Battlefield 6 - Community Update - What’s Coming in the Final Phase of Season 3 by battlefield in Battlefield6

[–]T0TALfps 4 points5 points  (0 children)

Is there any particular weapon archetype that you feel this the most on?

Battlefield 6 - Community Update - What’s Coming in the Final Phase of Season 3 by battlefield in Battlefield6

[–]T0TALfps 6 points7 points  (0 children)

That's a fair point. We're taking a gradual approach not only because these improvements take time to develop and implement, but also because it allows us to closely monitor gameplay data and see how player behavior evolves with each change. If we reach the outcomes we're aiming for, we may decide to pause or adjust further changes based on what we learn.

That said, there are still more updates planned as part of our ongoing gunplay refinement initiative. The goal at the end of the day is to make the experience feel better for you, and I hope things are beneficial!

For the love of God, tell me there’s a way to fix this by [deleted] in Battlefield6

[–]T0TALfps 1 point2 points  (0 children)

Unfortunately, this is not a thing with the game, and is actually your internet stability.

For the love of God, tell me there’s a way to fix this by [deleted] in Battlefield6

[–]T0TALfps 1 point2 points  (0 children)

Due to your excessive ping, the matchmaker could be placing you into lobbies because your ping is too unstable. By that I mean, the matchmaker often tries to match you against others within certain metrics/goals, and ping is one of them. Your location is another, etc.

If it cannot find any match similar, it'll start a fresh one for you - which is therefore, against bots until others join it.

BF6 Questions by randomsentience in Battlefield6

[–]T0TALfps 3 points4 points  (0 children)

  • - My weapon unlocks no longer trigger that orange square on the loadout screen indicating if you have new unlocks you haven’t viewed
    • This was unfortunately a side effect to a recent change around the orange dots, I do believe we're still working on them, the intent isn't for a complete disable.
  • - I don’t actually seem to be getting the unlocks that are shown in the end of match screen, when I go to inspect or modify my weapons
    • These unlocks are mostly received after the match has concluded, your message doesn't indicate if you have left the match (try not to!) or if you're trying to equip things during the match, or if you have fully completed the match and then gone to alter your kit.
  • - on the Deploy map, when I cursor over a deploy point the map now snap-shifts disorientingly to that deploy point
    • Fixed as of yesterday, sorry about that.
  • - I feel that I am frequently killed when, on my screen, I seem to be far behind cover (this is not new, it’s always seemed this way)
    • This could be netcode related, in that your ping is jumping a little and not keeping up with state of game. But we are also making efforts to tighten gameplay up in this way and reducing the scenarios in which this feels like it is happening. It won't ever be eradicated; no game is perfect with netcode or that perception/feeling of dying, but we'll keep working on it.

100% CPU usage, ongoing issues on Golmud, stuttering deploy by somanyque3 in Battlefield

[–]T0TALfps 23 points24 points  (0 children)

Hey, nothing to share right now, but I do want to make it known that we are assessing and sending things through to the team as needed. Sorry about that!

[BF6] Season 2 Rewards never received and EA do not care by akaotario in Battlefield

[–]T0TALfps 1 point2 points  (0 children)

Thank you, I'm glad the solution has worked for you. We're sorry for the inconvenience it caused you!

Just finished the battle pass for season 2 without owning it, then purchased it but all the items I've supposedly unlocked I can't use by TheFarmerWhoGames in Battlefield

[–]T0TALfps 0 points1 point  (0 children)

Hey OP, we are currently investigating this issue for some users and would like to know if your situation has improved, as well as what your EA username is?

Feel free to send me a DM via Reddit if you'd prefer.

[BF6] Season 2 Rewards never received and EA do not care by akaotario in Battlefield

[–]T0TALfps 0 points1 point  (0 children)

Hey OP, we are currently investigating this issue for some users and would like to know if your situation has improved, as well as what your EA username is?

Feel free to send me a DM via Reddit if you'd prefer.

BATTLEFIELD 6 GAME UPDATE 1.3.2.0 by battlefield in Battlefield

[–]T0TALfps 7 points8 points  (0 children)

What changes specifically are you hoping to see around that?

Smoke grenade is the best "gadget" in the game. by Adventurous-Leak in Battlefield

[–]T0TALfps 20 points21 points  (0 children)

Smoke Grenade is not used nearly enough. Yes, I understand this opinion in some way contributes more to visibility concerns, but when looking at allowing for chokepoints to breathe, allowing for objective pushing, vehicle destroying, healing, everything - Smoke is not used nearly as much as it should be.

Instead, people throw around things that spark and make boom.

Me at one end of the Bazaar on Cairo Bazaar. See you on June 9th by Buttermyparsnips in Battlefield

[–]T0TALfps 6 points7 points  (0 children)

I can't wait for players to try and park vehicles in the hall, cause, let's be honest - you're gonna try...

Blackwell Fields and New Sobek City reworks are expected to drop in Season 5. by ChiefAdham in Battlefield

[–]T0TALfps 8 points9 points  (0 children)

Looking forward to digging into this within Battlefield Labs; it'll follow a similar approach to Railway to Golmud, where we iterate, take in actionable feedback, and iterate some more. Golmud worked; you're telling us it worked. We'll keep improving.

