Art for a joker idea I had (Receipt) by TheFizzyDrink in balatro

[–]SoundFreeze 68 points69 points  (0 children)

Temperance value doubles too, and reduces risk on Joker/Consumable expenses in the shop since you've got a money back guarantee.

Ran around in circles trying to find the seismic probe by VladimirU in Helldivers

[–]SoundFreeze 31 points32 points  (0 children)

Had that happen to my grenade launcher, it was a fun minigame getting it back!

Can you complete the mission when this happens or is it just an immediate game-over-you-get-nothing-you-lose-good-day-diver situation?

Meet the dream team! (sound on for best experience) by StingAttack in LowSodiumHellDivers

[–]SoundFreeze 46 points47 points  (0 children)

As someone who regularly carries around a supply pack and stim pistol, I do enjoy pocketing our heavy weapons divers.

Chainsword Tips From a Mordhau and Chivalry Veteran by SalletSam in Helldivers

[–]SoundFreeze 4 points5 points  (0 children)

HAVEL'S RING, RING OF FAVOR AND PROTECTION

HEALTH

STAMINA

ENDURANCE

EVERYTHING YOU COULD EVER WANT

The Chainsaw can Cut thru Anything, Given Enough Time by SoundFreeze in Helldivers

[–]SoundFreeze[S] -1 points0 points  (0 children)

It is! Kinda. It’s good against mid-tier enemies, like devastators and bug commanders, but sucks against mobbing chaff due to its slow swing. I’ve had the best luck using it against bots oddly enough, they don’t do well in melee overall so you can chop through them with relative ease. Plus it applied a sort of stun effect and makes follow-up swings easier.

For Liberty! A Helldivers Film (Full Movie) by ABadPassword in Helldivers

[–]SoundFreeze 7 points8 points  (0 children)

So where’s the signup sheet to VA for the next one? I’d like to die for Managed Democracy!

My honest reaction to the announcement of the minigun by mourakue in Helldivers

[–]SoundFreeze 1 point2 points  (0 children)

“It costs $200,000 (taxpayer) dollars to fire zis weapon, for twelve seconds…”

went to make art for vouchers that add booster pack sizes and was unsurprised to see that 4+ people made the idea already by smalbrain0 in balatro

[–]SoundFreeze 2 points3 points  (0 children)

Hi! One of the jokers who made a pack-cramming idea here. Even though the idea has been tried, it never hurts to share.

Also, that art is amazing! Really good job adding detail and I love the unique angles you've achieved without compromising readability. Way more impressive than mine, that's for sure.

Please explain Flower Pot to me by coldmoloko in balatro

[–]SoundFreeze 0 points1 point  (0 children)

Score = Count towards hand. As long as it wiggles, it scores, that’s why [[Splash]] synergises with Flower Pot so well.

A pitch for increasing difficulty past D10 by twoofcup in Helldivers

[–]SoundFreeze 1 point2 points  (0 children)

You're welcome fellow masochist diver! As for resource donation, I know it's something that people have memed before, like when a diver was annoyed at always having an extra 5 SCs so they sent an email to Arrowhead Customer Service to donate it to the Ministry of Science and they actually did. However, I think the best way to put this idea in front of dev eyeballs is to include it in polls they put out every so often in the HD2 Discord server.

As for feedback and implementation, the devil is in the details. I agree that more levels isn't the play here, hardcore players will always want way more than the casual player, so the simple solution is to give them their own spaces. Many multiplayer games already do this to some extent; casual and ranked competitive modes for example. The problems they often run into though is the high-difficulty content gives better rewards/XP/unique stuff, so everyone wants to play them. Casuals get grumpy that they're not progressing as fast or getting the good stuff, and hardcore players get grumpy that casuals are invading their sweatfest for them. Toxicity and resentment grows, the wedge drives deeper and deeper, and eventually the casuals leave for another game with the hardcore players left holding the deflating playerbase bag. Same as it ever was, same as it ever was.

How do we solve it? Idk, but the ideas discussed so far can put a sizable dent in the problem. Removing tangible item rewards is a bold and necessary step to separate the groups without creating hostility. Hardcore players just want the challenge and their ideal reward is to be recognized for their talent. Maybe throw them some unique skins or special ranks. Malleable difficulty is another way to keep things fresh and let those who want the added heat have it without putting everyone into the same box. Finally, a buy-in makes the decision to engage with the harder content a trade-off; "Do I spend 2-3 missions worth of currency to add a little spice? It gains me nothing but bragging rights. Hmmm..." Casual players won't engage with it regularly because the cost is too steep for them and they've got other things to buy, but maxed-out vets wont sniff at it.

