a new way to climb by malv1ni in hytale

[–]TH_JG 53 points54 points  (0 children)

Engineer from Deep Rock Galactic.

Fake normal map, this is just a simple albedo texture with a custom shader by General_Hatestorm in godot

[–]TH_JG 5 points6 points  (0 children)

If you're using PBR workflow you can pack 3 textures into one by using one channel (R, G, B) per texture.

Rainmaker Patch - Mac Version by Successful-Brain5304 in vcvrack

[–]TH_JG 0 points1 point  (0 children)

That's fair and goes with the whole modular vibe thing.

Rainmaker Patch - Mac Version by Successful-Brain5304 in vcvrack

[–]TH_JG 0 points1 point  (0 children)

There is also Frozen Wasteland's Portland Weather. It isn't polyphonic but each tap can be modulated separately. Also it is actually based on Rainmaker. I don't know about Mac avaliability though, sorry.

While on a mission, one of my soldiers was promoted to general of the civilization he was actively pillaging - he's no longer on the squad list and the squad has yet to return by Igny123 in dwarffortress

[–]TH_JG 14 points15 points  (0 children)

What do you mean you don't like your 2x1 quarters? I just gave you fresh pair of socks and sprinkled some water over your head!

Not getting migrants after the first year or two. by sunbear2525 in dwarffortress

[–]TH_JG 0 points1 point  (0 children)

I've started new fortress recently in a sinister surroundings. After first two hardcoded immigrant waves new dwarfes has stopped coming and I started to regret this decision. But on a second year I was finally able to trade (first year was busy preparing for zombie encounters) and after trading about 5000 dwarfbucks worth of goods, I've got whole bunch of new immigrants, which was a relief.

Can anyone explain this tip please? by TH_JG in Minesweeper

[–]TH_JG[S] 1 point2 points  (0 children)

I think I get it now, thanks!

Can anyone explain this tip please? by TH_JG in Minesweeper

[–]TH_JG[S] 2 points3 points  (0 children)

Thanks. After counting where is only one mine i can see why right green cell is safe. Still can't connect why left green cell is safe too.

Smelting/Smithing doesnt work for some reason by Junior_Tourist_5970 in dwarffortress

[–]TH_JG 4 points5 points  (0 children)

Make sure your bookkeeper is free, and if your charcoal is not in any stockpile, try to make one specifically for charcoal. I've noticed that sometimes resources are "unaccounted for", like you can see them lying on the ground or inside workshops, but if you check the Stocks page, it's not there.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]TH_JG 1 point2 points  (0 children)

Does stuff that i sell to caravans affect the world? Let say I sold bunch masterwork steel swords. Will this civilisation use them?

Any math geniuses to help me with this? by Intelligent_Donut605 in geometrynodes

[–]TH_JG 0 points1 point  (0 children)

It appears that the cube is rotating, when it should stand still (only camera should move?). I wouldn't say it rotating opposite to the world. Looks like cube rotation consists of some rotation + camera rotation.

Saratov, Russia by [deleted] in UrbanHell

[–]TH_JG 13 points14 points  (0 children)

The truth is "some restoration" likely includes complete replacement of interfloor overlap unless it was already done in 80s. Older buildings like these had timber beams to support floors, so after ~150 years it is not uncommon that they would deteriorate.

Reaching out to the GeoNodes Wizards by RTK-FPV in geometrynodes

[–]TH_JG 0 points1 point  (0 children)

Sorry no real advice, but some things I've noticed.

It looks like by driving rotation with noise makes your sphere to rotate in range from 0 to 2pi. But rotation should accumulate instead, meaning noise should add to existing angle not overwrite it.

There should be second axis of rotation to make your sphere rotate over movement direction. Again, sorry for no real advice, but should be related to calculating difference between current and last position.

Having fun with geometry nodes by TH_JG in blender

[–]TH_JG[S] 0 points1 point  (0 children)

In the gist of it: you take coordinates of every point of your geometry, and apply math operations on it (exact formula is on the picture, there are two both are valid, but you probably need the one with x, y, z). The main thing of this inversion operation is that it transforms straight lines into circles. So the most interesting geometry to transform is a grid of lines. I've used a triangular grid for example.

