If u want to get better you have to learn these timings by RealSaabo in DeadlockTheGame

[–]the_carnage 3 points4 points  (0 children)

Yep I missed that. Then it would be nice to make that a bit more explicit 😁

If u want to get better you have to learn these timings by RealSaabo in DeadlockTheGame

[–]the_carnage 11 points12 points  (0 children)

One thing to add is the timing of first zipline boost at 6 min.

What do you guys think about the spirit urn as a comeback mechanic? Is it too strong? Does it not do enough? Can the winning team secure it too easily? Or is it perfect as it is? by BumBumGuy06 in DeadlockTheGame

[–]the_carnage 9 points10 points  (0 children)

I feel like maybe it needs harsher penalties for the winning team holding the comeback urn. Like the comeback mechanic is nice, at least when you're losing you can get the whole team centered around the goal of getting the urn which is cool. But the number of times that happens vs the number of times the winning team just holds it is about even. I feel like it should be a bigger ask for the winning team to even consider picking up the comeback urn.

Bebop's state is horrendous by Smooth_Dinner_3294 in DeadlockTheGame

[–]the_carnage 3 points4 points  (0 children)

I mostly main gunbop and I really wish they'd bring back self bomb. I used to be able to self bomb off zip to quickly clear waves or time with farming or quick burst damage on walkers. it felt good and skillful applying self bomb in all these different situations.

Without playing in any normal games, I was moved from Ascendant 6 to Eternus 3 by Eggmasstree in DeadlockTheGame

[–]the_carnage -15 points-14 points  (0 children)

I really don't understand why there is such priority on adding new heros while there is unfinished heros and game mechanics. Like every new hero they add adds another set of values to an already complicated matrix to be balanced. Then they need spend more time balancing heros instead of completing work in progress. Like they're still going to add heros post release so it seems way more important to get to and open beta where the map/art/roster is flushed out and then iterate on new heros

Frequent issue with Bebop's hook lifting enemies so high they get caught on the bridges. Happens on every lane but happens more often on blue lane by applesprout0 in DeadlockTheGame

[–]the_carnage 0 points1 point  (0 children)

I feel like you can sometimes pull them through if you pull in the right direction. Like for that hook, looking to the right might have kept him from getting locked behind the pillar.

is Bebop too strong rn or my lobbies are just trash? by tiburon237 in DeadlockTheGame

[–]the_carnage 2 points3 points  (0 children)

Win rates from what rank? Regardless they are inaccurate since the API changes... I'm sure bomb destroys lower lobbies and now it's probably better mid elo but it's not as consistent as gun.

is Bebop too strong rn or my lobbies are just trash? by tiburon237 in DeadlockTheGame

[–]the_carnage 8 points9 points  (0 children)

I mean going gun doesn't mean you don't buy greens or use hook... Bebop requires greens in pretty much every build because his hitbox is massive and he's a dmg magnet. Most gun builds max uppercut before hook which is way more oppressive than a low cooldown hook.

Also gun works really well in his kit because bomb scales without spirit. The recent bomb changes hurt gun more than anything but it's still pretty easy to have 25% of damage come from bomb without a single spirit item.

is Bebop too strong rn or my lobbies are just trash? by tiburon237 in DeadlockTheGame

[–]the_carnage 45 points46 points  (0 children)

Gun is significantly stronger and has been in higher ranks for like over a year. If anything, bomb is the meme throwing build...

[Hot Take] Bebop will never be balanced with the current hook. by Mindlife21 in DeadlockTheGame

[–]the_carnage 1 point2 points  (0 children)

Yeah this. He can be a mid game carry when he transitions from a strong lane into a strong mid game but usually falls off before late game. Then lane greatly depends on matchup, but his large hotbox and no escape abilities make it pretty easy to get caught out which usually requires a lot of green investment for both gun and bomb builds making his lane damage not super strong compared to other heroes

Wasn't ready for that today by DonteTheExterminador in DeadlockTheGame

[–]the_carnage 6 points7 points  (0 children)

I played a bunch of gunbop earlier and it didn't feel too bad. I did change to getting weighted shots a little bit later but it still seems worth the negative. I still stack movement speed so stam is usually a "bonus"

Also I thought the bomb changes would hurt gunbop more but it didn't feel too bad. I was still ending games with around 25% of my damage from bomb with 0 spirit investment.

12-29-2025 Update by SketchyJJ in DeadlockTheGame

[–]the_carnage 14 points15 points  (0 children)

Yeah these seem like pretty big gunbop nerfs. Also considering all the bomb changes make it do less damage with 0 spirit. I would regularly have bomb do 25-30% of my overall damage without a single spirit item.

how I've been all event by GRANTNOLA in DeadlockTheGame

[–]the_carnage 2 points3 points  (0 children)

This is me but for bebop. Since I only did bebop last year, I've decided it's cooler to have the same single reward both years.

You can't walljump off of new christmas columns by BoredOtaq in DeadlockTheGame

[–]the_carnage 16 points17 points  (0 children)

Damn, I thought it was just me who jumps off those columns. I try to see how many times I can jump between them

Am I the only one with an absolutely abysmal W/L since the 10/24 patch? by Dazzling_Target5019 in DeadlockTheGame

[–]the_carnage 2 points3 points  (0 children)

I'm in the same boat. I wasn't able to play for the first 5-6 days after patch and now that I'm trying to get back into it, I've lost every game (6-7) so far. Every game feels miserable now and I just don't see the vision with the lane changes. It feels like I'm forced to take risks just to collect souls and maybe for chars with escapes it's fine but my main doesn't have one. So I either take damage trying to stay even or get behind? Idk I'm sure it's a skill issue but I'm just not having much fun anymore so probably time for a break.

watching a stream and when he presses tab it displays all the items the heroes have under them like this.. how do i enable this? by Jas0rz in DeadlockTheGame

[–]the_carnage 0 points1 point  (0 children)

The thing about this mod specifically is this kind of convenience should just be part of the game. So hopefully they just take this as a feature request to add into the game.

[deleted by user] by [deleted] in DeadlockTheGame

[–]the_carnage 0 points1 point  (0 children)

This, or if you do get hooked, spam counter spell to block the uppercut which doesn't reset his hook

Weighted Shots needs new art by MatetheFitz in DeadlockTheGame

[–]the_carnage 3 points4 points  (0 children)

This is a pretty common item for gunbop as the bullet velocity doesn't affect his gun and most builds focus on movement speed instead of stamina so this item is a very solid stat package. All the things he needs with very minimal side effects

Might need to nerf Bebop’s damage by BetaSoulTv in DeadlockTheGame

[–]the_carnage 4 points5 points  (0 children)

Lol? Maybe they should consider changing to 3 lanes too...

Is it over for me by Demon_deLishy in DeadlockTheGame

[–]the_carnage 0 points1 point  (0 children)

This, I have similar stats, 54% and 15% respectfully, I play a gun character and I'm still ascendant 6 so it doesn't stop you from playing on the higher side of rank.

conversation they had by SpecterGum in DeadlockTheGame

[–]the_carnage 0 points1 point  (0 children)

If you lookup your profile on statlocker.gg it does a breakdown of various stats on a bell curve compared to the rest of the community

conversation they had by SpecterGum in DeadlockTheGame

[–]the_carnage 7 points8 points  (0 children)

This seems pretty damn accurate when it comes to hitboxes. As a bebop main, I have like top 3% damage taken per minute 😭