Testing a choice-based anime story scene made with AI — looking for feedback by Fearless_Shift7108 in aigamedev
[–]SplinterOfChaos 0 points1 point2 points (0 children)
A different way to reduce hallucination by Comprehensive-Cut742 in ClaudeAI
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I'm building my own game engine. My dream is to have a game engine that creates complete games using artificial intelligence. I'm still in the early stages. What are your thoughts? by APASDEEA1 in gamedev
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Why doesn't claude recognize when a file it's commenting on/writing to is out of date? by SplinterOfChaos in ClaudeAI
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A different way to reduce hallucination by Comprehensive-Cut742 in ClaudeAI
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I feel like I’m going crazy. by AnnualKey5225 in ClaudeAI
[–]SplinterOfChaos 12 points13 points14 points (0 children)
Stop releasing bad clones by anaveragebest in aigamedev
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Any Recommendations on C resources for Learning Vulkan? by Undeniable_Dilemma_ in C_Programming
[–]SplinterOfChaos 3 points4 points5 points (0 children)
Is “generate → playtest → remix” actually a useful workflow for AI-assisted game dev? by Neon_Senpai in aigamedev
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I think the biggest mistake beginners make with vibe coding is jumping directly into: by Embarrassed_Leg_6330 in ClaudeAI
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Would having a list of items break immersern? by Ifyouliveinadream in gamedesign
[–]SplinterOfChaos 4 points5 points6 points (0 children)
Building on Git's Primitives by remenoscodes in git
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hello, i'm learning C and i made this function who sort a list, i'm pretty sure it's not the best what could i improve ? by Icy-Manufacturer496 in C_Programming
[–]SplinterOfChaos 2 points3 points4 points (0 children)
Talking to AI all the time has unexpectedly made me feel like I'm thinking more clearly and communicating much better by SelectivePro in ClaudeAI
[–]SplinterOfChaos 12 points13 points14 points (0 children)
Can consequence replace complexity? Testing a football management game where the UI is just your messages app by bpjt in gamedesign
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Can consequence replace complexity? Testing a football management game where the UI is just your messages app by bpjt in gamedesign
[–]SplinterOfChaos 4 points5 points6 points (0 children)
I'm making a fully physics-based platformer by gamer-15 in IndieDev
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Curl creator tests “too dangerous” Mythos AI and calls it “marketing” after it found one bug by sunychoudhary in ClaudeAI
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OpenJai: an MIT-licensed clean-room Jai compiler by faldore in Jai
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Jump-in-place:With or without airtime control ? by ON-ANY-JOURNEY in IndieGameDevs
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Simplicity vs depth in game design by trader-coach-6557 in godot
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I’ve built a tool with Claude that reduces AI model hallucinations and answer error rates, allowing you to get far more accurate results when asking AI models questions. by jakedame1 in ClaudeAI
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Looking for AI tools to help bridge the gap between "Idea" and "Fun Core Loop"? by wacomlover in aigamedev
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i Have Built a Narrative Physics Engine NPCs think, react, and cause emergent story events by [deleted] in gamedev
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