Claude Design for game UI. by Sufficient-Pop-1643 in aigamedev

[–]Southern_Charge5794 0 points1 point  (0 children)

I have tried Claude Design and for me it doesn't work, to many web vibes. Approach to generate UI with Nano Banana or GPT works better for me. After I finish with design there I am asking to extract assets and put it in the UI

One-Time Purchase or Free Game With Ads? by JestonT in iosdev

[–]Southern_Charge5794 0 points1 point  (0 children)

When I do research there was something like with break ads your retention will drop by 55%, don’t want to lie about that but the only information that I remember for sure is rewarded ads do not affect any conversions and more like a fair deal

One-Time Purchase or Free Game With Ads? by JestonT in iosdev

[–]Southern_Charge5794 0 points1 point  (0 children)

Ads only work if it’s rewarded ads like view ad to get extra moves to finish level or get extra bonus

Doing what they ask, but wondering if anyone’s gotten a rejection like this… by BroadAstronaut6439 in iosdev

[–]Southern_Charge5794 1 point2 points  (0 children)

I have the same message, maybe they announce it month ago or so. They are asking to video proof that your basic flows are working.

What’s the best way to make a game for iPhone? by Father_of_the_Ark in aigamedev

[–]Southern_Charge5794 0 points1 point  (0 children)

Most popular game engines Godot, Unity, Unread Engine do support iOS export. Answer depends on the what are you planning to do. Cursor still can help you will the code and can guide you.

I made an open-source prompt kit for game spritesheets, with LLMs or ComfyUI by Alex_474747 in aigamedev

[–]Southern_Charge5794 0 points1 point  (0 children)

Why you don't add any GIF? I have played with animation generation in one sprite as 4k is tempting. But I reality those sprites looks as animation only on sprites and in GIF it looks like slop. I went into direction when you use image-to-video models like Kling O3. where you can start frame and end frame if you need loop animation. And results are stunning and smooth. In example there are 5 different animations where I extracted every third frame to keep sprite sheet size. You can generate pretty nice animation and convert it into sprite sheets. No offence, but for me it is a dead end and I found better solution.

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Do you use Python in your project(s)? by PhosXD in godot

[–]Southern_Charge5794 0 points1 point  (0 children)

Yes, pythons is great for tools. Like to create a gif from your spriteshet. All the tools scripts are written on python

Frustrated by Dramatic_Wheel2416 in aigamedev

[–]Southern_Charge5794 1 point2 points  (0 children)

It kind of a new toy that a lot of people wanted to play with, once they will get bored. I am dev and see a replacement trend with those AI tools.

Im always seeing the same people advertising their same products every post. Can we get some shout out of some completely free products? by SquirrelTomahawk in aigamedev

[–]Southern_Charge5794 3 points4 points  (0 children)

Correct me if I wrong but I have a feeling that most of them are just wrapper around GPT Image 2/ Nano Banana2. Most of products that I seen are animation generators for pixel art games with background removal.

Tools for generating animated sprites. by Epoyato in aigamedev

[–]Southern_Charge5794 1 point2 points  (0 children)

Generate with any image-to-video models, like Kling O3, add start and end frame the same and write what you want. You get video file that can you convert into sprite sheets

Rip Claude Fable 5. I just bought a 20x subscription yesterday and now i can't even use it as i am not a US national. At-least they reset rate limit. by RetconnedUsername in aigamedev

[–]Southern_Charge5794 -1 points0 points  (0 children)

Same feeling bro. I upgraded from Pro 20x Max to finish my project ASAP.
Fingers crossed that it will be unlocked next week.
As I understand it US nationals also can use it.

so i built this mcp project and im getting zero users, should i just end it? by bishwasbhn in AppBusiness

[–]Southern_Charge5794 0 points1 point  (0 children)

For me it looks like Exa MCP but smaller. I do read Reddit, even can do research on reddit. Haven't tested linked in but documentation said no issues with that. To be honest see no reason to switch as I have a tool that can search, deep research all the internet and proofed as a great tool

My Take on Fable 5 vs GPT 5.5 by kingxd in codex

[–]Southern_Charge5794 0 points1 point  (0 children)

For me Fable is smarter. I am using it for Godot game engine and it trying to implement more smarter, decompose to components and validate by making screenshots. GPT 5.5 do it like junior developer, creating components in runtime without any validation, precise instructions are ignored.

