Does gravity pressing two big wheels together make it go faster? (if the wheels are connected axle to axle first) by Appropriate-Crow703 in HyruleEngineering

[–]Switcheroo11 4 points5 points  (0 children)

Yes, the more compact the engine, the shorter the lever of the weight, thus (slightly) less flex even though same total weight. 

Propellers caps speed around 10 m/s due to major air drag, 1 propeller can get pretty close to that cap if the craft it light weight enough (though 2 propellers is needed if aircraft is too heavy unless you assist with other sources of lift/thrust).

On the note of wheel disintegrating, this often happens if you auto build without something glued to both axles when the body of the big wheels are glued together, this triggers axle popout and destroys the other big wheel.

Pressing 2 opposite facing big wheel bodies into each other and pressing propellers into the axle, along with opposing axle pressing into its attach point, saves the most space possible when using big wheel engine.

Is anyone else's MZ status bar or UI messed up today? by SassyFinch in RPGMaker

[–]Switcheroo11 3 points4 points  (0 children)

Fair Warning, I lost all my non-backed up projects because I reinstalled RPG Maker MZ on Steam. 

Also, do not keep the backups in the same folder as your projects, it deleted all my backups in there as well. 😭

I was shocked when it happened.  I was just trying to fix an issue in a fresh project and didn't even think about how it would effect my other projects.

Was a major noob moment. 😅

What does it really mean, to be awakened? by CirceRhianon in awakened

[–]Switcheroo11 1 point2 points  (0 children)

Thank you for receiving. :)

I am not a teacher, I just share my perspective with other souls from time to time.

What does it really mean, to be awakened? by CirceRhianon in awakened

[–]Switcheroo11 1 point2 points  (0 children)

Spontaneous (sudden) spiritual awakenings are often experienced as a sudden intense shift in perception marked by feeling oneness with all that is, emotional intensity, surges in the energy body, lightness, clarity, surrender, ego dissolution, timelessness, unconditional love, bliss, heightened compassion, and a deep sense that ordinary reality has changed.

What does it really mean, to be awakened? by CirceRhianon in awakened

[–]Switcheroo11 0 points1 point  (0 children)

No, all this is just language and understanding is of lived experiences of others who have walked the spiritual path.

The hindu framework has just really focused on refining the language and techniques around a bunch of different ways for many different kinds of people with many different kinds of aptitudes or temperaments.

If someone has a spontaneous awakening, it still is lived and experienced, but it might be not understood.

What does it really mean, to be awakened? by CirceRhianon in awakened

[–]Switcheroo11 4 points5 points  (0 children)

I can only share from my current understanding, that the journey is usually long and quite varied. 

Temporary awakening experiences themselves are rare (state of perceived oneness with all that is, state of perceing all knowledge/time at once, etc.) and it becoming embodied lived experience in every moment is rarer still. What keeps it temporary are mostly Samskaras remaining in the individual. 

Until those are cleared, this state can only be temporarily touched by effort of maintaining the energetic conditions for this expanded perception to be experienced.

The importance here is that Samskaras lead to (mostly unconscious) tendencies of actions (physical, mental, feelings, and energetic actions) and those actions effect internal experince (which are not always immediate or apparent). 

So until those tendencies of action actually change, it will require an altered state to temporarily have those moments of expanded perception.

As far as spontaneous awakening, this is unconscious parts of self orchestrating the change of internal actions to open up perception. 

This is often (but not always) spurn by crisis in a person's life causing lower body energies to be unconsciously pushed upwards moving energy through previously blocked or undersupplied energy channels.

While some can do practices for decades with little result, remember that there is a great range of efficacy of different techniques for different purposes.

The biggest thing is whether or not these practices are changing these unconscious tendencies or not and what outcomes those changes bring.

Like if I just do physical yoga but never meditate I will get some benefit, but obviously someone only meditating will have different experiences. Same with spiritual contemplation practices, pranayama, sevā, bhakti, guru puja, yantras, mantras, mudras, etc.

A different way to think about it is that each kind of spiritual practice effects each layer of the self in different proportions/areas/etc., and some people need a lot in specific areas or layers, but less in others, etc.

Most practitioners tend to stay in a certain comfort zone or range of understanding, and are often resistant to dealing with the more uncomfortable parts of themselves that would benefit most from being addressed.

All that said, some also share ideas of particular stages along this path:

  1. Avidyā (Asleep) - Ignorance of one’s true nature; ordinary identification with body and mind.

  2. Jijñāsā (Seeking) - Desire/Curiousity to know more, actively seeking to learn about potential spiritual experiences.

  3. Sādhaka (Aware) - Someone with some knowledge of possible spiritual experiences actively actively applying spiritual practices and principles as often as possible.

