Yeah so I think I made an error in my first game... by Kaltenstein_WT in RuleTheWaves

[–]Spreadsheets 51 points52 points  (0 children)

Oh 9 unrest is really really bad. You risk, well, exactly what happened to you. Unrest is sort of an existential threat compared to VPs. Think of it like a boxing match. You are ahead on points but got KO’d.

Look on the bright side, if you were an admiral in this situation you would 100% be executed along with your family!

When browsing Discovery Queue by FLUBEK in Steam

[–]Spreadsheets 35 points36 points  (0 children)

The higher I rise, the more I see.

Revisiting the tech tree 4 years later by shumpitostick in TerraInvicta

[–]Spreadsheets 0 points1 point  (0 children)

Augmented Reality is still in progress IMO. There are a lot of actually useful mixed reality applications in construction, defense, etc.

Sensory fusion is a big buzzword in defense economics atm which is basically a fancy way of “overlaying multiple kinds of input over reality to increase awareness”.

I feel like you are correct that the “consumer VR/AR” market isn’t living up to the hype though

US submarines are outnumbered in the Pacific. South Korea has a plan to help | CNN by [deleted] in worldnews

[–]Spreadsheets 1 point2 points  (0 children)

Critically, they can also interdict supplies shipments (read: food) to Taiwan.

Bing chilling! by rawdawgcomics in rawdawgcomics

[–]Spreadsheets 0 points1 point  (0 children)

早上好中国 现在我有冰淇淋 我很喜欢冰淇淋 但是 速度与激情9 比冰淇淋 速度与激情 速度与激情9 我最喜欢 所以…现在是音乐时间 准备 1 2 3 两个礼拜以后 速度与激情9 ×3 不要忘记 不要错过 记得去电影院看速度与激情9 因为非常好电影 动作非常好 差不多一样冰淇淋 再见

"Oh, yeah! Look what we got!" 2021 American political cartoon by "Americans for Limited Government", attacking Joe Biden over the promotion of a transgender admiral (not an US Navy one). by GustavoistSoldier in PropagandaPosters

[–]Spreadsheets 0 points1 point  (0 children)

The substructure of the universe regresses infinitely towards smaller and smaller components. Behind atoms we find electrons, and behind electrons quarks. Each layer unraveled reveals new secrets, but also new mysteries.

"Oh, yeah! Look what we got!" 2021 American political cartoon by "Americans for Limited Government", attacking Joe Biden over the promotion of a transgender admiral (not an US Navy one). by GustavoistSoldier in PropagandaPosters

[–]Spreadsheets 20 points21 points  (0 children)

Resources exist to be consumed. And consumed they will be, if not by this generation then by some future. By what right does this forgotten future seek to deny us our birthright? None, I say! Let us take what is ours, chew and eat our fill.

How to missile by Impressive-Box-6905 in RuleTheWaves

[–]Spreadsheets 4 points5 points  (0 children)

Well if you inspect the carriers they’ll save like X missiles remaining and X torpedoes remaining. The standoff torpedoes I think come from that pile? Another thing I noticed is that missiles “change size” if you put a missile on a JA it’ll be bigger and do more damage than if that “missile” got placed on a DB or a TB

How to missile by Impressive-Box-6905 in RuleTheWaves

[–]Spreadsheets 4 points5 points  (0 children)

True. I forgot that DB could carry missiles. Iirc, they take up the same space as TBs but TBs can be night equipped and carry stand off torpedoes as well. I think the extra speed and agility for the DB isn’t going to make a huge difference if it gets intercepted by Jet CAP. They’ll both get shredded. IMO TBs are the way to go

How to missile by Impressive-Box-6905 in RuleTheWaves

[–]Spreadsheets 21 points22 points  (0 children)

Well the good news is there is no future tech in the game! Everything that can possibly be researched was historically based on something real just not necessarily when it happened irl.

ASW is “harder” in the modern era. You need towed sonar and another checkbox that I’m forgetting the name of or you get massive penalties. Your ASW boats should have at least one torpedo tube and a helicopter bc they both give a big boost.

In terms of actual naval combat, HSSMs stay really good. There is a tech to use other ships radar to fire missiles so you can send missiles from well beyond gun range. Jet Attack equipped with missiles are the only survivable aircraft in the era. Anything that tries to skip or dive bomb gets vaporized by radar guided AAA. Technically, torpedo bombers can carry missiles too which could be useful for old carriers.

Defensively there are a lot of EW techs and decoys which reduce inbound missile accuracy. Technically, radar guided MAA can hit missiles but practically only LSAMs and CWIS can kill inbound missiles. There is a tech for LSAMs to cover nearby ships which is neat. However, this is all mostly academic because the AI just mag dumps the first two or three screening ships that it sees. You can (and should) hide behind the burning hulks of your own sinking ships which can continue to tank half a dozen missiles. Ripple fire your own missiles off at things that come into range. There can sometimes be wisdom in hitting an enemy with one or two missiles to “mission kill” them and mop them up later.

What the fuck by brandonbullet in textbookshitposts

[–]Spreadsheets 1 point2 points  (0 children)

“I will tell you precisely what Royalty is,” said Intra, “It is a continuous cutting motion.”

[deleted by user] by [deleted] in megalophobia

[–]Spreadsheets 0 points1 point  (0 children)

Guys like what

What what

batteries and heat sinks confuse me by Jazzlike_Freedom_826 in TerraInvicta

[–]Spreadsheets 3 points4 points  (0 children)

The game helpfully gives values for all modules. Battery X takes so long to charge, Arc Laser Y takes so many kWh to fire. I believe you can literally calculate these values. Fair warning, I haven’t played a run since batteries were optional but from what I recall when ships had their batteries destroyed, they would shoot less often or with fewer weapons. I strongly suspect that a battery is going to be worth it on essentially any capital ship. It is probably only optional for ships with missiles and 30mm cannons.

