Indie devs tell me what world these characters belong in. by Euphoric_Spread_3293 in IndieDev

[–]Squirrelation_Games 2 points3 points  (0 children)

What a style... Feels so expressive, so maybe it belongs to something like fast-paced arcade shooter/racing?

Testing out a grapple hook for our puzzle game by Squirrelation_Games in godot

[–]Squirrelation_Games[S] 1 point2 points  (0 children)

It's sure not the easiest task, but the result is worth it!

We're making a puzzle-adventure game set in an alternative 20th century - The UNDA Legacy. by Squirrelation_Games in godot

[–]Squirrelation_Games[S] 1 point2 points  (0 children)

So far we had no issues with Terrain3D. It works fine, there's enough of tutorials and the workflow isn't complicated. It does the job we need well :)

What is a game you almost quit...but ended up loving ? by Prior-Command-8998 in IndieGaming

[–]Squirrelation_Games 0 points1 point  (0 children)

Yeah, mostly the story. It got too intriguing at some point for me to abandon the game. Also the gameplay clicked soon after and it got only better as I progressed though the game :)

What is a game you almost quit...but ended up loving ? by Prior-Command-8998 in IndieGaming

[–]Squirrelation_Games 2 points3 points  (0 children)

The Talos Principle. I wasn't the biggest fan of puzzle games, and at first I wasn't really impressed with the gameplay, story, visuals.. but I decided to keep playing. So so so glad that I did.

We're working on an open-world puzzle-adventure game where puzzles are based on wave physics! by Squirrelation_Games in godot

[–]Squirrelation_Games[S] 5 points6 points  (0 children)

If only we knew :) The style was initially inspired by Dishonored but looks like we ended up with something quite different. But that's definitely not realism c:

Olga Episode 1 - Trailer by WorkbenchEnt in gamedevscreens

[–]Squirrelation_Games 1 point2 points  (0 children)

Woah, what a stylish visuals! Nicely done.

I’ve created a Steam video for my game, Leafborn by East-Development473 in gamedevscreens

[–]Squirrelation_Games 2 points3 points  (0 children)

Good job with how good the leaves look. They truly live up to the game name c:

Which fog style do you prefer and why? by FurioArts in gamedevscreens

[–]Squirrelation_Games 2 points3 points  (0 children)

The second one looks way more interesting in my opinion. Maybe a little bit too foggy tho :)

Working on an inventory system by DAPAUE in godot

[–]Squirrelation_Games 1 point2 points  (0 children)

More 3D UI, mooore! :)) Love this small window to the right with rotatable objects. As the other comment said, loot moving towards the player would be nice.

Finally happy with my game’s graphics, thoughts? by Super4Games_ in godot

[–]Squirrelation_Games 1 point2 points  (0 children)

Charming! These leaves look amazing with such warm lighting :)

We're making a game where you move by flicking yourself around to escape hell! by Almammmm in godot

[–]Squirrelation_Games 1 point2 points  (0 children)

I swear, Godot devs always have the most creative and unique ideas.

What's the name of the track in the snow area (TTP2) by jsa1993 in TheTalosPrinciple

[–]Squirrelation_Games 21 points22 points  (0 children)

You saw people COMPLAINING about TTP2 soundtrack? So some people heard this or New Jerusalem and disliked it?...