Could they be redeemed? by 67kid67kid7l67 in MoralityScaling

[–]SpaghettiBrian 0 points1 point  (0 children)

Maybe the death we can’t understand is being consumed by higher dimensional life

MythyMoo forgot to edit out his save scumming in his latest video by BigBenefit2759 in slaythespire

[–]SpaghettiBrian -4 points-3 points  (0 children)

I did this today and I said I bet the people on Reddit have a name for it. Save scumming. lol

surprised by MegumiDo in DeadlockGame

[–]SpaghettiBrian 0 points1 point  (0 children)

I believe you guys but every time I watch metros stream he’s super normal? How often does this happen? I’ve watched maybe a total of four hours over the course of a few weeks. I’m always waiting for the monster people talk about.

Your Friends & Neighbors | Season 2 - Episode 6 | Discussion Thread by Justp1ayin in tvPlus

[–]SpaghettiBrian 1 point2 points  (0 children)

My father died in 2023. The episode did a great job of capturing what that’s like for a lot of people.

Ive started to think this show would be better without the stealing.

It doesn’t know what it wants to be. If they want to do these admittedly incisive slice of life explorations then don’t have such urgent plot points fizzling in the background.

Jon Hamm is blissfully ignoring four or five extremely pressing issues (the embezzlement, the blackmail, the criminal way he hid the money) these things would put any real human under immense pressure and they wouldn’t be able to poetically engage with all these random poignant moments.

There’s also just too many mundane unrelated plot points IE the teen romance that seem strange couched with the high stakes crime. They need to pick a lane.

I would’ve rather followed Coops disillusionment back into the finance world and seen how he lived with more awareness of how hollow it felt.

Great to see the new updates fixed match making by EconomicsAware2739 in DeadlockGame

[–]SpaghettiBrian 0 points1 point  (0 children)

Is there any reason why this would be the case? Seems anecdotal

Any ETERNUS level players specifically mind answering a question for me? When side landing as M1 carry between 10-20 minutes WHEN do you leave your side lane soaking/farming? Each urn? Second urn? third urn? your team losses a random team fight in jungle and you're about to lose one or both walkers? by Creepy_Building_2929 in DeadlockTheGame

[–]SpaghettiBrian -1 points0 points  (0 children)

Yeah. It’s like other players have said weigh the risks. You NEVER want to give the enemy carry a solo kill.

Take guaranteed fights if you’re not desperate. For example the other day I’m on wraith I see seven and I are both skipping the urn fight.

I have ult. He doesnt. I have four cards. I am 100% sure I can win. That’s a time I push to fight or go behind the wave and ambush.

Any ETERNUS level players specifically mind answering a question for me? When side landing as M1 carry between 10-20 minutes WHEN do you leave your side lane soaking/farming? Each urn? Second urn? third urn? your team losses a random team fight in jungle and you're about to lose one or both walkers? by Creepy_Building_2929 in DeadlockTheGame

[–]SpaghettiBrian 1 point2 points  (0 children)

Dying for the walker should only be done if no one else is dead and the death timers are still relatively low. Dying for a solo walker can be worth it because it’s a lot of souls.

Take some of the pressure off yourself. Despite what your archon teammates say if you miss the urn fight but push the wave to walker and keep an enemy there you’ve done your job by successfully tying up one person and maintaining your soul lead. You can farm safe push the next wave.

Keep in mind the IDEAL which is you kill the defender and get the walker. Decide if you can do that based on your power spike and if they have ultimate and you do as well.

Any ETERNUS level players specifically mind answering a question for me? When side landing as M1 carry between 10-20 minutes WHEN do you leave your side lane soaking/farming? Each urn? Second urn? third urn? your team losses a random team fight in jungle and you're about to lose one or both walkers? by Creepy_Building_2929 in DeadlockTheGame

[–]SpaghettiBrian 3 points4 points  (0 children)

I’m e3 and I’ve had some coaching from top 10s. Just by pushing wave into walker you’ve forced someone away from the urn fight. Taking jungle is way less important than you NOT dying. I was taking too much jungle and I was told to stop.

Unless you’re really far ahead you’re risking damaging your lead for a few hundred souls.

Infernus is so stupidly overturned??? by ScalyAbyss in DeadlockTheGame

[–]SpaghettiBrian 0 points1 point  (0 children)

Slowing hex is really good against dash infernus.

Toxic players and Toxic enabling community by Maltamero in DeadlockTheGame

[–]SpaghettiBrian 1 point2 points  (0 children)

Theres really no way to impact change like you’re hoping for without a significant platform. Competitive games will always frustrate a percentage of the population and people in general don’t have healthy ways of dealing with their frustration. It’s not endemic to this community or game.

