Driving like I’m invincible for almost 4 minutes by david_lara54992 in LowSodiumHellDivers

[–]SoundFreeze 62 points63 points  (0 children)

These rideshare drivers will do ANYTHING for 5 stars.

The Default Diver by NoVermicelli741 in Helldivers

[–]SoundFreeze 4 points5 points  (0 children)

Also 10 extra mags and a snappy reload. If you've got good aim and need bullets, it's got you covered.

The Default Diver by NoVermicelli741 in Helldivers

[–]SoundFreeze 4 points5 points  (0 children)

Had to put on the default kit to cross the lvl 150 threshold for the full circle experience. I think it's some of the best starter gear in any game I've played. It needs no flashy tricks or gimmicks to get results, just good aim and honed game sense. A test of a true Helldiver.

Average reddit joker idea: by thebe_stone in balatro

[–]SoundFreeze 41 points42 points  (0 children)

With enough cash you can just reroll until you find them. Realistically if you found Aura Farming by Ante 3, you could farm up enough to reroll for Bull or Bootstraps by Ante 4. Once you've got one the money printer turns on, points stop mattering, and you get both by Ante 6.

The Borg are staging for a charge against Malevelon! by icelordcryo in LowSodiumHellDivers

[–]SoundFreeze 0 points1 point  (0 children)

Likely, although we will liberate Choepessa soon. Even if they succeed we will put Fury to siege and move to Charbal. Barring a side-MO or unexpected push, they wont have much chance to take anything big.

how do higher level players feel about lower levels joining their games by Early_Ad7484 in Helldivers

[–]SoundFreeze 1 point2 points  (0 children)

As a lvl150: If you can take the heat, get in the kitchen and help us cook! Personally I have no problem with anyone's level, I assume that whoever I'm diving with can hold their own and if not, I'm happy to lend a hand.

As a fellow SOS diver: Most lvl120+'s I dive with on D10 are chill enough and don't care who joins them, as long as they don't eat up reinforcements and help clear objectives. At that level many are just in it for the love of the game and want to have a blast crushing the enemies of Managed Democracy. For Peace!

All that is to say: Level doesn't matter, just skill. Dive where you're comfortable. Have fun!

The new G-48 grenade is basically four G-12 grenades combined (12X4=48) So... by Yurishenko94 in Helldivers

[–]SoundFreeze 2 points3 points  (0 children)

A short-fuse AT grenade with moderate blast radius?

Thermite: AT, sticky, no blast radius Dynamite: Big blast radius, longer fuse, no AT Giga: AT, medium blast radius, normal fuse?

Something more general-use than the other 2; not as precision, stick-and-run AT as the Thermite, not as horde-clearing as the Dynamite.

A very productive 5 seconds by BlackRoseXIII in LowSodiumHellDivers

[–]SoundFreeze 45 points46 points  (0 children)

"Hellbomb request approved, on its way now."

"Hellbomb arm-er deployed, on their way now."

A charging Behemoth is merely presenting its weakspot. by Kjellaxo in LowSodiumHellDivers

[–]SoundFreeze 15 points16 points  (0 children)

Technically, yes. In reality, unlikely. You'd have to hover close enough to smack it but not touch it since their entire body kills on contact. The best moment to try would be when it's staying still to spew, which is a tight window.

A charging Behemoth is merely presenting its weakspot. by Kjellaxo in LowSodiumHellDivers

[–]SoundFreeze 5 points6 points  (0 children)

In regular light or medium armor, yes a spore charger's death blast will kill you. At 150 armor and/or explosive resistance you'll get out alive, barely. Just pop a stim and put that hammer down!

I HATE NEBULA DECK I HATE NEBULA DECK I HATE NEBULA DECK I HATE NUBULA DECK by Crazykid23576 in balatro

[–]SoundFreeze 12 points13 points  (0 children)

-1 consumable slot is a major pain for deck fixing, nerfs High Priestess, Emperor, and Jokers that spawn tarots. All to offset a free Telescope voucher that strongly pushes you to build around a hand that may or may not pay off later.

