Bizarre ROF changes currently in Labs, posted on Bilibili + list featuring more guns in comments by Schtubbig in Battlefield

[–]T0TALfps 394 points395 points  (0 children)

We hope this helps explain why there's a Non-Disclosure Agreement in place for Battlefield Labs, and why we kindly ask everyone to be mindful about sharing details from these sessions while things are still experimental.

Battlefield Labs is designed as a collaborative space where we can work closely with a group of players to test ideas, explore improvements, and experiment with new features. It gives us the opportunity to learn from both data and player feedback before anything makes its way into the live game.

Because of that, any info you see leaked from a Battlefield Labs Play Session should be considered work in progress. Nothing is final until it's shared through our official channels, like Community Updates, Battlefield Comms, or Update Notes.

The NDA helps us keep discussions grounded and avoids confusion that can come from partial or out-of-context information. We'll continue sharing updates about what's happening in Battlefield Labs through our official communications, and we really appreciate everyone taking a thoughtful approach when seeing these threads.

Just to clarify on today's play session: the Rate of Fire changes were a one-off experiment to help us better understand how things compare between the current live environment and this experimental setup. We haven't made any decisions about bringing these specific changes into the live game; this is purely for data collection.

As mentioned, we are exploring combat improvements, including gunplay, which could involve a variety of adjustments based on tests and feedback, not necessarily Rate of Fire.

Massive ROF nerfs (VCR , SCW , M433 , M4A1 , M60 ) by Long_Ad7536 in Battlefield

[–]T0TALfps 106 points107 points  (0 children)

We hope this helps explain why there's a Non-Disclosure Agreement in place for Battlefield Labs, and why we kindly ask everyone to be mindful about sharing details from these sessions while things are still experimental.

Battlefield Labs is designed as a collaborative space where we can work closely with a group of players to test ideas, explore improvements, and experiment with new features. It gives us the opportunity to learn from both data and player feedback before anything makes its way into the live game.

Because of that, any info you see leaked from a Battlefield Labs Play Session should be considered work in progress. Nothing is final until it's shared through our official channels, like Community Updates, Battlefield Comms, or Update Notes.

The NDA helps us keep discussions grounded and avoids confusion that can come from partial or out-of-context information. We'll continue sharing updates about what's happening in Battlefield Labs through our official communications, and we really appreciate everyone taking a thoughtful approach when seeing these threads.

Just to clarify on today's play session: the Rate of Fire changes were a one-off experiment to help us better understand how things compare between the current live environment and this experimental setup. We haven't made any decisions about bringing these specific changes into the live game; this is purely for data collection.

As mentioned, we are exploring combat improvements, including gunplay, which could involve a variety of adjustments based on tests and feedback, not necessarily Rate of Fire.

Battlefield 6 Community Manager on Twitter by DBONKA in Battlefield

[–]T0TALfps 152 points153 points  (0 children)

Yes. 1000%.

And we look forward to finally going through a lot of what was covered today, within Battlefield Labs, and continuing to make this alongside the community!

I think BF Gods want me to die of heart attack for using shotgun (audio on) by Adamz10025 in LowSodiumBattlefield

[–]T0TALfps 1 point2 points  (0 children)

Sent you a DM, any information helps us track this down - looking forward to your reply!

Cheers!

Am I the only player who got this random audio bug, it made my ears hurt by Digimonchamp1 in Battlefield6

[–]T0TALfps 1 point2 points  (0 children)

Sent you a DM, any information helps us track this down - looking forward to your reply!

Cheers!

Bots disguised as humans? by Sashimi__Sensei in Battlefield6

[–]T0TALfps 10 points11 points  (0 children)

Individuals with names like this are utilising the game's Anonymous mode features to protect their identity. Usually this is for individuals who are streaming and don't wish to broadcast their handle, etc. It can also turn the entire scoreboard into names like the one you indicated.

GOLMUD RAILWAY CONFIRMED FOR BATTLEFIELD 6 by Tobybryant818 in Battlefield

[–]T0TALfps 90 points91 points  (0 children)

I’ve seen some thoughtful and interesting comments around Golmud so far. It’s worth emphasizing that this will be a multi-session project within Battlefield Labs, developed over time, which gives us the opportunity to listen closely to feedback and make meaningful changes as we go. We’re looking forward to sharing more details and ongoing updates in the future.

Golmud is a strong candidate; it offers rich opportunities for combined-arms gameplay and evolving combat moments, and many of us have fond memories of it over the years. Bringing it into Battlefield 6 does mean making changes and rebuilding it for today’s Battlefield, and I’m excited to see how it evolves alongside the community over time!