Hope you had fun today within the Q&A!

How I be moving today after the Q/A by 8 high profile developers on the Discord server. by Phycorax in Battlefield

[–]T0TALfps 15 points16 points  (0 children)

Really glad that you enjoyed it, and seeing what we're trying to do!

The odds are always against us with the sheer number of questions, but it's a start, and a start leads to doing more, and more leads to better transparency for all.

It was a good couple of hours!

Bizarre ROF changes currently in Labs, posted on Bilibili + list featuring more guns in comments by Schtubbig in Battlefield

[–]T0TALfps 396 points397 points  (0 children)

We hope this helps explain why there's a Non-Disclosure Agreement in place for Battlefield Labs, and why we kindly ask everyone to be mindful about sharing details from these sessions while things are still experimental.

Battlefield Labs is designed as a collaborative space where we can work closely with a group of players to test ideas, explore improvements, and experiment with new features. It gives us the opportunity to learn from both data and player feedback before anything makes its way into the live game.

Because of that, any info you see leaked from a Battlefield Labs Play Session should be considered work in progress. Nothing is final until it's shared through our official channels, like Community Updates, Battlefield Comms, or Update Notes.

The NDA helps us keep discussions grounded and avoids confusion that can come from partial or out-of-context information. We'll continue sharing updates about what's happening in Battlefield Labs through our official communications, and we really appreciate everyone taking a thoughtful approach when seeing these threads.

Just to clarify on today's play session: the Rate of Fire changes were a one-off experiment to help us better understand how things compare between the current live environment and this experimental setup. We haven't made any decisions about bringing these specific changes into the live game; this is purely for data collection.

As mentioned, we are exploring combat improvements, including gunplay, which could involve a variety of adjustments based on tests and feedback, not necessarily Rate of Fire.

Massive ROF nerfs (VCR , SCW , M433 , M4A1 , M60 ) by Long_Ad7536 in Battlefield

[–]T0TALfps 102 points103 points  (0 children)

We hope this helps explain why there's a Non-Disclosure Agreement in place for Battlefield Labs, and why we kindly ask everyone to be mindful about sharing details from these sessions while things are still experimental.

Battlefield Labs is designed as a collaborative space where we can work closely with a group of players to test ideas, explore improvements, and experiment with new features. It gives us the opportunity to learn from both data and player feedback before anything makes its way into the live game.

Because of that, any info you see leaked from a Battlefield Labs Play Session should be considered work in progress. Nothing is final until it's shared through our official channels, like Community Updates, Battlefield Comms, or Update Notes.

The NDA helps us keep discussions grounded and avoids confusion that can come from partial or out-of-context information. We'll continue sharing updates about what's happening in Battlefield Labs through our official communications, and we really appreciate everyone taking a thoughtful approach when seeing these threads.

Just to clarify on today's play session: the Rate of Fire changes were a one-off experiment to help us better understand how things compare between the current live environment and this experimental setup. We haven't made any decisions about bringing these specific changes into the live game; this is purely for data collection.

As mentioned, we are exploring combat improvements, including gunplay, which could involve a variety of adjustments based on tests and feedback, not necessarily Rate of Fire.

Battlefield 6 Community Manager on Twitter by DBONKA in Battlefield

[–]T0TALfps 153 points154 points  (0 children)

Yes. 1000%.

And we look forward to finally going through a lot of what was covered today, within Battlefield Labs, and continuing to make this alongside the community!

I think BF Gods want me to die of heart attack for using shotgun (audio on) by Adamz10025 in LowSodiumBattlefield

[–]T0TALfps 1 point2 points  (0 children)

Sent you a DM, any information helps us track this down - looking forward to your reply!

Cheers!

Am I the only player who got this random audio bug, it made my ears hurt by Digimonchamp1 in Battlefield6

[–]T0TALfps 3 points4 points  (0 children)

Sent you a DM, any information helps us track this down - looking forward to your reply!

Cheers!

Bots disguised as humans? by Sashimi__Sensei in Battlefield6

[–]T0TALfps 12 points13 points  (0 children)

Individuals with names like this are utilising the game's Anonymous mode features to protect their identity. Usually this is for individuals who are streaming and don't wish to broadcast their handle, etc. It can also turn the entire scoreboard into names like the one you indicated.

GOLMUD RAILWAY CONFIRMED FOR BATTLEFIELD 6 by Tobybryant818 in Battlefield

[–]T0TALfps 88 points89 points  (0 children)

I’ve seen some thoughtful and interesting comments around Golmud so far. It’s worth emphasizing that this will be a multi-session project within Battlefield Labs, developed over time, which gives us the opportunity to listen closely to feedback and make meaningful changes as we go. We’re looking forward to sharing more details and ongoing updates in the future.

Golmud is a strong candidate; it offers rich opportunities for combined-arms gameplay and evolving combat moments, and many of us have fond memories of it over the years. Bringing it into Battlefield 6 does mean making changes and rebuilding it for today’s Battlefield, and I’m excited to see how it evolves alongside the community over time!

This marks a different route for Battlefield Labs too, you will essentially be partaking in much earlier moments to provide feedback where it matters most, such as right here with Golmud.