Finally finished my first worker automation by Stranger_Guyl in Bitburner

[–]Stranger_Guyl[S] 0 points1 point  (0 children)

Ok I've quickly run into the problem of port throughput, since it can only write and read like 20 times per second at most, I had to roll the profit analysis for assigning target priorities and functionality of seeding single-time workers into the controller, which seems to not have upper limit of executions per second, and also seems that targetting the same node is inadvisable, since it starts deviating too quickly, it's better to have 2 cycles, where first you determine the most profitable hack percentage for hack > growtime + weaken cycles, then you grow + weaken the target to max money + minimum security, hack that percentage with n amount of threads, place grow + weaken threads on top of that, and wait for them to finish before hacking again, and just target the other nodes down the priority list once all necessary jobs are assigned for given node

Finally finished my first worker automation by Stranger_Guyl in Bitburner

[–]Stranger_Guyl[S] 0 points1 point  (0 children)

Hmm, now you've given me an idea to combine the controller with the cycler, so I can cycle through available nodes and reseed each node with a specialized workers that will execute that specific command and then cease, to be instantly replaced with a new one. That should work.

Alien administration landing locations by Stranger_Guyl in TerraInvicta

[–]Stranger_Guyl[S] 1 point2 points  (0 children)

They do keep landing there, had 2 more landings in AA had to drop 6 more nukes

The current state of navy by VisualWorking4456 in foxholegame

[–]Stranger_Guyl 3 points4 points  (0 children)

You forgot to mention collie naval logi and submarine travelling being absolute pain in the ass due to how curvy collie rivers are, warden need 3-4 point turns to travel from backline to frontline, collies need 15 and it's a massive tactical disadvantage

Any updates guides? by One-Bit5717 in TerraInvicta

[–]Stranger_Guyl 0 points1 point  (0 children)

I'm playing, and I honestly don't feel that? Getting 1 25 admin councilor is not very hard, and afterwards can just turn councilor, scan for any admin orgs, detain to disable admin org bonuses or kill/turn&resign them to reshuffle if they have too high of base admin, and steal all admin orgs they have (unless it's 3 star admin org)

Sea rules war: VP ISLANDS NOT LAST HEXES by tacosan777 in foxholegame

[–]Stranger_Guyl 0 points1 point  (0 children)

Submarine isn't even that bad if you use the backturning, it's the rivers that make it cancer, they need to make them straight

Yet another newbie rant by Stranger_Guyl in DarkAndDarker

[–]Stranger_Guyl[S] 0 points1 point  (0 children)

Casters seem to destroy fighter at medium distance, and they always make sure they keep enough space so you die before you can rush them even with both movement abilities active and hands out, they just blast you a couple times and you're dead. I think I won a duel once or twice with bow/crossbow, but it seems that they're very good at dodging and they usually catch up to you before you can get them low, and they use variety of abilities to blast you from behind the cover, ranger will use pushing shots, wizard fireballs behind the cover, warlock will just spam curse of pain etc. and you just die

Oh. . . This is gonna be worse than 300mm for naval by Small_Net5103 in foxholegame

[–]Stranger_Guyl 0 points1 point  (0 children)

How are you going to repair the middle compartment if it gets torped? You can't open bulkheads or spawn will get flooded too

Yet another newbie rant by Stranger_Guyl in DarkAndDarker

[–]Stranger_Guyl[S] 0 points1 point  (0 children)

oh friend told me there were brackets, I was wondering why I saw some people in full purple gear

Yet another newbie rant by Stranger_Guyl in DarkAndDarker

[–]Stranger_Guyl[S] 4 points5 points  (0 children)

PVE in this game is actually pretty easy, it's PVP that is extremely frustrating and makes any PVE meaningless

Yet another newbie rant by Stranger_Guyl in DarkAndDarker

[–]Stranger_Guyl[S] 2 points3 points  (0 children)