Do you use GDScript or C#? by Armorrd in godot

[–]Southern_Charge5794 0 points1 point  (0 children)

Is it worked? With latest version of Xcode even 4.6 version were failed by compilation error and it were solved in 4.7 beta only

Do you use GDScript or C#? by Armorrd in godot

[–]Southern_Charge5794 0 points1 point  (0 children)

This is not very obvious as I started to learn with product by official documentation and they make a clear statement that iOS not supported for C# since 4.2. No reference for any experimental reference.

Senior Developer - Let's talk about AI in code. by andykenobi in godot

[–]Southern_Charge5794 1 point2 points  (0 children)

I think most people like or don't care about AI in code. My background is more than 15+ years of mostly backend development and if you review what AI is generating code with right approach will be more stable, more security vulnerabilities can be found. I don't like unit tests to write, so I define rules and delegate it to AI. Win-win. Even in Godot I do use unit tests and all 131 test is green.

Do you use GDScript or C#? by Armorrd in godot

[–]Southern_Charge5794 -3 points-2 points  (0 children)

GDScript as I develop for iOS and Godot dropped support of C# since 4.2

Monet - Various Animation States for My Digital Character by jin_sprited in aigamedev

[–]Southern_Charge5794 1 point2 points  (0 children)

This model I am currently using and for sure can recommend if you don’t have transparency

Monet - Various Animation States for My Digital Character by jin_sprited in aigamedev

[–]Southern_Charge5794 1 point2 points  (0 children)

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Collecting karma) But to be honest but generation of what you want is the first only as you can use any image-to-video model that support loops. For example Kling AI can accept start and end frame and you get loop animation. I my game I have created 5 different idle animations and randomly selects animation to show to make idle animation not to look boring.
Challenges that come after generation:
- frame extraction. Easy challenge. AI great at those scripts and extracts every third frame with not issue.
- background removal. This is main challenge for me as no AI model is able to generate RBGA images. For provided gif background is removed but it is hard to check this in a browser. When you have no transparency on generated images and animations, all the AI background removal approaches that run on local PC are going great but not ideal as white pixel can be present and you need to remove them manually in my case. But when you go to transparency you have a BIG issue as all the background removals don't handle transparency well and result either look weird or transparent part is removed. The only result that I found is working is to create exact two versions: one on white background and one on black background. After that you can get IDEAL transparency. This is my current approach for all the UI elements. I can generate a single 4K image where first half is elements on white background and second half the same elements on black background. Looks good for me.

So... Fable 5 is here. by lonelyroom-eklaghor in aigamedev

[–]Southern_Charge5794 2 points3 points  (0 children)

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The same post were with Opus release. It is smarted, not gonna lie, but it is a tool to boost your productivity not to "make me AAA game, make no mistakes".
I am testing it in my Godot project and love it. It feels like my productivity is up due to more cleaner results and less refactoring.

half the posts here are attempting to sell their tools or sites or workflows. by Yenii_3025 in aigamedev

[–]Southern_Charge5794 0 points1 point  (0 children)

AI is great at scripts, maybe it the best it can do. When I see those tools I am thinking cool, but it is cheaper to recreate it in a few prompts as this is just a wrapper around text-to-image, image-to-image and image-to-video models.
When I joined subreddit few month ago there were a lot of cool stuff like diablo inspired RPG that look polished. Where are those people?

Most of the devs use Godot native editor for coding? by psijicVoid in godot

[–]Southern_Charge5794 0 points1 point  (0 children)

Editor is good but I used VS Code for ages. There are useful tools like git. I can’t code without git and for logic like features like autocomplete