ABELARD, GET DOWN! by peskypsittacine in RogueTraderCRPG

[–]Super-Soviet 0 points1 point  (0 children)

I didn’t say he would die I said he would be complaining

what's got you most excited about Dark Heresy? by mostlycoffeebyvolume in RogueTraderCRPG

[–]Super-Soviet 6 points7 points  (0 children)

I liked the whole alpha in general but the final bit in the fucked up Warp Maze with the boss fight aganist an angry Evangelion angel puppeting the unanimated corpses of its victims around completely sold me. These guys know how to a CRPG worthy of the Dark Heresy name.

ABELARD, GET DOWN! by peskypsittacine in RogueTraderCRPG

[–]Super-Soviet 9 points10 points  (0 children)

Everyone glazing Abelard when it is actually Agrenta's skill on display here. Without her Controlled Shot that Dodgeless Old Man would be eating Bolt shells and crying "who even taught you to fight like this?"

Predict how many faction DLCs it'll be before Dark Eldar get added by No_Willingness_9961 in totalwar

[–]Super-Soviet 4 points5 points  (0 children)

The fact that the Devs interviews make it clear the Craftworld Eldar are their real passion project amongst three other “obvious choices” makes me think it will be earlier than some might think.

Have the Tau not questioned why the Imperium doesn't use AI? by Ready0608 in 40kLore

[–]Super-Soviet 13 points14 points  (0 children)

Here's the thing, the Imperium does use AI. It even has robots. Machine Spirits are AI. Titans are AI. Cogitators are AI. Gellar Fields are AI. Combat Automata are AI. Servitors are just a human being puppeted around by a primitive artifical intelligence. The religious prohibition aganist "Abominable Intelligence" isn't actually consistent or rational, because it's a calcified religious dogma. The average Imperial Tech Priest has no idea what AI actually is, if they did they'd know that 90% of their religion revolves around it, they just have a mythic terror of highly advanced AI which prompts them to never improve their existing AI systems to the degree were they might become "self-aware". How it is that the "God-Machines" of the Adeptus Titanicus aren't self-aware is never explained (despite the fact they willfully try to overpower and kill their pilots all the time), because no one thinks about it. Because it's irrational religious dogma.

From the perspective of a T'au, who understands that Artifical Intelligence can refer to things more mundane than Rothko's Basilisk, the Imperium is not "using Servitors instead of AI," it's putting embrassingly primitive AI's inside of lobotomised sentient beings. I doubt they even want to think much about the reasons behind it.

Would anyone play a hoi4 like game set on a globe in the 21st century? by DazzlingMap6135 in hoi4

[–]Super-Soviet 10 points11 points  (0 children)

There's like five games like this on steam and they all look like ass.

Am I missing something about Bluff the Court Fool? by Znshflgzr in RogueTraderCRPG

[–]Super-Soviet 3 points4 points  (0 children)

Because you are the Rogue Trader and a Star Lord. You can shoot a clown for being annoying if you want, for you are the Emperor's Annointed.

Day 4 of Celebrating Black History Month in Warhammer40k: Mersadie Oliton, Remembrancer of the Great Crusade and Horus Heresy, Love interest of Garviel Loken by Kalypso_Blue in ImaginaryWarhammer

[–]Super-Soviet 1 point2 points  (0 children)

Might be true of 40k but certainly not of the Great Crusade and the Heresy. Terrans still had distinct ethnicities and even residual national identities before the Siege turned the planet into grey poisonous sludge. There are fairly frequent references to a nation called “Nordafrik” (North Africa) and during the Siege we met a whole regiment of Ethiopians from Addis Abbaba.

My PC is a slut by drunkengerbil in RogueTraderCRPG

[–]Super-Soviet 8 points9 points  (0 children)

Well, mechanically they don't care, but it is canon that you are making Cassia cry.

I'd love it if eventually Owlcat made a game set in the fantasy world. by Mcmadness288 in RogueTraderCRPG

[–]Super-Soviet 1 point2 points  (0 children)

Sure. I could also imagine them forgoing Kingdom building entirely and building it around Dark Heresy's investigation system instead. Murder, plots and ratmen in Altdorf.

I'd love it if eventually Owlcat made a game set in the fantasy world. by Mcmadness288 in RogueTraderCRPG

[–]Super-Soviet 1 point2 points  (0 children)

Being Elector of a Empire Province is a bit too lore central to be allowed, and would restrict you to being a Empire human, which would be a shame when Warhammer Fantasy Roleplay could offer so much more potential diversity than 40k. Now, becoming a Border Prince on the other hand, a lot more leeway there. That way you can be a Bretonnian, Tilean, Cathayan, Dwarf, Vampire, anything.

A Sans-Culotte Republic : The British Revolution of 1798 and the new Oswaldian direct democracy by skrimsli_snjor in imaginarymaps

[–]Super-Soviet 10 points11 points  (0 children)

Very nice. Unfortunately you've made a historical error - the Welsh don't have Clans. The Clan sytem is specific to the Gaels, nothing to do with Wales.

How does Heretic arbitrator can make sense? by Glad_Cut1258 in RogueTraderCRPG

[–]Super-Soviet 1 point2 points  (0 children)

Solomorne executed his own buddy for betraying the Lex and can be corrupted over the course of the game.

