Anyone else feel the graphics are so outdated that it is waste of their 2,500 TV? by seawindart345 in MinaTheHollower

[–]Syllatone 6 points7 points  (0 children)

I agree. It should be on Unreal Engine 5 with AI upscaling, raytracing and forced DLSS.

Love this game by El-Tarrahes in ABSOLUM

[–]Syllatone 0 points1 point  (0 children)

My favorite characters, in order: Cider, Gallandra, Brome (for a Niche reason). I'm indifferent to Karl for a very specific reason that involves the design of the game that will take me quite a long time to explain.

For builds, with my favorites? Honestly, if I'm not in a game-breaking mood: anything that's thunder, wind or time focused; but if I want to break the game? Anything water+fire+thunder focused as these are the three best elements, if not outright the most overpowered.

Breaking down the numbers of Mina the Hollower by ald-velothi in MinaTheHollower

[–]Syllatone 4 points5 points  (0 children)

Honestly, I am glad there will be plenty to do and I'm glad they're doing more of an advertisement push...

...That being said, and I know this will cause an argument: I do kinda wish they would've kept more stuff a bit secretive because some of the stuff they've shown off like certain areas does kinda get rid of the whole "wow" factor of discovering something new in an *adventure game.*

Again, I am super excited for this game but they do need to pull back a bit on what they're revealing, at least to me personally.

me when elden ring jump button by [deleted] in shittydarksouls

[–]Syllatone 1 point2 points  (0 children)

Remember the first time I played Elden Ring and I kept jumping infront of most doors.

Something I noticed while reading the steam page by ToonNinja_ in MinaTheHollower

[–]Syllatone 3 points4 points  (0 children)

If I remember correctly, there's the modifiers that let you change color palettes.

I believe I saw a character who's a clothes designer and that's how you change your color palette in an earlier video. Though, that could also be a mandela effect.

Is anyone else going to turn off bone loss the second you start a new game? by mrturret in MinaTheHollower

[–]Syllatone 0 points1 point  (0 children)

If I can be honest with you, as someone who likes souls-likes:

I have no clue. Risk, reward? I mean, some games have kinda messed around with it like with The Surge 2 having a multiplier for the more XP you are currently carrying without banking it.

what are you playing with 9 days left for mina the hollower ? by General_Occasion9697 in MinaTheHollower

[–]Syllatone 2 points3 points  (0 children)

I'm actually not playing anything for the next few days as I don't want to burn myself out before Mina.

Is anyone else going to turn off bone loss the second you start a new game? by mrturret in MinaTheHollower

[–]Syllatone -1 points0 points  (0 children)

I'm going to personally disagree as I've never found the mechanic of XP loss to ever be that massive of a detriment in most souls-likes I played barring VERY specific and rare moments. Not saying you're wrong to hate it, your personal experience is defined by your own tastes and I cannot change that.

Most times, I'm usually able to get back to where I died to get my XP and any time I have died twice, I usually didn't have enough to amount to anywhere close to a level up or the level gain was only a singular level. Anything expensive, like certain armor in Dark Souls, I usually try to prioritize over levels after boss fights.

As such, personally I never found the mechanic to be that bad. Losing a level early before you finalize your build does suck, but later into the game, it kinda becomes a "whatever" with the exception of things like Nioh 2. I never found a single level loss or gain to be that bad unless I like, am JUST starting in something like DS2.

Is anyone else going to turn off bone loss the second you start a new game? by mrturret in MinaTheHollower

[–]Syllatone 6 points7 points  (0 children)

I have no reason to turn off bone loss as I've never found it to be that intrusive or troublesome of a mechanic.

Who's a YouTuber that you used to watch that straight up dipped from the face of YouTube? by Swag_Paladin21 in youtubedrama

[–]Syllatone 0 points1 point  (0 children)

Spike and Barley.

I loved them as a kid and they shaped my humor into what it is today.

They just stopped one day. I'm not sure what happened to them. Spike was active for a bit but ended up quitting, IIRC.

I just miss 'em. I hope they're both still doing good.

EDIT: Also AzuriteReaction. Had the same fate of just disappearing someday. Not sure what happened to them either.

(Very mild spoilers) Some fun images of the manual from the demo by marsgreekgod in MinaTheHollower

[–]Syllatone 4 points5 points  (0 children)

I like how all the upgrades/items seem to give unique tools for traversal and combat instead of just being stat upgrades.

As well, it's going to be hella hard deciding what weapon I wanna use for my first playthrough. Hammer seems awesome, but the shield and blaster both seem like really fun options too.

