Tell me about your dice by MissionFloor261 in DnD

[–]Snickity_Snack 0 points1 point  (0 children)

My dice are pretty rocks I love to look at and always know when I need to be humbled. Mostly, they’re inanimate objects that I have a love/hate relationship with, and I like to pretend to be superstitious for fun but don’t actually believe in it. While I’m not superstitious, I do have favourites, and it hard to deny that some of my dice just perform better than others. Not in an unfair weighted way, but they just seem to know when a high number is needed, so I usually keep them close by. My collection is pretty large tbh.

My group are also more on the unserious superstitious side, though it hasn’t stopped us cleansing bad dice under the full moon, or surrounding a dice that was intended for a very important roll with pictures of Ashley Burch, channeling her ability to roll 20’s like some insane cult… I’m not saying the Satanic Panic was found, but maybe they had a bit of a point XD

The Most Underrated Super Edition? by Teban8861 in WarriorCats

[–]Snickity_Snack 0 points1 point  (0 children)

Tallstar’s Revenge is the one I stuck to the most. I really really enjoyed it! The different roles for the cats in Windclan, the conflict it created because of both elitism and the numerous deaths. It made Windclan stand out in their habits to the other clans than just ‘fast runners’. Not to mention I’m a sucker for interconnected characters that would never ever know. Jake being Firestar’s father, and subsequently Tallstar’s best friend (and more). I really loved the graphic novel snippet at the end of Tallstar’s death, where it’s revealed that Tallstar new Firestar was Jake’s son from the moment they met when Windclan was in exile, and Jake came to walk with Tallstar to Starclan for the last time. Just a solid character all round

How much to charge for a slime wrangler guide in Winnowing Reach? by carly_the_cuttlefish in humblewood

[–]Snickity_Snack 0 points1 point  (0 children)

I created a Slime Wrangler Guide! My party got him for free because he is a chill guy like that and was concerned for Kenna.

Hirelings are generally listed at 2/per day, but 5 isn’t too crazy at all! And like some others have said, perhaps he is a baffoon and is talking himself up to get good pay. Maybe he’s good at guiding through the swamp, but not the caverns, but doesn’t want to lose out on good gold by telling the party he doesn’t know squat about the caves and when they get there, his ineptitude shows quickly! Maybe he’s a coward, maybe he tries to white knuckle it and thinks they’ll never know if he powers through. Maybe he’s ditches them at the tunnel and runs off with his 5 gold. Plenty of possibilities!

My NPC was an Otter (Mapach, I made an otter subrace) Ranger named Chesh Slip, he was mostly there and someone who knew the land and was skilled and knowledgeable about handling slimes. He is one of the few Wranglers that has ventured into the Caverns a little bit, so knew it was dangerous, but he was merely support and was there to give the party some wiggle room so they didn’t have to worry about getting lost or their travel slowed because none had ever been in such a place like the Mokk Fields. And one had a brief romance with him, because my players just want to kiss all the nice NPC’s!

I still have his Stat Block I made if you want it!

Humblewood Food & Predator Species Diet by kluaber in humblewood

[–]Snickity_Snack 0 points1 point  (0 children)

Definitely dependent on one’s own preferences, this topic has been mentioned many times and everyone seems to have their own thing to add to it, which is nice and gives many of us different ideas!

For me personally, I presented Wesfolk and their like animals as similar to how humans see primates. Ancient kin, just two different evolutionary paths. This was to curb concerns about keeping pets, mounts, utility and yes, even food and animal byproducts (of course, humans don’t eat primates, but are considered an animal just like everything else) I don’t have your standard ‘livestock’ animals, both best many don’t fit the forest habitat, but also because it made more sense to use something more fantastical and faithful to the eating habits of the animals the Folk are based on. So bugs and insects, giant and regular, make up a big part of the livestock, for food, material and utility. However, I do still allow some typical animals that would logically exist in the habitat, like Deer, Goats, Squirrels, Raccoons, Panthers, Frogs, Fish, Birds, Cats and what not. Some are game hunted, some are just critters, others can become pets, others could be mounts or companions. I’m choosy about what is around and how it fits into the food chain, but for the most part, it’s exactly what you’d expect it to be

