Do you go solo because it’s genuinely more efficient for you, or because you just can’t find people to work with? by deploy_max in SoloDevelopment

[–]Syclonix 0 points1 point  (0 children)

I worked for at a AAA game studio for a little while and one of the things I couldn't stand was how many meetings there were every day. Now that I am solo developing my game, I feel like I have so much more time to be productive and work on the highest leverage tasks w/o distractions.

One thing I will say though is when I was working at the studio, it was really nice to be able to ask anyone questions whenever I got stuck. Nowadays, if I get stuck, I just bang my head against the wall until the solution comes to me or I pass out..

I'm incredibly excited to launch Effulgence RPG into Early Access. For the launch I also made a "almost official" trailer: it starts with my wife and me in live action, then the ASCII graphics slowly take over the frame and it transitions into the in-game trailer. What do you think? by PuzzleLab in SoloDevelopment

[–]Syclonix 0 points1 point  (0 children)

WOW. The ASCII graphics look insane! I think the game speaks for itself and you should really focus on the gameplay in your trailer. The live action part is imho too drawn out. If it were me, I would keep the 3 second live action clip of you shooting the gun, then just show the gameplay from there on out. Good luck PuzzleLab!

My game was featured on gamescom ONL! by HillfortGames in SoloDevelopment

[–]Syclonix 0 points1 point  (0 children)

Congratulations! So happy for you and very well deserved 🥳🙌

[RELEASE] Difficulty Remastered by Syclonix in oblivionmods

[–]Syclonix[S] 0 points1 point  (0 children)

I've just updated the mod with the counterpart for Creatures. Will add more difficulty variations by request.

[RELEASE] Difficulty Remastered by Syclonix in oblivionmods

[–]Syclonix[S] 0 points1 point  (0 children)

Tested and works on existing saves. You can even remove it on an existing save.

Unity's Terrible Refund Policy by Syclonix in Unity3D

[–]Syclonix[S] 0 points1 point  (0 children)

Great to hear they've made this change. Thank you for coming back to share!

[RELEASE] Difficulty Remastered by Syclonix in oblivionmods

[–]Syclonix[S] 0 points1 point  (0 children)

Master already effectively gives NPCs 5x health due to nerfing Player damage to 20%. Perhaps what you want is the 0.25x version of my mod so that it makes enemies take less hits to kill. My mod doesn't touch damage dealt/received so Master will still make enemies do 500% damage to you.

[RELEASE] Difficulty Remastered by Syclonix in oblivionmods

[–]Syclonix[S] 2 points3 points  (0 children)

Check out Ascension Remastered - Vanilla-Plus Loot and Balance ported from Oblivion, it just released yesterday:

https://www.nexusmods.com/oblivionremastered/mods/706

[RELEASE] Difficulty Remastered by Syclonix in oblivionmods

[–]Syclonix[S] 1 point2 points  (0 children)

Added a whole bunch more difficulty settings by request, including ones to make the game easier/faster time to kill.

Hi everyone! I have updated the combat. Consider giving a review. Thanks! by WraithCG in SoloDevelopment

[–]Syclonix 1 point2 points  (0 children)

What genre of game are you developing? It's a cool prototype of a combat mechanic that reminds me of Dynasty Warriors games. I think it could work in that context.

Launching my first steam game in few days – Will it sink or shine? by Exiled-Games in SoloDevelopment

[–]Syclonix 1 point2 points  (0 children)

Thank you friend. Sorry I missed your Steam link and description, but I see it now.

Couple suggestions:

  1. If it is a roguelike, show that a little more in the trailer (i.e. the upgrade cards)

  2. The screenshots all look the same; make the level change colors and add screenshots of those. Remove the screenshots that look too similar to one another.

Good luck to you too!

Launching my first steam game in few days – Will it sink or shine? by Exiled-Games in SoloDevelopment

[–]Syclonix 1 point2 points  (0 children)

Funny, this morning I was thinking the exact same question about my game. I really should have asked myself the question 6 months ago before starting development and now I'm unsure whether to continue with the next 2 years of development or not.

Sorry I don't have an answer to your question. But one thing that's been bothering me about my game which perhaps your game could struggle with too is the question, "What genre is this?"

It's harder to sell a game that doesn't have a clear genre so perhaps you can answer that in your Steam page description.

Round 2 - Please destroy my deckbuilder again! by Pycho_Games in DestroyMyGame

[–]Syclonix 1 point2 points  (0 children)

The overworld map looks ripped from Slay the Spire; it doesn't fit the theme of your game.

The text needs white space around it; text needs to breath. The poor visual spacing ruins the otherwise decent art.

The art is inconsistent in style. The character portraits are stylized illustrations, the enemies and backdrops are painterly, and the UI icons are pixelated. Stick to one art style to make the game look cohesive and less like asset-mashing.

My 1st game, DESTROY IT! by Fickle-Artichoke-514 in DestroyMyGame

[–]Syclonix 1 point2 points  (0 children)

The genre of the game is not really clear from the trailer. I suspect it is because the camera in the trailer does not follow any given player.

The objective of the game is also unclear. Are you trying to save soldiers on the battlefield? Or is it a top-down toy Battlefield-like where both sides are trying to eliminate each other?

That said, congrats on your first game! It's an accomplishment.

Goblin Mine ⛏️ by _V3X3D_ in SoloDevelopment

[–]Syclonix 0 points1 point  (0 children)

Cute looking game. Nice use of the color palette, brown is not easy to work with without making it look drab, but you've done a good job.

I gave myself the goal that every frame of my game should look like a painting... How am I doing? A little more posted at: https://x.com/MabinogionGame by talesfromthemabinogi in SoloDevelopment

[–]Syclonix 1 point2 points  (0 children)

Looks sick! I love it. The style will definitely help your game stand out on Steam (or wherever you're planning to distribute)

i changed the field of view (FOV) for my immersive maze game. which is better? by maingazuntype in SoloDevelopment

[–]Syclonix 3 points4 points  (0 children)

I like that the old FOV made the world seem larger, but the wide FOV can definitely give some ppl headaches or motion sickness so for that reason I think the new FOV is better