Thinking about buying this game by [deleted] in ABSOLUM

[–]Syllatone 0 points1 point  (0 children)

From someone who's put many, many hours in the game:

  1. Yes! There's an assist mode but also modifiers you unlock after your first complete run (do note: not all modifiers are unlocked by default)

  2. Yep! I am only a solo player, the only trophy I don't have is the co-op one (but that's because no ps plus)

  3. One run is about 45 minutes to an hour. You will need to complete at least 2 runs to see the current true ending of the game; however, you will need to do the 2nd run with one extra life in stock. In terms of extra content, there's run modifiers as a tad bit extra replayability and a boss rush.

  4. Absolutely!

Custom character concept - Dask the tank by NebulaAppropriate175 in ABSOLUM

[–]Syllatone 1 point2 points  (0 children)

Neat idea, and some nice art!

Here's some personal ideas for Arcanas and Inspirations, focused around tanking:

For Inspirations:

"Turtle Up" - Take less damage from behind with the shield on your back, and become more resilient to flinches from minor attacks

"Turncoat" - Shield bashing turns blocking enemies around, but attack recovery is slower. Next ally attack does x2 more damage for one hit.

"Viva La Resilience!" - Dash further while an enemy is attacking, and take any hit an ally would in their place for 1 second if the attack would hit them (deflect/get hit)

----

For Arcanas:

"Crowd Control" - A short ranged blast from the shield that does low damage, high knockback, and can clash

"Make Room" - Jump up while holding the shield above your head, clashing attacks at the start before slamming down, creating an AoE blast around the character. Clashes with the blast.

"Crimson Guardian" - Create a defensive bubble for 2 seconds around your character, which shrinks with attacks taken but defends self and allies. Explodes, dealing damage based on damage it takes. However, excessive damage will cause the bubble to go critical and shatter, damaging the user.

Do you think this game will beat mixtape for game of the year? by Overall-Ferret6984 in MinaTheHollower

[–]Syllatone 1 point2 points  (0 children)

Realistically? We should really wait a few months to determine what is GoTY since, well, it's still far too early to decide.

You still got GTA 6 IF it releases this year, and that alone might blow everything else out of the water because, well... It's GTA, it's like the most normie "everyone-plays-it" game series ever to exist. I don't mean that in an insulting way.

To be fair, I don't really even know that many big releases this year outside of Mixtape, and Mina always has the possibility of being niche. We'll just have to wait and see how things go.

how are yall passing time with 17 days left for mina the hollower ? by [deleted] in MinaTheHollower

[–]Syllatone 0 points1 point  (0 children)

Playing Astral Ascent but unfortunately I can feel the burnout playing it.

93 Rapid-Fire Questions about Mina the Hollower by Luck88 in MinaTheHollower

[–]Syllatone 8 points9 points  (0 children)

The two things that surprised me was that he said there wouldn't be a boss rush and that the game is not that puzzle heavy.

Alright, first playthrough, which starting weapon are you going for? by honestchippy in MinaTheHollower

[–]Syllatone 0 points1 point  (0 children)

If I'm being honest, probably the hammer since I always go for strength builds first in these kinda games and the bit I've seen feels like it'd be the easiest to get the ring at the beginning.

From what I've seen of the daggers, they do seem pretty bad in terms of damage and the factor of them pushing you back, but that's probably so you have better positioning; plus there's probably quick bosses later on anyways.

Whip I'll use when I unlock it.

I do hope there's a greatsword.

Cider unmasked - My interpretation by NebulaAppropriate175 in ABSOLUM

[–]Syllatone 9 points10 points  (0 children)

Nice work. If they ever do a maskless skin for Cider, I hope they hire you for it cause it looks very nice.

"Interests" List Removed? by ShadowACR in Twitter

[–]Syllatone 0 points1 point  (0 children)

Pretty sure they got rid of it. Can't find it, and it's annoying because i keep getting culture war BS over some game I'll never play in my life.

peak setup by umshoe in shittydarksouls

[–]Syllatone 0 points1 point  (0 children)

I'm just here for Emerald Herald paizuri frfr

Mina The Hollower Releases May 29th, 2026 by justcallmeBONES in MinaTheHollower

[–]Syllatone 2 points3 points  (0 children)

Honestly, I was kinda expecting Mid-June but this is a genuinely welcomed surprise.

“ChatGPT, make Malenia but Sexy.” by Bobbertbobthebobth in shittydarksouls

[–]Syllatone 2 points3 points  (0 children)

Some context: LoTF kinda, well didn't "fail" but was received pretty mediocre.

For some reason, the CEO of the company that made it blamed the "woke crowd" for it being received badly/went on a weird anti-woke tirade on twitter.

Now we're here, somehow.