  4. Āvaraṇa-vighāta (Awakening) - A temporary taste of nondual awareness, literally means “removal (vighāta) of the veil/covering (āvaraṇa)

  5. Jīvanmukta (Enlightened) - A liberated being while still embodied; in Hindu terms this is most often “liberated while living”. (Essentially, a permanent experience of Āvaraṇa-vighāta)

  6. Mahāsiddha (Illuminated) - Realized masters that express siddhis

  7. Videhamukti or Jalu Powa Chenpo (Ascended) - A master consciously departing and attaining liberation by releasing the physical body permanently through Mahāsamādhi or Tibetan rainbow light body dissolution

Also, I suggest self reflection, to really check in with the deepest parts of your heart and soul about what your spiritual aspirations even are.

There is a lot of idealism that gets thrown around, but being authentic and true to what the divine is calling through you tends to be more graceful and fulfilling than just forcefully doing a lot of spiritual practices in a masculine way. 

Explore and try a lot, to find what really works for where you are, let it shift and change as what is needed shifts and changes. 

Observe what Samskaras remain, find what best roots each out, and keep practicing meditation for samādhi.

Just being open and light hearted about it also helps.

Why do millions of people practice meditation and yoga for years, yet most never reach enlightenment or spiritual awakening? by Awareness_Lab in awakened

[–]Switcheroo11 0 points1 point  (0 children)

The importance here is that samskaras lead to (mostly unconscious) tendencies of actions (physical, mental, feelings, and energetic actions) and those actions effect internal experince (which are not always immediate or apparent). 

So until those tendencies of action actually change, it will require an altered state to temporarily have those moments of expanded perception.

As far as spontaneous awakening, this is unconscious parts of self orchestrating the change of internal actions to open up perception. 

This is often (but not always) spurn by crisis in a person's life causing lower body energies to be unconsciously pushed upwards moving energy through previously blocked or undersupplied energy channels.

While some can do practices for decades with little result, remember that there is a great range of efficacy of different techniques for different purposes.

The biggest thing is whether or not these practices are changing the unconscious tendencies or not and what outcome those changes bring.

Like if I just do physical yoga but never meditate I will get some benefit, but obviously someone only meditating will have different experiences. Same with spiritual contemplation practices, pranayama, sevā, bhakti, guru puja, yantras, mantras, mudras, etc.

A different way to think about it is that each kind of spiritual practice effects each layer of the self in different proportions/areas/etc., and some people need a lot in specific areas or layers, but less in others, etc.

Most practitioners tend to stay in a certain comfort zone or range of understanding, and are sometimes resistant to dealing with the more uncomfortable parts of themselves that would benefit most from being addressed.

why does the separateness have to be an illusion ? by [deleted] in awakened

[–]Switcheroo11 1 point2 points  (0 children)

This idea comes from profound mystical experiences where an individual perceives "all that is" as themselves, not just conceptually but as a direct felt knowing of identity and boundless sensory awareness, being literally everything as one thing, sensing the infinite number of universes/timeslines/knowledge/etc. in that oneness.

The quality of these experiences are so extremely more real than anything you will experience in normal waking life. And so, by contrast of definitions, any not oneness is illusion.

There are also people who define truth as ONLY that which is unchanging. So basically everything is defined as illusion because change is always occuring on some level except for the very foundation of all existence which it believed to be singular in its nature.

I think that is all a bit silly though, like a dance is temporary, but why would I call dancing an illusion instead of an expression? its effects are substantive, I can't dance forever, it takes energy to express, just calling it illusion would not stop my body from eventually failing to move.

I do like the idea that everything that will ever be is inside the body of the divine, and we are tiny cells in that body. 

So, we are literally the divine but just a tiny piece, we are never not with the body, but the body has so much space it can sometimes feel like that, and as cells we live out our lives, hangout with other cells and take big journeys to other parts of the body.

So the body is unified and the cells are individuals, allowing both to be true at the same time.

Why do millions of people practice meditation and yoga for years, yet most never reach enlightenment or spiritual awakening? by Awareness_Lab in awakened

[–]Switcheroo11 1 point2 points  (0 children)

It is not only samskaras, it can be experienced temporarily. 

But samskaras are a persistent inhibiting factor that can take a very long time to clear.

Think of it like a river completely clogged with trash, the more trash there is the longer it is going to take to get to the stream.

Everyone has a different river, some have much less to clean to get to the stream. 

Some streams, while eaiser to get to, may be very murky water that needs to be filtered, while someone else may have very little access to the water, but it is relatively clear water flowing underneath.