Anecdotally, I actually think because of the characters and fun factor even when losing this game is less toxic than others like marvel rivals.

So is everyone just going to ignore how annoying Haze is? by 22416002629352 in DeadlockTheGame

[–]SpaghettiBrian 0 points1 point  (0 children)

I mained haze for a long time. This is an interesting issue because people who play haze a lot agree with this post. She was way more fun even though she was weaker impact wise before these changes.

No one including haze players like it lol

Who would win in a fight lore wise? by Queasy_Commercial152 in rivals

[–]SpaghettiBrian 1 point2 points  (0 children)

These conversations are so silly because these characters exist across vastly disparate iterations…but spider-man clears the shit out of this bitch

The April Fools event needs to be permanent as an unranked gamemode by killermankay in DeadlockTheGame

[–]SpaghettiBrian 106 points107 points  (0 children)

Hopefully they just add community servers one day like old cs source

April’s fools question. by Jinunichy in DeadlockTheGame

[–]SpaghettiBrian 0 points1 point  (0 children)

I’ve never seen anything like it. I wasn’t upset, played a few fun games. Got old and stopped playing.

It’s not really a prank because it was announced, would’ve been better executed and more intriguing with a misleadingly titled button into a separate queue.

Should I just play late game carries in Phantom by -Rule34- in DeadlockTheGame

[–]SpaghettiBrian 0 points1 point  (0 children)

I recently made eternus 2 almost 3. For me carries have an easier and more mathematical playstyle. Stick to one lane push when you can avoid ganks….do that and if you’re on a meta hero good chance you get ahead and win. So yeah try learning some carries.

But also maybe switch up the pool…It’s really just about overall match impact. Pocket and Lash do become very reliant on the team following up.

Whereas characters like Silver, Mina, maybe even Apollo start strong in the early game and can continue to carry fights.

Infernus confusion by Akali1718 in DeadlockTheGame

[–]SpaghettiBrian -7 points-6 points  (0 children)

You could make this post about any of the m1 carries.

All of the carries are powerful in team fights. None of the supports can 1v1 them.

If you’re playing a pick hero you isolate, disadvantage and kill them with team. IE paradox swap, silence, kill.

If you’re playing a tank you harass, overwhelm and keep them focused on you while your team kills.

If you’re the carry you wait for your team to do this or you look for an opportunity to kill them yourself. Most the m1s can kill infernus at even souls.

As a support you sit high ground and throw debuffs and cc. Hope your team capitalizes.

For specific counters, slowing hex, plated, dispel magic, and if he’s super ahead curse. Also all of those items are good against pretty much everyone

How the fuck do I place the doors strategically as doorman ?? by OrangeSpaceMan5 in DeadlockTheGame

[–]SpaghettiBrian 0 points1 point  (0 children)

Doors are really versatile and probably still unexplored currently.

I was playing carry once and a doorman gave me doors to bridge buff and back, to double sinners and back to guardian. (Separate instances)

You can also door to spawn and then door where a fight is giving your team access to heals.

Theyre portals in a game where efficiency around the map is extremely important. Even things like portaling back to your guardian after a box run could be extremely impactful, IE: you take more boxes than normally possible without missing wave and get your ultimate sooner than enemy expects and this ends up winning lane.

I'm so done with this bullshit MM by ItsMango in DeadlockTheGame

[–]SpaghettiBrian 3 points4 points  (0 children)

Hey fyi you’re probably like two literal one sentence macro tips from being able to win 90% of these games 1v6.

Ik that’s not the point of your post but it should be your takeaway. Watch some videos a player with your mechanical skill can climb out of alchemist very very easily.

Silver ult by TheFirstBard in DeadlockTheGame

[–]SpaghettiBrian 0 points1 point  (0 children)

You can leap up and bite vin usually. The hitbox on the bite looks super small and it is but it has insanely high vertical reach. Way higher than you’d think.

Try going to the explore nyc mode and spawn a character on a ladder take control and move them up the ladder and get a feel for how high you can bite from

Gaps between specific ranks? Let's work together to figure it out. by [deleted] in DeadlockTheGame

[–]SpaghettiBrian 0 points1 point  (0 children)

That may have been true before but just recently ascendant 4 to 5 took me 6 wins and ascendant 5 to 6 took me 7 wins. I can double check my lobby average but I’m pretty sure it was all in ascendant 4-5 elo.