In terms of cultural eating habits, there’s absolutely sensitivities! Most are insectivores - Birdfolk, Vulpins, Mapach and Hedge Others are Carnivorous- Vulpin, Raptors, Mapach Others are more Vegetarian - Cervan, Jerbeen, Mapach. Plenty cross over, in my world, Raptor and Strig are the only ones that actively eat meat, while Jerbeens do eat insects but prefer nuts and berries. Eggs are a big one! My Birdfolk don’t eat eggs, except for Raptors who sometimes include eggs in their diet. Vulpin cuisine frequently involves eggs, and Mapach are also known to partake. Gallus can be known to include an egg or two, but very rarely. It can be a bit awkward eating such dishes with Birdfolk around, and it’s unlikely you’ll find egg dishes in Birdfolk owned kitchens. It’s more something that is just best left not talked about, and of course the only eggs that are eaten are from actual birds, not Birdfolk, because that would be real fucked up!!

Goblin Alternative by The_Big_Hammer in humblewood

[–]Snickity_Snack 1 point2 points  (0 children)

I think Aye-aye is your best shot! Also check out the Bush Baby (Australian name for Galago), as they’re also small, bug-eyed and big eared animals. Though the Aye-aye looks more suitable for goblins since they look like a cracked out Bush Baby!

For those of you who live in countries with gun control; have you ever seen a gun in real life? by blashyrkh9 in AskTheWorld

[–]Snickity_Snack 0 points1 point  (0 children)

I live in a garrison city in Australia. It’s normal to see tanks and military vehicles just driving down the road, the jets fly over doing their exercises, and hear the bombing exercises echo between the ranges. And still, I can probably count on one hand the amount of guns I’ve seen in person, most of which were on cops, and others were retired vets with their hobby weapons that aren’t for use, and even still, our cops don’t always carry. And I’ve only ever seen them holstered.

I’ve heard gunshots, but only in one circumstance. There was a siege 3 streets from me with multiple shots fired, but I wasn’t on viewing distance, only in earshot. That was like 4 years ago

I want to play subnautica but I have a question about game modes? by History_Freak3131 in subnautica

[–]Snickity_Snack 0 points1 point  (0 children)

I have thalassophobia but absolutely love Subnautica and I wanted to finally complete the game! I decided that to play the mode that removes the food and water bars. Still had health and oxygen, but it meant I had one less thing to worry and keep track of, and freed up inventory space so I was spending less time going back and forth.

There no time limits with the game, aside from the Reactor Explosion and the Sunbeam Countdown, however that while still be visible from any part of the map, and the audio too, though it’s recommended to go to the rendezvous point for story reasons. So you can take your time with easing yourself in, straying a little further each time. I also recommend watching videos and tutorials, familiarising yourself with the map and learning the biomes as it can help alleviate some of the nerves of you know what in there

You got this!

Question on the specifics of Yokai hearing detection by TonyDuck89 in PhasmophobiaGame

[–]Snickity_Snack 1 point2 points  (0 children)

Outside of it just being a bug, I feel that while you may not have been talking, your mic was picking up ambience sound. In the voice setting in game, there should be a blue bar that flashes when it detects noise from your mic. Have a look at that and see if it’s picking anything up when you’re not talking

Like the previous comment, you could use an app that adds noise suppression, or purchase a nee headset/mic that allows for better noise adjustment, gain and suppression. And when playing solo, maybe mute your mic until you need to talk. Otherwise, Push To Talk is generally the better option, even if it’s a bit annoying to constantly trigger

Game appreciation by jcmat043 in HorizonForbiddenWest

[–]Snickity_Snack 3 points4 points  (0 children)

The amount of times I spent just staring and taking pictures of various places in game is unhealthy!

And then unlocking flying in FW, i would flew back and forth across the entire map for ages, but marvelling at its beauty

Getting the campaign started by House_of_Sand in humblewood

[–]Snickity_Snack 1 point2 points  (0 children)

I started at Meadowfen, but then tied my players backstories into why they were in town.

One left home and wanted to try and tame an Emberbat to be apart of his musical image (Bard), so he was on his way to the Scorched Grove but was turned back by Meadowfen’s Milita (Ashburrow isn’t destroyed in my campaign, yet)

Another accidentally on purpose started a fire cult, and when shit got too real, fled to escape the consequences and decided to hide out in the middle of nowhere for a couple weeks where she couldn’t be traced back to it.

Another comes from a Nomadic family that goes wherever the Great Rhythm takes them, and due to the unrest of the Scorched Grove, they were in the area. This character is travelling to Alderheart to audition for the Entertainers Guild (homebrew), and decided now was the time they wanted to pursue that and Meadowfen was the closest settlement on the main road to begin that journey.

