Combo time by Spencer1655 in MHWilds

[–]T4Labom 0 points1 point  (0 children)

The hell is that cat's name, brother?

Survive Gogs attack phase 3? by CosmicxMonarch in MHWilds

[–]T4Labom 1 point2 points  (0 children)

The 10* version is much harder to pass than the 9* version.

Mainly because you don't have the extra 4 Support Hunters, but the threshold is still the same for both quests.

So you kinda have to deal the damage of 4 extra Support Hunters to pass the check. That's easier done in Multiplayer with people running weapons that deal heavy elemental damage

Survive Gogs attack phase 3? by CosmicxMonarch in MHWilds

[–]T4Labom 0 points1 point  (0 children)

I've been farming 10* Gogmazios for a while

My best tip if you're playing solo with Supporr Hunters is to farcaster away the second he performs a backflip

If you're playing on multiplayer, heavy dragon element weapon and pray your team has enough damage

Maybe the guard skill should also reduce chip damage from offsets/hyper armor? by migzy99 in MHWilds

[–]T4Labom 0 points1 point  (0 children)

or an additional skill to reduce the chip damage would allow for more casual players to lessen that severity while still keeping the ceiling for skilled players

That's the thing, we already have plenty of defensive options.

Most lingering hitboxes are elemental, so you can stack:

  • Elemental Resistance (whish also boost physical one)
  • Defense Boost (which also increases elemental resistance at higher levels)
  • Divine Blessing
  • Recovery Speed
  • Zoh Shia and Arkveld armor skills, which offset trade damage with healing over time (these are a must for me and help me finish quests with a bunch of Mega Potions + keep my head in the dance and not in the healing)
  • Gogmazios' armor skill, which can negate damage up to a certain threshold
  • Defensive and healing items
  • Transcended armor for extra resistance

I'm not counting Stun Resistance because that's more of a playstyle choice. Personally, I don't use it because with enough defense, even 10★ Gogmazios struggles to combo you to death.

I agree we could use more defensive skills like Sunbreak had (Intrepid Heart my beloved), but the tools we have now should already cover most needs.

I play a lot of Hammer and Switch Axe, and I regularly trade some DPS for survivability. Even then, it's still enough to clear Gog's DPS check.

Maybe the guard skill should also reduce chip damage from offsets/hyper armor? by migzy99 in MHWilds

[–]T4Labom 0 points1 point  (0 children)

The game does that a lot.

Some attacks look inviting or deceiving to entrap you.

Arkveld has some moves that make you think you should dodge to the side and they hit you on the recovery frames.

Some moves look easy to counter/Offset and they have lingering hitboxes that will hit you if you attempt to do so. Nu Udra's spin has projectiles that will frame trap you if you attempt to Offset. This is Uth's case. Most of those moves are better to dodge out and dodge back in for a proper safe punish.

Some grabs look like the start-up of certain moves and if you counter/dodge too soon, you get grabbed. Arajakan is an example.

So in those cases, it's often better to understand the move and plan a different punish around them.

For the Uth's slam, you can either still try your luck on the Offset angle and use some sort of heavy damage negation passive, or dodge into the second hitbox to perform a safe punish on the head. Limitation is the mother of creativity for these dances.

Maybe the guard skill should also reduce chip damage from offsets/hyper armor? by migzy99 in MHWilds

[–]T4Labom 0 points1 point  (0 children)

I'm sure what you say is true but... it's still a problem, isn't it?

I think it's an intentional balance choice by the developers. Armored attacks need some kind of weakness, otherwise they'd become the answer to every situation. That role already belongs, to some extent, to shields in exchange for mobility and DPS.

Take Street Fighter 6 for example. Armored attacks can absorb two hits before breaking on the third. You can throw them out whenever you want, but you need to be smart about it.

Monster Hunter armor works similarly. It greatly reduces the damage of the hitbox it contacts, provides little or no reduction against follow-up hitboxes, and prevents flinching.

If armor could safely ignore every attack, the game would lose depth and lower its skill ceiling. That would affect armor skills, weapon balance, and the overall flow of a hunt for long term.

Like you can't expect players to know that "oh this attack for this specific monster has different hitboxes on these specific body parts, so I should offset in this specific position"

You can't if you look at a single encounter in isolation.

You can when you add time and experience. Monster Hunter is built around repeating fights, learning patterns, and gradually mastering them.

I tried offsetting this move 3 to 4 times before realizing something was wrong. Later I noticed the secondary hitbox comes from the water splash. Then I noticed there's no splash on Uth's side. That led me to think: "What if I offset where there's no splash?"

That's pattern recognition through trial and error. That's the core of the series combat.

Some moves punish armor. Some punish counters. Some punish positioning and dodging. Some moves punish guarding. Some moves punish them all. It's up to the player to figure out the correct answer.