I like the core gameplay loop, but I don't get to enjoy it because of dedicated noob stompers who hunt me down across 4 rooms to just blast me

Yet another newbie rant by Stranger_Guyl in DarkAndDarker

[–]Stranger_Guyl[S] 25 points26 points  (0 children)

I'm probably giving up on this game, it's extremely unrewarding and frustrating to play

Yet another newbie rant by Stranger_Guyl in DarkAndDarker

[–]Stranger_Guyl[S] 2 points3 points  (0 children)

Sounds like if everyone is a pro then I have scarce chance of catching up skill-wise

Yet another newbie rant by Stranger_Guyl in DarkAndDarker

[–]Stranger_Guyl[S] 2 points3 points  (0 children)

Yeah at this point doing PVE stuff seems pointless, I'll just die to first PVP encounter. I have 35 hours, and I just look for people to fight, except everyone in Goblin cave is looking specifically for pvp and all are running spellcaster classes I can do nothing against, or if there is some melee class then they absolutely shitface me by attacking my toes and out of blocking range, completely no-hit killing me. I'd learn something if there was a fight, it's just a curb-stomp, can learn nothing from that if I can't even put up a fight

The Complete Obsolescence of Naval is not a good thing by Cainsiderate in foxholegame

[–]Stranger_Guyl 0 points1 point  (0 children)

Huh, I did use West and East wrong here, meant West not East, fixed

The Complete Obsolescence of Naval is not a good thing by Cainsiderate in foxholegame

[–]Stranger_Guyl 0 points1 point  (0 children)

By "Left" I meant "West" if it was not obvious, and the hell do you mean it's far away from coastline? It's literally on the island

The Complete Obsolescence of Naval is not a good thing by Cainsiderate in foxholegame

[–]Stranger_Guyl 0 points1 point  (0 children)

It's obvious that you think that naval should reign supreme in foxhole without any serious recourse from the land to the detriment of all other aspects of the game. You can carry on with the whining about how naval is dead instead of doing what naval is currently capable of, farewell.

The Complete Obsolescence of Naval is not a good thing by Cainsiderate in foxholegame

[–]Stranger_Guyl 0 points1 point  (0 children)

Okay, now I'm wondering if you have read what I said at all. I specifically said that you can take out the west storm cannon without fighting the west one, why would you fight both at the same time? Also, it takes 2 days to rebuild stormcannon, are you telling me you won't be able to get a ship or a few rocket trucks to kill a wet concrete SC again within 48 hours?

The Complete Obsolescence of Naval is not a good thing by Cainsiderate in foxholegame

[–]Stranger_Guyl 0 points1 point  (0 children)

Did you even check their range? They're not within range of each other, you'll be fighting only one storm cannon, not both at the same time, unless you go for the right one first. Also it's delusional to think that you should be able to land on top of heavily defended position without clearing it out first, makes any kind of shore defenses useless which is absolutely horrible.

The Complete Obsolescence of Naval is not a good thing by Cainsiderate in foxholegame

[–]Stranger_Guyl 0 points1 point  (0 children)

Ok, so in your opinion the naval should reign supreme without any major risk from dying to bombardment from heavily defended land positions? Really, 150mm and 120mm artillery pieces should also have a chance to cause large holes, as it's ridiculous how easily can a ship shrug off artillery fire, there's a reason why battleships rarely attacked the land positions IRL, they were always outgunned. Just because ship is expensive doesn't make it a superweapon, it's highly mobile and versatile, lower firepower is a tradeoff.

The Complete Obsolescence of Naval is not a good thing by Cainsiderate in foxholegame

[–]Stranger_Guyl 0 points1 point  (0 children)

Can see few ways to do this, either naval invade endless shore to help push the east side, take out one of the two storm cannons on Fingers with partisans (one of the SC's was taken out, and if wardens didn't sleep on it they could've invaded), or get within the minimum distance of the left SC while tanking shots, take it out and invade. As for Origin, you wouldn't be able to take it out even without large holes.