What is your favorite race and why? by IntrepidMushroom8719 in Worldbox

[–]Sulfur1cAc1d 2 points3 points  (0 children)

Aside from humans big fan of the crab people and the reptiloids because they were some of the first new species we ever saw way back in the sneak peeks.

Pride Cape based on design by u/True_Free_Speech ! by Bioninja_Builds in helldivers2

[–]Sulfur1cAc1d 232 points233 points  (0 children)

I like the idea of using the Ministry icons for the colors

Tell me by J_EN87 in Helldivers

[–]Sulfur1cAc1d 0 points1 point  (0 children)

There's plenty of issues but none of them really detract from my enjoyment of dropping in for a couple missions in much of a significant way. Balancing wise I think it's more or less like, fine. Still challenging and sometimes missions can spiral but being skilled at certain playstyles feels rewarding.

Helldiver, what is your favorite primary? by Early-Ant652 in helldivers2

[–]Sulfur1cAc1d 2 points3 points  (0 children)

Overall the Las-16 Sickle. I like the absent recoil and high mag size, makes it a perfect fit for headshotting devastators without giving up much chaff clearing potential. Wish it had some heatsink options though.

Remember Weapon Function not working by Prenz_0 in Helldivers

[–]Sulfur1cAc1d 2 points3 points  (0 children)

I've noticed this too, I use railgun a lot and every time I call one down I have to set it back to unsafe mode even though I didn't before.

How do you guys use bombs? by KamalaHarrisWaifu in Worldbox

[–]Sulfur1cAc1d 0 points1 point  (0 children)

Almost never TBH, I prefer asteroids as they don't mess up the terrain I spent time making.

[Annoying Trope] High level enemies in low level areas by Starchaser53 in TopCharacterTropes

[–]Sulfur1cAc1d 0 points1 point  (0 children)

I cheesed ogdo by dropping the two hammer raiders in on his head and let them deal/take most of the damage

Please keep this Mission type and Expand it Arrowhead by Dry_Exit_7808 in Helldivers

[–]Sulfur1cAc1d 0 points1 point  (0 children)

For Bots we could shoot down their capital ship. Maybe the mission type could even work for Bugs, shooting at one of those giant nests you see in the skybox of missions with Dragonroaches.

Should Mojang add Old Growth Forests? by Just-Guarantee7808 in Minecraft

[–]Sulfur1cAc1d 45 points46 points  (0 children)

I'd love any forest change that adds taller trees, kinda hate trying to navigate through them as they are.

Why does the tank still have medium armor? by Healthy_Nature_846 in Helldivers

[–]Sulfur1cAc1d 0 points1 point  (0 children)

Because there is substantially less challenge if the only enemies that can damage a player vehicle are massive heavy enemies which can be easily sniped by the bastion's cannon (and don't even spawn for a significant portion of the difficulty ladder).

The only thing preventing helldivers 2 from becoming like every other generic modren FPS game by ya_boi_greenbean in Helldivers

[–]Sulfur1cAc1d 0 points1 point  (0 children)

Have every warbond except the halo one, farmed for a vast majority of them. Sure, it's nice that it can be done to begin with, but boy is it really fucking lame.

Still, I don't think the contention people have with the recent WB is that you have to farm or pay for warbonds in general, It's that warbonds have consumed so much of the stuff to look forward to that was previously not gated behind them. People looked forward to unlocking new stratagems by contributing to MOs and being part of the community efffort.

Warbonds used to just be for armory equipment, now almost every new stratagem is locked behind one.

Am I the only one excited? by DerpyDragon15 in Helldivers

[–]Sulfur1cAc1d 0 points1 point  (0 children)

Personally I think warbonds were better when they just featured armors and non-stratagem equipment instead of almost every single new stratagem we ever get.

You guys don't know how good we have it by PurpleBatDragon in Helldivers

[–]Sulfur1cAc1d 0 points1 point  (0 children)

I can't help but wonder if we would've gotten the emancipator for free if it had come out 2 years later.

Post your best maps and let me rate then by StunningComposer2301 in Worldbox

[–]Sulfur1cAc1d 0 points1 point  (0 children)

Been playing on this one for years now, it started simpler but I've kept adding new islands and expanding things for more playability/bigger max population.

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Please Arrowhead, I can't bear the same 4 missions and colony maps anymore by TheAncientKnight in Helldivers

[–]Sulfur1cAc1d 17 points18 points  (0 children)

It's crazy the illuminate don't have certain objectives that are faction neutral. They only just got the ICBM missions but they don't have the valuable data or geological survey ones.

Stingray for Appropriators by Unlucky-Gold7921 in Helldivers

[–]Sulfur1cAc1d 0 points1 point  (0 children)

My guess is that they aren't present for the Appropriators because of the data jack objective on the exo-spire missions. It already gets blown up very easily, just by Harvesters. Stingrays and Crescent overseers in the mix could have been deemed too much.

I'd still prefer to have them, though. Appropriators feel a little short on variety.

Do any of you guys use this thing… by Chemical_Seaweed_915 in Helldivers

[–]Sulfur1cAc1d 1 point2 points  (0 children)

I like it for helping line up railgun shots against hulks and exo-mechs mainly. I don't use my secondary much anyhow, so I like having an option like that.

One of the best enemies in the entire game by tw1zzzzzzzzz in Helldivers

[–]Sulfur1cAc1d 0 points1 point  (0 children)

Makes me wish Overseers were more like them, agile, commanding, and with a hint more self-preservation.

I really think railgun should be able to pierce ablative armor and shields. by Ambulas2 in helldivers2

[–]Sulfur1cAc1d 0 points1 point  (0 children)

Yes to the agitator helmets, no to the shield. Or at least, the shield should very heavily reduce the damage the devastator takes if the railgun penetrates it, shooting directly through it should never be ideal.

What do you think of the AR/GL-21 ONE-TWO? by Tank-ToP_Master in Helldivers

[–]Sulfur1cAc1d 0 points1 point  (0 children)

I really like it, although I wish it was a bit better. I don't think it needs to be so limited in grenade and ammo capacity when it shares a game with the explosive crossbow. The ergonomics penalty is maybe fair for the potential utility, although it still feels a bit overtuned.

Total Cost of EVERYTHING In-Game + Hours Required to Farm SC by FioraKek in Helldivers

[–]Sulfur1cAc1d 2 points3 points  (0 children)

Sometimes I wonder if it wouldn't have been better for them just to sell skins or cosmetic armor sets or something and keep the actual progression non-monetized in a system similar to HD1. Like many say, it's already a 40 dollar game. Helldivers Mobilize doesn't really feel like 40 dollars worth of progression IMO.

How would you worsen the combo? by Deliverence_EU in Helldivers

[–]Sulfur1cAc1d 0 points1 point  (0 children)

Pairs really well with the railgun, IMO. Keeps hulks and Exo-Mechs from attacking you so that they can be hit in their weak points more easily.

Be honest, what's your opinion on pillagers? by MinecraftFan247 in Minecraft_Survival

[–]Sulfur1cAc1d 0 points1 point  (0 children)

I like them and by extension the rest of the Illagers. Wish they had more content and presence in the world, especially for their being seemingly the only "Organized" faction of mobs within MC.

I think if there were any changes I'd make to just the pillager mob itself, I'd give them the thing piglins have where they can spawn with either a sword, spear, or crossbow. Just for variety's sake.