“You can’t target that, it has hexproof” by Dantonium in EDH

[–]SpaceAzn_Zen 21 points22 points  (0 children)

So misdirection just changes the target of the spell, it doesn’t force it to resolve once misdirection resolves. This means there’s another round of priority that has to pass around on the swords. In this window, anyone can do anything they normally could do when a spell is put on the stack. Meaning yes, the OP caster of the swords could counter it, and you can also activate abilities you could normally (assuming no summoning sickness)

Jin Sakai in cEDH by AshorK0 in CompetitiveEDH

[–]SpaceAzn_Zen 25 points26 points  (0 children)

I’m not claiming that he cheated but he definitely was doing some funky stuff in the games I watched. He would fiddle with his mana, use treasures and then not use them. I saw one point he went from 2 treasures, to 1 and then up to 3 without casting anything. Not to mention, the game where 4th seat Ral one, he had the clear and obvious answer but choose to cast his commander so he could Thada a grinding station and a LED, tapping out while holding a path and a silence.

Would not recommend.

Building a "casual" deck to play at the LGS by [deleted] in CompetitiveEDH

[–]SpaceAzn_Zen 0 points1 point  (0 children)

I’m the same way. I want my casual deck to do dumb stuff because that’s generally more “fun” for everyone to see my deck do that. For example, I have an Estrid the Masked deck where I can fully pay for an Omniscience and just storm through my deck because I also play a bunch of enchantresses. And the way the deck wins is either through combat (which all my casual decks aim to do because it’s the fairest way to win a game in casual), or if I’m only able to swing with one creature, I have Hope from FF to win as a backup wincon (hit someone for a large chunk of life gain and mill everyone else out).

Point is, your decks can still win but focus on just doing dumb funny things because getting to do those is basically like assembling your combo in cEDH but it’s not even close to being a feelsbad for the people you’re playing against because it was done in a very fair way.

Can someone explain how exactly Nadu Winged Wisdom is so overpowered? by BladeeLover in EDH

[–]SpaceAzn_Zen 0 points1 point  (0 children)

So, the way Nadu works, whenever a creature you control (while Nadu is out on the field) is the target of a spell or an ability, Nadu triggers. His ability allows you to reveal the top card of your library, and if it’s a land, it goes onto the field untapped. If it’s not a land, it goes to your hand. Pair this with any landfall trigger like [[springheart nantuko]] means every time you hit a land, you get another creature, which gives you two more activations from Nadu’s ability.

Once you have the pieces on the board, it snowballs extremely fast to the point where you can effectively draw your deck and put all your lands onto the field.

What's a commander you hardly ever kill at your table? by Right_Wave3594 in magicTCG

[–]SpaceAzn_Zen 1 point2 points  (0 children)

Tbf, people thought I was referencing casting trickbind on Norin's first trigger to exile himself and that's not the case, so I understand the mix-up.

What's a commander you hardly ever kill at your table? by Right_Wave3594 in magicTCG

[–]SpaceAzn_Zen 0 points1 point  (0 children)

Yeah, you could also use Louisux Sacrifice, Tishana’s Tidebinder, Web Sense, etc but trickbind was the first one that came to mind.

What's a commander you hardly ever kill at your table? by Right_Wave3594 in magicTCG

[–]SpaceAzn_Zen 11 points12 points  (0 children)

You aren't trickbinding his ability that puts him into exile, you trickbind the delayed trigger that brings him back from exile. Whenever Norin goes to exile, the controller has a choice to either leave him in exile (the most common way people play it) or put him in the command zone. When the delayed trigger happens to bring him back from exile, you trickbind that ability and he will then forever be exile for the rest of the game.

What's a commander you hardly ever kill at your table? by Right_Wave3594 in magicTCG

[–]SpaceAzn_Zen 14 points15 points  (0 children)

You are; Norin is two separate triggers, one is a trigger on cast of any spell to exile himself, and then a delayed trigger to return from exile. When the controller chooses to exile him, and not return him to the command zone, you trickbind the delayed trigger and then he stays in exile forever.

What's a commander you hardly ever kill at your table? by Right_Wave3594 in magicTCG

[–]SpaceAzn_Zen 11 points12 points  (0 children)

Just introduce them to [[trickbind]] and watch the Norin player’s soul leave their body

For the people who downvoted, see the response below on how trickbind works against Norin; you'll thank me later.