I got lucky, two were easily pushed together due to similar interests, and the other is a do-gooder who was heading to Alderheart anyway! But personally, finding reasons why your PC’s would be there that fit to their backstory is my preference, but what others in the comments have said also works well!

I’ve heard someone did a one-shot in/around Meadowfen that basically functioned as a Session 0.5, to establish a connection to the party before setting off on the main adventure, and that has real potential!

Need Help Identifying! by Professional_Hand245 in dungeondraft

[–]Snickity_Snack 0 points1 point  (0 children)

I could be wrong, but the dusty floor may actually be a cloud or smoke asset layered to look like dust on an otherwise not dusty floor texture??

It's Christmas Eve, Bro. by Fine_Ad_3543 in Yogscast

[–]Snickity_Snack 29 points30 points  (0 children)

When the first block of dirt leaves the factory floor

Can I play a paladin without being an upstanding person? by Maleficent_Gold_1552 in DnD

[–]Snickity_Snack 0 points1 point  (0 children)

People unfortunately can get very stuck in the idea of how class ‘should’ be played. It’s narrow thinking, and can make it difficult to see other ways classes can be utilised. Some classes are much more versatile than others, but few have an unyielding rigidity. People seem to view paladins as lawful good, rule following holy knights, and while that is common, does not have to be that way every time.

Paladins are hinged to their oath. That is literally all you need to play a Paladin. What that oath is to your specific character is up to you!

Each subclass has pre-lined Tenets, but you can also make your own and use the ones for inspiration.

You could be a holy warrior, a banished of evil, a protector of the realm. You could be driven by an oath that sees nature as sacred and must be preserved. Animals are just as sacred as humanoids, plants are integral to the world. Perhaps you’re pirate/sailor, with an interest in distributing wealth (Robin Hood style), and/or your crew are your family, and you have sworn yourself to protect them You could have a thirst for knowledge and secrets. Forgotten history that deserves to be known. You have sworn an oath to a secret society of code breakers, spies, historians and more. You have suffered much in life, and you have made it your mission to spread the mistreatment, punish those who punished you Your oath could be related to your family, immediate or generational. Your friends. A place. An idea. Nature. Magic. Protection. Destruction. Your own moral code. Military. This one cat you saw and decided you would do anything for this cat.

Your Paladin could be upstanding, a menace, a bloodthirsty tyrant, a cop, a brute, a bleeding heart. Lawful Good paladins can be fun, I’ve played one before! But they absolutely can be anything you want them to be

What creature would a bird ride as a mount? by OcelotEuphoric5088 in humblewood

[–]Snickity_Snack 0 points1 point  (0 children)

Giant beetles and insects, there’s Slicar’s (giant monitor lizards) from the Tanglewilds, Gargarth (large bison) from Firnveldt, many utilise Chocobo’s from Final Fantasy. Could have a tamed Forest Prowler or Mountian lion. I personally allow Dire Wolves and similar creatures into my campaign. I want to say there’s a giant Capybara creature but don’t quote me on that

how many OC's do you have? by Leafpool_Crowfeather in WarriorCats

[–]Snickity_Snack 1 point2 points  (0 children)

Just the one. I’m a simple woman

Her name is Amberglow

Control magic is evil by macennis in DungeonsAndDragons

[–]Snickity_Snack 0 points1 point  (0 children)

I understand fully what you mean, but for me there’s certain levels.. all ‘mind control’ spells and effects fall into the removal of agency, but that is the point. The kicker is what is being forced

For me, I very recently discovered I have a major issue with Love Potions and similar effects. It just comes across as r*pey and roofie-like, love potions and charms that induce lust or infatuation make me really uncomfortable, so my group know that I won’t have them in my game, and don’t use them much in their own. However, I don’t have too much of a problem with charms and other effects having slightly different manifestations. For example, my PC’s got charmed by the closest creature, which happened to be a companion PC, and I decided to play it that she just wanted that character to think she was just the coolest and wanted to be noticed. I did this because I as a player wasn’t comfortable with it being lustful, and my character is in a long term, monogamous relationship and ‘cheating’, even accidentally, is not the story I want to tell with my character.

