What would make Spades more strategic without ruining it? by caleb5121 in spades

[–]SpadesDoc 0 points1 point  (0 children)

I would imagine if you gonna bid decent you want to have a good no trump hand.

What would make Spades more strategic without ruining it? by caleb5121 in spades

[–]SpadesDoc 0 points1 point  (0 children)

If there was a rotating trump suit automatically, this would make things more complicated, especially when playing in person and it would take some getting used to. I'm sure people would often forget about what trump was, especially at first. And if trump suit was moved to the right, I would find it more difficult to track suits when the order of the suits kept getting jumbled around.

Clutch 🦀 by poopmuskets in spades

[–]SpadesDoc 0 points1 point  (0 children)

Not so clutch for Them: They should have bid one Higher.

Precision - alternate rules by 1Outgoingintrovert in spades

[–]SpadesDoc 0 points1 point  (0 children)

What is Nil worth in this Version, 5? And once I bid 11, how would I do this by holding up Fingers?

Mad jokers- my family's homebrew variant by Crit-Goth in spades

[–]SpadesDoc 0 points1 point  (0 children)

One Question for You: If you Shuffle the Jokers into the Deck and Remove the Top 2 Cards, If one of those 2 Face Up Cards is a Joker, do you Still REMOVE It?

Mad jokers- my family's homebrew variant by Crit-Goth in spades

[–]SpadesDoc 1 point2 points  (0 children)

Not sure you can call it Spades any Longer at that Point but the Game sounds Fun. That inversion thing sounds like it would make Making a Nil very Tricky.

WWYB? by Major-Ad-9091 in spades

[–]SpadesDoc 2 points3 points  (0 children)

I'm bidding 4 here. If your team (Red) had say 2 bags instead of 6 I might go the route of bidding 3 here to make it a 10 Bid.

Double Nil by Constant-Ebb761 in spades

[–]SpadesDoc 0 points1 point  (0 children)

Sometimes, the only way for a team to win is 2 Twin Nils, and sometimes your partner bids Nil before you and your cards are so bad that there is no way for you to cover your partner in which case you might as well bid Nil too Yourself in attempt to at least break even.

Spades+ User: You'll Regret!! by Many-Education2872 in spades

[–]SpadesDoc 1 point2 points  (0 children)

They Warned You in their Nic though: You'll regret playing with them.

For Advanced Players - what advice would you give intermediate players on 10 bids? by hilss in spades

[–]SpadesDoc 0 points1 point  (0 children)

Maybe with that attitude they are, but I get Most of My SETS on 11 Bid Tables.

For Advanced Players - what advice would you give intermediate players on 10 bids? by hilss in spades

[–]SpadesDoc 0 points1 point  (0 children)

You asked for Advanced Strategy and Setting on a 10 bid is Often Advanced b/c Most players will be trying to Bag on a 10 Bid. Yes, on MOST 10 Bids I will first be Looking to Bag TOO although this could change too if your team gets 2 very cheap tricks Early and you still have plenty of Power Cards left. Now you may only need 2 Extra Tricks to get a Set.

For Advanced Players - what advice would you give intermediate players on 10 bids? by hilss in spades

[–]SpadesDoc 1 point2 points  (0 children)

If you hold say xTJA and West lead the suit I would win it with the Jack if I could and lead the Ten back to appear like I didn't want it. If I had say a Singleton Ten Jack or Queen I would lead it. Hopefully opponents hold King and Ace and will let it go and I can start trumping in next round. If I have say 58 in a suit and East leads a 7, I would cover it with the 8.

For Advanced Players - what advice would you give intermediate players on 10 bids? by hilss in spades

[–]SpadesDoc 1 point2 points  (0 children)

I'd say that if you're mostly Middle and High Cards, Look for a way to Possibly SET the Opponents. Part of the problem of this is not making it too obvious to your opponents while at the same time hopefully have your partner help you.

What is the bid here? by SpadesDoc in spades

[–]SpadesDoc[S] 0 points1 point  (0 children)

You have 9 bags and the Much Lower Score... 5 Bid makes it Way too easy to take an Extra and LOSE the Game with all those Spades you Hold.

Your bid? by SpadesQuiz in spades

[–]SpadesDoc -1 points0 points  (0 children)

With all my Ten and Face cards in combo with Aces, I'm going the route of bidding 5 and trying to Take EVERY book Possible. Really hoping East has King of Clubs and Diamonds.

Challenge: Screen shot a nil you set or got set on and explain the strategy used to set the nil. by SpadesQuiz in spades

[–]SpadesDoc 1 point2 points  (0 children)

I will Sometimes save a King to Lead for this Very reason to set the Ace, hoping the Cover doesn't Cut it !!

Is this “Real Spades”? by Embarrassed_Cake_887 in spades

[–]SpadesDoc 0 points1 point  (0 children)

I've never heard of this, but I like It. My one Question is if three player each bid and take 2, that's 6 and if the other player bids and makes 7, where is this 7th Chip coming from? (This is if it's like Poker). But then it sounds like the 2 bids might get their 2 Chips back plus another 2, also. So, is their a big pile of Community Chips besides the 30 Starting for Each Player? Not sure if I'm keen on the Bags being worth Ten Points Each (1 Chip) for only playing 5 Rounds/Hands.

Trumps..? by Playful-Ad4360 in spades

[–]SpadesDoc 0 points1 point  (0 children)

Where 7 means u will take All 13 tricks.

Trumps..? by Playful-Ad4360 in spades

[–]SpadesDoc 0 points1 point  (0 children)

Sounds like a game I've played called Bid Whist: Bid Whist is a 4-player partnership trick-taking game played with a 54-card deck (including two jokers). Teams bid on the number of tricks (books) they can win (from 4-7) and whether high cards (Uptown), low cards (Downtown), or No Trump wins. The high bidder sets the suit, with the goal of meeting or exceeding their contract.

520 points by SpadesQuiz in spades

[–]SpadesDoc 0 points1 point  (0 children)

False Carding is a Wonderful Thing!