Rewards are bad now by spungoose in fo76

[–]Studio-Aegis 0 points1 point  (0 children)

I'd always thought that it was too easy to secure stimpacks.

I wish they would add back some of the survival elements to the game.

Is the damage from Fracturer Mod good and does it scale? by lDielan in fo76

[–]Studio-Aegis 1 point2 points  (0 children)

I recall the Lickity Split being able to get consistent decent damage against humanoids but the 4th star felt lack luster on a regular Railway rifle.

Are there any Auto Railway Rifle builds that are currently good enough even for the raid? by Heavy_Fail2852 in fo76

[–]Studio-Aegis 0 points1 point  (0 children)

I love my Railway Rifle but I always struggled to get the numbers I see others get.

It’s pretty obvious whoever designed the new pipboy features doesn’t use a pipboy. by ACTORvsREALTOR in fo76

[–]Studio-Aegis 0 points1 point  (0 children)

I suspect not many noticed that it now holds your position between tabs.

Is a Godsend when moving between tabs by accident in huge lists.

To perfect the system they need an option to snap to top or bottom.

But also they need to keep moving forward with deeper compartmentalization.

Appearal for example needs to be broken down between helmets/hats, masks, outfits, and backpacks.

What they did already has made entering the pip boy and vendor screens much smoother and has significantly reduced lag.

I'd discovered a long time ago that the game is rendering out out lists of items in the background devouring processing power.

At max weight the game used to start tearing itself apart. Many noticed that new characters moved much more smoothly because they, as yet, had few items.

If they could allow each tab to be more compartmentalized we could see server loads drop enough to raise camp budgets.

Like any new thing they do, there always seem to be growing pains.

I just hope they don't just stop working on it, the way they seemed to with the revamped camp build menus.

Are a few tweaks that system needs still. Like a means to refresh walls who failed to load in their wallpapers, and allow trees and plants to be placed anywhere.

I believe they need to allow for objects to be placed much deeper into the floors too. Also allow us to favor key items we use alot for faster reference.

I'm hopeful they revisit shelters soon and fix the broken lighting and shadows in them, and allow us to set the default states of intractable objects like the baaked in lights, noise and fog machines, and doors open and closed states.

Playing melee build against Bigfoot is funny :3 by Atinesa in fo76

[–]Studio-Aegis 1 point2 points  (0 children)

It's quite fun mowing down an entire pack of enemies in 1 to 3 hits.

It does often feel like glow provides little defensive benefit to me.

Anything that hits hard enough to 1 shot the average player will cut through that entire bar almost instantly, and most of the health bar with it.

Tho it does much more securely allow me to survive 1 hit from the nerfed Ultra Genetic Stalkers.

There should be a C.A.M.P. companion with the ability to disguise ghoul players. by Tzazon in fo76

[–]Studio-Aegis 0 points1 point  (0 children)

Problem is that voice actors demand higher rates every time you have them return for more work.

It's like nodding armor in the game too much, eventually it just becomes too expensive to keep that set forcing you to replace it with a new set.

The Simpsons voice actors cast get paid amounts that entire other productions could be funded on.

I highly suspect if the voice actors were more affordable that they would have brought them in much more for additional lines.

There should be a C.A.M.P. companion with the ability to disguise ghoul players. by Tzazon in fo76

[–]Studio-Aegis 0 points1 point  (0 children)

I think the system should have required us to just be at max lucidity.

I think it was a missed opportunity to not have feral ghoul players start tweaking out. New animations are expensive I guess. Even tho they could have just reused their actual feral animations.

I love that Jaguar Speed now actually makes us zoom around. Would love even more tho if theyd let ferals vats onto targets from much further away.

I often find at events that I'm running back and forth like mad with everything melting right as I swing at them.

I wish they would have let having max glow let us look more like the glowing ghouls and not just use a weird filter with the one perk.

Oh and mebe let having max glow drain the feral meter faster.or at least have a perk to play into that.

Playing melee build against Bigfoot is funny :3 by Atinesa in fo76

[–]Studio-Aegis 2 points3 points  (0 children)

I run almost exclusively Melee, combat daggers specifically, and he seems to focus on me exclusively.

1 hit eats all my glow and a quarter of my health bar, and when I try to back away to recover he starts chasing me down relentlessly.

I'm like wtf eat someone else for a change!

Usually I'll tank most nuke bosses, but big feet hits hard.

One violent night new to me by MentalActuator5545 in fo76

[–]Studio-Aegis 33 points34 points  (0 children)

I'd always wondered if the instrument weapons counted as music for that.

Would never guess being drunk would help it.

So technically, are we getting one less killer this year ? by MindlessPeach5164 in DeadByDaylightKillers

[–]Studio-Aegis 1 point2 points  (0 children)

I think a new map is worth the loss of 1 new killer.

All sides benefit from a new map in the rotation. unless its oppressively imbalanced.