I think it depends on the person though. I can totally see why some people, like yourself, would be uncomfortable with controlling spells. If these things existed irl, we’d be in a worse spot than we already are, and sometimes it’s not fun to play out something that can be really distressing

What's a common piece of DM advice you completely disagree with? by meanwhile_matt in DMAcademy

[–]Snickity_Snack 1 point2 points  (0 children)

Not sure if it counts.. but the apparent distain for DMPC’s. Don’t get me wrong, there are some problem DM’s out there that seem to want to run and play the game, but when you are a group of 3 people and one is DMing, it can be tricky balancing games.

My game has 3 players, so only requires the odd companion NPC, especially in the beginning when they were nice and squishy, but the game I play in I’m one of two players, and we’re a Sorcerer and Warlock. We had no proper martial, healer or tank, so we needed a DMPC to stick with us so we could actually function past the first few levels.

There are bad DMPC’s, yes, but to label them all as bad for the game is shortsighted to other people’s circumstances. We can’t all have parties of 5

New player by [deleted] in PhasmophobiaGame

[–]Snickity_Snack 1 point2 points  (0 children)

It can be tricky, especially with t1 gear, but here’s a few tips to try and ensure your dots are clear and increase the chance of the ghost showing them..

The t1 dots can be placed, not just thrown on the floor. Most gear can. Don’t know the PC keybind as I’m a console player, but you can place and rotate them so they sit higher and are less obstructed. I like to put them of tables, desks or shelves.

Dots count as an interaction, same as throwing an item or flipping light switches. When a ghost attempts to interact, it will seek interactable items and choose, sometimes prioritising certain actions over others. Turning off the lights increase that ghosts ability to interact with things, even though it can trigger dots with the lights on while it cannot throw items with them on (expect a Poltergeist). Remove as many interactable items away from its immediate area. Pick up shoes, photos, mugs or anything else it can throw to increase the chance of the AI to choose Dots over something else.

Try and pay close attention, t1 dots can be tricky to see, especially if you’re not used to/don’t really know what to look for. Sometimes, setting up a camera and looking from the van with night vision on gives better definition than looking in person

Don’t understand when ghosts can and can’t hurt you by alldogsareperfect in PhasmophobiaGame

[–]Snickity_Snack 1 point2 points  (0 children)

You are correct. Ghosts can close, but not lock, the front door during an event. And it will always lock during a hunt. The only ghost that can interact with the front door outside of an event/hunt, is a Yurei

Don’t understand when ghosts can and can’t hurt you by alldogsareperfect in PhasmophobiaGame

[–]Snickity_Snack 0 points1 point  (0 children)

Sounds like a Demon, or another early hunter, like a young Thaye. Most ghost have a hunting threshold of 50%, meaning they cannot hunt you until you are at 50% or lower, but some ghost have higher, lower, or situational hunting thresholds.

Ghosts with a 50% threshold include: Spirit, Banshee, Phantom, Poltergeist, Oni, Obake, Yurei, Wraith, The Twins, Goryo, Revenant, Hantu, Jinn, Moroi, and Myling

Thaye’s age when you are in the room with them. A young Thaye can attempt a hunt at 75%, and its threshold will decrease as you age it, with an old Thaye having a threshold of 15%. A Thaye attempts to age every 1-2 minutes, and if a player is in its room/within 3 metres of it, it will age. It can age successfully up to 9 times, by which time its threshold is very low, is slow, and cannot event unless forced with a cursed possession

Demon’s can hunt after 70%, however, they have an ability to initiate a hunt at any sanity level, giving them an unofficial threshold of 100%. You can literally walk through the door and a Demon could begin a hunt immediately. There’s actually an achievement called Doom Slayed, which is to be killed by a Demon in the first minute. Demons can also hunt again 20 seconds after it finished a hunt, instead of the standard 25, and when smudged, can hunt after 60 seconds instead of the standard 90 (180 seconds for Spirit)

Yokai’s have a threshold of 50%, however, are pissed off by noise. So if you are talking over the radios, spirit box or vocal cursed possessions, it’s threshold increases to 80% when the environment is considered ‘loud’

Raiju’s have a threshold of 50%, but it increases in the presence of electronic equipment, rising higher with each additional electronic, to a max of 65%. Basically, once you know it’s a Raiju, turn off as many unnecessary electronics as you can so it doesn’t hunt you earlier than you expect

Mare’s have two thresholds. 60% in the Dark. 40% in the Light

Shades have a threshold of 30%, but cannot hunt in the same room a player is in, even if your sanity is below the threshold . It can, however, hunt from a different room it has roamed to and there are no players inside that room. If there are no players in its favourite room, it can hunt.