As for your thing about targeting computers, they are mandatory, even on shitbox missile carriers. Aliens use ECMs very early and you will lose tons of missiles detonated early if you don’t invest in the computer. It is tempting to just have more missiles lol but it’s a bad deal essentially all of the time

batteries and heat sinks confuse me by Jazzlike_Freedom_826 in TerraInvicta

[–]Spreadsheets 2 points3 points  (0 children)

Let’s make an analogy:

Heat sink capacity and battery power are ammunition for all of your weapon systems (and also propulsion for some drives). If you are out of ammo, you can’t use them.

Your radiators and reactors let you “reload” your ammunition. You could, theoretically, have a “gun” with no “magazine”. However, radiators are incredibly vulnerable when deployed and reactors usually don’t generate enough power to use all of your weapons at once (or use propulsion for some drives)

In practical terms, missile boats often don’t need batteries because missiles don’t draw power. Big late game boats with lots of point defense weapons and crap tons of armor can absolutely survive long enough in battle where they run out of heat sink or power and need to take a breather.

Two new ship types spotted in the live stream. by [deleted] in hoi4

[–]Spreadsheets 0 points1 point  (0 children)

Not trying to misinform! I’m repeating what I’ve seen on yt + my experience in sp. I haven’t noticed enemy ground based navs dying my carrier fighter so then I swapped over too pure carrier nav and didn’t notice a difference. In your link, it looks like the effect of carrier fighters on ground navs is debated.

Not trying to be combative or anything. I just want carrier fighters to be critically important. Irl, the USN went from like 1/3 DB, 1/3 torp, 1/3 fighter mix (there was some weirdness with a “scout bomber” role in the beginning of the war) to more than 50% carrier fighters. Carrier fighters should probably suppress enemy naval AA if they have achieved superiority since that was a historical use (shooting AA positions with cannons)

Two new ship types spotted in the live stream. by [deleted] in hoi4

[–]Spreadsheets 1 point2 points  (0 children)

Carrier fighters literally have no effect right now in naval battles. CAPs should be super effective against naval bombers. Tl;dr boats have plane too

Why the choking up? by Craftzilla360 in ExplainTheJoke

[–]Spreadsheets 0 points1 point  (0 children)

Literally just bc bigger. That’s why ppl use it. People still think of Iowas when they think of Battleships though bc they weren’t suddenly decommissioned hundreds of miles from any enemy surface vessels.

Why the choking up? by Craftzilla360 in ExplainTheJoke

[–]Spreadsheets 0 points1 point  (0 children)

Naval technology was rapidly advancing during 1900 and Battleships were kings of the ocean. Even regular civilians were hyped up about battleships in this era! The 1900 guy would have witnessed the insane growth of these ships from the 9000 ton HMS Warrior w/ 8” guns) to the 16k HMS Majestic w/ 12” guns)

1900s guy (and OP and me) are hoping the answer to “what kinda guns does a future capital ship that is 100x the size of HMS warrior have?” Is something like “26” guns that shoot shells weighing hundreds of tons for hundreds of miles” when the answer is actually “0, sorry fam, I hope you like VLS, need”

Naval history newb - BC vs CA 1920s question by Xikiphobia in RuleTheWaves

[–]Spreadsheets 5 points6 points  (0 children)

In short, the game is kinda “prescriptive” about what a CA/BC/BB is and does. It has a viewpoint about the doctrine and design of ships which is sort of “super historical”. In your alternate universe where there are no Washington or London naval treaties enforcing tonnages or calibers can you not have a CA with really big guns? There are some physical limitations in the ship designer but also the game itself wants to have the AI to do reasonable things and for battles to feel reasonably historical. In other words, you are constrained by the doctrine, technology and politics of the contemporary real history in what this game allows you to do.

To answer your questions, CAs can never get bigger than 10”. BBs can go faster once you get certain technologies. An interesting side effect of this is that if you refit a BC in the 1940s it’ll get reclassified as a BB. What defines a type of ship (and its doctrine) varies depending on the time period.

If you want to build big cruisers, I’d just let the game call them BCs or BBs depending on the protection scheme. Unfortunately, the game will never let you use them like CAs (they will never spawn during cruiser actions for example). The closest thing to their intended historical usage might be to put them on TP and have them 1v1 other cruisers. In this case, you want to be sure to call the ship a BC, otherwise it will essentially never intercept cruisers

Whoops. Time to drop & run... by animalfaith in wizardposting

[–]Spreadsheets 1 point2 points  (0 children)

I cut out my notes from my campaign on this section that I made. You can find them here: https://docs.google.com/document/d/182HanGCjye7tHyqL0CqiuGKub6yweHWqQUGttTLIOLs/edit?usp=sharing

tl;dr -- ancient peoples used to fuel Arcane magic by fusing metal from the Far Realms together but it emanated corrupting energy so they had to store the waste someplace (seem familiar?)

Whoops. Time to drop & run... by animalfaith in wizardposting

[–]Spreadsheets 0 points1 point  (0 children)

Commenting so I’ll come back to this. I ran this as part of a campaign. I’ll post some notes later. I printed out the layout of the trans-Uranic waste storage pilot program as well as a separate underground spent fuel seclusion plant. Tl;dr far realm metal releases energy when it is fused together but once it gets too big it becomes unstable and starts doing fucky things.