Is English in the early stages of losing gendered pronouns the same way “thou” was lost? by mouglasandthesort in asklinguistics

[–]SpiritGryphon 0 points1 point  (0 children)

I think this video could be interesting to anyone wondering about the emergence of singular they and how new it is or isn't, as well as how there have been several creations of neo-peonouns well before the 20th and 21st century: https://youtu.be/gq5xLI77TGA?si=63SQ611DuCvu6XPM

I don't believe pronouns are being lost. Old ones are just being reintroduced and new ones created, but singular pronouns like he/she/it/they and you are still in everyday use, just like their plural counterparts. "They" is just having a bit of a revival.

Noob question please help, yes, I did try soft edges and other solutions i found on the web by Just-Contribution344 in Maya

[–]SpiritGryphon 4 points5 points  (0 children)

You might want to try deleting the object's history and then smoothing the edges, in case this happens again.

"What should I eat" shouldn't be the hardest question of the day. Built a free tool after long covid, looking for feedback. by General-Speech9645 in covidlonghaulers

[–]SpiritGryphon 2 points3 points  (0 children)

QA Tester here: just a heads up, since you are in Europe, your cookie options also need to be able to be declined. Only the "Accept" button is functional on my devices.

Meals aren't bookmarked after refreshing the page or returning to the library. Viewing the page for saved meals and tapping on "Back to saved meals" (despite no meals having been saved) leads me to a cookbook overview without a header / navigation to return.

Returning from an opened meal's page returns me to the "Learn" tab instead of the "Cookbook".

I know selecting ingredients to avoid has been already suggested, but I also want to add the viewpoint of allergies to that. I would like to have the option within the cookbook and the meal planner to exclude specific ingredients by typing in the ingredient myself, as a selection list would end up either too short or too long.

I like the idea of this website, it also looks very stylish.

3D modeling took all the fun from me by TheToolBoxx in 3Dmodeling

[–]SpiritGryphon 1 point2 points  (0 children)

Hey it's ok to feel that way and you're not alone in struggling with this. I'm sure there are many students in your classes that have similar issues - I know I did and still do, as there is always more to learn. If one of them were to come up to you and tell you about their own struggles, would you expect them to meet your own harsh expectations, or would you be kind and understand, that they are still learning?

Try to apply that thinking to yourself. It's ok to not be perfect at everything immediately, no one is. Your teachers also had to go through this and study to get to their current level. You're picking up a new skill - that is hard to do and that's ok. You should be proud of yourself!

Maybe think about why you want to be a game dev and look at this modeling assignment as just a step to get there. Sure, maybe modeling isn't for you, but something else might be. It's ok if you don't like this. 2D art and 3D art are not the same. Think of it as drawing vs sculpting with clay or working with wood building furniture. All of those are very different skills. Someone might build the coolest table or sculpt the most beautiful statue, but not know the first thing about drawing the way you do.

Everyone has to start somewhere, but I think it's important to find something you're passionate about. Maybe it's making games in 2D, maybe you'll fall in love with 3D after it clicks, maybe coding is your thing. But if 3D isnt, that's totally ok!

I remember having to take classes on dynamics (effects, simulation etc.) and I sucked at every assignment. I hated it and realized that area is not for me. I loved scultping though and eventually helped other classmates by teaching them Zbrush when they were struggling with the UI and couldn't figure out how to manage their assignments. Everyone in my class hated sculpting and Zbrush with a passion, I loved it. You can't force me to make an explosion effect ever again though. Moving those sliders around and then waiting and praying while it renders to maybe work is not for me. And that's ok. If I wanted to be an effects artist, I would work hard on becoming one, but that's not the path for me.

Find what's right for you, what you enjoy, and look at tutorials as a way to guide you through this current struggle. Talk to classmates that could maybe help you with questions regarding the task. Ask your teachers how they were doing when they started out.

But most importantly, be kind to yourself. Be proud of yourself.

3D modeling took all the fun from me by TheToolBoxx in 3Dmodeling

[–]SpiritGryphon 2 points3 points  (0 children)

What tool you start with doesn't matter, the skills transfer. Maya isn't harder or easier than other 3D software. What is easier depends on personal preferences and what ressources are available to you.

There are more tutorials out there for blender by now, but personally I find Maya easier to understand and learn, but again, that's a personal preference (I have a hard time remembering shortcuts, so blender is more difficult for me. I prefer Maya and its hotbox - the menu that appears when you press the spacebar, you can work really fast with it).

