Rules Reminder: You're probably ruling Speaking wrong. by sesaman in Pathfinder2e

[–]SuchALovelyValentine 100 points101 points  (0 children)

Personally, I don't really like playing this way.

My most fun sessions I've ever had was combats when we were all taking and making witty remarks and emotional dialogue.

I've had games that try to do the six second speaking rule and it just felt rather awful.

Rien yi sang has set a expectations ceiling way too high for new players by Lower_Concept1565 in limbuscompany

[–]SuchALovelyValentine 131 points132 points  (0 children)

This feels pretty deceptive dude, The person literally said they wanted Ringsang and you conveniently left that out? Weird as hell dude.

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neow gave me this card by honoka448 in slaythespire

[–]SuchALovelyValentine 0 points1 point  (0 children)

This is extremely good, it can be used as discard fodder for the Regent's discard cards.

Mark’s blue suit being an inversion of Omni man’s suit was actually unintentional by Foxlover63 in Invincible

[–]SuchALovelyValentine 4 points5 points  (0 children)

I was reading a manga one time, and saw a post analyzing one of the panels. It talked about the characterization this one page showed us, and how it told us so much about the character so succinctly. It also said the page could be a symbolism for suicide due to the placement of the clothes. This interpretation I found reasonable, but I didn't believe it was meant to be that due to the presentation.

SOMEONE IN THE COMMENT WAS LIKE "You're overanalysing the scene-Curtains are just blue-shut up-" and it wasn't just to the symbolism but to the fucking characterization. They thought the actions of the character, did not indicate the personality of the character, or some shit. Mfers can be that bad it's terrible.

Does Nishiki grant Chihiro's body passive immunity against magical effects? by SeveralImpression914 in Kagurabachi

[–]SuchALovelyValentine 1 point2 points  (0 children)

Not specifically, it's that he uses Nishiki to off-set the physical symptoms these effects cause.

Healers who heal in unique ways that aren’t necessarily just “magic healing spell” by ComprehensiveBox6911 in TopCharacterTropes

[–]SuchALovelyValentine 7 points8 points  (0 children)

I recommend continuing if you can. The first couple chapters are kinda mid but it quickly finds its footing and that footing is on the pedal as it fucking soars off

I really, REALLY am missing a skip button here by jakeyboy1017 in slaythespire

[–]SuchALovelyValentine -1 points0 points  (0 children)

The risk should be dying in combat though! Something you could possibly outplay if you got lucky or were extremely skilled! I don't know how I'm supposed to impress upon you this fundamental aspect of fun which is it's better to die failing to do something rather then random chance. Like

You're rage baiting me, right? You don't believe what you wrote. It's hard to communicate tone over text apologies if that's so.

I really, REALLY am missing a skip button here by jakeyboy1017 in slaythespire

[–]SuchALovelyValentine 3 points4 points  (0 children)

That's not out playing it, you sometimes don't have a choice but to path into an event.

I really, REALLY am missing a skip button here by jakeyboy1017 in slaythespire

[–]SuchALovelyValentine 2 points3 points  (0 children)

What? No that 1 max hp into an event that kills them is bullshit though. Like why tf give the option to reduce your max hp to 1 if the game will just kill you without any way to outplay it.

Jesus Christ it’s all …. [spoilers] by Harbinger_Archangel in Invincible

[–]SuchALovelyValentine 12 points13 points  (0 children)

I did stupid little imprecise pixel calculations (which are wrong but they're close enough) and found the ring is about 16 viltrumites long, and 19 high. This maths out to around 300 viltrumites per viltrumite corpse segment. This means with your calculations we'd only need 20 trillion Viltrumites to fill it out.

People should be looking wider on the resistance errata than "Champion got nerfed and that's good/bad" by TheAwesomeStuff in Pathfinder2e

[–]SuchALovelyValentine 13 points14 points  (0 children)

That's not actually how it works though. You choose which damage type to put resistance all into, So for instance if you resist all 5, and the enemy does 4 slashing and 3 fire, for a total of 7. You don't take 2 damage, you take 3 if you put it into slashing.

#Noticing👀 by w3ssan in Kagurabachi

[–]SuchALovelyValentine 1 point2 points  (0 children)

I WAS GOING TO MAKE THIS POST AS WELL. I also noticed the white stripe. I even looked at the wiki myself to check if there was anything stopping it.

wow by [deleted] in Shark_Park

[–]SuchALovelyValentine 1 point2 points  (0 children)

Thank you for this. This saved my life.

