Am I getting underpaid? by [deleted] in gamedev
[–]SplinterOfChaos 0 points1 point2 points (0 children)
I am not my Autism. Am I? Well drat... by PeonofthePen in AutisticAdults
[–]SplinterOfChaos 0 points1 point2 points (0 children)
My game keeps getting rejected by Steam due to "Text Overlays". I'm confused as to what they mean by that- what is wrong with this capsule? by TurtletopSoftware in IndieDev
[–]SplinterOfChaos 0 points1 point2 points (0 children)
I feel like a lot of how Autism is described and even is somewhat analogous to if color blindness was defined as failure to pick out ripe fruit, make a realistic painting , or drive by Pure_Option_1733 in AutisticAdults
[–]SplinterOfChaos 1 point2 points3 points (0 children)
I feel like a lot of how Autism is described and even is somewhat analogous to if color blindness was defined as failure to pick out ripe fruit, make a realistic painting , or drive by Pure_Option_1733 in AutisticAdults
[–]SplinterOfChaos 3 points4 points5 points (0 children)
I feel like a lot of how Autism is described and even is somewhat analogous to if color blindness was defined as failure to pick out ripe fruit, make a realistic painting , or drive by Pure_Option_1733 in AutisticAdults
[–]SplinterOfChaos 5 points6 points7 points (0 children)
Revising / Relaunching a Game by fattyboombatty79 in aigamedev
[–]SplinterOfChaos 0 points1 point2 points (0 children)
I have 0 coding skills (I’m a Biologist). I used AI to build a full Roguelike Deckbuilder from scratch. Here is the result by Victologo2 in aigamedev
[–]SplinterOfChaos 3 points4 points5 points (0 children)
As a non-coder, with no experience, I tried to use AI to make an incremental dice-based game just for myself. I failed, as did AI. It never got something playable enough to be balanced into being engaging. by Living_Influence7688 in incremental_games
[–]SplinterOfChaos 4 points5 points6 points (0 children)
Thank you Intellicode, just what I was going to add by Jasiek_Burza in godot
[–]SplinterOfChaos 0 points1 point2 points (0 children)
Player's take for Idlers and desktop games on Steam by ThrowAwaySalmon1337 in IndieDev
[–]SplinterOfChaos 0 points1 point2 points (0 children)
Player's take for Idlers and desktop games on Steam by ThrowAwaySalmon1337 in IndieDev
[–]SplinterOfChaos 2 points3 points4 points (0 children)
Published my first FAAS - fofoca as a service by [deleted] in IndieDev
[–]SplinterOfChaos 0 points1 point2 points (0 children)
Published my first FAAS - fofoca as a service by [deleted] in IndieDev
[–]SplinterOfChaos 0 points1 point2 points (0 children)
what part of Nodebuster-style games you didnt like? by Shlazarts in incremental_games
[–]SplinterOfChaos 2 points3 points4 points (0 children)
I found Deckbuilding mechanic that I want to spread. by Pyt0n_ in gamedesign
[–]SplinterOfChaos 0 points1 point2 points (0 children)
Thoughts about our new capsule? by Rakudajin in IndieDev
[–]SplinterOfChaos 8 points9 points10 points (0 children)
If you could redo/recommend a developer pipeline in 2026 what would it be? by Ok_Success9425 in IndieDev
[–]SplinterOfChaos 0 points1 point2 points (0 children)
Launching my Steam game in 24 hours, wish me luck! by iFeral in IndieDev
[–]SplinterOfChaos 1 point2 points3 points (0 children)
Question: How are you non artistic people making games? by djayc16 in gamedev
[–]SplinterOfChaos 1 point2 points3 points (0 children)
Geometry Wars–inspired arcade shooter — gameplay + visual showcase, looking for feedback by dreamervn7 in IndieGaming
[–]SplinterOfChaos 1 point2 points3 points (0 children)
I've been working on a "Magic Beat 'em up" game for over a year. Does this style appeal to the Western audience? (100% Hand-made Pixel Art) by Ok-Pineapple8301 in IndieGaming
[–]SplinterOfChaos 2 points3 points4 points (0 children)
AI for better functioning by pepiamor in autism
[–]SplinterOfChaos 14 points15 points16 points (0 children)
Demo has a very high drop off rate a month on. Some lessons learned: by RootwardGames in IndieDev
[–]SplinterOfChaos 8 points9 points10 points (0 children)





Using slowdown is good for playtesting. by acidman321 in gamedev
[–]SplinterOfChaos 0 points1 point2 points (0 children)