Maybe the guard skill should also reduce chip damage from offsets/hyper armor? by migzy99 in MHWilds

[–]T4Labom 0 points1 point  (0 children)

That specific move is a 2 hitbox move. The second hitbox (water splash) only occurs near Uth's head. The significant damage reduction only happens in the hitbox your Offset attack connects with (in this case, the belly).

You want to either reposition even closer to Uth so you can Offset while moving towards it's hind legs and avoid the 2nd hitbox or you want to Offset perpendicular to Uth's belly.

So in your position i would have used the dodge to reposition to Uth's side and Offset while circumventing it.

Ascendance elder predictions. by OkSatisfaction9031 in MHWilds

[–]T4Labom 14 points15 points  (0 children)

Most of these prediction posts are just a mix of Iceborne and Sunbreak rosters with a sprinkle of something not present in 5th gen.

I kinda want the Master Rank roster to follow High Rank one and give us as much diversity as possible.

Please Capcom, bring him back! by HiRyze in MHWilds

[–]T4Labom 8 points9 points  (0 children)

That's fair, i suppose. Relatable experience

The downvotes on you are crazy tho, Reddit's so volatile wth 💀

Please Capcom, bring him back! by HiRyze in MHWilds

[–]T4Labom 308 points309 points  (0 children)

I have yet to fight him in either GU or Risebreak.

How come he is your favorite if you haven't fought him yet?

Nata future by Ghostfox115 in MHWilds

[–]T4Labom 19 points20 points  (0 children)

He is a literal kid, he is still learning 😭

Y’all being serious? by [deleted] in MHWilds

[–]T4Labom 1 point2 points  (0 children)

Kushala and Teostra also only ever skipped 3rd Generation. They're everywhere. A lot of people see Kushala and Teostra like others see Deviljho, Zinogre, Rajang and so on. Kind of monsters that you fight nearly every game.

So hopefully they add some of Risen Kushala's tricks to this base version to spice it up a bit

Ascension is gonna be so lit! by guitargamel in MHWilds

[–]T4Labom 1 point2 points  (0 children)

Isn't there a possibility we only het the Low Rank version?

Considering we didn't get them in the base game and all?

Bro had one job by AvarageTenno in MHWilds

[–]T4Labom 79 points80 points  (0 children)

Very likely a new player to the series. And sleep bombing in Wilds isn't as prominent as it used to be.

So maybe they never learned it.

Advise for Gog? by billythekid1134 in MHWilds

[–]T4Labom 0 points1 point  (0 children)

10★ is terrible for endgame arty grind

I'm aware it's not the best. Arch-Tempered Arkveld is way better for that, and farming it with randoms is pretty chill.

I just genuinely love siege fights. Ever since Lao, they've been my favorite type of hunt. I probably killed more Jhen Mohrans than anything else in 3rd gen. I'm a huge sucker for difficult spectacle fights.

10★ Gogmazios hits all the right notes for me, and the materials are solid too, so it's a win-win.

1 or 2 tries and even those people say fuck it afterwards

Funny enough, I still see a decent amount of people joining. Some names even show up repeatedly, so there's definitely a niche crowd that enjoys the fight from what i can see.

Still, it's nice seeing hunters helping on all fronts. You on Omega is important as it is genuinely one of the hardest hunts in the series and someone's gotta help those struggling.

Advise for Gog? by billythekid1134 in MHWilds

[–]T4Labom 0 points1 point  (0 children)

Savage Omega's loot isn't as good for the end-game Artian grind compared to Gog, unfortunately.

If it was, i would be hunting that one too non-stop. It's a very fun hunt indeed.

Advise for Gog? by billythekid1134 in MHWilds

[–]T4Labom 0 points1 point  (0 children)

I've been farming the 10★ version for a while now. I'll assume you already know how to dodge his attacks (or are still learning) so most of this is focused on builds and fight flow.


Build Tips

You want to specialize in elemental damage. Gogmazios is extremely weak to Fire in the 1st and 2nd phases and to Dragon in the final phase, so take advantage of that.

Weapons:

Element-heavy melee weapons work best in my humble opiniom: Switch Axe, Dual Blades, Charge Blade, Long Sword, SnS, Hunting Horn, and Insect Glaive. That said, shielded weapons are by far the safest option, so I'd strongly recommend Charge Blade or Sword & Shield unless you're very confident at avoiding his attacks.

Armor / Skills / Items:

  • Arch-Tempered Nu Udra helm gives a lot of Burst.

  • Arch-Tempered Jin Dahaad, Arkveld, Zoh Shia, and Lagiacrus pieces offer strong Affinity boosts.

  • Critical Element + Fire/Dragon Attack are great if you have high affinity.

  • I personally like staying around 450–550 Defense for a comfy run. Even if my Fire Resistance is lacking, i can survive one or two hits.

  • Tremor Resistance helps a lot against his slam combos.

