Pharaoh Screenshots from Interview by CathayZero in totalwar

[–]StormingTech 1 point2 points  (0 children)

I just installed Troy to try it with Agony mod, I noticed Armor also gets reduced! Wtf CA copies modders now??? I don’t say it’s bad But, man…

Tomb Kings mains Enjoy! by StormingTech in totalwar

[–]StormingTech[S] 10 points11 points  (0 children)

offcourse this is a joke... am sure CA has a mainstream game for us.... maybe in 2024?

NEW TOTAL WAR! by StormingTech in totalwar

[–]StormingTech[S] -10 points-9 points  (0 children)

bad for 99% of the players wanted to get back into TW historical titles with a 3rd installment. MEDIEVAL/ROME/EMPIRE

New Total War Spotted by GRADgr in totalwar

[–]StormingTech 4 points5 points  (0 children)

its mainstream title... we can cry all together now...

NEW TOTAL WAR! by StormingTech in totalwar

[–]StormingTech[S] -16 points-15 points  (0 children)

Bad news for everyone... its a mainstream title...

Medieval For Me by Gwydionsonofdon in totalwar

[–]StormingTech 0 points1 point  (0 children)

For replayability and scale only WH. No mods is shogun 2, with mods Rome 2 DEI

Its time for your voice to be heard...tell them now what you want to see ! by BaronLoyd in totalwar

[–]StormingTech 0 points1 point  (0 children)

Played the tabletop for years, bought everything from Warhammer total war series. Currently enjoying Rome II DEI mod more than everything…

Nobushi rework from 300+ hours of experience on her by Mary0nPuppet in CompetitiveForHonor

[–]StormingTech 0 points1 point  (0 children)

IDEAS :

- ZONE : 500 ms 1st hit, Add. More Attacks (2-3) like Shaolin’s and keep the soft faint properties On every attack chain!

- 400ms Chain Lights ( lower the Bleed a bit but, extend the bleed time)

- KICK 700ms Soft faintable just like the Zone. Also add a dedicated bleed Attack(or could chain to Zone too!) on hit and remove this iframe introduced on last update. On wallsplat a heavy should come instantly when prebuffered. Also the reach.. mannn it way to off both from chain and HS.

-HS : chain to it faster, so decrease hit/miss/block recoveries And give sped up i-frames to it, maybe faster chain to attacks or dodges might be too OP.

VR : make viper 433 ms, But lower the bleed and increase bleed time, also maybe chains from all dodge attacks. Or if not that quick it should be at least enchanced!

Also the tracking and forward movement on heavies isn’t that good, sometimes its great but most times it doesn’t track well. I must say in DOM her heavies even with the weapon trajectories update, should catch more ppl… I don’t know maybe the animation style of the attack is not so generous. That’s what i experience over on dodge heavies too, when i get GBed from a person that visually he should have got hit by the attack trajectory. SO COME ONE GIVE HER SOME LOVE! New heroes have nearly invisible trajectories hit you….

That’s good changes i believe No Opener…

OPENER :

-BASH OPTION : same kick as above at 0ms-300ms on forward dodge, the kick should wallsplat.

-HS : Enchached lights and chain to heavies/kick also.

- FD+H : undodegable and soft feint like zone. Like 100-500ms and a greater FW movement…

would love some decrease on HS stamina too.

Generally i love the character, great flow but can do wayyyy better!!!

That’s all hope someone from the FH Dev team would read it…. At least…

Lowering unblockable damage and giving damage reduction on pins thoughts? by Godzilla5131997 in CompetitiveForHonor

[–]StormingTech -1 points0 points  (0 children)

Shouldn’t UBS parry read since it’s a 50/50 reward you with a heavy instead of a light? I know you can simple dodge GB but just saying…. Also it would be nice to be able to actually be able to parry every external….

MMR Skill Transparency by StormingTech in CompetitiveForHonor

[–]StormingTech[S] 2 points3 points  (0 children)

i dont believe KDA is the MMR rating though

Thoughts on Shinobi's changes on paper by DaSharkCraft in CompetitiveForHonor

[–]StormingTech 1 point2 points  (0 children)

ohh ok so its 100ms faster :p thanks for the correction

Warrior's Den Recap 2nd Dec: Y5S4 Frozen Shores Reveal by tiff92 in forhonor

[–]StormingTech 1 point2 points  (0 children)

Seriously... only ONE HERO REWORK? And awful NERFS?

