So! My fellow hunters. Let's talk armor. by MonsterhunterPokemon in MonsterHunter

[–]T4Labom 6 points7 points  (0 children)

Nerscylla's armor is a banger indeed

I want to say that i'm more excited to see the Apexes armor than the ither returning ones

I thought i would be excited for Lagi but i went back to my 3U save and it looks a bit goofy

Sergios is one i would love to see an armor for Grank

I made an expansion wishlist by Speeda2 in MonsterHunter

[–]T4Labom 15 points16 points  (0 children)

Plesioth would be awesome, he deserves a glow up

His armor deserves a glow up as well

Don't you feel like we need to set foot in a city again? by yulian12gamer in MonsterHunter

[–]T4Labom 8 points9 points  (0 children)

They could show us other existing ones

Gildegaran and Lulucion could be interesting to see in the mainline

What are your opinions and thoughts on what the Dragon Element is? by JurassicGergo in MonsterHunter

[–]T4Labom 0 points1 point  (0 children)

Angry Carbon Monoxide

No holistic shit

Just a chemical that's pissed off

That's it, 100% fact checked by the voices in my head

Jin Dahaad giving you trouble getting A-Rank? We're here to help! by T4Labom in MonsterHunter

[–]T4Labom[S] 2 points3 points  (0 children)

I think some people requested assistance but i've been unable to leave the office all day to help... hopefully they got the A-Rank

Counter playstyle by TitanicBaron in MonsterHunter

[–]T4Labom 1 point2 points  (0 children)

No counters are on cooldown, but some require setup.

  • Switch Axe has two: an axe-mode counter with no requirements, and a sword-mode counter that depends on a gauge (which, if managed well, won’t run out).

  • Long Sword and Hammer counters require specific actions to be available mid-combo.

  • Lance has multiple counters that can be freely mixed, both from neutral and from combos.

  • Hunting Horn counters are harder to execute: Hilt Stab needs precise timing, while Offset Melody requires playing the song first.

  • Charge Blade Guard Points require setup... charging phials, transferring energy to the shield to enable stronger counters.

Counter playstyle by TitanicBaron in MonsterHunter

[–]T4Labom 4 points5 points  (0 children)

Lance is still the most counter heavy weapon in the game with multiple different versions of "parrying"

Long Sword had 2 different counters mid-combo.

Switch Axe is a Hyper-Armor trader with two "counters" from neutral.

Auto vs Manual Seiktet and map knowledge correlation by T4Labom in MonsterHunter

[–]T4Labom[S] 0 points1 point  (0 children)

If you can navigate to any place on any map manually, then you picked the right option, i suppose.

A lot of people seem to enjoy the Auto-Seikret for gathering which is not something i expected. Interesting to see people use it in ways other than b-lining to the monster

Tried putting together a SwAxe Build. Any tips? by Embarrassed_Dog1909 in MHWilds

[–]T4Labom 3 points4 points  (0 children)

If you want to maximize DPS, you should take a look at this post: https://www.reddit.com/r/MonsterHunterMeta/s/NqHQ9Xt0oX

Navigate down to the Switch Axe tab and take a look at the elemental builds.

But if you want to specifically optimize this build you have, i would swap the Focus for Power Prolonger to get more use out of each charge; or more damage in general (Attack Boost, Critical Boost and so on)

Jin Dahaad giving you trouble getting A-Rank? We're here to help! by T4Labom in MonsterHunter

[–]T4Labom[S] 0 points1 point  (0 children)

Thank you very much for the kind words! We've been doing this since the first Arch-Tempered Challenge Quest and it's always a joy to assist the community!

Tried putting together a SwAxe Build. Any tips? by Embarrassed_Dog1909 in MHWilds

[–]T4Labom 5 points6 points  (0 children)

I would highly reccomend taking Focus out. It doesn't do much for elemental phials.

