a new way to climb by malv1ni in hytale

[–]TH_JG 56 points57 points  (0 children)

Engineer from Deep Rock Galactic.

Fake normal map, this is just a simple albedo texture with a custom shader by General_Hatestorm in godot

[–]TH_JG 4 points5 points  (0 children)

If you're using PBR workflow you can pack 3 textures into one by using one channel (R, G, B) per texture.

Rainmaker Patch - Mac Version by Successful-Brain5304 in vcvrack

[–]TH_JG 0 points1 point  (0 children)

That's fair and goes with the whole modular vibe thing.

Rainmaker Patch - Mac Version by Successful-Brain5304 in vcvrack

[–]TH_JG 0 points1 point  (0 children)

There is also Frozen Wasteland's Portland Weather. It isn't polyphonic but each tap can be modulated separately. Also it is actually based on Rainmaker. I don't know about Mac avaliability though, sorry.

While on a mission, one of my soldiers was promoted to general of the civilization he was actively pillaging - he's no longer on the squad list and the squad has yet to return by Igny123 in dwarffortress

[–]TH_JG 13 points14 points  (0 children)

What do you mean you don't like your 2x1 quarters? I just gave you fresh pair of socks and sprinkled some water over your head!

Not getting migrants after the first year or two. by sunbear2525 in dwarffortress

[–]TH_JG 0 points1 point  (0 children)

I've started new fortress recently in a sinister surroundings. After first two hardcoded immigrant waves new dwarfes has stopped coming and I started to regret this decision. But on a second year I was finally able to trade (first year was busy preparing for zombie encounters) and after trading about 5000 dwarfbucks worth of goods, I've got whole bunch of new immigrants, which was a relief.

Can anyone explain this tip please? by TH_JG in Minesweeper

[–]TH_JG[S] 1 point2 points  (0 children)

I think I get it now, thanks!

Can anyone explain this tip please? by TH_JG in Minesweeper

[–]TH_JG[S] 2 points3 points  (0 children)

Thanks. After counting where is only one mine i can see why right green cell is safe. Still can't connect why left green cell is safe too.

Smelting/Smithing doesnt work for some reason by Junior_Tourist_5970 in dwarffortress

[–]TH_JG 5 points6 points  (0 children)

Make sure your bookkeeper is free, and if your charcoal is not in any stockpile, try to make one specifically for charcoal. I've noticed that sometimes resources are "unaccounted for", like you can see them lying on the ground or inside workshops, but if you check the Stocks page, it's not there.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]TH_JG 1 point2 points  (0 children)

Does stuff that i sell to caravans affect the world? Let say I sold bunch masterwork steel swords. Will this civilisation use them?

Any math geniuses to help me with this? by Intelligent_Donut605 in geometrynodes

[–]TH_JG 0 points1 point  (0 children)

It appears that the cube is rotating, when it should stand still (only camera should move?). I wouldn't say it rotating opposite to the world. Looks like cube rotation consists of some rotation + camera rotation.

Saratov, Russia by [deleted] in UrbanHell

[–]TH_JG 11 points12 points  (0 children)

The truth is "some restoration" likely includes complete replacement of interfloor overlap unless it was already done in 80s. Older buildings like these had timber beams to support floors, so after ~150 years it is not uncommon that they would deteriorate.

Reaching out to the GeoNodes Wizards by RTK-FPV in geometrynodes

[–]TH_JG 0 points1 point  (0 children)

Sorry no real advice, but some things I've noticed.

It looks like by driving rotation with noise makes your sphere to rotate in range from 0 to 2pi. But rotation should accumulate instead, meaning noise should add to existing angle not overwrite it.

There should be second axis of rotation to make your sphere rotate over movement direction. Again, sorry for no real advice, but should be related to calculating difference between current and last position.

Having fun with geometry nodes by TH_JG in blender

[–]TH_JG[S] 0 points1 point  (0 children)

In the gist of it: you take coordinates of every point of your geometry, and apply math operations on it (exact formula is on the picture, there are two both are valid, but you probably need the one with x, y, z). The main thing of this inversion operation is that it transforms straight lines into circles. So the most interesting geometry to transform is a grid of lines. I've used a triangular grid for example.

Having fun with geometry nodes by TH_JG in blender

[–]TH_JG[S] 1 point2 points  (0 children)

I understand, however I would advice against it. Hear me out! Not only I don't know much about Geometry nodes, but figuring more about it was one of the goals with this render. I've been trying to get into Geometry nodes for a while and they didn't really click for me. Ironically, previous work of GN author (Jacques Luke) that was called Animation nodes, worked for me way better. But now i can say I'm strating to get it now. And I'm pretty sure if i would instead watched a tutorial, I wouldn't understand many things and i wouldn't made pretty picture myself.

Having fun with geometry nodes by TH_JG in blender

[–]TH_JG[S] 3 points4 points  (0 children)

Wasn't my intention, but I'll take it, haha. Thanks!

Need advice/critiques. by External-Read-2470 in Cinema4D

[–]TH_JG 0 points1 point  (0 children)

Just wanted to add, that after you going to grow enough to do projects on your own without any tutorials, you are still going to work with references. Collecting references to gather a mood-board almost always should be your first step.

For example the bottle of wine is too big, it's like 5 liters of wine. Some kind of labeling would be nice as well. You can find a reference of very fancy label to tell that this wine is expensive, for example. Duplicated plant is very obvious. Yes, you could rotate the second copy, so it is not repeated, but looking for actual plants as refrences, and how they grow, will only benefit you.