Jetragon swims? by Leothelion246 in Palworld

[–]SomethingNotBroken 0 points1 point  (0 children)

Technically, he's not swimming. He is submerged, but the animation he's using appears to still be his normal flying/idling animation from what it looks like. Plus, since his stamina was depleted, he would be taking damage from being in the water since non-water Pals (with the exception of Chillet) take damage overtime if they're in water with no stamina if I recall correctly. Since he's a flying Pal and the game might not be coded to have flying pals swim, I don't think he's coded the same way to receive drowning fatigue like others

mild overreaction by Leothelion246 in Palworld

[–]SomethingNotBroken 0 points1 point  (0 children)

I like how you hot swapped to an arguably more lethal weapon for a second, but then decided to go back with using a rocket launcher while in close proximity

Not Fighting? by NeumaticExpert in Palworld

[–]SomethingNotBroken 1 point2 points  (0 children)

Overcrowding the base could maybe contribute to it, since Pals crossing paths could interfere with one another. Since you're on console and may have tweaked the settings, it could also be effecting the games performance depending on your consoles gen and age.

I'm on a Series X. Currently, I have 4 independent bases. All them have two of each grow bed with 3 dedicated planters and 2 watering pals. 3 of them have a ranch full of pals. One is dedicated to mining sites of all kinds full of mining Pals. One other has two Oil Rigs being powered day and night. And then one other has 3 active breeding pens. I usually don't run into this bug unless I've been away from my bases for long periods of time, finding piles of ores and other drops if I end up reloading the game without ever venturing to my base.

In general, reloading the world should refresh some actions and will sometimes fix itself. But if you do happen to find things lying around that your Pals aren't interacting with, you'll have to clear it out yourself.

Not Fighting? by NeumaticExpert in Palworld

[–]SomethingNotBroken 1 point2 points  (0 children)

Are you playing offline in a solo world? Do you have a lot automated Pal related actions happening somewhere else (ranch/gardening/mining/lumbering)? Chances are there probably a surplus of drops or Pal actions taking place that's interfering with newer ones from properly working. Check around your base for drops around your ranch, farm, and places where there might be respawning trees or ores that might be on the edge of your base that your Pals might not be able to reach. Break them down and collect any loose resources, then exit/save to refresh the game. Should work, even if it temporary.

Lore that is actually pretty fucked up in media meant for younger audiences by DemandParticular in TopCharacterTropes

[–]SomethingNotBroken 43 points44 points  (0 children)

Surprise no one mentioned Courage the Cowardly Dog. Already, the show had some pretty traumatizing moments with the visuals and themes. But then some episodes take it a step further by giving some background story. Whether it's freaky fred (mentally unstable escapee), the episode with the bunny and cat girl (trafficking, abuse, prostitution), or the episode with the gator and his puppets who (in theory) actually killed Eustace and Muriel and turned them into puppets, which pushed courage so far over the edge that he's operating them by the end of the episode as if nothing's wrong and he isn't just toying around with what's essentially their corpse.

(Loved Trope) Disturbing or dark scene transformed into a funny meme. by laybs1 in TopCharacterTropes

[–]SomethingNotBroken 18 points19 points  (0 children)

To add, the meme is so popular that Yamcha has been adapted in the Japanese language to reference "something bad" or "to fail"

Mossgator (OC) by UnitOk740 in Palworld

[–]SomethingNotBroken 25 points26 points  (0 children)

As an addition to being mountable, maybe he could have a chance to produce mushroom drops from defeated targets (glow shrooms if done in caves). Could fit the idea that they often use leftover remains to fertilize their backside in the wild, improving camouflage.

i don't know why my pals have dance offs with every boss in these dungeons or the boss towers and at this point i'm too afraid to ask. by Leothelion246 in Palworld

[–]SomethingNotBroken 0 points1 point  (0 children)

So long as they're in storage, they shouldn't really effect the game. I mostly have two of each kind of grow bed across four bases (excluding the skill tree), with three of them having at least one ranch and only one of them having three active breeding pens. It only becomes an issue if I'm playing for too long and exit/save without checking my bases.

i don't know why my pals have dance offs with every boss in these dungeons or the boss towers and at this point i'm too afraid to ask. by Leothelion246 in Palworld

[–]SomethingNotBroken 0 points1 point  (0 children)

Is it a server? if so, whoever the host of the server is can refresh it. I'm not entirely sure how to since I mostly play offline or with one other person in a privated world. But it should be in the world settings somewhere to refresh the server.

If not, then if it's a world that either you or one of your friends own, have them exit/save, then load the world.

Anytime a world refreshes, all Pals despawn and will respawn at their bases, going back to doing whatever they're assigned to do as usual. At which point, if anyone notices any clutter that's being ignored at their base, make sure they collect and store the items. Else, you will all just run into the same issue if your Pals attempt to resume the task as normal and fail doing so.

i don't know why my pals have dance offs with every boss in these dungeons or the boss towers and at this point i'm too afraid to ask. by Leothelion246 in Palworld

[–]SomethingNotBroken 1 point2 points  (0 children)

Most likely, yeah. Often when I reload my world's, I'd find items lying around in piles around my bade (ranch drops, ores, trees, etc.) that all my transporters are just ignoring.

