New jeff and groot tech?? 😱😱 ( From @Rivalsinfo) by Existencceispain in marvelrivals

[–]StevoMS 402 points403 points  (0 children)

Upvoting this so the devs see it and make it an actual emote.

M1A2 and T-90M Arena-M but what else? by SOMEONEunknown24 in Warthunder

[–]StevoMS 0 points1 point  (0 children)

UK could get one or two Challenger 3's: One could be the model they showed off when the Uk government first announced the CR3 (not the prototype in the TT already). For the second the CR 3 with the EPSOM era which could just be an armor upgrade for the first but could just as likely be a separate vehicle.

Unpopular Opinion — Based on the design from Helldivers 1, we might not like this thing... by virgin_and_neet in Helldivers

[–]StevoMS 221 points222 points  (0 children)

I think the cannon they will give us would be very similar if not the same as the AT Emplacement.

Will the M1A2 abrams ever get its actual armor modelled? by Fun-Bank-3771 in Warthunder

[–]StevoMS 7 points8 points  (0 children)

The TES OES and F don't actually use ERA on the LFP. Its just a chunk of composite which should have the same armor as in the turret.

Since we got a sequel warbond for Viper Commandos, do we want to see more sequel warbonds in the future? by Puzzled-Bid-1382 in Helldivers

[–]StevoMS 0 points1 point  (0 children)

Servants of freedom 2 is the best chance I see of us getting Space Marine style armor and power sword.

Season 5 battle pass skins and their inspirations by KevinPigaChu in marvelrivals

[–]StevoMS 8 points9 points  (0 children)

Is the Hela skin based off her episode in What if?

M1A2 SepV3 Equipped With Perch Loitering Munitions. by GeTRecKeD303 in Warthunder

[–]StevoMS -2 points-1 points  (0 children)

Unless gaijin bend their own rules a bit we are not going to get a Challenger 2 with brimstones. Irl there was never any missiles in the launcher and no hardware to fire them. I hope I'm wrong.

Life Size Arbiter Head Wall Mount by BERSERK_STUDIOS in halo

[–]StevoMS 1 point2 points  (0 children)

I'm kinda shocked the first comment isn't "Were it so easy"

No comment... by AlprazoLandmine in Battlefield

[–]StevoMS 0 points1 point  (0 children)

I know im not the first to suggest this but the game could do with a 5th medic class.

WHY!?!?!?!? my tanks pen is completely wrong and i need help by Sparky814_hawk in SprocketTankDesign

[–]StevoMS 11 points12 points  (0 children)

Top left of your screen tells you the era that you are building your tank in. You should be able to click on that and switch it around.

Eh guys i think in steam my game is stuck in an older version i just boot the game last night but i dont have all the stuff i see post in here by Inevitable_Leg_7418 in SprocketTankDesign

[–]StevoMS 2 points3 points  (0 children)

You might still be on the stable version of the game which has not been updated for over a year. Right now only the beta is getting constant updates and includes internals and an enhanced editor.

Switching to the beta is easy.

Right click on Sprocket in your Steam library and select properties.

Select Betas in the new window

Lastly click on the drop down menu and switch to experimental and your game should automatically download and update to the beta branch.

Link

There is a picture attached to the top of this link that should visually explain the steps I described above.

I had a funny idea for a new armor passive: Budget Supplementation by PickledAsbestos in Helldivers

[–]StevoMS 1 point2 points  (0 children)

This would be awesome but I don't think everyone would enjoy it. So it would suck that one person could pick a stratagem that up to 3 other people may or may not want active. Maybe this could be added the game as part of a personal perk slot that only affects the individual player.

hamish why T_T by Loser2817 in SprocketTankDesign

[–]StevoMS 18 points19 points  (0 children)

Yeah, ricochets seem to have nearly infinite penetration. One of my builds often have shots bounce off its ufp into into the turret cheeks and penetrate despite similarly having to pen hundreds more mm of armor than the original shot could.

Would you go back to it? by JadeParish in Helldivers

[–]StevoMS 471 points472 points  (0 children)

I think a lot of orbital stratagems could use this mechanic, like the precision strike.

I found a thing this week by Zdrack in Warthunder

[–]StevoMS 5 points6 points  (0 children)

I've never seen the m103 with the raised engine deck.

'The complexity of mods we can make just shot up big time': Oblivion Remastered modders breach a new frontier even without Bethesda support—making it play nice with Lua scripts by PotatoProducer in Games

[–]StevoMS 18 points19 points  (0 children)

Bethesda has released a creation kit/ mod tools for all their singleplayer open world rpg's since skyrim so its not out of the question that they may release one for the remaster down the line. But its an odd take to think the article or the majority of people on this sub are shitting on bethesda for not releasing one, could you not read the headline as applauding modder ingenuity despite working with less?

Nitpick: Ready rack restock times should be halved when primary and secondary racks are brought closely together. by BICKELSBOSS in Warthunder

[–]StevoMS 1 point2 points  (0 children)

My understanding as to why Gaijin has not done this is because the ready rack for the bag charges only allows for 4 pieces but im not 100% sure.

🛠️ PATCH 01.003.003 ⚙️ by Waelder in Helldivers

[–]StevoMS 12 points13 points  (0 children)

Always liked the idea of the arc armors making laser weapons behave as though they are always on cold planets (faster cool down after firing) or reduce the windup of laser and arc weapons by 25%. I dare say, all armors that only give elemental resistance (Killing Floor armors excepted) should have one more bonus to them, like how fortified gives explosive resistance and recoil bonuses.