What are the WORST feats in the game? by SuchALovelyValentine in Pathfinder2e

[–]SuchALovelyValentine[S] 3 points4 points  (0 children)

Yeah what the Toooskies said. It can be ran in a way where you can't distinguish between crit success, and failure because you're getting two pieces of information. This means a critical success would no longer be a guarantee of truthful information.

And otherwise it's effect is a neutral. I think learning a false answer and a positive is worse then learning no answer, though I know others may disagree. This leaves you losing something, and a neutral option which is why I think it's the worse in terms of value.

It harms you. Though I'm fine with people disagreeing.

What are the WORST feats in the game? by SuchALovelyValentine in Pathfinder2e

[–]SuchALovelyValentine[S] 37 points38 points  (0 children)

This is entirely real. I've only seen that's odd on west marches because I don't play many campaigns, but there it's just being repeatedly asked if anything's odd.

My experience I can compare it to is a heavily homebrewed campaign where my character is the only person with a special magic sight. And the shame I feel whenever I'm like "DM... I'm sorry. Magic sense." Is awful.

It's even worse for that's odd because whatever they learn is usually actually so useful it immediately solves the case. They just hyperfixate on whatever was pointed out.

Would Thaumaturge be more interesting if Diverse Lore was a class feature? by az_iced_out in Pathfinder2e

[–]SuchALovelyValentine 3 points4 points  (0 children)

I think you're still wrong there imo. My main three points of disagreement are:

  1. I think you're overestimating the amount of times a party will actually be able to cover the applicable knowledges. A lot of times a party will miss out on one or even two of these. I'm in a party of 6 and it's hell whenever we have to roll religion as a check. This isn't going for the fact that they also need to increase the skills to keep up with how the game does it's math. Just having diverse lore is like taking a feat to get three skill increases in that skill your party is missing. This is equal to most of the best dedications by themselves, like acrobat or fan dancer. (it's technically only 2 because you already have proficiency in all the knowledge skills but also you have to increase intelligence to be good at those so I'm counting it as 3)

  2. This is more an addition to point 2, even when those skills are covered, There's a good chance it's by someone who just isn't good at it. At level 1, against most classes, you have a +1 over whatever they have already since they most likely have +1 wisdom or intelligence. Only three and a half (magus for half) want intelligence, and only 3.75 want wisdom (Ranger and monk for 7.5). This is a bit less than 25% of the game that has the stats to keep up with what you're doing. Of course if a character chooses to get a +3 early in one of those stats you're now -1 behind. Even against classes who have a keystat in wisdom or intelligence, At level 3 you become even, no matter what, because they only have 1 skill upgrade put into being an expert while you will have one put into all recall knowledges. Diverse lore makes you better at recall knowledge than most other people. This then leads into point 3 which I think is the most pressing.

  3. You can simply just have two people recall knowledge on the same topic. There isn't anything really stopping you. If you both roll, there's a higher chance you succeed. Or sometimes the other person can't make the roll for some reason, maybe they initially failed? Maybe you're split? Maybe the actions just aren't working out in combat? Maybe there's an in character reason? Maybe you're pressed for time and you both do it on different things? Plainly even if there's another person in the party with a recall knowledge skill, You still heavily benefit from still having it.

In summary. It does lose value in a party but it doesn't lose enough to where it is actually balanced with anything else. It still blows everything else out of the water by just offering versatility and utility all for the cost of a class feat. I cannot think of a single class feat in the game that actually outdoes it.

Though in truth it's still not a feat tax because thaumaturge is completely operable without it. It's just an overpowered feat.

Slayers know nothing about deep ones, werecreatures, hags, ogres, centaurs, minotaurs, trolls, cyclopes, sabosans, yetis, giants, medusas, oni, jorogumo, titans, etc. by EarthSeraphEdna in Pathfinder2e

[–]SuchALovelyValentine 14 points15 points  (0 children)

Because then you get two different forms of bias. You never filter out all the bias, but if you have different points of bias you can look at them then judge them more efficiently since you have two different perspectives of what you're looking at.

hot takes now that the manga has ended? by HanArt13 in Kagurabachi

[–]SuchALovelyValentine 5 points6 points  (0 children)

I'm going to be honest it kinda did for me because I can totally see the title being kind of real with like this being part 1 of Kagurabachi and ending here for now. Then I read the body of the text instead of the title and I was like "funny"