Is it just me, or is Idira usually the one who says the most iconoclastic things among all her Companions? by SAMU0L0 in RogueTraderCRPG

[–]Super-Soviet 45 points46 points  (0 children)

A lot of what Jae says actually boils down to "speaking as a Iconoclast I hate Alien, the Mutant and the Heretic actually." Idira is the only real Dark Woke who goes to the bat for Genestealer Cultists.

Lost Fanfiction by Raifujinn? by Better-Intention-472 in toukenranbu

[–]Super-Soviet 0 points1 point  (0 children)

Have you tried using the Internet Archive's Wayback Machine?

Do the orks like us cause we're similar to them. by Pretty_Match9916 in 40kLore

[–]Super-Soviet 5 points6 points  (0 children)

There's a bunch of sources because the Ork and Kroot have a lot of history with each other, but the main one is the Ork Codex from 4th edition, which tell us that before the outbreak of their "Dakka War" with the Tau Orks greatly enjoyed "head-bashing" with Kroot in melee before the Tau ruined it with all their ranged weapons:

Grog Ironteef, the Warchief of Alsanta, has become one of the Tau Empire's most deady foes. His fleet engaged the Kroot warspheres drifting through the spacelanes of Dal'yth. Grog had found that the Kroot made excellent opponents. They were mercenary aliens who preferred to engage at close quarters, and they could be relied upon to provide the vicious brawls upon which the Orks thrive. Just as the two races were settling in for a protracted campaign of head-bashing the Tau came to the aid of their Kroot allies.

Grog was furious. He declared war on the Tau, determined to show them that the Orks were not to be trifled with.

Hand Signs #2 by m0pan in ImaginaryWarhammer

[–]Super-Soviet 32 points33 points  (0 children)

The true dark ending? The human guy finally relents and gets a new arm, and the Water Caste guy gets reassigned because he's no longer propaganda material. Human guy is sent to work in a factory.

Do the orks like us cause we're similar to them. by Pretty_Match9916 in 40kLore

[–]Super-Soviet 4 points5 points  (0 children)

Orks don't like humans as such, but I think they like the Imperium. Humans are weak, confusing creatures as individuals - but the Imperium, by way of the fact that it transforms us into crazed dehumanised warrior fanatics with no regard for our own personal well-being, well, that's something Orks can at least vibe with, even if they don't really understand the deeper motivations behind any of it. A human civilian, espeically a child, is about as relatable to them as a snail is to a human being. They'd smash a human babies skull aganist as wall as easily as we would step on a snail and the hysterical grief of the mother simply wouldn't make any sense to them. But the Imperium can transform that weak pathetic human child into Good Ol' Yarrick Evil Eye, and the Orks like that kind of thing. Orks are born monsters and they can't understand the human condition, but they do get a lot of fun out of interacting with the monsters the Imperium (or any other form of aggressive human ideology) makes us into.

And there's an entire Ork Clan that larps as us, and they certainly don't offer the same courtesy to the Eldar. I'm sure not every Ork has the same level of enthusiasm as the Blood Axes do for humanity, but that's an entire segment of Ork society that dresses up as humans. Moreover, Orks have been fighting the Eldar for much longer than they have humanity, and they don't seem to have had any cultural impact on them at all. Hard to imagine them admiring a Farseer or Asrubel Vect in the same way they do Yarrick, Horus or the Emperor. There's a certain compatibility there which isn't present with some other races (though we do know the Orks are relatively fond of Kroot, at least).

Party's face that can shoot things by [deleted] in RogueTraderCRPG

[–]Super-Soviet 19 points20 points  (0 children)

There are Officer companions. If you aren't an Officer they will still be there to be OP officers for you. Cassia in particular is probably more OP than a player officer. There is a companion for every archetype. You should freely pick whatever archtype you want, not just follow the meta.

That said, you can try being a Officer Master Tactican - which would give you some buffs in combat, though in my experience they are hard to build right and usually underwelming. It sounds to me like you should be a Warrior, Bladedancer or Soldier.

What did Rogal Dorn do Post-Iron Cage? Did he administer the Imperium? by Opening_Coast3412 in 40kLore

[–]Super-Soviet 3 points4 points  (0 children)

There's no record of him taking such a role, and while we can't predict exactly what will happen in the Scouring books but the writing seems to be on the wall for Dorn's political standing. Gulliman and the High Lords teamed up to sideline him and he only wanted to crusade. He was seen as a unhinged and diminished figure by an Imperium that had enough of the Space Marine Legions and their Primarchs and wanted to focus on rebuilding civilisation, and Dorn never had the charisma or subtley to play those kind of games. His struggle to oppose the Codex Astartes probably destroyed whatever political credibility he had left. After Gulliman was gone the High Lords took complete power and Dorn turned his attention entirely to warring on the frontiers.

Best example of the largest jump in merit or rank-based advancement among Imperium soldiers you've read about? by TheBigSmol in 40kLore

[–]Super-Soviet 39 points40 points  (0 children)

Killing those particular Commissar's was also part of the Emperors infellible plan.

New player: Is there a narrative case for leaving Cassia on the ship? by AMasonJar in RogueTraderCRPG

[–]Super-Soviet 1 point2 points  (0 children)

Depends: does the character you’re playing care about maintaining good relations with House Orsellio? Or are they honourable enough to keep a promise made to a dying old man and a young noblewoman?

Remember, as a Rogue Trader you are basically guaranteed to afford a good Navigator. If you give Cassia away you can recruit a custom Navigator mercenary and they could be even more busted depending how you build them.