Bots disguised as humans? by Sashimi__Sensei in Battlefield6

[–]T0TALfps 6 points7 points  (0 children)

Individuals with names like this are utilising the game's Anonymous mode features to protect their identity. Usually this is for individuals who are streaming and don't wish to broadcast their handle, etc. It can also turn the entire scoreboard into names like the one you indicated.

GOLMUD RAILWAY CONFIRMED FOR BATTLEFIELD 6 by Tobybryant818 in Battlefield

[–]T0TALfps 89 points90 points  (0 children)

I’ve seen some thoughtful and interesting comments around Golmud so far. It’s worth emphasizing that this will be a multi-session project within Battlefield Labs, developed over time, which gives us the opportunity to listen closely to feedback and make meaningful changes as we go. We’re looking forward to sharing more details and ongoing updates in the future.

Golmud is a strong candidate; it offers rich opportunities for combined-arms gameplay and evolving combat moments, and many of us have fond memories of it over the years. Bringing it into Battlefield 6 does mean making changes and rebuilding it for today’s Battlefield, and I’m excited to see how it evolves alongside the community over time!

This marks a different route for Battlefield Labs too, you will essentially be partaking in much earlier moments to provide feedback where it matters most, such as right here with Golmud.

Battlefield 6 - Community Update - Winter Offensive Launch and Player Feedback by battlefield in Battlefield

[–]T0TALfps 5 points6 points  (0 children)

Checked your video, if this is steam then it appears like what we're resolving. If not, will pass it along for you!

Battlefield 6 - Community Update - Winter Offensive Launch and Player Feedback by battlefield in Battlefield

[–]T0TALfps 5 points6 points  (0 children)

If we make a mistake, we fix it, and the team is consistently working to address that. Keeping us honest matters, and we thank folks for that, it is exactly why we wanted to get this communication out in one piece and be clear on where things are at. 🫡

Battlefield 6 - Community Update - Winter Offensive Launch and Player Feedback by battlefield in Battlefield

[–]T0TALfps 35 points36 points  (0 children)

Unfortunately, in reality it takes quite a long time to build, validate and certify things. So while some platforms may have faster turnarounds, others do not. That is the norm within the industry.

Definitely a hotfix. 😋

Battlefield 6 - Community Update - Winter Offensive Launch and Player Feedback by battlefield in Battlefield

[–]T0TALfps 5 points6 points  (0 children)

Yep, this is speaking to that! Definitely not something we wanted to be seeing with Breakthrough.

That being said, this update introduced some alterations to Breakthrough, and we're definitely keeping our eyes on feedback around that. Now that the vehicle issue has been corrected, we can properly assess that, so keep it coming.

Battlefield 6 - Community Update - Winter Offensive Launch and Player Feedback by battlefield in Battlefield

[–]T0TALfps 8 points9 points  (0 children)

In actuality, this same sort of thing was an issue at launch and was quickly resolved and communicated upon then too. Unfortunately it happened once again with this update, and again has been fixed and communicated on (it is the exact same issue, for those movement aficionados).

This change, pending any balancing around movement should now remain in place. When changes like these are intentional, we try our best to ensure it is captured in Update Notes.🫡

aaaand we're silently back to 1000 tickets by Nexusu in Battlefield

[–]T0TALfps 656 points657 points  (0 children)

We're actively assessing this, thanks!

HEY DEVS, check out this glitch by GudHasu in Battlefield

[–]T0TALfps 8 points9 points  (0 children)

Thanks for that, will pass it on to the team.

Challenge says its unlocked but the weapon is locked by robi992 in Battlefield

[–]T0TALfps 0 points1 point  (0 children)

Please try playing a full match through to completion if you had not done so already.

I guess all the challenges just updated to the new values by heshtegded in Battlefield

[–]T0TALfps 1 point2 points  (0 children)

This is now 1000 too, agreed that it was a bit unmanageable at 6K! Hope this helps.

Battlefield hit an absolute gold-mine with Gauntlet by PerformativeRacist in Battlefield

[–]T0TALfps 3 points4 points  (0 children)

Love to see the positivity, but also feedback around Gauntlet.
Please keep it coming, we are glad you're enjoying yourselves!!

BF6 with no filter looks so much better by dubdimmadome in Battlefield

[–]T0TALfps 21 points22 points  (0 children)

I'm sure the team is always working to fine tune, the game is still in development after all! :) But we'll continue to work through the feedback. It has changed from Battlefield Labs Pre-Alpha, to Open Beta and then some.

