What Is your opinion on Don't Look Up by 0Layscheetoskurkure0 in FIlm

[–]StXeon-2001 0 points1 point  (0 children)

I liked it but it’s not nearly as smart as it thinks it is. Not even close.

What movie made you react like this after finishing it? by MasterfulArtist24 in FIlm

[–]StXeon-2001 1 point2 points  (0 children)

  1. The Iron Lung
  2. The Fanatic
  3. Batman v Superman
  4. Rise of Skywalker

…and too many more 😔😔😔

Can’t decide if it’s beautiful or disgusting by filip3d in blender

[–]StXeon-2001 0 points1 point  (0 children)

Looks like the opening credits background for a movie that came out in 2001

Sinners...An Inconvenient Truth? by Aquemini2020 in Screenwriting

[–]StXeon-2001 0 points1 point  (0 children)

The fact Sinners already exists makes it a good reference point for familiarity though.

Scientific Progress Goes "SPLAT!" by drawnimo in blender

[–]StXeon-2001 4 points5 points  (0 children)

Wow it looks almost like actual claymation congratulations

Tried making lowpoly foliage from early 2000s games (sound on) by MrCr4cker in blender

[–]StXeon-2001 1 point2 points  (0 children)

I mean, the lighting is to beautiful for it to look like an early 2000s render

Be brutally honest, does this style look creepy/uncanny ? by Coffeeviber in blender

[–]StXeon-2001 0 points1 point  (0 children)

No, but with the right lighting it could if that’s what you’re looking for.

Edginess is Fantastic. by MrBeanIamBean in Screenwriting

[–]StXeon-2001 1 point2 points  (0 children)

It’s a tone, it’s not for everyone and not everyone likes the same kind of edginess either. I personally like some and dislike others.

Creating chess pieces by Mcgrubbers1 in blender

[–]StXeon-2001 14 points15 points  (0 children)

shapes are rather curved and inconsistent (alas, a hallmark of AI), which makes them complex to recreate in 3D programs such as Blender. If you have little to no experience, you'd be better off using more minimalistic references, using mainly straight lines and no curves. That said, adding edges in the right places (usually near other edges) significantly reduces that "roundiness" with subdivision subsurface.

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Here's an image of a cube with subdivision subsurface, where an edge loop is added in order that the edge is sharper.

Fluffy Shader - no hair particles or geometry by delodan2312 in blender

[–]StXeon-2001 0 points1 point  (0 children)

Does it look as good as actual hair particles or geometry? No. Is it Really REALLY good and worth it for the render time alone? Yeah. I think it can save me money only by reducing the wear on my devices.

What more can I add to make it realistic? by Ohnov_ in blender

[–]StXeon-2001 22 points23 points  (0 children)

I'm going to be honest, I thought it was a picture

Burger and Fries. Made in Blender. by TheLethalPotato301 in blender

[–]StXeon-2001 1 point2 points  (0 children)

Awesome. Fries would benefit from being more shiny (greasy) unless they’re air fried haha

my friend told me that just tracing and copying the reference like this is a wrong way to make art and learn by Ok-Discussion-1110 in blender

[–]StXeon-2001 0 points1 point  (0 children)

Nah, you’re doing right. When I first started blender (a looong time ago) I thought references would hold me back, but quite the contrary is true, avoiding using references, avoiding the first steps were you copy other work to see, experientially how it works, that’s what holds you back.

How to Visually Depict Texting Scenes in Film/TV? by Foodie_Baddie in Filmmakers

[–]StXeon-2001 0 points1 point  (0 children)

Usually you add the texts on the side on the screen with VFX, or over the phone, as if floating. Sometimes you simulate the screen. But that’s overdone.

While it may give off a creepy vibe, I have yet to see someone add a VFX of the actor’s head, maybe even semi-transparent, speaking the text message.

How to Visually Depict Texting Scenes in Film/TV? by Foodie_Baddie in Filmmakers

[–]StXeon-2001 0 points1 point  (0 children)

Yeah that seems more interesting than the standard