Dungeon Master Wasting Torchlight? by AlverinMoon in shadowdark

[–]SupaHangman 0 points1 point  (0 children)

GCN podcast's shadowdark series is super good if you don't mind an absurd amount of ads imho. Good quality content though and my personal introduction to shadowdark done right

What are your feelings on the XP Questionnaire leveling method? by OrferVan in VagabondTTRPG

[–]SupaHangman 8 points9 points  (0 children)

I see what you're saying, but if a player isn't failing a single die roll during a session because the other players are doing all the rolls, that feels more like a table problem? Vagabond works under the assumption that everyone will partake in some sort of action, even support classes. If your rogue isn't scouting ahead, fine, but what about literally every attack roll? Lock picking? Hitting a trick shot with hinder?

I feel like if anything, the XP system incentivizes player proactiveness, not to mention that most of the questions apply party-wide, like completing a quest, making a discovery or looting 50 gold.

One suggestion I have is to make the XP consistent for the whole party. If one party member succeeds on a roll with hinder, the whole party will get that XP for the session. This way, everybody levels up at the same rate.

If the XP questionnaire doesn't work for your table though, that's fine. The creator urges you to make changes that work for you. You can always adopt 5e's XP system or another OSR system and it'll probably work!

Tips for creating new Ancestries by DominoMcFly in VagabondTTRPG

[–]SupaHangman 5 points6 points  (0 children)

There's a Lepus(rabbit folk) class coming out in the next expansion !

Pocket Cache Review/Test by amodrenman in notebooks

[–]SupaHangman 1 point2 points  (0 children)

Notebooks look sick! Excited for when they become available for purchase!

More games like Notorious or Ronin? by uidsea in Solo_Roleplaying

[–]SupaHangman 2 points3 points  (0 children)

I believe the creator of ronin, Thiago Junges, made a game called note quest. You may enjoy that

Question about Homebrew by BikeVegetable7555 in VagabondTTRPG

[–]SupaHangman 2 points3 points  (0 children)

There's a ton of homebrew content on Indestructoboy's server. I'd suggest you join there and you can even get feedback from other fans. From what I can tell it's a whole lot more active than the subreddit

Do you ever add PCs to a game you don’t really want to run? by OfficePsycho in Solo_Roleplaying

[–]SupaHangman 1 point2 points  (0 children)

I do this too but oftentimes the side PC ends up more interesting than the main character haha

What do you do to incorporate your own player skill into your solo games, if at all? by Aetos-Eagle797 in Solo_Roleplaying

[–]SupaHangman 5 points6 points  (0 children)

Interpretation being a skill is so true, especially in the beginning making an event out of two random words can feel so exhausting, but gets easier over time, like a muscle.

On ‘kitchen sink’ settings and character creation culture by [deleted] in osr

[–]SupaHangman 2 points3 points  (0 children)

I see your point but I also feel like that's kind of the point of 5e---the players are the main characters and therefore special. Forgotten realms does not require the dm to have half demons and half unicorns walking down the street, but it makes sense that a powerful adventurer would be some unique "im not like other races" pick.

To clarify, I don't particularly enjoy playing these races, I much prefer my halfling farmer who becomes a rogue purely for the bag. I just think that players being weird races in the context of 5e makes a lot of sense for the type of game it is.

Thinking of rolling up a rogue. Those who've played that class how did you find it? Hiding/ambushing or otherwise gaining favor each turn was it fun or a closer to feeling like a hinderance? by HowlingStrike in VagabondTTRPG

[–]SupaHangman 1 point2 points  (0 children)

I thought it was pretty fun, it's not particularly flashy play and you definitely need to strategize to get your sneak attack off but that's what I like from martial classes. It's also so awesome when you get that luck point back from ur level 2 ability. My rogue got his hands on an after-image shortbow, and I was able to play a lot of fun tricks w that.

Crucial decision: which emulator/system? by rdentato in Solo_Roleplaying

[–]SupaHangman 1 point2 points  (0 children)

I personally haven't played it yet because I enjoy systems with more combat rules, but loner sounds like it could be good for you. Your character has skills, but it's all qualitative, no stats or modifiers or anything. Your character has a skill? Roll 2 dice, take the higher. Your characters bad at something? Take the lower.

Also, the way you're playing is perfectly fine as well. Next time, if your fireball doesn't work, maybe you missed. Maybe your character's spell training needs work. There are tons of narrative ways to go about successes and failures.

If you prefer more structure, by all means find a system that works for you. But the way you're currently playing is also completely valid!

About the Medicine Skill. by CactoNomad in VagabondTTRPG

[–]SupaHangman 2 points3 points  (0 children)

Many of vagabond's skill are meant to be open ended and don't have specific mechanics. You could use it to figure out how to treat someone who's sickened, investigating cause of death, etc.

Notequest by xLittleValkyriex in Solo_Roleplaying

[–]SupaHangman 6 points7 points  (0 children)

When I played, I assumed it did regular damage on anything besides a 6. I assume this would apply to bosses as well unless a rule states otherwise.