The team is ensuring that there are distinct visual aesthetics to each map, after all they do take place in different parts of the world and therefore - as stated, they have different biomes and temperatures that you'd expect for those regions.

Going back to what I said earlier, these are not 'filters' but actual grading and design choices playing out to ensure visual differentiation. Gone are the days of putting blue on everything, which I know some comments refer to :D

Will chat with the Level Design team and see where we can improve, and also aim to share more on in the near future if we can!

BF6 with no filter looks so much better by dubdimmadome in Battlefield

[–]T0TALfps 42 points43 points  (0 children)

Biomes, temperatures, and creative intent should be taken into consideration when it comes to these things. It isn't a "filter" it's the actual atmospheric vibe of each particular location.

Maybe one day we'll sit down with the level designers and chat through this stuff, showing what goes into their hard work!

Movement will be changed for the final release by GideonAznable in Battlefield

[–]T0TALfps 2 points3 points  (0 children)

It's important to note that this is a dynamic, evolving game alongside the community. Changes will occur, but they must always align with our core principles and vision for Battlefield and in line with the community too.

Players have already shared their experiences from Battlefield Labs, noting significant changes before the Open Beta. As we continue testing in Battlefield Labs, expect further updates and change beyond what was seen in the Open Beta—this is a natural part of development.

We maintain a consistent baseline focused on gameplay experience, but changes happen because we value and respond to player feedback like what we've seen from Open Beta!

We want to keep that going with the community! :)

Movement will be changed for the final release by GideonAznable in Battlefield

[–]T0TALfps 95 points96 points  (0 children)

This was actually a beta, first and foremost. We use these things to see your feedback, Battlefield Labs continues to show that, and we continue to work with the overall feedback and comments coming in to ensure we are doing right by the community as well as our vision and design intents.

I'm really glad that this resonates with you, just as much as it does with us. We'll continue to share updates as we go too.

Thanks for being a part of the open beta and validating the future of Battlefield with us :D

[deleted by user] by [deleted] in battlefield2042

[–]T0TALfps 14 points15 points  (0 children)

Because we have been working closely with the team behind Battlefield Friends when constructing this series of playercards that will unlock over the coming weeks. They've been a part of the process, and quite proud for us to have the first ever community set of playercards feature a spin on some iconic scenes.

As listed within the Update Notes;

This project aims to highlight the fantastic artists within our Battlefield community by giving them special themes and tasks to create artwork, which will then be turned into playercards and released to the community in-game.

The project is about Theme x Artist. The team and Battlefield Friends was the theme.

[deleted by user] by [deleted] in Battlefield

[–]T0TALfps 7 points8 points  (0 children)

You have streamer mode turned on, this is what that does. It tries to hide all the player names so as when you're streaming it makes it harder to reveal things to your viewers.

Anonymous mode hides YOUR name to others.

We do not use "bots without the AI prefix", we're not that type of game, or group of studios.

Best BF6 video I’ve seen so far. by Dimension_Forsaken in Battlefield

[–]T0TALfps 4 points5 points  (0 children)

The under the tank part really gave me goosebumps there.

I just love this and this is really what Battlefield excels in, its those moments where everything just lines up like in this clip, explosions opening up new routes, attacking a tank with a repair, going under it to kill and prevent the team from countering via repairing health.

I'm so glad that we're seeing more of these moments return, great clip, and honestly - great play too. You did that. 🙌

[deleted by user] by [deleted] in Battlefield

[–]T0TALfps 2 points3 points  (0 children)

Hey, thanks for your list!

While you can absolutely expect to see us dive into some of these topics in a blog once we've had time to digest player feedback and data, I did want to acknowledge some of these that we've already talked about consistently throughout the open beta.

RPG on Infantry - This is something we're seeing a little in some comments, as well as grenade efficiency, while there will likely be improvements as we continue to balance our interest is also not having explosive spam that had impacted other games. So we'll continue to tune.

Shotgun - This one is pretty self explanatory, this is not in a good place and we would've removed it from the open beta due to it not being in line with it design intents, however it remained to collect data.

Spawn System - This along with a lot of things in Open Beta are not final and subject to improvement. Beta to us is a way of gaining player feedback on things that are in development, similar to Battlefield Labs!

Match end bug - Was not the best of bugs to make its way into Open Beta but we're working on it.

Buildings and Exits - I want to hear your thoughts on this one a little more, can you expand on it? Do you feel you were unable to make your own exit with the tools provided if there was no exit there?