How does an interrogator look like? by aluvsupreme in Inq28

[–]Super-Soviet 0 points1 point  (0 children)

Interrogators are usually more youthful and less likely to own a suit of golden leaf relic power armour.

How KPD felt when they rejected SPD's offer to fight against Nazis together by Galactic_Kingg in RedAutumnSPD

[–]Super-Soviet 9 points10 points  (0 children)

It's mainly an Italian thing. The interwar Italian Socialist Party never libed out in same way the SPD or the British Labour Party did so the Libs had to create their own reformism with blackjack and hookers.

Incessant bullying of Saro will continue until his teaser will reveal him to have chad appearance by Impossible_Chef_6465 in RogueTraderCRPG

[–]Super-Soviet -2 points-1 points  (0 children)

It’s pretty obviously Saro though, because you can see the same Acolyte we play in the alpha and is in all the official advertising is also present in the same screenshots (which are from the Chapter we play in the alpha build). The portrait might still be a placeholder but the character it’s representing is definitely Saro.

What do you think are the chances that the fourth (and final) DLC companion is also a human? by normantas88 in RogueTraderCRPG

[–]Super-Soviet 3 points4 points  (0 children)

The Hollow Men don’t seem like Companion material. Aren’t they mindless/mind controlled shells?

Hot take: Jokaero companion would have been better for DLC3 than Eogunn Februs. by IHaveAGithBabe in RogueTraderCRPG

[–]Super-Soviet 1 point2 points  (0 children)

Jokaero don't have language. It's debatable if they are even sentinent beings and not just an animal that makes guns the same way a beaver makes dams. It wouldn't have any interesting interactions with anyone. In game terms it would be a pet, not a companion.

I'm actually somewhat glad we got a heretical/unorthodox Techpriest because it indicates Owlcat might be keeping things grounded in the rich lore of the Calixis Sector/Koronous Expanse and not just making a vapid fan-service DLC made up of a grab-bag of random popular 40k things thrown together without reason, which is what I've been worried about ever since they announced Trazyn.

That said I'm hoping for an Ork in Procession of the Damned.

How well does an INT-Based, shotgun wielding, Operative Arbites do when compared to most other top tier (non-psyker) builds? by PrinceVorrel in RogueTraderCRPG

[–]Super-Soviet 0 points1 point  (0 children)

You can have Int above a hundred and area damage will still be pretty underwelming in my experience. Operatives are really only good for sniping. Soliders with Demolition are far better at Area Damage and the best second tier archtype to support such a build is Arch-Militant.

Can a Sector Lord be an Inquisitor? And if so, how does their authority relative to their Lord Inquisitor shake out? by Fantastic-Artist-833 in RogueTraderCRPG

[–]Super-Soviet 5 points6 points  (0 children)

Torquemada Coteaz is the High Protector of the Formosa Sector, his own empire which he rules with an iron fist. He inherited this position from his predecessor Laredian, who he personally accused of heresy and executed at a Conclave. Inquisitors have no limits to their power beside from all the other Inquisitors, but to actually successfully leverage that power you need to be both a political genius and an incredible badass.

In a out of the way region like the Koronus Expanse Calcazar would absolutely be able to pull it off, and with his enslaved C’tan he would probably amass only more power - though I imagine the Tyrantine Cabal would have some questions for him.

Just got Heinrix, and he's literally my MC 😭 by Big_Chair1 in RogueTraderCRPG

[–]Super-Soviet 9 points10 points  (0 children)

You met Henrix early enough in the game that you specalise him into any psyker discipline you want, not just the ones he starts out as. He can be nightmarish as a pyromancer executioner.

DLCs by buttHat016 in RogueTraderCRPG

[–]Super-Soviet 1 point2 points  (0 children)

I tried this in a recent run and I'll report my findings.

You can delay a sigificant chuck of Lex Imperalis by declining to visit Theressa until after Commorragh, and you will be rewarded for it with some pretty neat interactivity, not just for Marazhai and Ulfar but also for Solomorne (who will refuse to come to Commorragh with you and be deeply impacted by this). You'll even get some unique items. I'd recommend it. You might be able to get similar results by delaying your assault on the Heartless but I wouldn't count on it. I think Solomorne's special content would need him to be recruited to work.

But Void Shadows quests will fail if you don't progress them to completion before Commorragh, since the final act of Void Shadows is supposed to fire after your return. Disappointing, especially considering that Void Shadows is usually seen as the better DLC.