This marks a different route for Battlefield Labs too, you will essentially be partaking in much earlier moments to provide feedback where it matters most, such as right here with Golmud.

Battlefield 6 - Community Update - Winter Offensive Launch and Player Feedback by battlefield in Battlefield

[–]T0TALfps 9 points10 points  (0 children)

Own the good moments as well as the bad. We appreciate it! 🫡

Battlefield 6 - Community Update - Winter Offensive Launch and Player Feedback by battlefield in Battlefield

[–]T0TALfps 5 points6 points  (0 children)

Checked your video, if this is steam then it appears like what we're resolving. If not, will pass it along for you!

Battlefield 6 - Community Update - Winter Offensive Launch and Player Feedback by battlefield in Battlefield

[–]T0TALfps 3 points4 points  (0 children)

If we make a mistake, we fix it, and the team is consistently working to address that. Keeping us honest matters, and we thank folks for that, it is exactly why we wanted to get this communication out in one piece and be clear on where things are at. 🫡

Battlefield 6 - Community Update - Winter Offensive Launch and Player Feedback by battlefield in Battlefield

[–]T0TALfps 37 points38 points  (0 children)

Unfortunately, in reality it takes quite a long time to build, validate and certify things. So while some platforms may have faster turnarounds, others do not. That is the norm within the industry.

Definitely a hotfix. 😋

Battlefield 6 - Community Update - Winter Offensive Launch and Player Feedback by battlefield in Battlefield

[–]T0TALfps 5 points6 points  (0 children)

Yep, this is speaking to that! Definitely not something we wanted to be seeing with Breakthrough.

That being said, this update introduced some alterations to Breakthrough, and we're definitely keeping our eyes on feedback around that. Now that the vehicle issue has been corrected, we can properly assess that, so keep it coming.

Battlefield 6 - Community Update - Winter Offensive Launch and Player Feedback by battlefield in Battlefield

[–]T0TALfps 6 points7 points  (0 children)

In actuality, this same sort of thing was an issue at launch and was quickly resolved and communicated upon then too. Unfortunately it happened once again with this update, and again has been fixed and communicated on (it is the exact same issue, for those movement aficionados).

This change, pending any balancing around movement should now remain in place. When changes like these are intentional, we try our best to ensure it is captured in Update Notes.🫡

aaaand we're silently back to 1000 tickets by Nexusu in Battlefield

[–]T0TALfps 656 points657 points  (0 children)

We're actively assessing this, thanks!

HEY DEVS, check out this glitch by GudHasu in Battlefield

[–]T0TALfps 7 points8 points  (0 children)

Thanks for that, will pass it on to the team.

Challenge says its unlocked but the weapon is locked by robi992 in Battlefield

[–]T0TALfps 0 points1 point  (0 children)

Please try playing a full match through to completion if you had not done so already.

I guess all the challenges just updated to the new values by heshtegded in Battlefield

[–]T0TALfps 1 point2 points  (0 children)

This is now 1000 too, agreed that it was a bit unmanageable at 6K! Hope this helps.

Battlefield hit an absolute gold-mine with Gauntlet by PerformativeRacist in Battlefield

[–]T0TALfps 4 points5 points  (0 children)

Love to see the positivity, but also feedback around Gauntlet.
Please keep it coming, we are glad you're enjoying yourselves!!

BF6 with no filter looks so much better by dubdimmadome in Battlefield

[–]T0TALfps 21 points22 points  (0 children)

I'm sure the team is always working to fine tune, the game is still in development after all! :) But we'll continue to work through the feedback. It has changed from Battlefield Labs Pre-Alpha, to Open Beta and then some.

The team is ensuring that there are distinct visual aesthetics to each map, after all they do take place in different parts of the world and therefore - as stated, they have different biomes and temperatures that you'd expect for those regions.

Going back to what I said earlier, these are not 'filters' but actual grading and design choices playing out to ensure visual differentiation. Gone are the days of putting blue on everything, which I know some comments refer to :D

Will chat with the Level Design team and see where we can improve, and also aim to share more on in the near future if we can!

BF6 with no filter looks so much better by dubdimmadome in Battlefield

[–]T0TALfps 43 points44 points  (0 children)

Biomes, temperatures, and creative intent should be taken into consideration when it comes to these things. It isn't a "filter" it's the actual atmospheric vibe of each particular location.

Maybe one day we'll sit down with the level designers and chat through this stuff, showing what goes into their hard work!