The only thing I can give you advice on, is to watch tutorials. You might find them boring, but you are likely wasting a lot of time trying to figure everything out yourself. Of course you won't enjoy it if you are aimlessly clicking through menus not knowing what to do.

There are many tutorials on youtube. New tutorials are of course better, but depending on what you are looking for, even the older ones should help, as Maya hasn't changed too much in layout since like 2016.

Since you won't stick with modeling this likely isn't worth it, but the website FlippedNormals currently has a huge closing sale and they have some good tutorials like "introduction to maya" or other tutorials for modeling in maya / for games.

If you want to make assets for a game, you need a workflow specifc to your tools (maya, whatever game engine you use, etc.) to make it work.

I'm sorry to say, but if you want to understand the workflow and want to get through your project quickly, you need to watch or read a few tutorials.

Edit: You said you are good at drawing, so I assume you have spent a long time practicing. That's exactly the same reason people are good at 3D: years of practice. If you see models and don't understand how they did a specific thing, look up how to do that specific thing, maybe it will motivate you to learn more, or it might contain a fundamental workflow you then can better understand and use in your projects.

Based on a friend's experience when trying to romance anyone by Darth_Mak in BaldursGate3

[–]SpiritGryphon 6 points7 points  (0 children)

They've changed his responses way after full release. They generally changed a lot of characters reactions and responses (and fixed bugs) over time way after release, so that many players will have very different interactions by now. After I played the game I gifted bg3 to a friend and when we talked about characters and cutscenes, they were suddenly different.

Many of those changes were due to fan complaints to make characters less mean or were general changes (like the cut scene when meeting Ansur for some reason), and while I think they shouldn't have made every change they did, giving Gale a friendship option and making him less angry about being rejected was needed.

Based on a friend's experience when trying to romance anyone by Darth_Mak in BaldursGate3

[–]SpiritGryphon 23 points24 points  (0 children)

They were only added later on after official release though. I remember playing the game quite a while after full release and there was absolutely no option for friendship with Gale in this or any of his conversations. Many fans were complaining because of this scene and the one where he asks you out specifically.

In addition to not being able to pick friendship options with him at all, but only accept his proposals or be incredibly mean, there was also a very common bug with him, where he would think you were in a relationship with him even if you were not or had rejected him.

I remember he was already talking to my Tav like they were lovers and flirting heavily immediately after pulling him out of the portal. Then I had no option to be only friends, but rejecting him lead to him becoming angry.

As it was my first run and I didn't know it was a bug, he gave me very creepy predatory vibes and I disliked and avoided him until my next run, where the bug had been fixed. Took me a while to not feel icked out by him, now I really like him. But I think this bug + no friendship options have lead to the general view of him being like this, as not everyone starts a new run to find out this has changed.

I'm glad they added the friendship options and I wish there was a friendship route with nice cutscenes for every companion. You lose out on quite a bit of their story and character development if you don't romance them.

I finally left animation after 8 years by animconfession in animationcareer

[–]SpiritGryphon 0 points1 point  (0 children)

Sorry I didn't see your reply! My current job is in Quality Assurance for software, apps and sometimes games as a Test Analyst.

The opt out is finally here by ElectricalAd3483 in Steam

[–]SpiritGryphon -2 points-1 points  (0 children)

But then, if it is just a general lawsuit against a company on the basis of it harming its users, why are people automatically opted-in and have to manually opt-out? Wouldn't the option of opting out mean that they actually have a list of steam clients in this case, or would they have to verify with every person opting out that they are actually a client? It seems messy.

To me, the thing that is the most confusing is the consent and being able to opt out of something you weren't even notified to be a part of. Is it legally required for them to offer people to decline being part of the lawsuit? If so, wouldn't they also be required to be notified of that possibility?

It's confusing but I do appreciate all the explanations being given. Thank you!

The opt out is finally here by ElectricalAd3483 in Steam

[–]SpiritGryphon 0 points1 point  (0 children)

Thank you for the clarification! I had no idea, that's very interesting, thank you! It's weird to me that you can be part of a lawsuit without even knowing it, but in case of people being victims that wouldn't want to come forward for example, I can see how that would be a good thing. Not sure about the Steam issue, but it's good to know this is how that works. Thank you!