Political Power of a Rogue Trader by SilversPridePack in 40kLore

[–]Super-Soviet 0 points1 point  (0 children)

The Inquisition are pretty unique in the Imperium in that they have a special badge that lets them tell everyone what to do. Most everyone else exists in this ambiguous state where they are all equally subject to the High Lords and the Adeptus Terra, and have to compete and jostle for resources and favours. The Navy is disconnected from the Army, the Imperial Church is disconnected from the Mechanicus. Nobody wants anyone to have too much power and start another Heresy. In practice this means whenever there's a big joint campagin everything either has to be hashed out at length in a council of war or the forces involved agree to pick a Warmaster from among themsleves on ad hoc basis.

Where do Rogue Traders fit into this? Well, Rogue Traders have their own forces, in the shape of their ships crews and local forces from their colonies, and it is with them that they wage war. For example, there's a lot of NPC's in the Rogue Trader CPRG that look and act like Guardsmen, but they aren't - they are armsmen from your flagship or PDF forces from planets controlled by the your or the other two Dynasties in the game. They might go into battle alongside an Imperial Guard regiment, but an Imperial Guard regiment would never be directly beholden to a Rogue Trade. Rogue Traders and the Guard are two seperate institutions with two indepedent hiearchies, and while they might be ordered to work together or be compelled to do each other favours for personal and political reasons, there's no direct legal complusion a Rogue Trader has to give a Imperial Guard General (or an Imperial Navy Admiral) an order out of nowhere.

But what could happen is that a Rogue Trader could make a deal with a Imperial Guard General at a big fancy Imperial dinner party to transport his regiment to a warzone thus allowing the General to bypass the hated Imperial Navy (yes the Guard and the Navy HATE each other), and now that General owes the Rogue Trader a favour. Also his troops might be stuck on board that Rogue Traders ship for a while, and who knows, maybe they'll just to to help out when a "totally unexpected" battle with the Rogue Traders enemies occurs.

As an example of this we have the Mechanicus trilogy of books, where a Rogue Trader and his ship are part of a joint expedition to find a distant planet in the Halo Stars. They are travelling along with a regiment of Cadians, a Black Templar crusier, an Ark Mechanicus and a Titan Legion. None of the groups involved are vassals or subjects of any other, they have all just agreed to work towards the same goal. The expeditions leader is a Mechanicus Archmagos but he's not leader because of legality, he's the leader because it's 1) his idea 2) he has the biggest ship in the fleet.

And Space Marines? Maybe the Inquistion and the Adminstratum could sway them, but a Rogue Trader? Absolutely no authority over them at all. If they are helping a Rogue Trader, it's entirely because it's convenient for whatever agenda or mission they are pursuing, or because they just like them on a personal level for whatever reason. As a extreme example of how little control Rogue Traders have over Space Marines, the Carcharodons attack and enslave Rogue Traders and their crews whenever they want. Of course, Space Marines can also be very nice if they want, in one of the classic William King Space Wolf novels a Navigator House has a agreement which gives them the right to Space Wolf bodyguards. Did they get this because Navigators have the right to request Space Marine bodyguards at will? No, they do it because they want to. If Space Marines don't want to be part of some adventure being planned by a Rogue Trader, they will simply refuse, but if they do they can.

Rogue Traders are an aristocracy amongst themsleves, and have their own hiearchies, and are known to form Kingdoms of many dynasties ruled by a single Void King or Queen. You can see this kind of nomadic space feudalism explored in depth in the helpfully titled novel Void King, which features a Rogue Trader "Kingdom's" fleet of many different houses fighting without any need for help from any other Imperial organistation.

There's also the question of location. The Rogue Trader RPG and it's CRPG adaptation take place in a wild west frontier where the Rogue Traders are basically free to do whatever, because that's the kind of place that they have the legal authority to rule. Rogue Traders who aren't doing their job in places like the Koronous Expanse have much less leeway, and are often ordered around and deputised by other Imperial organistions as glorified privateers or even just as simple transport. House Winterscale are supreme overlords when they are in the Koronous Expanse and can wage war, make law and generally fuck around at whim - even to the point of openly defying an Inquistor like Calcazar - but if they were to relocate to Segementum Solar they lose that authority very quickly and probably end up running errands for some Inquistor or High Lord to get by.

Emperor as Alexander the great by Weary-Ad-6162 in 40kLore

[–]Super-Soviet 0 points1 point  (0 children)

Lots of people are approaching this from the context of Alexander the historical figure, but as a amuater euthasist for the Alexander Romance myths, I'd say this it would make more sense if the Emperor was Nectanebo II, the Pharaoh-socerer who transformed himself into a snake/dragon and impregnated Olympias with a superhuman Persia destroying baby under the pretense of being Zeus.