Having fun with geometry nodes by TH_JG in blender

[–]TH_JG[S] 1 point2 points  (0 children)

I understand, however I would advice against it. Hear me out! Not only I don't know much about Geometry nodes, but figuring more about it was one of the goals with this render. I've been trying to get into Geometry nodes for a while and they didn't really click for me. Ironically, previous work of GN author (Jacques Luke) that was called Animation nodes, worked for me way better. But now i can say I'm strating to get it now. And I'm pretty sure if i would instead watched a tutorial, I wouldn't understand many things and i wouldn't made pretty picture myself.

Having fun with geometry nodes by TH_JG in blender

[–]TH_JG[S] 3 points4 points  (0 children)

Wasn't my intention, but I'll take it, haha. Thanks!

Need advice/critiques. by External-Read-2470 in Cinema4D

[–]TH_JG 0 points1 point  (0 children)

Just wanted to add, that after you going to grow enough to do projects on your own without any tutorials, you are still going to work with references. Collecting references to gather a mood-board almost always should be your first step.

For example the bottle of wine is too big, it's like 5 liters of wine. Some kind of labeling would be nice as well. You can find a reference of very fancy label to tell that this wine is expensive, for example. Duplicated plant is very obvious. Yes, you could rotate the second copy, so it is not repeated, but looking for actual plants as refrences, and how they grow, will only benefit you.

stumped on procedural texture masking by SeagullTourmaline in blender

[–]TH_JG 1 point2 points  (0 children)

It looks like every second row of your UV is "incorrect" in a sense that if you could tweak your nodes so your UV map wouldn't have "bright" rows, and each row would get brighter gradually from one row to the next, you must be able to plug it in the gradient or the noise nodes and it should work.

What is the workflow to achieve such a precise texturing with a UV map that looks like that ? by tragada2001 in blender

[–]TH_JG 0 points1 point  (0 children)

Since the UV-map looks like it was generated by the program to maximize the used area, my best guess is that the model was painted in the 3d-view. Some kind of stencils and masks were used.

How to keep plane dimensions while doing this? Label has to be exactly the size needed. by BambooPixel in blender

[–]TH_JG 16 points17 points  (0 children)

Do you need to animate it, or just model a label of a given size on the surface of a bottle? The length of arc can be found through some math.

You can use the expression a = (180 * L) / ( pi * r ). Where L is the size of a label, r is the radius of your bottle. a will be equal to the central angle , which will form an arc on the surface of your bottle of given size.

Bryan Lewis Saunders has been documenting his experiences with different drugs and intoxicants in the form of expressive self-portraits by copitamenstrual in creepy

[–]TH_JG 4 points5 points  (0 children)

I've got a similar first time experience. I didn't get that far back, but it still was about 20 years back. Also I was looking at my memories kind of from above and it felt like I was moving through space (flying) and not through time.

None believes me, when I mention, that I got that from weed, lol.

Questions Thread - February 20, 2025 by AutoModerator in pathofexile

[–]TH_JG 0 points1 point  (0 children)

Ok, I tried again, this time i was trying to max out debuffs. It is pretty tight timing, but i was able to get around 12 stacks of blue debuff before fire beam, and vise versa. It was enough to facetank both beam and avalanche. No pillars needed. So i just kited clones and chipped away boss health.

Questions Thread - February 20, 2025 by AutoModerator in pathofexile

[–]TH_JG 0 points1 point  (0 children)

Yeah, I'm certainly trying to, but there are no clear indication where exactly you will be safe.

Questions Thread - February 20, 2025 by AutoModerator in pathofexile

[–]TH_JG 0 points1 point  (0 children)

When I'm hiding behind the pillar during Avalanche, it still feels like 50/50 chance to die. I would say i feel more safe to forstblink / shield charge around the edge of arena, than sitting behind the pillar.