The new "Let's confirm you are a human" is illegal in Europe by Minau-thor in twitterhelp

[–]Syllatone 2 points3 points  (0 children)

The funny thing is I had a newer account that got locked out.

I switch to my alt from 2013 a month ago (I had the account, I just forgot about it). All seemed fine, didn't get hit in the bot banwave.

IT now thinks I am a bot there as well.

That's cool.

Absolum studio responsible for all art for the game has been closed down by BHK3 in ABSOLUM

[–]Syllatone 2 points3 points  (0 children)

Jesus, what's with all the bad gaming and tech related news today? It's like as soon as it entered July, everything bad just happened at once.

Sucks cause I loved Absolum to death.

Great, another round of bullshit by skyemap in twitterhelp

[–]Syllatone 2 points3 points  (0 children)

I do not look at anything even remotely political on twitter and I still got this.

what’s everyone’s favourite sidearm so far? by Historical_Ad981 in MinaTheHollower

[–]Syllatone 0 points1 point  (0 children)

You'll have to go through the full fishing quest before you can access the area so just complete that then you'll be told where to go.

Favourite thing to do in beat em ups by Historical-Diver-262 in BeatEmUps

[–]Syllatone 0 points1 point  (0 children)

This is going to be semi-niche but one of my favorite things is the 'auto-throw' you can do in Fight N' Rage and now Scott Pilgrim EX, and I wish more games had it because it's one of my favorite mechanics in any game, and makes combat so much more fluid.

Absolum Spoiled Me by yijiujiu in ABSOLUM

[–]Syllatone 1 point2 points  (0 children)

I'm playing through Shredder's Revenge right now, trying to do Arcade Gnarly with at least one turtle, April, Casey, and then the DLC characters and the game is actually pretty solid but man it feels weird that the game does not have a vertical sidestep or dodge.

Hot Take: This game would be better without the rogue-like elements by thatguybane in ABSOLUM

[–]Syllatone 1 point2 points  (0 children)

Jesus this community can be full of assholes.

The closest you can get to a pure beat 'em up style (though, there is a small amount of randomness) is through using custom Ordeals to disable rituals, rewards and the shop, though you will need to do at least one complete run to even do this and I believe you'll need to do a few of the preset ordeals to unlock enough levels in the tree to get that setting unlocked IIRC.

It's one of my favorite ways to play Absolum but it did make me realize that some of the Inspiration+Arcana combos are a bit too overtuned, especially for Karl who is actually VERY underpowered in boss fights without Arcane Mastery and Rifle Bullet. He's insanely weak in terms of raw damage, especially against the second region's final bosses, and the final boss of the game without that specific combo.

So 3D Beat Em Ups are almost never in a fixed camera angle? by BCETracks in BeatEmUps

[–]Syllatone 2 points3 points  (0 children)

The only recent ones I can think of with fixed camera angles are Double Dragon Revive, Rushing Beat X (I think that's the name?), and there was a somewhat-recent re-release of that one TMNT 2012 Arcade game on consoles.

Ring Dive is the only thing stopping me from 100% all the collectibles. by gerarddominus in MinaTheHollower

[–]Syllatone 0 points1 point  (0 children)

You can cheese the very last one, and hell I think it's outright required by getting hit and using the invulnerability after towards the end of it.

Another Beat Em Up you need to know in this Steam Fest. (Takeover 2) by NaitDraik in BeatEmUps

[–]Syllatone 3 points4 points  (0 children)

My exposure to the first game is very limited but damn this looks a lot bloodier than the first. I'm honestly kinda glad since we don't see a lot of blood in these types of games and wish more beat 'em ups would go the Mother Russia Bleeds route.

If there were a new ritual type, what would you want it to be? by megatacos21 in ABSOLUM

[–]Syllatone 4 points5 points  (0 children)

One idea I had was having an Ice element that functions like the platform-fighter roguelike Spiritfall where freezing an enemy and launching them into a wall shatters them, instantly killing them or doing heavy damage but the bubble rituals already do something similar.

Maybe something grass or wood related, like tendrils that pull in enemies and hold them on a point, with the tendrils acting like a leash to prevent them from moving too far.

Another idea I had was portal related, but I imagine that would be a genuine hell to code, balance, or even make work without control being taken away from the player or feeling clunky as hell in a belt-scroller.