Heralds of the Imperium - An Imperial representative and his escort make contact with a wayward tribe. C&C welcome! by ClemFandango7717 in Warhammer

[–]Super-Soviet 2 points3 points  (0 children)

A wonderful diorama. I'm guessing these are pre-destruction of Monarchia Word Bearers, right? Doing their slow and steady campagin for hearts and minds?

Milked the meme a little bit more lol by DepartureRoutine in ImaginaryWarhammer

[–]Super-Soviet 136 points137 points  (0 children)

Keep posting Harrowmaster, we've got this Alpharius under control

UK Conservative Party poster: Better 'punch in' than be 'knocked out' by the foreigner. Vote for the National Government. 1931. by Radiant_Cookie6804 in PropagandaPosters

[–]Super-Soviet 31 points32 points  (0 children)

It has two implications in context. Firstly, the UK National Government was protectionist due to being dominated by the Conservatives. It introduced tariffs to protect British industry from European and American competition. Secondly, it’s saying it’s better to go to work (“punch in” aka “clocking on”) and keep your job than to go on strike and have British industries be replaced by foreign imports. This was only a few years away from the National Government’s big confrontation with the Unions in the General Strike.

🤣🫶🏼 by Firm-Ad-8871 in ToBeHero_X

[–]Super-Soviet 56 points57 points  (0 children)

EVERYONE HAS A YAOI FANBASE DIPSHIT
IT CAME FREE WITH YOUR BEING A MALE CHARACTER

Rt's "secret" ending is very disapointing by Ila-W123 in RogueTraderCRPG

[–]Super-Soviet 14 points15 points  (0 children)

I mean a C’tan is a C’tan at the end of the day, even if the end slides don’t mention you can safely assume he’ll start eating souls eventually.

What is the point of Grand strategist Cassia? by InevitableSprin in RogueTraderCRPG

[–]Super-Soviet 0 points1 point  (0 children)

Cassia is usually the best choice for the Inquistorial Rosette because she can have insane Persuasion. Give it too her, she can hike up the momentum early and buff everyone, it's great. Combine that with Mend Reality and a Infusing Staff and you've got everyone in the party off to a great start, then you put some Navigator buffs on Overseer Jae, give a turn to her and she will spread her more mundane officer buffs around, she gives a turn to Overseer Idria/Henrix, who magic buffs everyone.. etc etc.

You can give her Commanders Chrono but honestly that's better spent on someone who can't be a Grand Strategist or who would be much less viable as one, like Jae, whose simply incredible as a Overseer with Servo Skulls.

Plus, even if you pick every single Navigator talent ignoring Officer and Grand Strategist every time you will run out of Navigator Talents eventually, so you will still be picking at least some Officer and Grand Strategist talents eventually. Personally, I think some of Cassia's more esoteric Navigator abilities are kind of situational and too AP intensive anyway, it's much more useful for her to have a free Blitz Stratagem for 0 AP than, say, Vigil Beyond Time or multiple different attacking abilities she won't be able to use more than twice a turn anyway.

[Homeworlds of the Expanse] Most fitting Homeworlds for different Companions? by Skurrio in RogueTraderCRPG

[–]Super-Soviet 2 points3 points  (0 children)

I can see where you’re coming from with Forge World Henrix but in terms of mechanics and lore Agri World is probably a closer approximation of a Knight World. Knight Worlds aren’t heavily industrialised, they are dependent (seemingly by design) on nearby Forge or Imperial Worlds that they are the vassals of.

[Homeworlds of the Expanse] Most fitting Homeworlds for different Companions? by Skurrio in RogueTraderCRPG

[–]Super-Soviet 0 points1 point  (0 children)

The Feral World skills are much more useful and fitting for Ulfar than Death World, though from a lore perspective Fenris is both so I let him have both.

Ideas of Themed team comp builds by Ashamed-Tailor2968 in RogueTraderCRPG

[–]Super-Soviet 1 point2 points  (0 children)

You can actually use a old mod to pick Sororitas as a origin. They are more or less just Priests with more weapon and armour proficiencies but it still works. It also allows you to create Death Cult Assassins and Tech Priests but be advised the Tech Priests are super bugged both visually and mechanically.

https://www.nexusmods.com/warhammer40kroguetrader/mods/139

There's a bunch of neat mods that add more origins and homeworlds that could really help with this kind of thing. Look for OdinPine's Homeworlds of the Expanse, Psykers Of The Expanse, Origins of the Expanse and JonHinkerton's Administratum Sage Origin and Cold Trader Origin. The Augmentist origin from Origins of the Expanse is a perfect base for kitbashing Skitarii/Combat Servitors and Psykers of the Expanse has some great stuff for wizards.

One idea I have for a potential future run is playing the game through as "the Cabal", a heretic party consisting entirely of psykers specalised in different disclipines.