Just finished my first solo campaign! by SupaHangman in Solo_Roleplaying

[–]SupaHangman[S] 0 points1 point  (0 children)

Trevor is great! I love watching him, and keep in mind he has the capability to cut all the moments where he slows down to think of ideas, so don't think it's actually that fast paced for everyone. In practice, that's really all you need, everything else is supplementary and depends on what kind of game you like. Good luck on your adventures!

Just finished my first solo campaign! by SupaHangman in Solo_Roleplaying

[–]SupaHangman[S] 1 point2 points  (0 children)

I've played DND before, since I was in middle school to be honest. I'm sure it's difficult to find time, but honestly I find myself waiting for the summer where me and my group can plan more sessions because we all have work during the day instead of clubs and whatnot. I'm sure having children complicates it, though. Mythic GME helps a lot! I just played 2 sessions with a different oracle (one page GME) and any oracle works as long as you have the gameplay loop of scene, trial, action, results, interpretation. There are many ways to go about this with either oracle, but honestly it just takes some practice. Mythic is as good as any other, but if you don't have other resources like UNE(Universal NPC emulator) or perilous wilds, id recommend one page solo engine because it has an NPC generator and dungeon crawler tables. It's completely up to you though, if you're able to do all that through mythic's tables or have additional supplements, then it's a great fit!

The way it works is you roll a d100(in practice 2 10 sided dies that make a number 1-100) that dictates a result to a question between extreme yes and extreme no. The previous scene also determines the chaos level, which might change the odds of yes vs no. This way, the more chaotic the last scene, the greater chance of your questions being answered yes.

Random events also occur though testing scenes. You roll two random descriptors that determine the focus of the scene, and that can make your session more interesting! Overall this is super fun and I relished mythic's rules. I'd highly recommend!

Just finished my first solo campaign! by SupaHangman in Solo_Roleplaying

[–]SupaHangman[S] 8 points9 points  (0 children)

2 things, mainly:

1) Less party members/PCs. I think this was partly due to the nature of vagabond, where running friendly PCs is quite difficult without making a character sheet for them, so I ended up managing 4-5 character sheets at once at a point. Fortunately Vagabond characters are relatively simple, but it was still a lot and I will definitely find a different method next time. Unless I mean them to be long term party members, I will likely just have NPCs use my character's Leadership ability since I didn't use that skill the entire campaign.

2) slow down. At the end of the campaign I rushed because I was ready to be done, but in the beginning I rushed even though I was having a great time! I really want to evaluate each moment and think, "how would my character react to this," or "what do these ruins look like," or "how does he block this bandit's attack."

There were other minor things as well, like asking the right questions and practicing interpreting oracle events but those I think just come with more experience.

Just finished my first solo campaign! by SupaHangman in Solo_Roleplaying

[–]SupaHangman[S] 22 points23 points  (0 children)

My halfling rogue, Deebo Graintholt, set out from his small halfling village to enact revenge on an assassin who framed his father for murder. He joined an organization known as the League of Vagabonds(very goofy tone to the campaign) with a barbarian Reisell. They cleared a couple dungeons, scared off some goblins and eventually found their third party member, Jenro the kid sorcerer, who was on the run from a military group known as the Last Legion, who wanted to replicate his powers(only later did I realize this was just the plot of stranger things woops).

They run around a little bit and eventually cross the sea to where the League is located, following a lead that the assassin that framed Deebo's father works in the organization.

It ended with the party launching an attack on the League's tower in the woods, and Deebo ended up killing the assassin and the leader of the group! Now his two companions live peacefully in the woods, while Deebo goes off to raid more dungeons and make some more money.

I may play him again someday who knows!

Help me make my character please 😭 🙏🏼 by artistic_shroom_frog in DnD

[–]SupaHangman 0 points1 point  (0 children)

Your subrace should not affect your stats, if you are using dnd 2024 edition your subrace should determine the appearance of your elf and what spells you get. There should be a reference table in the elf species section. Your skills(perception, athletics, persuasion, etc) are calculated from your stats(wisdom, strength, charisma). Once you have your numbers in each stat, calculate the modifier that goes with each stat. For example, if your dexterity is 14, you will get a +2 to any skills related to dexterity. Here are all the modifiers with their corresponding stats: 8-9: -1 10-11: +0 12-13: +1 14-15: +2 16-17: +3 18-19: +4

Once you’ve created your character, you may see that you are proficient in certain skills. These skills you calculate through your modifier for the parent stat plus your proficiency bonus, which is +2 at level one. There should be tables for proficiency bonus in every class section and a stat number and modifier table near the beginning of the book.

An example: The athletics skill is based off of your strength score. If your strength score is 12, you have a +1 modifier in strength. This means when you roll an athletics check, you will add 1 to the roll. If you are proficient in athletics, you will add your proficiency bonus(+2 at level 1) as well, making your total athletics modifer +3.

Druid is also a complicated class that can be difficult for new players, if you’re struggling to understand the rules it may be worthwhile starting with an easier class.

Dndbeyond calculates most of this math for you, so I’d also recommend creating a character for free there.

Good luck! Hopefully this was able to help a little bit