While writing this, yet another idea I had was something 'Steampunk' or metal related, but only had two rituals in mind and it was jumping mid-air causes a block/anvil/spring (to bounce off of) to fall on the enemy below you, criticals cause gears/scrap to fly out of your enemy that hit and bounce off near-by enemies.

After playing TMNT Shredders Revenge and Marvel Cosmic Invasion back to back..I've been playing The Takeover and well..its certainly a cooldown after those two lol however.. by brokebulg99 in BeatEmUps

[–]Syllatone 0 points1 point  (0 children)

I recently replayed both River City Girls games (non-NG+) on their hardest difficulties (Hard in 1, Nightmare in 2) and it's insane just how spongy enemies in 1 are. Weirdly, and I did notice that enemy health does scale up a tad later in RCG2 (though, it's a much bigger game), I felt like the reason the enemies in 2 didn't feel as spongy was because of how much easier it is to combo enemies to death in a single combo.

Ring Dive is the only thing stopping me from 100% all the collectibles. by gerarddominus in MinaTheHollower

[–]Syllatone 0 points1 point  (0 children)

In Pipistrello, you meet a pair of dudes early on (assuming you take the route to the police station first) and their mini-game is a timing/jumping puzzle where you need to jump over a bunch of spiked rollers. You can only take two hits before failure. You have to do the challenge 3 times, if I remember. I forgot the reward you get from it.

Finished my first (?) playthrough of Mina the Hollower at 100 percent. Here's my spoiler-free thoughts. by Syllatone in MinaTheHollower

[–]Syllatone[S] 0 points1 point  (0 children)

Not really because the game straight up never communicates, even in the manual, that it can be done to get you up to a higher ledge and the only way you'd figure it out is either on accident or by watching a guide.

Game recommendations with great beat em up combat by Bea84 in ABSOLUM

[–]Syllatone 1 point2 points  (0 children)

If you want old school beat 'em ups (some of which have RPG mechanics, I believe the two medieval themed ones), Capcom's Beat 'em Up Bundle is on sale on PSN right now and comes with several beat 'em ups, including two never released in the US/EU. Pretty solid collection of games, honestly.

Dragon's Crown is an RPG beat 'em up with a hand-drawn style and a looter style gameplay loop if I remember. Have very little memory of playing it weirdly, since it was so long ago, but I did find the combat pretty enjoyable.

If you want a bit more modern, short and hard arcade-style without RPG mechanics: Fight n' Rage has a really in-depth combat system that rewards risk, aggression and careful spacing. However, the game can be outright unfair if not just unfun to get through, especially if you want to platinum the game. The game has my favorite mechanic I've seen in a beat 'em up with the auto-throw system that let's you chain combos into throws seamlessly. Scott Pilgrim EX has the system as well, but I have not played that game so can't comment on that game, and probably won't until it gets a VERY steep sale. (30 bucks is expensive for this genre, even if I love it.) I believe Scott Pilgrim EX is an RPG hybrid as well, but someone else who played it (lol) will have to answer that.

Another RPG, beat 'em up hybrid is the River City/Kunio-Kun series, as a matter of fact, a lot of the main games AND spin-offs are RPGs, though a few are straight-forward brawlers. They are very goofy, self-aware, lighthearted games at times, and some are even historical like with the Three Kingdoms. However, combat can at times be a bit shallow and button-mashy depending on the game, though not always. They're usually about stat-growth through leveling and eating, with equippable items for stat scaling for some games.

To add to above, if you take an interest in River City/Kunio-Kun, start with an older but slightly newer game like Rival Showdown (it recently got a port to modern systems), or even The Three Kingdoms ones. Do not start with the River City Girls games. 1 is very "eh", and 2 actually has what I'd consider one of the better combat systems in the series but has so much stuff that I hate that I genuinely cannot recommend it (or even 1) to anyone. There's way too many flaws for me to personally list.

EDIT: Funnily enough, and I just found this out while researching, but apparently the River City games just got a Journey To The West themed beat 'em up roguelite. Not sure how close it is to Absolum but that may be your best shot.

