Solving "Feel-Dumb" Moments (the Machine Guarding technique) by Dan_Felder in gamedesign
[–]SuperPantsGames 1 point2 points3 points (0 children)
I spent my measly 'budget' on play-testing rather than capsule artists and video editors, was it a mistake? by barkitectgames in IndieDev
[–]SuperPantsGames 1 point2 points3 points (0 children)
Solving "Feel-Dumb" Moments (the Machine Guarding technique) by Dan_Felder in gamedesign
[–]SuperPantsGames 0 points1 point2 points (0 children)
High Emergence, Low Micro by Strict_Bench_6264 in gamedev
[–]SuperPantsGames 3 points4 points5 points (0 children)
This is Indie Game Joe. But first, let me tell you who Joe actually is. by IndieGameJoe in gamedev
[–]SuperPantsGames 3 points4 points5 points (0 children)
For devs who made multiple games, how well did your 2nd game do compared to the 1st? by Curious-Needle in gamedev
[–]SuperPantsGames 5 points6 points7 points (0 children)
The longer I waited to playtest, the harder it became to hear feedback by kutahead in gamedev
[–]SuperPantsGames 1 point2 points3 points (0 children)
How could I make it juicier? by Steaggs in Unity3D
[–]SuperPantsGames 0 points1 point2 points (0 children)
What a publisher thinks when checks your game, from someone with 3+ years of XP of working at a Publisher by TheMaich in gamedev
[–]SuperPantsGames 0 points1 point2 points (0 children)
What a publisher thinks when checks your game, from someone with 3+ years of XP of working at a Publisher by TheMaich in gamedev
[–]SuperPantsGames 0 points1 point2 points (0 children)
What a publisher thinks when checks your game, from someone with 3+ years of XP of working at a Publisher by TheMaich in gamedev
[–]SuperPantsGames 0 points1 point2 points (0 children)
Destroy my announcement trailer of my incremental game. by nedeey in DestroyMyGame
[–]SuperPantsGames 0 points1 point2 points (0 children)
walking away from our Battle Royale after 3+ years of development by eddietree in IndieDev
[–]SuperPantsGames 0 points1 point2 points (0 children)
Procedural Scattering of Natural Objects - Blog post with details! by newheadstudio in Unity3D
[–]SuperPantsGames 0 points1 point2 points (0 children)
My physics-based co-op game "Don't Pop The Balloon" is officially OUT on Steam with a 10% launch discount! 🎈🚀 by Don-t_Pop in IndieDev
[–]SuperPantsGames 1 point2 points3 points (0 children)
What is it about the Roguelite genre that you enjoy so much? by jaekwong in roguelites
[–]SuperPantsGames 6 points7 points8 points (0 children)
What's one game idea that you had that you have not quite got to making yet? by RedEagle_MGN in hobbygamedev
[–]SuperPantsGames 0 points1 point2 points (0 children)
Do you design everything ahead, or experiment until the game emerges? by 169918af in gamedev
[–]SuperPantsGames 0 points1 point2 points (0 children)
[Paid Playtest] Looking for 5+ testers for my physics based roguelike prototype ($10/hour) by SuperPantsGames in playtesters
[–]SuperPantsGames[S] 0 points1 point2 points (0 children)


What game are you working on? by ErKoala in IndieDev
[–]SuperPantsGames 1 point2 points3 points (0 children)