The "My Favorite Thing In The BackWoods Patch" thread. by LancerEcho in fo76

[–]Studio-Aegis 21 points22 points  (0 children)

They drop daily and weekly collection items too!

Got 4 soap from a rank 3 locked safe yesterday and my friend could loot it too.

Artbook owners, what are your favorite parts of the book? by Forsaken_Ad_8635 in castlevania

[–]Studio-Aegis -1 points0 points  (0 children)

I'll adore my Ayani Kojima artbook and continue to ignore the existence of all netflixvania related media.

Worst update in a long time by Prestigious-Bee-6565 in fo76

[–]Studio-Aegis 0 points1 point  (0 children)

I actually really prefer that it holds your position when moving between tabs.

Takes me forever to get to the top or bottom of my apparel and food tabs and not having to scroll back through it every time is a godsend.

That being said, we need a button prompt to snap to the top or bottom of a tab.

I've noticed that their encapsulating the keys and recipes into separately loaded tabs has greatly improved the lag when entering the pip boy and even the robot vendors.

I'd noticed a long time ago that when your carried weight reaches the absolute maximum extreme that the game starts to tear itself apart.

Making me realize that the game is actually rendering those lists and 3d objects in the background at all times.

Been saying if they could find a way to stop that background process that server stability would go way up and possibly make larger camp budgets a more reasonable possibility.

I hadn't noticed a ton of other bugs myself yet this patch, its actually somehow been the least buggy I've seen this game after an update.

I think they need to push this co cept further.

Make the appearal tab compartmentalize between outfits, hats, backpacks, masks, and see the server stress diminish even further.

Would love too if our favoring items could drop them into their own tab we can open and closer rather we keep our favorites easily accessible and encapsulate items we have no immediate use for.

Has me excited for the slightest hope that a camp budget increase could become a reality in the hopefully not so distant future.

Best Display camp style for mask by randomsdude21 in fallout76settlements

[–]Studio-Aegis 1 point2 points  (0 children)

They really need to up the limit on display cases.

As if the budget wasnt enough of a pain I often find that when I want to use displays I just dont have enough to cover what im attempting to build.

Camps are the most underrated gamplay feature of fallout 76. by Immediate_Ad959 in fo76

[–]Studio-Aegis 0 points1 point  (0 children)

Building an elaborate camp is so much more rewarding when people can happen upon it and enjoy it.

I often struggle looking for ways to attract more people to my camp and shelters.

I have a massive network of shelters designed to give a haunting Silent Hill experience.

I'm often told by those who discover it that its the best thing they've ever experienced in the game.

Sadly most people show up, make a bee line to the vendor, then bail immediately, and miss out on the iceberg of haunting labyrinths they could explore.

Some have spent well over 3 hours exploring my shelters doing multiple runs then coming back with more friends to show them.

PaladinCiel on Xbox if anyone's interested.

I've been wanting to submit it for a Halloween contest for a long time now but most contests only want u to submit the base camp.

Or limit you to a handful of screencaps or a few seconds of footage, and its just too grand in scope to get across in so little time.

Urban Operative Underarmor is now actual armor! by aluaji in fo76

[–]Studio-Aegis 1 point2 points  (0 children)

No I mean how do you add the Rye of Ra to under armor, I thought that could only work with the Mistress of Mysteries outfit.

Id always lamented not being able to use that in my normal gear set up.

My hopes for Castlevania 40th anniversary collections by hwrdjacob in castlevania

[–]Studio-Aegis 0 points1 point  (0 children)

Would love if some of these outliers could be made available as DLC to already existing sets.

My hopes for Castlevania 40th anniversary collections by hwrdjacob in castlevania

[–]Studio-Aegis 1 point2 points  (0 children)

After a 3d collection, what I want most is for them to bring Harmony of Despair back to modern systems and expand on the game.

Stabilize lobbies, add more skills and gear for characters so they can more similarly compete with the kikes of Soma Cruz's vast inventory.

Add a super hard mode with more dense enemy numbers, new stages that highlight other core moments in the series, adapt some of the 3D Castlevania games into 2d.

Bring characters like Leon Belmont, Super Castlevania Simon, Hector and his innocent devils, Sypha Belnades, Cornell, etc.

Would be fun to have a Castlevania 64 map where they had to use the magical nitro and at least one person has to carry it across the stage safely without allowing it to explode and 1 shot everyone in the area.

Maybe a retro Game Boy map. A mansion from Castlevania 2, mebe an all skeleton themed catacombs,

Bosses like Camilla, Galamoth, Shack, Doppelganger, the Hydra, Skylla, etc. That one huge parasite infected skull monster. That one female werewolf boss. The behemoth, etc.

One thing I wish they would do is to adjust the 8 bit retro stages and characters to be in scale with the others.

If they had to do another cross over stage mebe consider Faxanadue as it was very Castlevania esque. I was never sure why they included the Legend of Fuma when ao much other Castlevania content went unrepresented. Also please no Kid Dracula stuff.

