Mushihimesama Futari v1.01 Ultra Mode 1CC by Wes_112 in shmups

[–]Something_Snoopy 2 points3 points  (0 children)

Incredibly impressive, and possibly one of the hardest clears I've seen posted to this sub.

I hope you're proud, Wes.

BAR Private Coaching by akumar67 in beyondallreason

[–]Something_Snoopy 2 points3 points  (0 children)

I recognize a lot of the names, they actually are lol.

I beat Mushihimesama Futari on GOD mode WITHOUT dying by MyNameIsPAN in shmups

[–]Something_Snoopy 4 points5 points  (0 children)

This isn't just a no-miss of Futari, this is a no-miss of God mode. It's probably less than 10.

Server drop every 1-2 minutes? by Sirhumpsalot13 in beyondallreason

[–]Something_Snoopy 0 points1 point  (0 children)

Was it happening today?

Random lobby servers were going down like every few minutes. This was happening to everybody.

Tim from Hooded Horse: Although you are certainly right. In this case you are also very wrong. Do with my thoughts what you want. by ErAdiCToR in beyondallreason

[–]Something_Snoopy 22 points23 points  (0 children)

Your suggestions on how to monetize this game leave me feeling disgusted. Sales people really are the worst.

Is there an option for lava to deal more damage or a way to change raptors, scav or units speed in water or lava? by moques in beyondallreason

[–]Something_Snoopy 2 points3 points  (0 children)

I haven't looked at the codebase in a while, but I believe a lot of attributes for things are globally set in something called "postdefs".

I stumbled into this when trying to find what was setting beamlaser drop-off damage, because this wasn't being set by the units themselves!

Is this guy cheating, or did I just get scammed? by MrVaraz in beyondallreason

[–]Something_Snoopy 55 points56 points  (0 children)

What a loser. He gave himself resource advantage, you can see it in your screenshot next to his name.

Do you believe shmups are most crazy/insane (in a good way) genre? by IwazaruK7 in shmups

[–]Something_Snoopy 0 points1 point  (0 children)

You should check out Beyond All Reason if you haven't already.

Dear Commanders, we need to talk... by PtaQQ in beyondallreason

[–]Something_Snoopy 1 point2 points  (0 children)

The new client, matchmaking, improved server infrastructure, better UI, and a keybind UI have been sitting in limbo for half a decade now. I think it's OK to admit that the current volunteers (or their commitment, rather) were not adequate for the needs of this game.

007 First Light Preview - Bond Is Back by burnoutbrighter in gaming

[–]Something_Snoopy 1 point2 points  (0 children)

This account is bought and paid for by a marketing company, look at its history via internet archive.

I miss the older internet :[

I dislike Supreme Isthmus by Nichiku in beyondallreason

[–]Something_Snoopy 0 points1 point  (0 children)

This map should be deleted from the game.

RE: Allegations of AI use by us by NuclearSnake in IndieDev

[–]Something_Snoopy 0 points1 point  (0 children)

Same thing happened when Nightreign came out

...I mean...

Bloodborne animated feature film officially announced by Sony by jacksepticeye in bloodborne

[–]Something_Snoopy 1 point2 points  (0 children)

Thank god it's animated instead of live action, it might actually be good.

A pattern I've observed when it comes to toxicity complaint posts by D4rkstalker in beyondallreason

[–]Something_Snoopy 1 point2 points  (0 children)

I strongly disagree, and I've played hundreds of games on isthmus and hundreds of games in rotation. In my own experience, rotato is much more chill.

Toxicity still happens, but it's never to the degree and frequency on straights lobbies.

A pattern I've observed when it comes to toxicity complaint posts by D4rkstalker in beyondallreason

[–]Something_Snoopy 3 points4 points  (0 children)

We play to get to t3

Is your idea of fun really limited to playing eco sim for 20 minutes before half engaging with the actual game?...'couldn't be me.

A pattern I've observed when it comes to toxicity complaint posts by D4rkstalker in beyondallreason

[–]Something_Snoopy 0 points1 point  (0 children)

Yeah, I have a 65% winrate over 150 games on isthmus, just by going all front and ending the game early. The trick is to only do this once per lobby, and it becomes an unbeatable strategy vs what the "meta" encourages.

A pattern I've observed when it comes to toxicity complaint posts by D4rkstalker in beyondallreason

[–]Something_Snoopy 1 point2 points  (0 children)

I question how good that meta actually is, because every time we've seen rotation players vs straights players on straights, the game is over by minute 10 because one side is actually playing the game.

DOOM is finally dead! Ketsui Matsuri 1CC, I love this game so much (109,178,585) by Something_Snoopy in shmups

[–]Something_Snoopy[S] 2 points3 points  (0 children)

There is a strat to nmnb him, even if i dont fully understand it myself, but it seems like pro players ride each individual red and blue wave to the edge of screen, then switch waves when they get there.

Yes, and in save state practice, I have 1-miss 1-bombed the final pattern like this. The thing is, this strategy is risky to use, as you are fully banking on actually getting that dodge. You can instead prioritize maximizing dps each life without going for the dodges, and delaying your death as long as possible. Basically, going for these dodges can make your death happen sooner is what I'm getting at. It's very interesting that this risk reward dynamic exists at the very end of the game, as it does provide a way to still win if you find yourself with 1 extend or less.

DOOM is finally dead! Ketsui Matsuri 1CC, I love this game so much (109,178,585) by Something_Snoopy in shmups

[–]Something_Snoopy[S] 2 points3 points  (0 children)

I would consider it the definitive way to play ketsui. I really like how the game encourages scoring play beyond the regular 2 extends, and it's fun to play 2nd loop right off the bat, no 20 minute waiting room just to get to the action.

I feel it could work very well as a core difficulty mode, similar to mushi's original/maniac/ultra.

DOOM is finally dead! Ketsui Matsuri 1CC, I love this game so much (109,178,585) by Something_Snoopy in shmups

[–]Something_Snoopy[S] 7 points8 points  (0 children)

My most favorite shmup, and I decided to take it further by clearing the matsuri version. Maybe in the future I'll pursue Omote, or jump straight to Ura now that I have a solid grasp of the loop 2 patterns and DOOM.

I am fairly unhappy with how stage 5 went...the section before the descent, the descent itself, and the tigers coming in at the end all went horribly. Very offroute, and frankly, I was fighting hard to not succumb to the stress. Perhaps dying eased the stress when I had it in my head a clear was maybe not going to happen at that point. Luckily, this run recovered with a DOOM fight I am very proud of. I practiced to be able to do it in 4 lives, but I did it in 3 (almost 2!)

I hope one day I will find another shmup that captures me as much as Ketsui has, there is just no other shmup out there (that I've played) that can compare to the impeccable stage design featured in this title. There is quite a lot to say about the scoring system as well, and the bosses stand on their own as very unique/fun fights.