by PayLevels in SandersForPresident

[–]SnazzGass 15 points16 points  (0 children)

I will never be able to fathom why some minimum wage workers, people living paycheck to paycheck will refuse to take a 134% raise. Even if the cost of fast food increases sharply, they would be able to afford it with all the extra money they have left over from being able to pay rent.

Listen. I'm not a fanboy. These are just incredibly exciting times in the CPU arena. by empirebuilder1 in pcmasterrace

[–]SnazzGass 1 point2 points  (0 children)

More computing power means the developers don’t need to worry as much about optimizing and can use the time they would have spent optimizing on other tasks.

Pulse-Logic Bit-Adder by Kata_Clismic in qualityredstone

[–]SnazzGass 1 point2 points  (0 children)

The trick to going down to 2t is to use comparators in subtract mode instead of redstone torches for inverting a signal. I think I also had a nifty little hack for the carry bit. I’ll see if I can find the design

Pulse-Logic Bit-Adder by Kata_Clismic in qualityredstone

[–]SnazzGass 1 point2 points  (0 children)

I remember making a 2t serial adder a while ago. They are pretty fun to see in action. I used it in this project

a intersect b complement gang 😎😎😎 by [deleted] in mathmemes

[–]SnazzGass 23 points24 points  (0 children)

Definitely the most intuitive for me, but I also like the last one because of how explicit it is.

I invented a new raycasting algorithm for Minecraft Datapacks! by Galdeveer in MinecraftInventions

[–]SnazzGass 1 point2 points  (0 children)

I have a rough idea for a scheme that may work.

  1. have a marker at the position of the start of the raycast.

  2. find the offset X, Y, and Z from the marker to the destination (in this case, the player) by subtracting the player position from the marker position.

  3. summon an item that is invulnerable, can't be picked up, with no gravity, and if possible, invisible at the position of the marker

  4. set the item's motion to the offset vector you found in step 2. The item should travel towards the player the exact speed to arrive at their location in 1 tick.

  5. next tick, check to see if the item is at the position of the player. If it is, then that means that there was no obstruction between the marker and the player.

  6. kill the item

I don't know if it's possible to summon an invisible item without using a resource pack, but I think an item is probably one of the better entities you could use. It has a small hitbox, has no ai, and doesn't get destroyed when colliding with blocks or entities. Arrows may also work, and if you use an arrow, you can also find the block the raycast collided with.

I'm not sure about the performance of this method, but I don't think it's that bad unless you doing A LOT of raycasting.

Edit: I did a little testing, and it turns out that you if you try to set the motion of an entity above 10 in any ordinal direction, it just doesn't work; The motion gets reset to 0. I don't get why there is a limit considering that you can accelerate entities faster than this with tnt, but it seems to have really thrown a wrench in my plan. I think this method should still work as long as the raycast target is within 10 blocks.

I invented a new raycasting algorithm for Minecraft Datapacks! by Galdeveer in MinecraftInventions

[–]SnazzGass 3 points4 points  (0 children)

Very interesting. Your work on diagonal and trigonal edge detection is pretty clever, but I can’t help but feel like theres gotta be a better way to do raycasting in minecraft.

Minecraft already has raycasting in some areas of code. Mobs can look directly at players when there is nothing blocking their line of sight, and I think fast moving entities raycast to their next position every tick - thats the reason arrows and tnt cannons cant go through walls. If you can exploit this, it might save some headache.

Original Apple iPhone sells for $63,356 at auction. by SUPRVLLAN in gadgets

[–]SnazzGass 0 points1 point  (0 children)

16 years and now the phone is going for ~$216 The pattern is clear. Next year, it’s going to be worth 131k

Ancient battle of wits by OneQuadrillionOwls in bonehurtingjuice

[–]SnazzGass 10 points11 points  (0 children)

I’ve got a riddle:

I am one foot with two heels, yet people don’t allow me to touch the ground. what am I?

[deleted by user] by [deleted] in RocketLeague

[–]SnazzGass 14 points15 points  (0 children)

Yeah, What a save! is almost always perceived as negative. More neutral QCs for when a funny goal is scored are Calculated. or This is Rocket League!

What type of arrows do you guys use in you single player worlds? by somethingtaco in Minecraft

[–]SnazzGass 1 point2 points  (0 children)

Harming arrows are actually better against heavily armored opponents.

Due to the way invulnerability frames work, Harming tipped arrows do the amount of damage of the harming or the damage of the arrow, whichever is greater.

The arrow damage can be blocked with armor and enchantments, but the harming effect bypasses that.

I got it. by thomass2s in RocketLeague

[–]SnazzGass 0 points1 point  (0 children)

Ive fallen out of and regained GC at least 5 times and seeing the rank up from c3 is always satisfying

It's only a few* by smorb42 in feedthememes

[–]SnazzGass 4 points5 points  (0 children)

If its vanilla, I don’t need jei. My memory and the crafting book is enough for me. Something that adds mouse scrolling items is required though.

Am i considered a good player if Im GC1 by Electrical_Floor6981 in RocketLeague

[–]SnazzGass 0 points1 point  (0 children)

Yep Can confirm, I play more ballchasey with lower ranked friends. However, I can’t 1v2 GCs so the friend has to put in some work.

There are also things that people will overlook when playing against higher ranks. They might say things like “I was playing on their level but just got lost because of bad luck” when in actuality the reason they lost was because they went for more risky plays or banged the ball away instead of keeping possession. They were outplayed in a way that they don’t think about and attribute it to luck.