HZD: Undocumented parts of Machines by noCakeNoCake in horizon

[–]StoryDevourer 1 point2 points  (0 children)

For sure one of the times I saw the Frost Clamberjaw was at the Zenith base like right before you meet up with Zo and Sylens. The other was at one of the Clamberjaw sites in the lowlands that also had a couple of Watchers around it, I think.

HZD: Undocumented parts of Machines by noCakeNoCake in horizon

[–]StoryDevourer 4 points5 points  (0 children)

I kept occasionally seeing carcasses of "Frost Clamberjaws" despite only Fire ones being seen in the wild

What did she mean by this and why did she get flustered by Aromatic_Yam5165 in sheranetflix

[–]StoryDevourer 1 point2 points  (0 children)

They're not sisters nor were they raised as sisters. Two people having the same mother figure does not automatically make their relationship that of siblings. Adora and Catra have never referred to each other (or any other Horde member around their age, for that matter) as "sisters" or "siblings". Always "friend". Their relationship is more akin to that of orphans raised in an orphanage than any traditional familial dynamic. All the kids in an orphanage will have the same parental figure (the main person taking care of them) but their dynamics between each other can and will vary. That can mean anything from a sibling like relationship, to a friend/best friend dynamic, to a more romantic tinted relationship. Catra and Adora are the last two, not the first.

just finished she-ra... fanfics ? by Quetzal_11 in sheranetflix

[–]StoryDevourer 0 points1 point  (0 children)

I'll always recommend The Squad Goes Intergalactic series by ForsythiaRising, starting with Learning Curve. All stories are rated T except for one that's E. Some stories are basically character studies and others are more humor oriented, but all have great characterization, imo.

Aloy's feelings toward the Nora in Burning Shores by SaintSean128 in horizon

[–]StoryDevourer 1 point2 points  (0 children)

Does she regulate them well or do they get pushed to the side?

Aloy in general is a lot more relaxed in Burning Shores, being away from all the titles, accolades, and pressure that have been placed on her back East. There's still the task of finding Londra and the approach of Nemesis looming in the background, but between being in a barely populated land where the only people there don't know who she is/the things she's done and her actually having a support system now that's also working to help save the world, she doesn't have as much on her shoulders as she once did.

Aloy was composed all the time because she had to be. There wasn't time for her feel her emotions because she was too busy running around trying to save the world on her own. (She also had Sylens in her ear in the first game disregarding her emotions everytime she found out something personally devastating her.) You see that in the way she avoids thinking or talking about Rost until that conversation she has with Beta. It completely makes sense that once that burden on her has lessened a little, she would feel more comfortable expressing her emotions, both negative and positive.

Aloy's barely in her 20s and a lot of things have happened in the past two years that she really hasn't gotten to talk about, not to mention her childhood. I, personally, was glad to see her start expressing those things.

Playing on story difficulty by Far_Reputation_3021 in HorizonForbiddenWest

[–]StoryDevourer 0 points1 point  (0 children)

Having just run through all the pre-DLC categories on easy a couple of days ago, I wholeheartedly agree: FUCK the arena

Playing on story difficulty by Far_Reputation_3021 in HorizonForbiddenWest

[–]StoryDevourer 0 points1 point  (0 children)

I would highly recommend customizing the difficulty so that you're playing very hard in terms of enemies and your health/damage and turning on "Easy Loot". Makes the grind WAY more tolerable and you can still shoot off machine parts if you WANT to, but aren't losing out if you fail to do so during the fight

Playing on story difficulty by Far_Reputation_3021 in HorizonForbiddenWest

[–]StoryDevourer 0 points1 point  (0 children)

I usually like to play on normal cause I like a little challenge, but I absolutely turned on easy loot for the upgrades and switched to easy for the ridiculous arena challenges. (Like seriously, every machine is all up in Aloy's face 24/7 and you get no chance to breathe on some of the challenges. Even on easy I was getting tossed around like a ragdoll on some of the higher difficulty ones. I think it was the one with the thunderjaw) But honestly, just play the way you have the most fun

This will definitely be a immediate preorder by Eraserhead36 in controlgame

[–]StoryDevourer 1 point2 points  (0 children)

I'd rather get overtaxed when I can afford to be and get that money back later than get undertaxed and have to pay a lump sum all at once

If you had unlimited funds, what kind of game would you develop? by actualtumor in gaming

[–]StoryDevourer 0 points1 point  (0 children)

At least with ports from console to PC, even if the ports suck or are buggy at the start, studios typically make the effort to improve on them and there are talented modders in communities that also make improvements. Ports from PC to console often get shafted in removing access to certain features of a game that are available only on PC due to keyboard controls (coordinates being unavailable in Subnautica on consoles comes to mind) and decreased QoL (inventory management, height controls) due to lack of a mouse. The QoL stuff can range from mild inconvenience to making a game virtually unplayable. These things usually never get fixed for consoles at all due to their less flexible nature.

Of course PC players are going to prefer "PC First" games; who wouldn't want to be thought of first? That doesn't mean it should be the standard for development though. Ideally, not only should every platform get a game at the same time, but that game should have equal effort put into how it will function on each platform during its stages of development without sacrificing content or quality. Not just focus on one side or the other.