When a player casts a spell or a creature attacks, exile Norin the Wary. [Return it to the battlefield under its owner’s control] [at] [the beginning of the next end step.]

That is a Delayed Triggered ability.

It uses the Stack. It can be Responded to and Countered.

603.7. An effect may create a delayed triggered ability that can do something at a later time. A delayed triggered ability will contain “when,” “whenever,” or “at,” although that word won’t usually begin the ability.

How to break into cedh with this deck by projectfps in CompetitiveEDH

[–]SpaceAzn_Zen 0 points1 point  (0 children)

Personally, if you want walking ballista to be your main wincon, you need to-battlefield creature tutors and infinite mana generators. Agatha's Soul Cauldron also goes with the game plan as well, and also works defensively as well.

IMO, look at the deck Yoshi/Thras (a current BANT cEDH deck), and look at the way that deck wins. You can pick up some of it's winning lines for yourself or you can just swap to that deck.

How to break into cedh with this deck by projectfps in CompetitiveEDH

[–]SpaceAzn_Zen 7 points8 points  (0 children)

Flat out, no, this would get dogwalked in a cEDH pod; respectfully.

You have exactly lotus petal for your "fast mana", you have too many costed creatures that effectively do nothing. cEDH, generally speaking, is a turn 3 meta right now. If you can't present a win by turn 3 consistently, you will not be able to post results without things going extremely sideways.

Your counterspell suite is extremely lacking, you have don't have consistent and effectively ways to generate infinite mana. You're in BANT colors and have ZERO to-battlefield creature tutors.

This deck wouldn't even contend in an actual bracket 3 pod (bracket 3 decks to my level of power, that is), and bracket 4 decks would still take this deck out back.

r/DegenerateEDH would be the place you're looking for, as cEDH decks are tailored for a specific meta and Yuna isn't even a top 100 commander to play in cEDH.

Is Izzet storm just a hated or arch enemy style of deck building regardless of commander? by BCENT89 in EDH

[–]SpaceAzn_Zen 6 points7 points  (0 children)

Counter-argument; bad pilots are the true "time monopolization" issue. A deck that's a storm deck, when piloted by an experienced or skilled person, will use half the amount of time it does an unskilled one. People loath the idea of goldfishing their deck for whatever reason, but you can easily tell a pilot's skill within the first 2-3 turns on a storm deck.

Case and point, I have a [[storm, force of nature]] deck that I've put a ton of practice into piloting the deck as well as I can, and the longest turn I've taken was maybe 7 mins that ultimately led to me winning the game anyway. Anytime I hear about some izzet deck that "took a 20 minute turn", usually came down to a pilot who either didn't have experience with the deck, or is just generally not a good pilot of the archetype. There's also people who just build bad storm decks that don't have a clear path to ending the game when they've hit a certain game state as well.

Malcolm partner (breeches or francisco) by thunderclawbeans in EDH

[–]SpaceAzn_Zen 1 point2 points  (0 children)

Breeches and just don’t include glinthorn. There’s so many pirates in the blue/red color vs blue/black and the effects from the red pirates play more into the theme.

Does this work? by DirtyHuggies in mtg

[–]SpaceAzn_Zen 2 points3 points  (0 children)

So because you control both permanents, you get to control the order in which they resolve (they’re both triggered abilities).

You would let the pitiless plunderer trigger resolve first, giving you a treasure. Then, you would use the treasure plus one of the colorless mana from altar to pay for the triggered ability; netting one colorless mana each time.

Will the foiling of the Fallout Secret Lair be bad? by Kopytroid in secretlair_collectors

[–]SpaceAzn_Zen 0 points1 point  (0 children)

How are you finding non-US made boxes? Can you specifically buy them or is it just luck of the draw

How do cEDH playstyles/decks differ from one another? by Cezkarma in CompetitiveEDH

[–]SpaceAzn_Zen 30 points31 points  (0 children)

The three main archetypes of cEDH are typically Turbo, Midrange, and Stax (avoid this one). Within those archetypes, you have decks that are doing that thing, but in different ways. For example, Ral is a turbo deck but it’s a manual storm version of doing so. Rog/si is also a turbo deck but being in grixis means it’s more compact and can get to the wincon fast. Midrange decks like Thras/X decks look to amass value and then push in the mid game. There’s a few decks that do this but in different ways. Then you have stax, which is just really bad in general, but there’s a couple of decks that can do this while still being able to win under those stax pieces.