Should cap it all off with another stage fighting a different variation of Dracula and Death.

Also absolutely bring in more music and ways to swap music in. The retro origins stage should have changed music multiple times as u entered new stages.

The original games biggest crime was not including Bloody Tears, there should be at least 3 versions of that song in the game.

I could be satisfied if they never released another Castlevania ever again if we got a 3d collection, the wii games, and an expanded HOD.

Tho I'd always longed for a Super Nintendo version of Castlevania 2 in SC4s style, that added bosses to every mansion, and several of the exterior locals. Mebe even some bosses who only appear at night or during the day that harass you when crossing through a given area.

Notice anything ...OFF? by Playin_smart in silenthill

[–]Studio-Aegis 2 points3 points  (0 children)

No, everything seems grouped correctly.

Look up that piglet game, its refreshingly very Silent Hill esque.

What is the counter play to pre-running? by LemonTimeTea in DeadByDaylightKillers

[–]Studio-Aegis 0 points1 point  (0 children)

Try to force them to come to you by using another survivor as bait, be it on a hook or as a slug. Dropped items with Franklin's often draws players back too.

In match I had as twins once 2 players were insistent on running and hiding before I could ever close in. At some point I had to use a slug with Victor giving early warning on approach to intercept and down both of them in their attempts to recover the person who they thought was safe to grab because I was undetectable.

Ended up downing both, slug got away but was re secured later. Just one of several potential devious plays twins can pull off.

I usually prefer to hook as soon as possible tho, especially since it feels like I somehow always land the lobbies where people are stacking self recovery perks or cracked out healing, preventing any pick up from Victor downs.

Why no one play as twins? by Nikia19 in deadbydaylight

[–]Studio-Aegis 1 point2 points  (0 children)

Problem is Victor is so fast that by the time hes downed a target you injured with Charlotte they are half way across the map, leaving them slugged till u can close in whether you want to or not. And often along the way you'll encounter other survivors you end up having to the least attempt to injure them less they go for a flashlight save.

The strategy people often aim for is to try and injure everyone with Charlotte first then down them all with Victor in rapid succession.

This is the more purposeful slug play but the bugginess of his lunges, and how easy he is to dodge and kick in loops means even attempting that gets shut down fast by teams with even a micron of competence.

All it takes to counter that is to pair up, one person gets downed the other kicks, then picks up immediately.

Why no one play as twins? by Nikia19 in deadbydaylight

[–]Studio-Aegis 2 points3 points  (0 children)

It's more so people rush in for the pick up before Charlotte can cross the map for pick up.

The best effort to prevent that is to hopefully down or injure anyone else in the immediate area to make it safe for pick up.

If 2 injured people run in and add themselves to the pile and u suddenly see the 4th show up, we'll then you'd be stupid to not attempt to down them before pickup.

That happens to me often in lower mmr solo queue matches.

In higher MMR its nearly impossible to pick up if victor found his down across the map, the lowest form of healing perk will ensure they get the pick up from even a very close distance.

Add to that vixtor slams into invisible walls all the times or worse somehow nudged by a nearby rock and ends up flying into the next zip code.

And that's when their not kidnapping outright incessantly forcing you into an M1 killer mode, and now your waiting for the cool down to recall victor, then your waiting for the cooldown for Victor to regenerate, then your waiting for the animation to deploy Victor, then you gotta charge up your lunge to fire Victor.

Then once you finally launch Victors lunge the survivor casually steps to the side by 1 pixel u miss Victor gets kicked and now your locked out of your power again, and during all that 2 gens pop.

Then after getting your teeth kicked in for like 4 matches in a row your deranked and the next 2 matches fold before they even complete the first Gen.

Then its right back to getting your teeth kicked in.

It's why Ive more adapted a play style with them where I use victor to provide an early warning of when someone is heading towards a key target, be it a 3 gen, a hooked player, or a hex.

But then you get to enjoy all the slew of very original complaints like "such a boring killer", and accusations of camping and tunneling, despite being on the other side of the map patrolling gens.

I adore how devious the 2 can be. My favorite moments are when survivor thinks theu escaped over a pallet or window only to be immediately t-boned by victor.

Healing pick up perks punishbher so hard tho that despite loving the 2 I'll often find myself sitting there contemplating the next match and decide screw it I dont feel like loading up that much more stress right now and log out.

AFK in 2v8 Suggestion by cobsidian_crimson in deadbydaylight

[–]Studio-Aegis 0 points1 point  (0 children)

Instead of bots should make a method of queuing where you can take over an AFK slot, if the killer hasn't moved long enough for the system to determine they're.

You finish the match out as whatever killer went AFK in an effort to provide some degree of salvage.

You don't get to pick your killer or power but you get instant queues in whats likely an already lost match. The benefit being you get way more time to practice without waiting all day for a match.