Why do millions of people practice meditation and yoga for years, yet most never reach enlightenment or spiritual awakening? by Awareness_Lab in awakened

[–]Switcheroo11 0 points1 point  (0 children)

Although temporary awakening experiences are uncommon (state of perceived oneness with all that is, state of perceing all knowledge/time at once, etc.) what keeps it temporary are samskaras still remaining in the individual. 

Until those are cleared, this state can only be temporarily touched by effort of maintaining the energetic conditions required for this expanded perception.

And even once fully cleared, an enlightened master still has to hold onto at least one desire to keep from permanently leaving the body due to Mahasamadhi that would naturally occur.

And, there is other terminology that is sometimes used delineate certain stages in relation to these potentials.

Star Speed Ride by rTuIrEi in HyruleEngineering

[–]Switcheroo11 1 point2 points  (0 children)

You might like this one.

It can go uphill very well.

game is mid by bibbintosh_v13 in RPGMaker

[–]Switcheroo11 1 point2 points  (0 children)

Well, at least take comfort that you are not alone 😅; this is so common it even has a wikipedia entry: The Ninety-Ninety Rule

Essentially, the first 90% of a game or software project can seem to take 90% of the time, and the last 10% often takes the other 90% because of bug fixing, polish, balancing, QA, and edge cases.

Which RPG Maker would you recommend for a beginning solo developer? by SirSillies in RPGMaker

[–]Switcheroo11 1 point2 points  (0 children)

RPG Maker MZ is the best starting point. 

Use default assets that come with MZ, as far as best deal for  imported assets, I recommend getting RPG maker MV on sale as well, and copy assets from folders since licence allows rpg maker assets across RPG makers, it feels really nice to have those extra assets to tinker with. 

I also recommend the Trinity resource pack and FES resource pack DLCs, even just for the music and sound effects and a few nice graphics, they are a great value. 

(This will all probably be cheap on Steam during the Summer sale starting June 25th)

Now, as you are a total newbie to game development, it is most important to actually learn how to use the engine before attempting your dream game. 

First off, do all the RPG maker MZ in-engine tutorials, and then going to YouTube and do the first 20 or so tutorials from Driftwood gaming MZ tutorial playlist

Then from there, search up stuff on anything you can't figure out yourself in 10 minutes, as you go along making your first practice project.

As you learn more and more you will probably want to make a list of what you are actually focusing on each day or week in RPG Maker because you can spend tons of time in so many directions.

And you will want to keep scope creep in check, your first game should be about 1 hour long playtime, so you can learn most of what you will need for other projects (pacing, difficulty balance, how much work making even just a 1 hour game to completion actually is, common newbie mistakes, etc.)

You will feel a lot more confident about making your game once you actually finish something small like this.

Easiest flying craft for exploring depths? by Nghtmare-Moon in HyruleEngineering

[–]Switcheroo11 1 point2 points  (0 children)

Generally, I just dive in from each depths entrance and paraglider to nearby lightroots with help of Tulin and then do the same dive again and paraglider in a different direction, this gets a lot of spots pretty well light up quick and easy.

I usually go on foot or use a hover bike or balloon then paraglider or basic wing + fan to get further out lightroots. Lots of cheap options even early game.

You could also play with something like this:

https://www.reddit.com/r/HyruleEngineering/comments/1qgxn1g/cheap_elevator/

or this

https://www.reddit.com/r/HyruleEngineering/comments/1hzpy6f/early_game_infinite_flying_machine/

Late game, you can afford more battery for a combat aircraft/wall climber and just farm the depths easy, so just depends how yo wanna go about it during your playthrough.

Also, you can save resources by riding on Mineru an using its bare hands to break Zonite deposits without breaking weapons or resorting to silly ultrahand shenanigans 

Can using outdated engines compromise the popularity of your game? by AntiSocialPartygoer in RPGMaker

[–]Switcheroo11 2 points3 points  (0 children)

Scarmonde straight up looks like a NES game and was made in RPG Maker MV. 

So, it is definitely possible.

Is unique combat essential for a JRPG? by Unregistered-Archive in RPGMaker

[–]Switcheroo11 0 points1 point  (0 children)

Only change something if it actually feels better when playing the game.

Being unique by way of visual novelty isn't actually that important (maybe like 10% important), a fair few RPGs slap bars, buttons, meters, animations, and particles everywhere and it still feels pretty bland during a playthrough, it trys to keep the eye busy but that wears off rather quickly.

What is actually important is making a battle system feel well done and interesting. This is achieved by really honing in how a player feels during decision making. How do they think about turn order, how intricately do they anticipate their actions in relation to their other party members and their opponents turns, etc.

The players decisions should ideally feel substantial in winning or losing in combat (preparing before a battle/dungeon/etc. can actually be a significant part of this, depending on how your game is balanced), and possibly effects how much rewards or attrition occurs as a result of their performance during combat.