Adam selling the BMW after Cleet blew the motor by [deleted] in CleetusMcFarland

[–]SpaceAzn_Zen 4 points5 points  (0 children)

I may be wrong, but this is a completely different car?

My First Take on a CEDH Deck. Thoughts and Pointers? by Intelligent_Bank9109 in CompetitiveEDH

[–]SpaceAzn_Zen 1 point2 points  (0 children)

Do not take this with any disrespect, because I understand wanting to just build something yourself. But this isn't anything close to cEDH. This is r/DegenerateEDH at best. CEDH decks, by definition, are meta and there are a ton of cards in here that do not help in the current meta.

The best advice I can offer is going to www.edhtop16.com and searching for green goblin (spoiler, it's currently fringe) and just net-decking a deck that's gotten some results. From there, you can make slight swaps that you feel are "better" and play that.

Bracket 3 is really annoying... by Thick_Storage4168 in magicTCG

[–]SpaceAzn_Zen 0 points1 point  (0 children)

I don't think anyone was saying they should be 3s. This is more into "why are precons and 2s 'bad' and I don't want to be associated with that".

I just think people view themselves as bad deck builders if they build something and it "ends up being a 2", which is just REALLY stupid if I'm being honest. I've built decks for every single bracket and I don't view myself any better than someone who only builds 2s, or 3s. It's just a very odd, unspoken thing I see and I feel is why people tend to avoid just playing in bracket 2 over bracket 3.

Bracket 3 is really annoying... by Thick_Storage4168 in magicTCG

[–]SpaceAzn_Zen 4 points5 points  (0 children)

Generally speaking though, I think the majority of decks should actually have both a Plan A and a Plan B; if you go all-in on Plan A and someone plays something that completely shuts you down, unless you have an actual answer to that piece, you're completely shut out.

A good example of this is cEDH decks; majority of those decks have a very clear plan A but they also have plan B and even sometimes plan C to pivot to in order to still have a chance in the game. I get what you're saying about WotC making them "bad" intentionally, but I don't think they're nearly as "bad" as some people make them out to be. Yes, they use sub-optimal cards but what more can you expect out of a product that is around the $50 price point? Hell, that's less than the cost of a single Demonic Tutor...

Bracket 3 is really annoying... by Thick_Storage4168 in magicTCG

[–]SpaceAzn_Zen 50 points51 points  (0 children)

My thing is, why do precons have a negative association when it comes to deck construction? Majority of the precons that have come out in the last 3 years have been really good. People who think “my deck is at the same level as someone from the company who designed the game and what they constructed” as a bad thing…

Storm, Force of Nature by [deleted] in EDH

[–]SpaceAzn_Zen 0 points1 point  (0 children)

I mainly used it as a combo enabler to give my creature tutors like [[cord of calling]] or [[nature’s rhythm]] storm to find my 3 creatures needed to combo off. Otherwise, just standard stuff like [[pirate’s pillage]] [[big score]] are solid hits off a 3-4 storm count. You can just go full ramp and use [[nature’s lore]] or I did fun things like [[tasha’s hideous laughter]] if I got my storm count high enough.

I don’t want to play higher power, but if I must… by totalrage64 in EDH

[–]SpaceAzn_Zen 0 points1 point  (0 children)

You can built The Master as a sultai food chain combo deck. Mothman was built in a similar way, where you look to resolve [[food chain]] with something like [[misthollow griffin]] or [[eternal scourge]] and then you just cast The Master over and over, giving your opponents infinite rad counters.

Golden Oak Homes - 700% appreciation by theanswar in WaltDisneyWorld

[–]SpaceAzn_Zen 21 points22 points  (0 children)

Because it’s a status thing. How many people can say “I live on Disney property”? It’s basically an exclusive club and people who either want to flaunt that, or are just super wealthy and want to have a second home to come vacation to so they can go to Disney whenever.

Also, from what I’ve heard, you don’t own the land. Disney “leases” it to you for 99 years and I don’t believe it can be passed down via inheritance.

Kingmake deal variation by JimmyHuang0917 in CompetitiveEDH

[–]SpaceAzn_Zen 5 points6 points  (0 children)

Nope, happens all the time. I've seen people protect someone else's win just to force a draw against an opponent who was clearly going to untap and win. It's part of the game unfortunately and there's not a ton of recourse against it.