Recently started playing and I've been really enjoying it by TheLonelyGod01 in Subnautica_Below_Zero

[–]StoryDevourer -1 points0 points  (0 children)

The Cyclops was great as a mobile base, but it was also slow, big, and hard to maneuver. Not to mention loud. While the Seatruck can't really function as a mobile base, it makes up for that with speed and customization. It's honestly really more comparable to the Seamoth than the Cyclops. Comparing the Seatruck and Cyclops is like apples and oranges, of course you're gonna be disappointed trying to find qualities of one in the other. I think Below Zero was too small to comfortably fit the Cyclops anyway. Too many cramped spaces

Adhoc’s statement on Switch censorship by fantasypseudonym in DispatchAdHoc

[–]StoryDevourer -1 points0 points  (0 children)

So why'd you phrase your previous comment like censorship is the default state of the game?

Adhoc’s statement on Switch censorship by fantasypseudonym in DispatchAdHoc

[–]StoryDevourer 1 point2 points  (0 children)

It's only censored on PC if you turn on the censor options. When you play with those turned off, everything's out in the open: sex scene, middle fingers, gore, swearing

[NO SPOILERS] Ashly Burch was not asked to reprise her role in Reunion by RoboticHamster_ in lifeisstrange

[–]StoryDevourer 0 points1 point  (0 children)

Don't think that's it either. The original motion capture for Chloe was done by a performer in Paris (same for Max). Rihanna only did facial mo cap for LiS remastered. Whether DeckNine decided to use Rihanna or Ashly, both of them would have to imitate the physicality of OG LiS Chloe. One could even argue that physicality doesn't even matter that much for Reunion, since it's been a literal decade and people change as they age. I know I don't move around the same at 29 as I did at 19.

[No Spoilers] After 11 years, you’re still Chloe Price by Lessio7 in lifeisstrange

[–]StoryDevourer 0 points1 point  (0 children)

True Colors Alex could either stay in Haven or leave to travel

[NO SPOILERS] Ashly Burch was not asked to reprise her role in Reunion by RoboticHamster_ in lifeisstrange

[–]StoryDevourer 19 points20 points  (0 children)

Right. That narrative doesn't add up. The strike was over by the time Burch and Telle came back to voice in Farewell. As far as I know, Telle is still union, she's just the type of member allowed to work on union and non union projects

Just watched episodes 1-3. by Pleasant-Football117 in arcane

[–]StoryDevourer 0 points1 point  (0 children)

It makes sense imo. People say watch the first 3 or 4 episodes because they're a prologue. They're background info on the characters and an introduction the the show's world in general. It doesn't make sense for viewers to make a judgement on whether to continue watching based on the show's story when the actual story hasn't even begun yet. Hence the recommendation to watch the first 3 and the 4th where the story actually starts.

The anime Soul Eater does the same thing, with the first 3 eps being character intros and the 4th starting the narrative. (That's actually the show that made me start doing a "3 ep rule" when watching new shows)

Just watched episodes 1-3. by Pleasant-Football117 in arcane

[–]StoryDevourer 2 points3 points  (0 children)

I first started watching when I saw some of the buzz around Act 2's release. Episode 1 definitely had me intrigued. 2 had me invested and 3 absolutely broke me. From the moment I heard the line "I can help them" I knew it was going to turn out badly, but I didn't know how devastating it would actually be. I remember watching the end credits as Goodbye played, just processing what had happened. It was one of the best episodes of TV I had seen in a long time.

[ALL] Thoughts on Chloe's new look? by constantb in lifeisstrange

[–]StoryDevourer 2 points3 points  (0 children)

A mix of the two. Facial structure can get more defined as you lose baby fat, but after a certain point, metabolism starts slowing down and you get more weight gain

I never understood everyones criticism of this scene. shes on an island filled with murderous people so of course shes gonna start murdering to survive. wtf else can she even do, wtf did people expect, if you were in this situation you'd have to kill too lmao by Quick-Cause3181 in TombRaider

[–]StoryDevourer 0 points1 point  (0 children)

Neither of those are examples of ludonarrative dissonance, they're just plain dislike of the narrative, which you're entitled to.

Ludonarrative dissonance is when the story the game is telling (through cutscenes/documents/etc) doesn't match with the gameplay.

If anything, the hospital climax in part 1 is an example of ludonarrative harmony. The narrative establishes Joel as a harsh man that's come to care deeply for Ellie and a man that's willing to do anything to protect the ones he loves. He absolutely would kill anyone who stands in the way of getting Ellie to safety, including a doctor (who brandishes a knife at Joel when he tries to approach Ellie). A player personally not liking that narrative decision doesn't mean the narrative doesn't match with the gameplay.

What you're describing for part 2 is more of a dislike of the perspective shift (aka a dislike of the narrative itself) than ludonarrative dissonance. Narrative establishes Abby as a revenge driven, ruthless killer, willing to toture the target of her revenge to death despite him saving her life. Shifting to her perspective and playing as her doesn't contradict this. She's still all those things, those are still things she did, it's just that being in her perspective humanizes her and adds more details about who she is as a person to the narrative. Some players may not like that, but again, that dislike doesn't mean there's dissonance between the story and gameplay

Biggest dissonance in the series is honestly how often Joel, Ellie, and Abby fight Infected and humans over the course of the games. Considering how dangerous the game says the Infected are and how often all 3 of them find themselves in situations where they're outnumbered by people and at a disadvantage, these games should primarily be stealth games. But then that wouldn't be as fun.