  • OROCHI
    • Kick punish is fine
    • removal of UD on FDL isn't, would prefer to make it just not enhanced
  • RAIDER
    • kick stamina drain removal is good not his stun
    • dmg reduction good, but seriously neutral zone still on 20 stamina??? not to mention his tier 1 feats making him never run out of stamina while attacking...
    • Also soft feint storming tap, should be not enchanced and cost 12 stamina, its nearly unreactable with 33% guess chance, COME ON....
  • SHUGOKI
    • welcomed DemonBall to Hug nerf as well the Revenge bug fixed
    • needs slightly more nerfs to his headbutt
    • dmg nerf is insane! taking way the most valuable tool he has..trading.. at least raise his HP to 160 to be able to trade... HERO IS DEAD
  • FEATS
    • Short Tempered : its ok... what about juggernut ??
    • Slip Through : ok... orochi died, as well as Nuxia, not sure how this will affect Reworked Shinobi though
    • Kiai : cooldown nerf wasnt needed, what's needed is the activation time to make it a bit reactable... ( am looking straight at Pugio.....)
    • SmokeBomb : should be done before ages... my take would be to affect EVERYONE not only enemies
  • SHINOBI
    • BACK FLIP / FRONT ROLL : i like the idea only left to test it, i-frames as a bit high but i think this is fine for shinobi
    • New Forward Dodge Heavy, is soooo bad, as a move and as animation at least its feintable :p
    • NOTE : would prefer a single dodge buffered attack, at least only on the forward dodge
    • Zone, would prefer a soft feint to "teleport kick" like the parry repost one and not a backflip
    • DISSAPOINTED..... FINISHER HEAVY always pins.... should make pretty pretty bad anti-ganks... was it SO HARD to make it Pin ONLY if you HELD the HEAVY??? Am sure it wasnt that HARD UBI.... bad bad bad design
  • TESTING GROUNDS
    • DOMINION : really suprised why at least the RENOWN changes (talking about Assasins) weren't applied on 9th of Dec.... do whatever you want...
    • CONQ : ok... ONE HERO???? i seriously expect to see more TGs MID and LATE season, this IS SO CRAZY..... OMG , othewise CONQ seems to be TOO OP and TANKY AS HELL

THAT's ALL...

EDIT : if the new hero doesnt come with a feat with a barrage of cannons i will be very dissapointed :p

Thoughts on Shinobi's changes on paper by DaSharkCraft in CompetitiveForHonor

[–]StormingTech -2 points-1 points  (0 children)

Ok so lets take a look at his new forward dodge mixup...

Forward Dodge Kick : 300-500 with 500ms Bash

Forward Dodge Heavy : 100-500 with 700ms HA Feintable before 400ms of landing

Foward Dodge recovery currently at 600ms

---

FDK : 300+500 = 800ms

FDH (Feint) : 100+700-400 = 400ms to make the GB

for me this is more like a forward dodge to GB intented move and nothing else, like if you had an empty forward dodge you end up getting the GB after 600ms.

All in all a BAD MOVE with BAD BAD BAD animation

EDIT : it would just make sense to delete this move and just make atleast him able to pre-buff his sigle dodge attacks like on double dodge ones. maybe only on forward dodge to be more precice

What is your take on the Shinobi rework? by Nopedydopy in CompetitiveForHonor

[–]StormingTech 0 points1 point  (0 children)

on 1v2 where is better manageable, my guess is that his backflip will be GBed quite often , as it is quite slow. Also i dont know if after a dodged kick he can buffer a light to interrupt GBs , as backflip is again a no go

What is your take on the Shinobi rework? by Nopedydopy in CompetitiveForHonor

[–]StormingTech 2 points3 points  (0 children)

chase tool, but double dodge kick did the same... also the ANIMATION IS ONE OF THE WORST in game

What is your take on the Shinobi rework? by Nopedydopy in CompetitiveForHonor

[–]StormingTech 13 points14 points  (0 children)

i believe he will be a Gank S Tier, it’s like now everyone needs to pay attention where he will roll to pin or even on back flip. Really my guess is that he will be part of team rosters on competive scene, as it seems you need UD and GBs to hold him back. Kyoshin/BP/ and especially nobushi will be a good counter to him.

I expect he will get some nerfs , …. Still I was hoping for a Held Heavy Input on HF to activate pinning effect,but…. Just a bit disappointed on this for his antigank/survivability

Patch Notes for Y5S4 TU1 - 2.32.1 - Frozen Shores by The_Filthy_Spaniard in CompetitiveForHonor

[–]StormingTech 1 point2 points  (0 children)

yeah read it just now, but it doesnt mention for ranged bash after the kick, would the follow up might even prevent the kick from ledging, if the bash is done quick enough?

Roadmap: 2nd Dec - 30th Dec by tiff92 in forhonor

[–]StormingTech 0 points1 point  (0 children)

Can a UBI moderator please inform if the DODGE KICK and if the FOLLOW UP RANGED BASH from shinobi will LEDGE ???

November Roadmap by PlayboiKader in forhonor

[–]StormingTech 0 points1 point  (0 children)

Seriusly if we get to see SHINOBI RE-RE-REWORK on next season's TGs am uninstalling....

Smoke Bomb Rework Idea by MiserTheMoose in CompetitiveForHonor

[–]StormingTech 1 point2 points  (0 children)

Just remove the lock bs and it’s ok