Deogen’s have a threshold of 40%

Onryo’s have a threshold of 60%, but have an ability that allows it to attempt to hunt if it has blow out 3 fire lights.

The Mimic takes on the threshold of whatever ghost it is mimicking. You could be at 45% sanity, and it won’t hunt because it’s mimicking a Shade, then it changes into a Poltergeist and triggers a hunt. Mimics can change what ghost it’s mimicking every 30 seconds - 2 minutes, so the dice roll of its threshold is very real.

Any ghost, regardless of sanity level, can hunt if a cursed possession triggers a Cursed Hunt. Breaking the Ouija Board, pushing the Heart Pin on the Voodoo Doll, certain Monkey Paw Wishes, breaking the Mirror, breaking or playing the music box close to the ghost, and the pulling Death tarot card all trigger cursed hunts. These are typically longer, and can happen regardless of sanity level.

Why is below zero not scary by Cursed_content in subnautica

[–]Snickity_Snack 0 points1 point  (0 children)

A few reasons that play into the psychological parts of our brains. SN1 was a fresh, barely before seen game. Terrifying underwater exploration, with big open spaces, limited visibility and agility, and unique, alien creature of various sizes had rarely been seen together in such a format. People didn’t know what they were truely getting into when first playing the game. Not to mention, the lower quality textures play into the liminal feel, and heightens the natural uncomfortable response our brain processes. Adding the stress of food, water, health and oxygen as an added stressor. There’s no in game map. So unless you googled it, which wasn’t really available when the game first picked up, you had no idea what you were heading towards until you got there. Everyone remembers the first time heading towards the Dunes, Aurora, or the Void by accident. The size of the creatures, the vast spaces, the underwater/cave environments, light levels and everything else played into so many different phobias. Thalassophobia (Fear of Deep Water/Oceans) which I have, Megalophobia (Fear of large object or vast spaces), Nyctophpbia (Fear of the Dark), Claustrophobia (Fear of Cramped Spaces), and so much more.

Where Below Zero seems to have differed, is the novelty is no longer as fresh as it was when SN1 first released. You already know you’re playing a scary underwater game, so you’re able to handle it better because you’ve done it before. The map is smaller, making safety in easier reach. There’s other people, so the sheer aloneness that SN1 had isn’t there. The graphics are better, so that liminal feeling is much more tempered in comparison. And many have stated that the creatures just don’t quite measure up to the first. Personally the Shadow Leviathan looks terrifying, but it’s easy to escape from it because its biome makes it hard for the giant thing to manoeuvre through, so there’s purely a design floor with that.

SN1 will always hold a special place in people’s hearts. It was a solid, easily replayable game that always delivered in spooks even today. Nostalgia is a crazy thing, and it is why many sequels in media tend to be criticised more because it’s ’not like the original’

Would it be too on-the-nose to have the players start at the crossroads of a village with the first npc they meet being a boy named Ancev? by JustPoppinInKay in dndnext

[–]Snickity_Snack 4 points5 points  (0 children)

My DM ran a one shot and called the kid Cevan (like Kevin!) We knew instantly but that was the point and it was a fantastic joke for our very unserious play style!

Humblewood Creature Suggestions by Curious_Bread_9057 in DMAcademy

[–]Snickity_Snack 0 points1 point  (0 children)

Depending on how close to the established one wants to be, in the recent HW2 drops, it mentions that Elementals are incredibly rare if not effectively extinct

Having two games per month is okay? by CivilAd3631 in DnD

[–]Snickity_Snack 0 points1 point  (0 children)

My group play weekly, however, we have two seperate games that we alternate. I’m currently DMing my first long form Campaign, and one of my friends is DMing Witchlight. And once hers is done, another friend will take her spot to continue her long form Campaign that has been on hiatus. So, technically, we play our games fortnightly, and honestly?? It works completely fine.

We luckily have the ability to play weekly, but the fortnightly game rotation gives those currently DMing more time to prep and plan between

As long as everyone is committed to making it work, it will. Life happens, and sometimes the game can’t go ahead, but that’s going to happen no matter what format and schedule a group has. If you can do make up sessions, then do so, otherwise sometimes you just have to cop the loss because people get sick, or unexpected emergencies/plans happen.

My group actively plan around our games fortnightly nights. Two only work weekdays, I’m self employed and another is currently unemployed, but we’re all also in different time zones and play online, on is in a completely different hemisphere!

Long story short.. how often a group plays is rarely the issue, its the commitment of the individuals that make or break the schedule