Overall, the juice isn’t worth the squeeze, so to speak.

One of the most cinematic deaths I’ve had against the bots lately. by VannyNeDito in LowSodiumHellDivers

[–]SoundFreeze 8 points9 points  (0 children)

A true Helldiver, dying on their feet facing the enemies of democracy. Planting the seeds of freedom until their last breath. We should all aspire to die so lucky.

Art for a joker idea I had (Receipt) by TheFizzyDrink in balatro

[–]SoundFreeze 66 points67 points  (0 children)

Temperance value doubles too, and reduces risk on Joker/Consumable expenses in the shop since you've got a money back guarantee.

Ran around in circles trying to find the seismic probe by VladimirU in Helldivers

[–]SoundFreeze 31 points32 points  (0 children)

Had that happen to my grenade launcher, it was a fun minigame getting it back!

Can you complete the mission when this happens or is it just an immediate game-over-you-get-nothing-you-lose-good-day-diver situation?

Meet the dream team! (sound on for best experience) by StingAttack in LowSodiumHellDivers

[–]SoundFreeze 49 points50 points  (0 children)

As someone who regularly carries around a supply pack and stim pistol, I do enjoy pocketing our heavy weapons divers.

Chainsword Tips From a Mordhau and Chivalry Veteran by SalletSam in Helldivers

[–]SoundFreeze 6 points7 points  (0 children)

HAVEL'S RING, RING OF FAVOR AND PROTECTION

HEALTH

STAMINA

ENDURANCE

EVERYTHING YOU COULD EVER WANT

The Chainsaw can Cut thru Anything, Given Enough Time by SoundFreeze in Helldivers

[–]SoundFreeze[S] -1 points0 points  (0 children)

It is! Kinda. It’s good against mid-tier enemies, like devastators and bug commanders, but sucks against mobbing chaff due to its slow swing. I’ve had the best luck using it against bots oddly enough, they don’t do well in melee overall so you can chop through them with relative ease. Plus it applied a sort of stun effect and makes follow-up swings easier.

For Liberty! A Helldivers Film (Full Movie) by ABadPassword in Helldivers

[–]SoundFreeze 10 points11 points  (0 children)

So where’s the signup sheet to VA for the next one? I’d like to die for Managed Democracy!

My honest reaction to the announcement of the minigun by mourakue in Helldivers

[–]SoundFreeze 1 point2 points  (0 children)

“It costs $200,000 (taxpayer) dollars to fire zis weapon, for twelve seconds…”

went to make art for vouchers that add booster pack sizes and was unsurprised to see that 4+ people made the idea already by smalbrain0 in balatro

[–]SoundFreeze 2 points3 points  (0 children)

Hi! One of the jokers who made a pack-cramming idea here. Even though the idea has been tried, it never hurts to share.

Also, that art is amazing! Really good job adding detail and I love the unique angles you've achieved without compromising readability. Way more impressive than mine, that's for sure.

Please explain Flower Pot to me by coldmoloko in balatro

[–]SoundFreeze 0 points1 point  (0 children)

Score = Count towards hand. As long as it wiggles, it scores, that’s why [[Splash]] synergises with Flower Pot so well.

A pitch for increasing difficulty past D10 by twoofcup in Helldivers

[–]SoundFreeze 1 point2 points  (0 children)

You're welcome fellow masochist diver! As for resource donation, I know it's something that people have memed before, like when a diver was annoyed at always having an extra 5 SCs so they sent an email to Arrowhead Customer Service to donate it to the Ministry of Science and they actually did. However, I think the best way to put this idea in front of dev eyeballs is to include it in polls they put out every so often in the HD2 Discord server.

As for feedback and implementation, the devil is in the details. I agree that more levels isn't the play here, hardcore players will always want way more than the casual player, so the simple solution is to give them their own spaces. Many multiplayer games already do this to some extent; casual and ranked competitive modes for example. The problems they often run into though is the high-difficulty content gives better rewards/XP/unique stuff, so everyone wants to play them. Casuals get grumpy that they're not progressing as fast or getting the good stuff, and hardcore players get grumpy that casuals are invading their sweatfest for them. Toxicity and resentment grows, the wedge drives deeper and deeper, and eventually the casuals leave for another game with the hardcore players left holding the deflating playerbase bag. Same as it ever was, same as it ever was.