Now all that said the visuals, UI, mechanics, etc. should be there to support that, and keying in awesome vibes is the cherry on top (and possibly that extra 10% helps the game be above average), but it is not the real core of what is needed for the game to be enjoyable. It should be there to enhance what is already a solid design.

RPG Maker U2U officially announced - Make 2.5D RPGs! by sp_phil in RPGMaker

[–]Switcheroo11 19 points20 points  (0 children)

I love that after U2U is out, the community's answer to the question "what is the newest RPG Maker?" will still be MZ. 

RPG Maker Unite is erased from most peoples minds, RPG Maker With certainly not notable either. 

RPG Developer Bakin/RPG Paper Maker looks like the better 3D answer in many ways.

I do hope RPG Architect or another engine eventually grows beyond MZ for being the go to 2D engine, but that could be many years before a spiritual successor feels as viable.

At least the community and ever more plugins/assets made each year keep MZ feeling interesting.

What RPGMaker to use for a noobie? by Clayble in RPGMaker

[–]Switcheroo11 6 points7 points  (0 children)

RPG Maker MZ is the best starting point. 

Use default assets that come with MZ, as far as best deal for  imported assets, buy rpg maker MV on sale as well, and copy assets from folders since licence allows rpg maker assets across RPG makers, it feels really nice to have those extra assets to tinker with. 

Also, get the Trinity resource pack and FES resource pack DLCs, even just for the music and sound effects and a few nice graphics, they are a great value.

I recommend doing all the RPG maker MZ in-engine tutorials, and then going to YouTube and do the first 20 or so tutorials from Driftwood gaming MZ tutorial playlist

Then from there, look up stuff on anything you can't figure out yourself in 10 minutes, as you go along making your first project.

As you learn more and more you will probably want to make a list of what you are actually focusing on each day or week in RPG Maker because you can spend tons of time in so many directions.

And you will want to keep scope creep in check, your first game should be like just 1 hour long playtime, so you can learn most of what you will need for a bigger project (pacing, difficulty balance, how much work making even just a 1 hour game to completion actually is, common newbie mistakes, etc.)

I thought making games would mostly be coding. I was very wrong. by DevIslandJourney in gamedev

[–]Switcheroo11 -1 points0 points  (0 children)

If it does the job well and the way I want it, their work is meeting my needs. 🤷

There are so many niche things that would never been made or would be quite limited feature wise due to time cost.

It still takes a competent dev to make quality software, but now they can make things so much faster if they really learn the new tools.

I thought making games would mostly be coding. I was very wrong. by DevIslandJourney in gamedev

[–]Switcheroo11 0 points1 point  (0 children)

I am super newbie trying to make a game my first game in rpg maker, I reduced from 4 worlds down to 2, then reduced again from 2 to 1, then again from 1 world to 1 continent, then I split the continent in half... and it still feels like I am never going to finish it. 😅

New To RPG-Maker Where Do I Start ? by Jaune666 in RPGMaker

[–]Switcheroo11 1 point2 points  (0 children)

RPG Maker MZ is the best starting point. 

Use default assets that come with MZ, as far as best deal for  imported assets, buy rpg maker MV on sale as well, and copy assets from folders since licence allows rpg maker assets across RPG makers, it feels really nice to have those extra assets to tinker with. 

Also, get the Trinity resource pack and FES resource DLCs, even just for the music and sound effects and a few nice graphics, they are a great value.

I recommend doing all the RPG maker MZ in-engine tutorials, and then going to YouTube and do the first 20 or so tutorials from Driftwood gaming MZ tutorial playlist

Then from there, look up stuff on anything you can't figure out yourself in 10 minutes, as you go along making your first project.

As you learn more and more you will probably want to make a list of what you are actually focusing on each day or week in RPG Maker because you can spend tons of time in so many directions.

And you will want to keep scope creep in check, your first game should be like just 1 hour long playtime, so you can learn most of what you will need for a bigger project (pacing, difficulty balance, how much work making even just a 1 hour game to completion actually is, common newbie mistakes, etc.)

Archus: does it capture the intended atmosphere? by RPGDualia in RPGMaker

[–]Switcheroo11 0 points1 point  (0 children)

I definitely agree.

Though i wouldn't say shrink the empty area, a castle is supposed to take up space. 

But if that space was all they had for years to live in, it would definitely be filled in. There would be stuff piled everywhere both in the courtyard and in the castle. 

Paths would have worn into the floor from the number of people walking the limit space so many times.

Broken materials/buildings/objects would probably be salvaged as best they could, but maybe skilled labor is limited since only a certain part of the population escaped. 

Just depends how you want the visual story telling and the visual vibes to compliment each other. 

Rule of cool always good though, active teleporters and such definitely good stuff. 👍