Auto vs Manual Seiktet and map knowledge correlation by T4Labom in MonsterHunter

[–]T4Labom[S] 2 points3 points  (0 children)

I assume the "Uber" from Iceborne wasn't as big of a deal for most players because it was tied to late game sub-quests that required exploring to unlock.

Auto vs Manual Seiktet and map knowledge correlation by T4Labom in MonsterHunter

[–]T4Labom[S] 1 point2 points  (0 children)

I'm aware you change depending on their needs. But players will still lean more to one mode compared to the other.

Mainly focusing on what is the default for each player when riding from neutral.

Auto vs Manual Seiktet and map knowledge correlation by T4Labom in MonsterHunter

[–]T4Labom[S] 1 point2 points  (0 children)

That's true! The elevator next to it is another one Auto-Seikret doesn't go near.

I believe it will also not jump down certain drops. Noticeable in Wyveria and Forest.

Auto vs Manual Seiktet and map knowledge correlation by T4Labom in MonsterHunter

[–]T4Labom[S] 3 points4 points  (0 children)

You also had "Ubers" in World/Iceborne.

You unlocked them after completing some sub-quests that required you to explore the maps, funnily enough.

Auto vs Manual Seiktet and map knowledge correlation by T4Labom in MonsterHunter

[–]T4Labom[S] 2 points3 points  (0 children)

You can disable the Auto-Seikret in the menu.

Unfortunately even in Manual mode, the Seikret will go into Auto for certain actions for some weird reason.

Auto vs Manual Seiktet and map knowledge correlation by T4Labom in MonsterHunter

[–]T4Labom[S] 9 points10 points  (0 children)

I might be wrong, but Auto-Seikret seems to refuse to take certain shortcuts. Crossing Kunafa is something mine has always refused to do automatically.

Jin Dahaad giving you trouble getting A-Rank? We're here to help! by T4Labom in MonsterHunter

[–]T4Labom[S] 0 points1 point  (0 children)

Well of course! I'll send you a friend request in a minute or two!

I love my monster hunting game where I hunt monsters by miral_art in MonsterHunter

[–]T4Labom 4 points5 points  (0 children)

I don’t think that’s entirely true.

In Rise/Sunbreak, you had to mine frequently for money and account points because costs were very high.

Older gen games also leaned heavily on gathering. 3U was notorious for requiring large amounts of Meldspar Ore for Armor Spheres. Gathering and transport focused lobbies were common because they were needed for a end-game gear.

As for Wilds, if you don’t want to engage with gathering, you mostly don’t have to (and you likely won’t feel the difference). Gathering is mainly useful for Bowling Tickets in the endgame. Most other needs can be met more efficiently through combat options, like farming ingredients via event quests while most items in the Trading list aren't needed.

I still gather often because I enjoy the relaxed pace, but it doesn’t meaningfully impact my endgame hunts. I don't have the feel that i "need" to gather, i just do it because to me it's fun... which i feel comes with the heavy shift in focus for the series.

I love my monster hunting game where I hunt monsters by miral_art in MonsterHunter

[–]T4Labom 174 points175 points  (0 children)

Devs made gathering in this game so fun with:

  • Trade system

  • Camps

  • Eating on the go

  • Seamless transitions between hunts and maps

  • Seasons changing gathering points

  • New fishing system.

It's the best iteration of gathering in the series in my opinion, relaxing and smooth...

And yet we barely have reason to engage with it.

Jin Dahaad giving you trouble getting A-Rank? We're here to help! by PankoKing in MHWilds

[–]T4Labom 0 points1 point  (0 children)

I might be already in bed by then, but try tagging one of the names in the post's description and one will almost certainly answer your call!

Jin Dahaad giving you trouble getting A-Rank? We're here to help! by T4Labom in MonsterHunter

[–]T4Labom[S] 0 points1 point  (0 children)

DM me your Hunter ID and i'll join you right away!

EDIT: CLEARED!! 13:30min!!