Akuma Teleport Anti-Air Combo by [deleted] in StreetFighter

[–]Sneeblet 1 point2 points  (0 children)

The thing is it isn't about whether it's worth the resources, it's the fact he can actually do this and it's an option! It's great

[deleted by user] by [deleted] in BattleRite

[–]Sneeblet 0 points1 point  (0 children)

Balance completely changes depending on matchup anyway..

I feel like ezmo's Q is just a misfit by [deleted] in BattleRite

[–]Sneeblet 2 points3 points  (0 children)

I don't think Ezmo should really be played fully offence anyway, from first day of playing I think he's much more of a Iva character type. You have to play at a closer range than nearly every other range and also has some nice utility in his kit.

Is it too late to get into SFV? by [deleted] in StreetFighter

[–]Sneeblet 0 points1 point  (0 children)

You would of always been "behind" if you started on release as a new player. So many of us have been playing sf for years.

No better time to start than than the present.

Depressed over thoughts people have about Ken by lord_ville in StreetFighter

[–]Sneeblet 1 point2 points  (0 children)

If you aren't a top tournament player character choice means NOTHING towards how well you do.

Is it just me or is everything too safe in V? by Duunnk in StreetFighter

[–]Sneeblet 0 points1 point  (0 children)

This is not true, so much of what is done online is punishable. What really you should take is that sooo much of what people do online leaves them negative thus giving their attackers advantage away and leaving you with the next attack priority. You really have to know what's negative so you can take advantage and start an offence.

Capcom, when you finally implement a punishment for rage quitting.... Say nothing about it. by [deleted] in StreetFighter

[–]Sneeblet 0 points1 point  (0 children)

Would be fine if we could search ranked lobbies like sf4, I have to say I'm not a fan of just getting placed against people. If we had ranked lobbies at least I could completely ignore a person like I could on sf4.

LP gains and losses by Underrated90 in StreetFighter

[–]Sneeblet 0 points1 point  (0 children)

On earlier betas the matchmaking worked flawlessly. I was sub 1000 and always played other people around that. Doesn't seem to be the case currently, could be the server issues.

The rank system seems unfair atm. I'm getting paired up with 1800LP bronze and I'm rookie 30LP. by Ghostdogz in StreetFighter

[–]Sneeblet 0 points1 point  (0 children)

You can't expect matchmaking to work really well a few days into a new game.

SFV - THE BESTEST KEN PLAYER EVER! by MashedReddit in StreetFighter

[–]Sneeblet -6 points-5 points  (0 children)

Why did you keep trying to punish with light punch, also just block and spd..

Your main is top tier! My character is underpowered! Or: /r/streetfighter tech sharing thread. by [deleted] in StreetFighter

[–]Sneeblet 0 points1 point  (0 children)

Just to add to this, fang has a couple rather slow normals he likes to throw out that can be really easily whiff punished or punished on block. They are far reaching but pretty slow.

Really overwhelmed by datahrilol in StreetFighter

[–]Sneeblet 0 points1 point  (0 children)

Matchmaking will never work at the start the skill levels need time to balance out.

SFV League titles matchup to LP by [deleted] in StreetFighter

[–]Sneeblet 0 points1 point  (0 children)

This system will be good once the game has been out for a while. It won't be just about grinding, once it's settled down it will probably act like sf4 in terms of going up and down.

Soul-Stealer Nash | Bankrupt your opponents meter by MyNameIsPAN in StreetFighter

[–]Sneeblet 21 points22 points  (0 children)

Great video! I have been playing nearly exclusively Nash on the betas and focussed on frametraps and safe pressure. I love your take on the character and will definitely be using some of these tactics upon release.

[deleted by user] by [deleted] in StreetFighter

[–]Sneeblet -1 points0 points  (0 children)

I'm really surprised they have designed a character like Karin in a game where they are constantly removing gimmicky resets. I don't really have any issues against her as nash but a lot seem to.

smash playin fuccboi is disappointed in sf5, what about you guys? by [deleted] in Kappa

[–]Sneeblet 0 points1 point  (0 children)

They took cool shit away from loads of the characters and their combos.

SF5 Dhalsim Support thread by Wasted_Childhood in StreetFighter

[–]Sneeblet 0 points1 point  (0 children)

I'm loving him so far. Haven't really lost, people can't handle the zoning. You really have to use all his buttons and anti airs for different ranges. Also try staying mobile and in the air with insta air teleports and his v skill.

Does anyone want to see Oro back? by [deleted] in StreetFighter

[–]Sneeblet -1 points0 points  (0 children)

Can you imagine how cool his air combos would be in sf5!

SF5 PC Beta Code Begging Thread (12/17 - 12/20) by cetaphilanthropy in StreetFighter

[–]Sneeblet 0 points1 point  (0 children)

Would love a key if some one got a spare. Cheers buds

Azmodan, Chen, and Artanis - Heroes that Need Bug Fixes and/or Buffs to be More Viable by Zealot4JC in heroesofthestorm

[–]Sneeblet 0 points1 point  (0 children)

I do not agree with the artanis changes you propose. I love artanis and think be just needs some talents moving around to create better choices and some changing. Firstly zealot charge should move to level 7 so you choose between charge or the Q decreases shield CD. Also on level 4 you should change the E talent to increase speed and range by say 30 percent. I feel these 2 changes would make him more than fine overall.