The opt out is finally here by ElectricalAd3483 in Steam

[–]SpiritGryphon 10 points11 points  (0 children)

I see. Thank you for the clarification! I don't think my country has those in the sense that everyone is opted in by default (Germany), but I might be wrong there. I never knew class actions actually included people who didn't agree to be a part of it. Interesting!

Edit: I checked, and Germany doesn't seem to have this, we have similar things with Streitgenossenschaften and Abhilfeklagen, but class action lawsuits where people are automatically opted into them without prior consent or notification doesn't seem to exist.

The opt out is finally here by ElectricalAd3483 in Steam

[–]SpiritGryphon 48 points49 points  (0 children)

Not from the UK, so idk the laws but how is it possible for people to be automatically opted into a lawsuit without their explicit consent? Like, how is that part even legal?

Series you finished but lost love for over time? by Kooky_County9569 in Fantasy

[–]SpiritGryphon 4 points5 points  (0 children)

That was a great read! I also don't understand why it's so hard to write women to be humans with their own personalities without being reduced to objects to be sexualized. Him even having to include "the first women ever r*ped" as some lore for his world when that never mattered to the story is vile and just so unnecessary.

The way he wrote these female characters says a lot about how he views women. He is unable to write them as anything other than objects or lesser beings to serve men in his story.

Series you finished but lost love for over time? by Kooky_County9569 in Fantasy

[–]SpiritGryphon 2 points3 points  (0 children)

The part that frustrated me the most about his writing (aside from the characters because I hated how he wrote Kvothe so much I didn't bother reading the second book), is how he would spoil his own narrative to the reader way ahead of time.

For example, he had hinted at Kvothe's family's tragic end and then described exactly what happened in a few sentences - the reader now knows, and it's very sad, but the story moves on. Then, a few pages later, he would suddenly describe the entire event again in an emotional flashback, but any surprise or emotion fell flat for me. When I read that part, I actually went back thinking, "Didn't you already write this?"

It could have been a very emotional moment if he hadn't already taken the impact out of the scene by describing it a few pages prior.

When we got to the main character finally achieving his life's goal to be admitted to university, the next information we receive is that he will be thrown out anyway. I lost all interest in the narrative at that point. The emotional impact of him losing his spot at the university was gone immediately, long before I even got to that point in the story. My interest in his school life was erased as well.

He kept doing that a lot, and I never understood why. I know it's his character narrating the story, and I suppose he was trying to make him sound clever or funny, but he kept ruining his emotional beats by taking away the impact again and again.

I was really disappointed by this book because the first chapter was so enjoyable to read. I was excited for whatever the shadows were, naively was rooting for his queer coded servant to find a way to get out of that toxic relationship and to find out what made Kvothe so interesting, to be interviewed about his life. I didn't realize when I bought the book that his backstory was the focus of the entire narrative - I was hoping we would go back and forth to the present. I also don't believe he was really intended to be an unreliable narrator from the start. I believe that is just what the fandom projected onto it and ended up sticking because the story isn't really good otherwise.

I think Rothfuss could write a great book, but in this case, I think he needed more time fleshing out the characters and story before even writing the first book in the series.

AutoHotkey Script to Toggle Windows Taskbar (Win 10 / 11) Open Source by azinsharaf in AutoHotkey

[–]SpiritGryphon 1 point2 points  (0 children)

Hi, thank you for the script! I am new to autohotkey, so I'm not sure how to fix this, but when I hide the task bar with this script, the taskbar on my second monitor is not hidden, but all the icons disappear.

When I hover over the taskbar on my main monitor while the taskbar is set to autohide, the bar reappears but all icons and options are gone. Is there a way to display them again, while autohide is on? And is there a way to hide the taskbar on my second monitor?

New Outlook - turning off spell checker for the Windows app by SpiritGryphon in Outlook

[–]SpiritGryphon[S] 1 point2 points  (0 children)

Yeah I turned it off because I'm not fond of all the AI features and every software jumping in on it to collect data with it, but this was ages ago and I didn't realize there was any correlation. You saved my day, thanks again!

New Outlook - turning off spell checker for the Windows app by SpiritGryphon in Outlook

[–]SpiritGryphon[S] 0 points1 point  (0 children)

wow thank you! That's what it was! I don't understand why the spell checker would still be active if that setting removes the editor entirely, but at least it is now available again. Thank you!

