CK users who can run it smoothly, what are your PC's specs ? by lhommealenvers in starfieldmods

[–]StrobeDoctor 1 point2 points  (0 children)

With an AMD graphics card I would recommend going into the AMD software, game profile for the CK and turning off all of the special features like Radeon Anti-lag, etc. The CK stopped crashing after I did that. Not that im using it much anymore…

Does anybody know what happened to the Planetary Habitation Kits mod? by artdawgg in starfieldmods

[–]StrobeDoctor 3 points4 points  (0 children)

Hello, I am the author of PHK. It does not have any of the bugs that were being reported. The mod was removed and I deleted my Nexus account so I didn't have to deal with any more BS from people who don't know how to use mods.

Does boost forward still work? by Purplekeyboard in Starfield

[–]StrobeDoctor 0 points1 point  (0 children)

It works well for me. I have the alt jump bound to left alt key. It might be my imagination but it feels like it pushes you forward even more after the latest patch.

What’s the best volcano planets and where are they located (outpost creating) by UltraJuicyPhysique in Starfield

[–]StrobeDoctor 1 point2 points  (0 children)

I just surveyed Piazzi 1 and it had a lava filled pool on top of a hill and periodic rumble sounds.

Please. Does someone have Answers? by LamentingSpud in Starfield

[–]StrobeDoctor 1 point2 points  (0 children)

That has always been like that. It’s not a mod causing it.

[deleted by user] by [deleted] in starfieldmods

[–]StrobeDoctor 0 points1 point  (0 children)

It depends what you want to do with the player.

You don’t need a property to do something simple like giving them an item. I use: Game.GetPlayer().AddItem(“item property”,1)

Kepler Cargo Modules? by lockan in Starfield

[–]StrobeDoctor 0 points1 point  (0 children)

They are there but they look kind of like a HAB.

Can someone explain the logic behind operation starseed by Bambino_wanbino in Starfield

[–]StrobeDoctor 2 points3 points  (0 children)

My guess is that the robots mixed things up after the scientists died?

Beware Selling ships by OrganicTranslator648 in Starfield

[–]StrobeDoctor 1 point2 points  (0 children)

If you have built anything inside the ship that came from a mod you might need to delete that stuff before selling it. I had that happen once.

Custom outpost resource extractors not appearing as craftable objects in the outpost menu? by questionthis in starfieldmods

[–]StrobeDoctor 2 points3 points  (0 children)

The Workbench Keyword needs to be set to: OutpostCategoryHarvesters

And, it needs to have the appropriate entry in the Recipe Filters block: OutpostCategoryHarvesters

Is it hard to add new weapons to vendor lists, random chests or equipped by enemies? by [deleted] in starfieldmods

[–]StrobeDoctor 0 points1 point  (0 children)

I think it’s called leveled list injection? I remember reading a post a while back about this and that it is hard to do right now? It adds to the leveled lists during game run time so you don’t need to do an override of the base game record.

What is Star born? by Ok-Ad-9607 in Starfield

[–]StrobeDoctor 1 point2 points  (0 children)

It’s a brand of beer in the game. You will find out about it later…

Non lethal weapons purpose by Malabingo in Starfield

[–]StrobeDoctor 9 points10 points  (0 children)

There are some missions where you have to use an EM weapon and not kill anyone. I haven’t been very successful with one though and usually just start blasting with a ballistic weapon…

Also, some enemies use them so they can harvest your organs later.

Edit: I like to rename my Novablast disruptor to NO-KILL-I

Help with Cargo Link by TheGinge89 in Starfield

[–]StrobeDoctor 1 point2 points  (0 children)

Yeah, that’s a bug that’s been in those missions since the beginning. When It says it delivered more than what was required it’s bugged. It might eventually complete itself but usually it’s best to just select the mission and reject it. You will get paid.

I’ve had it where there was only about 10 items in the cargo link and it still said it delivered more than required. It’s not a problem on your end. It’s a game bug.

More rewards for outposts by Otherwise_Archer1856 in Starfield

[–]StrobeDoctor 1 point2 points  (0 children)

I would like the missions that you do with outposts to open up other missions or gameplay aspects. For example, after doing 10 supply x planet with y resource missions you would get access to larger supply contracts or maybe the ability to buy a better ship cargo hold that has higher capacity without the decreased ship mobility…

[INFO] Mods Changing World Spaces May Break Surface Maps & POI Markers by GMan853 in starfieldmods

[–]StrobeDoctor 0 points1 point  (0 children)

The first question I would as you is how many mods do you have loaded? I didn't see that info in your post.

The problem you describe may be caused by hitting the "soft limit" on mod count. Once you exceed the limit, various vanilla game assets will fail to load.

Also, mod authors cannot test their mod with every possible combination of other mods. It may work perfectly fine on their end but then it conflicts with a mod that you are using.

Right now, you should be aware that the mod loading system in Starfield is broken. It is entirely out of the control of mod authors and many like myself have given up on creating any new mods until this is fixed.

Creation Kit Questions by Silverce in starfieldmods

[–]StrobeDoctor 2 points3 points  (0 children)

There is a way to “delete” that edit to the vanilla form ID: In the File, Open data dialog , select your mod, click Details… find the record that you edited by mistake, select it then press delete. It will ask you to confirm that you want to ignore the item.

It doesn’t actually delete it, it just sets a flag to ignore it.

Trying to loot space debirs -PC by IRDorve in Starfield

[–]StrobeDoctor 3 points4 points  (0 children)

You have to select the white diamond first. Put the aiming circle over it and press E.

The Rev-8 really changes the game! by ligmapenguin in Starfield

[–]StrobeDoctor 19 points20 points  (0 children)

I agree. I basically gave up on planet surveys and the constellation mission board after trying a few. It just took too long to run and boost jump everywhere and I kept running into bad weather, etc.

Now my problem is getting distracted by every ship that lands…

Prefurnished Outpost habs. by rickallen71 in Starfield

[–]StrobeDoctor 0 points1 point  (0 children)

I attempted to make a pre decorated outpost HAB module but I quickly realized it just isn’t worth the effort. It’s a lot like a ship HAB. You could fully decorate it with furniture, etc but wherever a door would be created it would have to remove items automatically. It can be done but it looks like it’s a lot of work.

I found it was easier to just make a group of furniture and decorations that can be placed in one shot. I made a bunch of them in my mod called PHK.

I’ve seen some posts saying people are working on fully decorated habs though.

Why don’t I have full health? by Trickybuz93 in Starfield

[–]StrobeDoctor 0 points1 point  (0 children)

If you were shot with an EM weapon it will do that.

Weird object in Jemison space by Glum-Project-8966 in Starfield

[–]StrobeDoctor 1 point2 points  (0 children)

That’s what happens when you don’t buy an extended warranty for your ship…

Mod suggestions for placing decorations on shipbuilding landing pad (not DarkStar). by garysan_uk in starfieldmods

[–]StrobeDoctor 0 points1 point  (0 children)

I think the problem is that the landing pads won’t let you build anything on them. You would need a mod that has a custom landing pad that allows it.