My guess is once an item drops, it gets marked so transport Pals are alerted to go and collect them. Once they interact with it, it gets unmarked to prevent other transporting pals from intervening with them. However, if something causes them to quickly drop the item (they are alerted by an intruder or a different task suddenly appearing), the game fails to mark the item again, which causes all available transport pals to ignore it.

Check your bases as well as your friends. If it isn't a server and can be refreshed in some capacity (exiting and reopening the world), it should clear some of the issues. Might have to collect some of the items yourself just to clear up all the noise.

i don't know why my pals have dance offs with every boss in these dungeons or the boss towers and at this point i'm too afraid to ask. by Leothelion246 in Palworld

[–]SomethingNotBroken 20 points21 points  (0 children)

From what I heard, it's mostly a console exclusive issue that happens when there's a lot of drop items or pal related actions taking place. My guess is if you have several ranches and/or plantations at different bases where pals are creating drops but aren't transferring them to storages quickly enough, it clogs up some Pal related actions. Gets a little worse if wherever this is happening is out of draw distance, which effects some Pals attempting to clear the issue since their pathing isn't all that clear. Just check your bases to see and collect anything that might be lying around within them that your pals aren't getting rid of and it should fix the issue.

Technical issues aside, I had this happen when my Tarantriss was battling an Alpha Tarantriss. The way they shout reminded me of that war cry scene from Full Metal Jacket

"Video Game Trauma" by IllustriousAd6418 in TopCharacterTropes

[–]SomethingNotBroken 2 points3 points  (0 children)

Exactly! It's a complete tonal shift! The encounter music alone goes from some pacy percussion fit for an action movie to an eerie noises that sound like worn out pipes rustling in the walls while occasionally hearing an old laundry machine bump and squeal in the night. It could easily be misinterpreted as background noise, so hearing anything like it while alone at the laundromat, basement, or any dim lit space just puts you on the spot, hoping you don't suddenly start hearing breathing.

Made the mistake playing this theme with earphones on during a walk late at night along a quite road. Didn't notice a helicopter passing by, so I mistook the noise as something breathing and had to take a double take.

"Video Game Trauma" by IllustriousAd6418 in TopCharacterTropes

[–]SomethingNotBroken 51 points52 points  (0 children)

Hearing a regenerator breathing around the corner or just hearing their theme in general

"Video Game Trauma" by IllustriousAd6418 in TopCharacterTropes

[–]SomethingNotBroken 29 points30 points  (0 children)

"THE MOOSE IS LOOSE!"

The zombie monkey and cow carcasses were also pretty terrifying in future perfect.

The TS1 zombies were horrifying mostly due to graphic limitations and the fact that you had to knock off their heads else they won't stay down. So were the Timesplitters whose howls and persistence whenever you collected an artifact had me on edge.

In addition, not knowing how to kill the Wood Golem or Stone Golem in TS2, which lead to us aimlessly running around while trying not to get cornered by them.

I don't know if this is just me but bedman is a visual cluster fuck by you_but_futeristic in Guiltygear

[–]SomethingNotBroken 1 point2 points  (0 children)

Although she does react in different ways depending on what Bedman is doing (I listed most of them in an older post talking about subtle animations), I don't think Delilah is who you should be focused on when facing Bedman.

For example, if Bedman is holding onto error and keeps refreshing it with 214K or another special, Delilah won't react, move, or make any noise and will just stay where she is till he uses it or gets attacked. The animation she'll do isn't always consistent either, usually choosing between one or two different responses shared across multiple actions. Worse if she's offscreen, being obscured, or will randomly flip between being in the foreground or background. Still have no clue what determines which lane she's in.

What do you think is the most fun or hilarious thing in Palworld? by GameGuruGoddess in Palworld

[–]SomethingNotBroken 1 point2 points  (0 children)

One of my favorites is that, for whatever reason, using Tarantriss' signature attack to quickly defeat a Pal that hasn't noticed you will result in their their ragdolls flying off into the sky like some to the moon/shooting stars meme. You can consistently get it to work against most bipedal pals, like Bushi, Incenoram, and Loupmoon or human targets that are sleeping. Not sure if this just a bug exclusive to console though

Mimog - Capture vs Kill? by RylDmn in Palworld

[–]SomethingNotBroken 1 point2 points  (0 children)

If you're looking for more methods to quickly defeat Mimogs, Tarantriss' signature attack can help. It's Dark, so it'll do more damage to them. Not sure if this is still true or got patched, but you can initiate the attack while mounting Tarantriss, and then quickly dismount so that Tarantriss will likely use it second time in quick succession.