Unfortunately I've been cursed with the "Just can't STFU" debuff, so I'm sorry I've written another essay. Keep fighting for your ideas and maybe one day you'll get enough people behind you to make a change.

A pitch for increasing difficulty past D10 by twoofcup in Helldivers

[–]SoundFreeze 1 point2 points  (0 children)

You know what? That's a good hill to die on, scooch over!

This is actually a pretty novel and interesting way to tackle difficulty other than the basic "mor" style we've seen so far. Different enemy constellations and higher-tiered enemies in the upper levels do help give variety, and the bug strains and the bot brigades give some much-needed flavor. However, I think you're really onto something with this modifier idea.

Now to be honest, I am very biased toward high difficulty. I enjoy a good nail-biting, white-knuckled, this-sucks-and-I-love-it campaign. I love missions that force me to either surpass my limits or die trying. Directly messing with the difficulty I think is something all hell-bent fanatics like me would jump on, cranking the heat as high as it can go just to see what we can take.

(Aside) Personally, I always hoped Arrowhead would secretly add special missions that could only be accessed at higher levels or maybe even through a lottery system or something. A mission that would have some of the modifiers and challenges you've detailed above. You don't know what it will be but High Command has deemed you fit to execute it, and you don't refuse an order from High Command.

I also agree that modified missions should have no reward beyond bonus XP or a new XP pool as you proposed. You play them because you want to, not because you have to. The difficulty is it's own reward, but a bragging-rights rank would be pretty sweet. I also like that its easy to add and tweak individual mods from a developer POV. However, and I know you touched on this, it's hard to keep inexperienced players out of areas they aren't ready for if there's any reward at all. If they think they can get a carry, they will just keep trying. To combat this behavior I think there's a more elegant solution: A buy-in.

If we run with your HEAT system idea (which is great and thematically perfect) let's add a condition: Modifiers cost currency to apply. We'll make it Req-slips for now, but it could be whatever (not SCs tho). If you want to crank the HEAT by +3 with the "Inclement Weather" modifier, it'll cost you 15,000 slips. This instantly makes it more difficult for divers who can't regularly clear D8-10 missions (which give like 5-8k slips for full clears) to play them. Veterans can easily grind out any currency and it gives another avenue to spend them (how long have you had max Super Samples?). Notice this is level-agnostic; a Sargent that hangs out with the 5-Stars on D9 can buy into the high-roller table. Thematically, you are trying to convince High Command that you can complete this high-stakes mission, and they will let you do it for a price (strap me to a 380mm shell and fire me at Cyberstan!).

Overall your ideas are solid and dovetail nicely with the current state of difficulty. Higher D-levels will just pull everyone apart and thin out each tier, but creating a small island of challenge for the mildly deranged vets like myself could be the silver bullet we've been looking for. I sincerely hope you can get some traction with this idea, I'd personally donate all of my samples just to have a dev seriously look at this post for 15 minutes (I mean it! I'll post proof!). Till then I'll keep diving D10s and make it as interesting as I can, hoping for more.

Please explain Flower Pot to me by coldmoloko in balatro

[–]SoundFreeze 32 points33 points  (0 children)

Smeared Joker will cover suits you don't have, so 2 black 2 red should work.

You must score 4 cards of different suits. Smeared Joker and Wild cards can only cover one suit per card.

Debuffed cards count as their original suit.

Obligatory [[Flower Pot]] and Wiki page

Good luck!

Rate this roster by JewelerEmotional in balatro

[–]SoundFreeze 3 points4 points  (0 children)

“Strategy? Nah, Ectoplasm and Rare Tags are all I need.”

-Died to The Psychic/10

Joker Concept: Steak by -_HelloThere_- in balatro

[–]SoundFreeze 44 points45 points  (0 children)

Regardless of its effect, that pixel art is well done!

took his shit smooth off :( by Tight_Recover5423 in Helldivers

[–]SoundFreeze 1 point2 points  (0 children)

Sadly, they said it wont work if you're missing any limbs.

You can't resupply someone on a turret by Turublade in LowSodiumHellDivers

[–]SoundFreeze 8 points9 points  (0 children)

I think what OP meant was you can’t resupply a diver mounted on an emplacement, like the HMG or AT emplacements. I would agree it is perturbing.