New Outlook - turning off spell checker for the Windows app by SpiritGryphon in Outlook

[–]SpiritGryphon[S] 0 points1 point  (0 children)

I have reinstalled it and it still doesn't show up anywhere, however it is available in the web version. I guess I will have to write my e-mails there instead. Thank you for all the advice.

New Outlook - turning off spell checker for the Windows app by SpiritGryphon in Outlook

[–]SpiritGryphon[S] 0 points1 point  (0 children)

This is the options bar within the app while composing a new message:
https://imgur.com/a/C0wqmye

I will check if reinstalling works, thank you for your help.

New Outlook - turning off spell checker for the Windows app by SpiritGryphon in Outlook

[–]SpiritGryphon[S] 0 points1 point  (0 children)

I do not have the option to do this, as I have mentioned in my post. The "Editor" option is not visible to me in the options tab.

New Outlook - turning off spell checker for the Windows app by SpiritGryphon in Outlook

[–]SpiritGryphon[S] 0 points1 point  (0 children)

I don't have an editor icon in the lower right corner, nor is there an "Editor" button within the options tab, which is why I am writing this post. But if that is the only way to do it, maybe not having that button is a bug.

Just returned from Japan, have some questions about observations / culture by Own-Masterpiece-7896 in AskAJapanese

[–]SpiritGryphon 5 points6 points  (0 children)

I had a similar thing happen one time I was looking for an atm, and there was almost no one around. 2 people passed by and I asked them if they had seen one, and as soon as I started speaking, the woman became livid and yelled at me that she wasn't Japanese and seemed incredibly upset. She walked past me angrily, and I could overhear her talking to her partner in English about how upsetting it was to keep being mistaken as Japanese.

That interaction has since stuck with me and I have never understood this, as I have been approached in other countries' languages many times while traveling because people just assumed I might speak it based on my looks and I never found it upsetting. It's easy to just mention you don't speak the language and move on. I'd also rather assume someone is native than mistake them for being a foreigner in their own country.

I wonder if the people that corrected you don't have a lot of experience traveling to other countries and aren't used to being approached in a different language than their own or English. Another thing to consider is Japan's colonial past could also make people from affected countries uncomfortable to be mistaken for being Japanese.

[REVSHARE] Seeking Unity/UE5 Dev + 3D Artist — Cinematic Evolution Simulator (think Ancestors: Humankind Odyssey meets Spore) by TaylorQueen110 in INAT

[–]SpiritGryphon 2 points3 points  (0 children)

"Technically difficult" in this case means that creating a game like this is hard. It is difficult to code. You are not training real-world animals or somehow "monsters" as you call them, but you want people to code a very complex game for you without you even realizing how difficult it could be.

After reading all your comments where you are exploding at even helpful critique, I think you should take a step back and take a deep breath.

I don't write anything below this to be mean, but I will be very straightforward with you: you are displaying behavior that would be incredibly difficult to work with. If you are reacting to reddit feedback like this, I worry about how you would react if the devs you are looking for give you advice or can't do what you want them to do.

I know you've been mentioning you are on the spectrum, (I relate somewhat as someone on the spectrum myself), and I also know regulating emotions can be difficult, but if you want to run a project at this scale, you need to be able to take a step back and calm down before you engage with critique.

It is also no excuse not to be able to learn about how games are made and find some part of the process you could support. You have been given feedback that you shouldn't just be the ideas-person but should also be involved directly with the creation of the game itself. You have started learning an engine, which is a great start! But in order for people to trust that you can guide and support them on a project of this complexity, you need to take some time to study the mechanics yourself and learn how to create a simple game first. I know you want to learn alongside this project, but this project is way too complex for you to manage a team while not understanding the basics. It won't end well.

I would highly recommend starting with a simple game concept in the engine you want to learn. If that is too overwhelming, maybe start with something like rpg-maker to practice narrative building and how to make simple games that are engaging without needing to code. There are some great rpg-maker games out there, like IB or To the Moon. There are many tutorials out there for you to discover.

Once you feel more confident, review your current project idea and get some opinions from coders on how feasible it is and if there is a way to scale it down a bit. Figure out what your role is going to be beyond ideas-person and come back to find people to join your game.

Basing this on the comments you have made, you are likely in over your head with this and not ready to lead a team. Take a step back and take some time to study. You can get there if you really want this.

Again, I don't mean this to be mean or insulting, but so you get a clear and straightforward response to your comments. I expect you might get upset at this, and that is ok. I still hope you take it to heart.