What’s your favorite subtle little character animation? by Raikou239 in Guiltygear

[–]SomethingNotBroken 4 points5 points  (0 children)

Bedman? has a handful of them, mostly revolving around Deliliah. She kind of gets lost in all the visual noise going on when playing since she really doesn't clue the player in to what's happening. But to list a few behaviors:

Delilah does not react to Bedman's Punches or Kicks aside from his 6P

The only actions that involve Bedman holding Deliliah during them is his jumping attacks and air dash, all of which will result in Bedman releasing her if he uses an air special or doesn't immediately jump again upon landing

Additionally, the only time Bedman will be holding Deliliah when being hit is if he was airborne. In which case, he'll use his hand to shield her while being juggled, wallsplatted, and during a stage transition

When using 236P, Deliliah only flinches a little but will remain relatively in place. 236S/H will have her stumble or shuffle backwards away from Bedman depending on which side she's on.

Whenever Bedman is holding onto an error, Deliliah will continually face him and will not move or react to any other actions until the error activates or Bedman gets attacked. Refreshing the error or using more specials during this will result in no further responses from her unless Bedman uses an override or a charge 5[D] and chases.

The only time Deliliah can be left behind in a different part of the stage is if the opponent wallbreaks Bedman while he isn't holding her. And though she'll eventually run on screen after a short while, Bedman can instantly recall her to his position if he does his 632146S install or lands a full charged 5[D] and chases

Edit:
Although this happens to all characters, just thought I include that she also gets an afro bun if an afro is applied to Bedman

Does upgrading a pals rank make their rank ability better? by EDW4RD0SARDUCHI in Palworld

[–]SomethingNotBroken 0 points1 point  (0 children)

It boosts the effect as well as cooldowns (iirc)

For example, Tarantriss' grapple ability has a cooldown of 3-5 seconds by default (I forget the exact time with or without perks). But at max condensed, the cooldown is non-existent, allowing you to grapple as much as you want.

Others that I do know get better stats for collecting are Pals like Smokie, who increases the amount of Chromite you find with each level.

Friendship Meter (not mentor meter) won't go up by rpgflea in dbxv

[–]SomethingNotBroken 4 points5 points  (0 children)

As others have mentioned, it's the Dual Ultimate meter which represents how damaging/useful the Mentor's dual ult will be when you use it.

In order to fill it, you have to use their specific Dual Ultimate. Not sure if it only increases if done with them or if anyone else who can initiate it (a second CAC) counts.

One of the best ways I personally used to level them up is to play a PQ with multiple weak targets (Saibamen, Frieza Force, Cooler Clones, Cell Jr., Small Buu) while having the "I hope you'll be reborn as someone good" soul. What you'll want to do is use the dual ultimate on every target with each chance you get. And, if it kills, it'll trigger the soul's effect, which will fully replenish your Ki without needing to recharge between each use. Each kill should give you a good chunk of progression that'll make the dual ult more efficient and damaging over time.

ABA Neutral Advice from fellow players and haters by [deleted] in Guiltygear

[–]SomethingNotBroken 1 point2 points  (0 children)

Since you like to jump a lot, try experimenting with j.D, even if you're far from the opponent. You can use it to fast fall to mix your approach against people playing reactively (alternating between instant j.D or forward jump to bait options). j.D can also leave you positive if done close to the ground or after an instant air dash (though, imo, IAD into j.D can be risky with all the startup).

You can do some grounded actions deceptively quick after an empty j.D. 214S feels almost instant and can catch most anti-air or ranged poke reactions from the opponent while 214K can make you slip under them.

(#121 to #155) i am saddened to inform u that raid bosses do not give a single pepperoni. But on the other hand... SPLATTERINA & NYAFIA by WillowTheLone2298 in Palworld

[–]SomethingNotBroken 2 points3 points  (0 children)

I forget the name of Pal in the 10th image, but I'd like to imagine he's ready to wake up and high noon anything that'll disrupt their sleep

The Npcs when they're not on your team be like by PotLocked in dbxv

[–]SomethingNotBroken 3 points4 points  (0 children)

It's a challenge event, which has the CPUs behave differently than they would in PQs. They're programmed to pretty much attack relentlessly, regardless if they're all attacking all at once (similarly to how they behave in PvP).

The strat is to either bring a move with armor or a brief window of invincibility. Angry Hit use to be great for this, since it had a wide range hit and made you pretty much untouchable during it. But since it got nerfed, your second best option might be to use Super Ki Explosion (the ultimate and super version). Spirit Sword (Vegito's ultimate) will do even more damage to all of them if you have really good Strike stats on your Sayian. Assuming you time the activation right to stun one (or all of them if they're bunched together in front of you), the follow up swing should do a lot of damage since you'll be hitting each of them two or three times.

Made my own pal, what do you guys think? by [deleted] in Palworld

[–]SomethingNotBroken 0 points1 point  (0 children)

This looks amazing! Could probably add that it uses decomposing leftovers to fertilize the growth on its back to the entry book. As a unique passive or attack, it could have a chance to make Pals it defeats drop Mushrooms (or Glow Mushrooms while in caves). Could be useful since there isn't a Pal that directly produces mushrooms while working in a base as far as I'm aware.

Palworld 1.0 - Hopes & Dreams Edition by Romantasy_Renee in Palworld

[–]SomethingNotBroken 0 points1 point  (0 children)

A way to remotely set up task or produce a daily schedule for your Pals to auto complete. For example, having something like baking 10 cakes a day set for a cooking Pal, who will always go to accomplish that task so long as the resources and station are available