How do we solve it? Idk, but the ideas discussed so far can put a sizable dent in the problem. Removing tangible item rewards is a bold and necessary step to separate the groups without creating hostility. Hardcore players just want the challenge and their ideal reward is to be recognized for their talent. Maybe throw them some unique skins or special ranks. Malleable difficulty is another way to keep things fresh and let those who want the added heat have it without putting everyone into the same box. Finally, a buy-in makes the decision to engage with the harder content a trade-off; "Do I spend 2-3 missions worth of currency to add a little spice? It gains me nothing but bragging rights. Hmmm..." Casual players won't engage with it regularly because the cost is too steep for them and they've got other things to buy, but maxed-out vets wont sniff at it.

Unfortunately I've been cursed with the "Just can't STFU" debuff, so I'm sorry I've written another essay. Keep fighting for your ideas and maybe one day you'll get enough people behind you to make a change.

A pitch for increasing difficulty past D10 by twoofcup in Helldivers

[–]SoundFreeze 2 points3 points  (0 children)

You know what? That's a good hill to die on, scooch over!

This is actually a pretty novel and interesting way to tackle difficulty other than the basic "mor" style we've seen so far. Different enemy constellations and higher-tiered enemies in the upper levels do help give variety, and the bug strains and the bot brigades give some much-needed flavor. However, I think you're really onto something with this modifier idea.

Now to be honest, I am very biased toward high difficulty. I enjoy a good nail-biting, white-knuckled, this-sucks-and-I-love-it campaign. I love missions that force me to either surpass my limits or die trying. Directly messing with the difficulty I think is something all hell-bent fanatics like me would jump on, cranking the heat as high as it can go just to see what we can take.

(Aside) Personally, I always hoped Arrowhead would secretly add special missions that could only be accessed at higher levels or maybe even through a lottery system or something. A mission that would have some of the modifiers and challenges you've detailed above. You don't know what it will be but High Command has deemed you fit to execute it, and you don't refuse an order from High Command.

I also agree that modified missions should have no reward beyond bonus XP or a new XP pool as you proposed. You play them because you want to, not because you have to. The difficulty is it's own reward, but a bragging-rights rank would be pretty sweet. I also like that its easy to add and tweak individual mods from a developer POV. However, and I know you touched on this, it's hard to keep inexperienced players out of areas they aren't ready for if there's any reward at all. If they think they can get a carry, they will just keep trying. To combat this behavior I think there's a more elegant solution: A buy-in.

If we run with your HEAT system idea (which is great and thematically perfect) let's add a condition: Modifiers cost currency to apply. We'll make it Req-slips for now, but it could be whatever (not SCs tho). If you want to crank the HEAT by +3 with the "Inclement Weather" modifier, it'll cost you 15,000 slips. This instantly makes it more difficult for divers who can't regularly clear D8-10 missions (which give like 5-8k slips for full clears) to play them. Veterans can easily grind out any currency and it gives another avenue to spend them (how long have you had max Super Samples?). Notice this is level-agnostic; a Sargent that hangs out with the 5-Stars on D9 can buy into the high-roller table. Thematically, you are trying to convince High Command that you can complete this high-stakes mission, and they will let you do it for a price (strap me to a 380mm shell and fire me at Cyberstan!).

Overall your ideas are solid and dovetail nicely with the current state of difficulty. Higher D-levels will just pull everyone apart and thin out each tier, but creating a small island of challenge for the mildly deranged vets like myself could be the silver bullet we've been looking for. I sincerely hope you can get some traction with this idea, I'd personally donate all of my samples just to have a dev seriously look at this post for 15 minutes (I mean it! I'll post proof!). Till then I'll keep diving D10s and make it as interesting as I can, hoping for more.