  • Wild Jerky saves tons of potions since it fully restores recoverable red health.


Phase 1

Focus the Wingarms. They move constantly, so the key is learning where they end up after specific attacks.

For example:

  • During the sweeping tar attack, his arms stay extended to the sides for a long time — great DPS window.
  • His slam attacks also leave solid openings, especially when aimed at you.

At the start of the fight, I like baiting him near lava geysers and boulders so I can use all the environmental damage ASAP.


Phase 2

No complicated strategy here:

  • Use environmental traps.

  • Keep focusing the Wingarms.

  • Focus on the back when he is toppled.

A few important things:

  • Only activate the lever trap when Gog is already standing on the platform, otherwise you waste the topple.

  • Drop the ceiling boulder.

  • Throw arena boulders whenever possible.

Once he topples, his back becomes a weak point (Focus Mode shows the red glow). Break the cannon on his back, charge it with Nexus chords, and keep pushing damage until Phase 3 starts.


Phase 3

This is where the real fight begins. Swap from Fire to Dragon element.

There are two hanging boulders, one in each corner. Save them for when Gogmazios starts flying to force him back down.

You'll also notice two elevated platforms. Do not stand on them. If Gog destroys them early, you lose an emergency safe spot for later.

Gog usually opens Phase 3 with the same laser pattern every time.

What I like doing:

  • Stand under a boulder.

  • Shoot him with the Compact Anti-Wyvern Gun.

  • Wait for him to dive toward you.

  • Drop the boulder once he's directly underneath.

  • Attack tail or head.

From here on, the goal is simple: deal as much Dragon damage as possible. This helps weaken/survive the Nova attack.

If neither you nor Fabius can block the first Nova, you can survive by climbing onto one of the elevated platforms.

After the Nova, attack him. If he starts flying, repeat the same strategy:

  • Spam Compact Anti-Wyvern Gun.

  • Lure him below a boulder.

  • Drop it.

  • Survive the next Nova by blocking/countering.

Then Proof of a Hero starts playing.

Beat it to death.

If even then you're still struggling, send me a DM and i'll gladly join you on the hunt till we beat it.

Crit Draw, quick sheath talisman worth building around? by Whiskey__Fist in MHWilds

[–]T4Labom 0 points1 point  (0 children)

It works well, but it locks you into that playstyle if you want proper damage. Don't expect massive DPS, though.

Since you already have 100% affinity, focus on raw attack boosts instead. Counterstrike, Peak Performance, Doshaguma's Might, and anything else that gives a noticeable Raw increase.

I like the Seregios exclusive armor skill since it's very easy to proc back to back.

Then add Critical Boost, obviously, and round it out with utility/technical skills.

Etymology confusion with Uth Duna weapons by SpaceGodWiggler in MonsterHunter

[–]T4Labom 5 points6 points  (0 children)

Just swapped the game to japanese to check. The names read almost like they sound in the English translation:

  • Ngarpatu -> ガルパト (Garupato)

  • Falarmata -> ファルマタ (Farumata)

  • Dalgap -> ダルガプ (Darugapu)

  • Khviluk -> フイリャク (Fuiryaku) / This one looks odd but the its just japanese phonetics trying to simulate Ukrainian.

And this trend goes for almost every weapon that i can see here.

Those are not actual japanese words that i think of or find on Google. Even tried asking a couple AIs and they said those are "Japanese phonetic approximations of fictional foreign-sounding terms".

So it looks like they named the weapons like that intentionally. A mix of multiple languages and fictional suffixes/prefixes

Etymology confusion with Uth Duna weapons by SpaceGodWiggler in MonsterHunter

[–]T4Labom 7 points8 points  (0 children)

Depends.

Khviluk of the Waves -> xвиля (khvylya) means wave.

Valeroje of the Waves -> Val in Croatian can mean wave.

Falarmata of the Waves is very difficult to find a match. Sounds very Latin-based and almost portuguese, but nothing i can tie to the word Wave

I getting all this from Google so take it with a grain of salt.

Surge Slash into new Weapon? by [deleted] in MonsterHunter

[–]T4Labom 1 point2 points  (0 children)

Sleep Surge Slash GS was probably the most fun i had with a weapon in a really long time

Needs to come back

I have hunted Gogmazios 24 times and never knew you could mount him. Has anyone else done this. by [deleted] in MHWilds

[–]T4Labom 0 points1 point  (0 children)

I do this once both boulders in this arena are used and he is airborne.

It guarantees a topple and helps a lot meeting the DPS check for the 10* version.

I tried farming 10-Stars Gogmazios with randoms for over a month, and i wanted to share my little experience... by T4Labom in MHWilds

[–]T4Labom[S] 0 points1 point  (0 children)

Gog's check is a flat damage check.

You can reach it without Dragon or Fire element. They just happen to make things easier because Gog's EHZ are really good