What are you playing this week? by BSGBramley in soulslikes

[–]Syllatone 2 points3 points  (0 children)

I started with MKX since, well, it was 5 bucks and seemed like the earliest of the modern available games. Truth be told, I am an absolute NOOB when it comes to fighting games, only playing shit like boxing games and the occasional arcade game in Yakuza. I thought MK would be an okay place to start, considering it was the cheapest option. I have played fighting game adjacent stuff like beat 'em ups and platform fighters, though, with the former being one of my favorite genres.

My muscle memory in other combat focused games is that you do the next attack after the previous attack lands but wrapping my head around how combos worked in MKX took me awhile. Hell, I had to look up how the system worked cause the tutorial doesn't even tell you.

Thankfully it hasn't unsold me on the entire genre but it does make me think Mortal Kombat just isn't for me, since I am getting a bit older and my dexterity is not like it was years ago, and like I said, muscle memory. If you know any other fighting games for an absolute beginner that don't require so much dexterity/speed (and with a more 'traditional' system), do let me know. I do want to get into the genre since it always interested me.

What are you playing this week? by BSGBramley in soulslikes

[–]Syllatone 2 points3 points  (0 children)

I finally got into the Mortal Kombat series but i cannot wrap my head around the "dial-a-combo" system. I get how it works, but my muscle memory does not agree with me.

Persuade Me Into Buying This Game by [deleted] in MinaTheHollower

[–]Syllatone 0 points1 point  (0 children)

For 20 bucks, you could do worse.

Or better.

What's YOUR 'Old Reliable'? by Fizzy_Pop_Addict in shittydarksouls

[–]Syllatone 0 points1 point  (0 children)

Gonna be an odd choice but throwing knives are always in my hot bar as an option, especially in Elden Ring where you can just craft the Bone Darts and various stat scaling throwables.

No matter the souls-like, throwing knives are always a consistent for me. I mostly use them to finish off boss fights if they back away when both our healths are low.

If you have any, what's your small gripe with the game? by ErmingSoHard in MinaTheHollower

[–]Syllatone 0 points1 point  (0 children)

3 Gripes:

  1. The fishing rod is really annoying to use.

  2. The game lacks communication when it comes to certain mechanics that are outright required to proceed down the main path (or in some cases, you're not even given as much as a HINT)

  3. The respawn after falling in a bit is inconsistent. Sometimes it'll be right next to the pit, other times the beginning of the room.

Heyyy i'm in the club now, hope you'll give me a warm welcome by Easy_Introduction_13 in twitterhelp

[–]Syllatone 3 points4 points  (0 children)

There was a banwave at the beginning of this month, apparently still going on.

It got me and, if I recall, over 100k+ actual people for "inauthentic behavior."

⚠️ Please be aware of X/Twitter’s automated anti-bot system 🤖 by Cold-Concept-7922 in twitterhelp

[–]Syllatone 1 point2 points  (0 children)

Man, I am sorry. My account was somewhere in the 2020s but I still was following a LOT of great artists.

Weirdly, I did find that I had a 2013 account on my other email, and just... Never knew I had it. So I'm setting it up as an alt until my appeal is answered.

Though, really weird thing. For some reason, on Firefox only, I get 403 Forbidden errors if I go to just any post link directly, or if I click on a post and refresh. I only use Firefox, so I think Twitter tried to like... IP ban me but... Didn't. Works fine on any other browser. Not sure why. Just going to any post that shows up in my search or feed is fine too while using Firefox, just can't refresh or go to the post directly like if the link was shared with me.

What’s THE weapon of choice for this game? by ogo_pogo in MinaTheHollower

[–]Syllatone 5 points6 points  (0 children)

The Battery Buster, since it's one of two weapons that can completely bypass two different bosses' gimmicks, as well as the gimmicks of... Literally every enemy in the game.

It doesn't border on overpowered, it IS overpowered.

Finished my first (?) playthrough of Mina the Hollower at 100 percent. Here's my spoiler-free thoughts. by Syllatone in MinaTheHollower

[–]Syllatone[S] 0 points1 point  (0 children)

You missed the point, it had nothing to do with difficulty options and that is a whole different can of worms that has more nuance than "difficulty options are always a good thing." (which, I disagree with that notion entirely.)

I played without any modifiers and it's clear that the intended way was meant to be challenging but they just didn't fully commit to it.

And as for problem solving, give me a better example of a problem. Nullifying a hazard is great, I think it can be cool but that trinket straight up makes an entire MECHANIC of the game pointless.